video_core: add null backend
This commit is contained in:
parent
6b64557ad6
commit
89dd7dc180
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@ -19,6 +19,7 @@ namespace Settings {
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enum class RendererBackend : u32 {
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enum class RendererBackend : u32 {
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OpenGL = 0,
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OpenGL = 0,
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Vulkan = 1,
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Vulkan = 1,
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Null = 2,
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};
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};
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enum class ShaderBackend : u32 {
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enum class ShaderBackend : u32 {
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@ -411,7 +412,7 @@ struct Values {
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// Renderer
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
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@ -55,6 +55,8 @@ static const char* TranslateRenderer(Settings::RendererBackend backend) {
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return "OpenGL";
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return "OpenGL";
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case Settings::RendererBackend::Vulkan:
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case Settings::RendererBackend::Vulkan:
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return "Vulkan";
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return "Vulkan";
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case Settings::RendererBackend::Null:
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return "Null";
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}
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}
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return "Unknown";
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return "Unknown";
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}
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}
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@ -91,6 +91,10 @@ add_library(video_core STATIC
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rasterizer_interface.h
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rasterizer_interface.h
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renderer_base.cpp
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renderer_base.cpp
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renderer_base.h
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renderer_base.h
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renderer_null/null_rasterizer.cpp
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renderer_null/null_rasterizer.h
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renderer_null/renderer_null.cpp
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renderer_null/renderer_null.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_compute_pipeline.cpp
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renderer_opengl/gl_compute_pipeline.cpp
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@ -0,0 +1,90 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/host1x/host1x.h"
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#include "video_core/memory_manager.h"
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#include "video_core/renderer_null/null_rasterizer.h"
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namespace Null {
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AccelerateDMA::AccelerateDMA() = default;
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bool AccelerateDMA::BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) {
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return true;
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}
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bool AccelerateDMA::BufferClear(GPUVAddr src_address, u64 amount, u32 value) {
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return true;
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}
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RasterizerNull::RasterizerNull(Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu)
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: RasterizerAccelerated(cpu_memory_), m_gpu{gpu} {}
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RasterizerNull::~RasterizerNull() = default;
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void RasterizerNull::Draw(bool is_indexed, u32 instance_count) {}
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void RasterizerNull::Clear(u32 layer_count) {}
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void RasterizerNull::DispatchCompute() {}
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void RasterizerNull::ResetCounter(VideoCore::QueryType type) {}
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void RasterizerNull::Query(GPUVAddr gpu_addr, VideoCore::QueryType type,
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std::optional<u64> timestamp) {
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if (!gpu_memory) {
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return;
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}
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gpu_memory->Write(gpu_addr, u64{0});
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if (timestamp) {
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gpu_memory->Write(gpu_addr + 8, *timestamp);
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}
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}
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void RasterizerNull::BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr,
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u32 size) {}
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void RasterizerNull::DisableGraphicsUniformBuffer(size_t stage, u32 index) {}
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void RasterizerNull::FlushAll() {}
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void RasterizerNull::FlushRegion(VAddr addr, u64 size) {}
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bool RasterizerNull::MustFlushRegion(VAddr addr, u64 size) {
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return false;
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}
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void RasterizerNull::InvalidateRegion(VAddr addr, u64 size) {}
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void RasterizerNull::OnCPUWrite(VAddr addr, u64 size) {}
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void RasterizerNull::InvalidateGPUCache() {}
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void RasterizerNull::UnmapMemory(VAddr addr, u64 size) {}
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void RasterizerNull::ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) {}
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void RasterizerNull::SignalFence(std::function<void()>&& func) {
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func();
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}
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void RasterizerNull::SyncOperation(std::function<void()>&& func) {
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func();
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}
