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audio: cubeb: Fix yuzu crashing when it test for latency

This commit is contained in:
Narr the Reg 2023-02-09 19:38:03 -06:00
parent 7bad3a7e5e
commit 7c0dcea96c
1 changed files with 20 additions and 0 deletions

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@ -302,11 +302,21 @@ std::vector<std::string> ListCubebSinkDevices(bool capture) {
std::vector<std::string> device_list;
cubeb* ctx;
#ifdef _WIN32
auto com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return {};
}
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
cubeb_device_collection collection;
if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
@ -329,12 +339,22 @@ std::vector<std::string> ListCubebSinkDevices(bool capture) {
u32 GetCubebLatency() {
cubeb* ctx;
#ifdef _WIN32
auto com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
if (cubeb_init(&ctx, "yuzu Latency Getter", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
// Return a large latency so we choose SDL instead.
return 10000u;
}
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
cubeb_stream_params params{};
params.rate = TargetSampleRate;
params.channels = 2;