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renderer_opengl: Create gl_framebuffer_data if empty.

This commit is contained in:
bunnei 2020-02-20 21:07:17 -05:00
parent c6f78a4a6d
commit 795893a9a5
1 changed files with 2 additions and 1 deletions

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@ -379,7 +379,8 @@ void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebu
// If framebuffer is provided, reload it from memory to a texture // If framebuffer is provided, reload it from memory to a texture
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) || if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) || screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
screen_info.texture.pixel_format != framebuffer->pixel_format) { screen_info.texture.pixel_format != framebuffer->pixel_format ||
gl_framebuffer_data.empty()) {
// Reallocate texture if the framebuffer size has changed. // Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a // This is expected to not happen very often and hence should not be a
// performance problem. // performance problem.