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void RasterizerNull::SignalSyncPoint(u32 value) {
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auto& syncpoint_manager = m_gpu.Host1x().GetSyncpointManager();
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syncpoint_manager.IncrementGuest(value);
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syncpoint_manager.IncrementHost(value);
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}
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void RasterizerNull::SignalReference() {}
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void RasterizerNull::ReleaseFences() {}
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void RasterizerNull::FlushAndInvalidateRegion(VAddr addr, u64 size) {}
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void RasterizerNull::WaitForIdle() {}
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void RasterizerNull::FragmentBarrier() {}
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void RasterizerNull::TiledCacheBarrier() {}
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void RasterizerNull::FlushCommands() {}
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void RasterizerNull::TickFrame() {}
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Tegra::Engines::AccelerateDMAInterface& RasterizerNull::AccessAccelerateDMA() {
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return m_accelerate_dma;
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}
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bool RasterizerNull::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
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const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) {
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return true;
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}
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void RasterizerNull::AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) {}
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bool RasterizerNull::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr, u32 pixel_stride) {
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return true;
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}
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void RasterizerNull::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {}
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void RasterizerNull::InitializeChannel(Tegra::Control::ChannelState& channel) {}
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void RasterizerNull::BindChannel(Tegra::Control::ChannelState& channel) {}
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void RasterizerNull::ReleaseChannel(s32 channel_id) {}
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} // namespace Null
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@ -0,0 +1,78 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/common_types.h"
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#include "video_core/control/channel_state_cache.h"
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#include "video_core/engines/maxwell_dma.h"
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#include "video_core/rasterizer_accelerated.h"
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#include "video_core/rasterizer_interface.h"
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namespace Core {
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class System;
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}
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namespace Null {
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class RasterizerNull;
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class AccelerateDMA : public Tegra::Engines::AccelerateDMAInterface {
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public:
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explicit AccelerateDMA();
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bool BufferCopy(GPUVAddr start_address, GPUVAddr end_address, u64 amount) override;
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bool BufferClear(GPUVAddr src_address, u64 amount, u32 value) override;
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};
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class RasterizerNull final : public VideoCore::RasterizerAccelerated,
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protected VideoCommon::ChannelSetupCaches<VideoCommon::ChannelInfo> {
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public:
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explicit RasterizerNull(Core::Memory::Memory& cpu_memory, Tegra::GPU& gpu);
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~RasterizerNull() override;
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void Draw(bool is_indexed, u32 instance_count) override;
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void Clear(u32 layer_count) override;
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void DispatchCompute() override;
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void ResetCounter(VideoCore::QueryType type) override;
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void Query(GPUVAddr gpu_addr, VideoCore::QueryType type, std::optional<u64> timestamp) override;
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void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
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void DisableGraphicsUniformBuffer(size_t stage, u32 index) override;
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void FlushAll() override;
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void FlushRegion(VAddr addr, u64 size) override;
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bool MustFlushRegion(VAddr addr, u64 size) override;
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void InvalidateGPUCache() override;
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void UnmapMemory(VAddr addr, u64 size) override;
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void ModifyGPUMemory(size_t as_id, GPUVAddr addr, u64 size) override;
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void SignalFence(std::function<void()>&& func) override;
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void SyncOperation(std::function<void()>&& func) override;
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void SignalSyncPoint(u32 value) override;
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void SignalReference() override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void WaitForIdle() override;
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void FragmentBarrier() override;
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void TiledCacheBarrier() override;
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void FlushCommands() override;
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void TickFrame() override;
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bool AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Surface& src,
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const Tegra::Engines::Fermi2D::Surface& dst,
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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Tegra::Engines::AccelerateDMAInterface& AccessAccelerateDMA() override;
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void AccelerateInlineToMemory(GPUVAddr address, size_t copy_size,
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std::span<const u8> memory) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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void InitializeChannel(Tegra::Control::ChannelState& channel) override;
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void BindChannel(Tegra::Control::ChannelState& channel) override;
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void ReleaseChannel(s32 channel_id) override;
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private:
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Tegra::GPU& m_gpu;
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AccelerateDMA m_accelerate_dma;
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};
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} // namespace Null
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@ -0,0 +1,24 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/renderer_null/renderer_null.h"
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namespace Null {
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RendererNull::RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
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Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context_)
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: RendererBase(emu_window, std::move(context_)), m_gpu(gpu), m_rasterizer(cpu_memory, gpu) {}
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RendererNull::~RendererNull() = default;
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void RendererNull::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
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if (!framebuffer) {
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return;
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}
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m_gpu.RendererFrameEndNotify();
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render_window.OnFrameDisplayed();
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}
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} // namespace Null
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@ -0,0 +1,36 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_null/null_rasterizer.h"
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namespace Null {
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class RendererNull final : public VideoCore::RendererBase {
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public:
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explicit RendererNull(Core::Frontend::EmuWindow& emu_window, Core::Memory::Memory& cpu_memory,
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Tegra::GPU& gpu,
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std::unique_ptr<Core::Frontend::GraphicsContext> context);
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~RendererNull() override;
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void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
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VideoCore::RasterizerInterface* ReadRasterizer() override {
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return &m_rasterizer;
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}
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[[nodiscard]] std::string GetDeviceVendor() const override {
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return "NULL";
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}
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private:
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Tegra::GPU& m_gpu;
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RasterizerNull m_rasterizer;
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};
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} // namespace Null
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#include "common/settings.h"
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_null/renderer_null.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/renderer_vulkan/renderer_vulkan.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -26,6 +27,9 @@ std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
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case Settings::RendererBackend::Vulkan:
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case Settings::RendererBackend::Vulkan:
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return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
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return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
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gpu, std::move(context));
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gpu, std::move(context));
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case Settings::RendererBackend::Null:
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return std::make_unique<Null::RendererNull>(emu_window, cpu_memory, gpu,
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std::move(context));
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default:
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default:
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return nullptr;
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return nullptr;
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}
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}
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@ -237,8 +237,7 @@ private:
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GRenderWindow* render_window;
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GRenderWindow* render_window;
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};
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};
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class OpenGLRenderWidget : public RenderWidget {
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struct OpenGLRenderWidget : public RenderWidget {
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public:
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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explicit OpenGLRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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windowHandle()->setSurfaceType(QWindow::OpenGLSurface);
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}
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}
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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std::unique_ptr<Core::Frontend::GraphicsContext> context;
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};
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};
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class VulkanRenderWidget : public RenderWidget {
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struct VulkanRenderWidget : public RenderWidget {
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public:
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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explicit VulkanRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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windowHandle()->setSurfaceType(QWindow::VulkanSurface);
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}
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}
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};
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};
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struct NullRenderWidget : public RenderWidget {
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explicit NullRenderWidget(GRenderWindow* parent) : RenderWidget(parent) {}
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};
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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static Core::Frontend::WindowSystemType GetWindowSystemType() {
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// Determine WSI type based on Qt platform.
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// Determine WSI type based on Qt platform.
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QString platform_name = QGuiApplication::platformName();
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QString platform_name = QGuiApplication::platformName();
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@ -874,6 +876,9 @@ bool GRenderWindow::InitRenderTarget() {
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return false;
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return false;
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}
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}
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break;
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break;
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case Settings::RendererBackend::Null:
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InitializeNull();
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break;
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}
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}
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// Update the Window System information with the new render target
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// Update the Window System information with the new render target
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@ -970,6 +975,11 @@ bool GRenderWindow::InitializeVulkan() {
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return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GRenderWindow::InitializeNull() {
|
||||||
|
child_widget = new NullRenderWidget(this);
|
||||||
|
main_context = std::make_unique<DummyContext>();
|
||||||
|
}
|
||||||
|
|
||||||
bool GRenderWindow::LoadOpenGL() {
|
bool GRenderWindow::LoadOpenGL() {
|
||||||
auto context = CreateSharedContext();
|
auto context = CreateSharedContext();
|
||||||
auto scope = context->Acquire();
|
auto scope = context->Acquire();
|
||||||
|
|
|
@ -218,6 +218,7 @@ private:
|
||||||
|
|
||||||
bool InitializeOpenGL();
|
bool InitializeOpenGL();
|
||||||
bool InitializeVulkan();
|
bool InitializeVulkan();
|
||||||
|
void InitializeNull();
|
||||||
bool LoadOpenGL();
|
bool LoadOpenGL();
|
||||||
QStringList GetUnsupportedGLExtensions() const;
|
QStringList GetUnsupportedGLExtensions() const;
|
||||||
|
|
||||||
|
|
|
@ -260,6 +260,7 @@ void ConfigureGraphics::ApplyConfiguration() {
|
||||||
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
Settings::values.renderer_backend.SetValue(GetCurrentGraphicsBackend());
|
||||||
switch (GetCurrentGraphicsBackend()) {
|
switch (GetCurrentGraphicsBackend()) {
|
||||||
case Settings::RendererBackend::OpenGL:
|
case Settings::RendererBackend::OpenGL:
|
||||||
|
case Settings::RendererBackend::Null:
|
||||||
Settings::values.shader_backend.SetGlobal(false);
|
Settings::values.shader_backend.SetGlobal(false);
|
||||||
Settings::values.vulkan_device.SetGlobal(true);
|
Settings::values.vulkan_device.SetGlobal(true);
|
||||||
Settings::values.shader_backend.SetValue(shader_backend);
|
Settings::values.shader_backend.SetValue(shader_backend);
|
||||||
|
@ -348,6 +349,10 @@ void ConfigureGraphics::UpdateAPILayout() {
|
||||||
ui->device_widget->setVisible(true);
|
ui->device_widget->setVisible(true);
|
||||||
ui->backend_widget->setVisible(false);
|
ui->backend_widget->setVisible(false);
|
||||||
break;
|
break;
|
||||||
|
case Settings::RendererBackend::Null:
|
||||||
|
ui->device_widget->setVisible(false);
|
||||||
|
ui->backend_widget->setVisible(false);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -139,6 +139,11 @@
|
||||||
<string notr="true">Vulkan</string>
|
<string notr="true">Vulkan</string>
|
||||||
</property>
|
</property>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<property name="text">
|
||||||
|
<string>None</string>
|
||||||
|
</property>
|
||||||
|
</item>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
|
|
|
@ -1007,29 +1007,11 @@ void GMainWindow::InitializeWidgets() {
|
||||||
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
renderer_status_button->setObjectName(QStringLiteral("RendererStatusBarButton"));
|
||||||
renderer_status_button->setCheckable(true);
|
renderer_status_button->setCheckable(true);
|
||||||
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
renderer_status_button->setFocusPolicy(Qt::NoFocus);
|
||||||
connect(renderer_status_button, &QPushButton::toggled, [this](bool checked) {
|
connect(renderer_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGraphicsAPI);
|
||||||
renderer_status_button->setText(checked ? tr("VULKAN") : tr("OPENGL"));
|
UpdateAPIText();
|
||||||
});
|
renderer_status_button->setCheckable(true);
|
||||||
renderer_status_button->toggle();
|
|
||||||
|
|
||||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||||
Settings::RendererBackend::Vulkan);
|
Settings::RendererBackend::Vulkan);
|
||||||
connect(renderer_status_button, &QPushButton::clicked, [this] {
|
|
||||||
if (emulation_running) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (renderer_status_button->isChecked()) {
|
|
||||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
|
|
||||||
} else {
|
|
||||||
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
|
|
||||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
|
||||||
Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
|
|
||||||
UpdateFilterText();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
system->ApplySettings();
|
|
||||||
});
|
|
||||||
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
statusBar()->insertPermanentWidget(0, renderer_status_button);
|
||||||
|
|
||||||
statusBar()->setVisible(true);
|
statusBar()->setVisible(true);
|
||||||
|
@ -3248,6 +3230,18 @@ void GMainWindow::OnToggleAdaptingFilter() {
|
||||||
UpdateFilterText();
|
UpdateFilterText();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::OnToggleGraphicsAPI() {
|
||||||
|
auto api = Settings::values.renderer_backend.GetValue();
|
||||||
|
if (api == Settings::RendererBackend::OpenGL) {
|
||||||
|
api = Settings::RendererBackend::Vulkan;
|
||||||
|
} else {
|
||||||
|
api = Settings::RendererBackend::OpenGL;
|
||||||
|
}
|
||||||
|
Settings::values.renderer_backend.SetValue(api);
|
||||||
|
renderer_status_button->setChecked(api == Settings::RendererBackend::Vulkan);
|
||||||
|
UpdateAPIText();
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::OnConfigurePerGame() {
|
void GMainWindow::OnConfigurePerGame() {
|
||||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||||
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
OpenPerGameConfiguration(title_id, current_game_path.toStdString());
|
||||||
|
@ -3568,6 +3562,21 @@ void GMainWindow::UpdateDockedButton() {
|
||||||
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
|
dock_status_button->setText(is_docked ? tr("DOCKED") : tr("HANDHELD"));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GMainWindow::UpdateAPIText() {
|
||||||
|
const auto api = Settings::values.renderer_backend.GetValue();
|
||||||
|
switch (api) {
|
||||||
|
case Settings::RendererBackend::OpenGL:
|
||||||
|
renderer_status_button->setText(tr("OPENGL"));
|
||||||
|
break;
|
||||||
|
case Settings::RendererBackend::Vulkan:
|
||||||
|
renderer_status_button->setText(tr("VULKAN"));
|
||||||
|
break;
|
||||||
|
case Settings::RendererBackend::Null:
|
||||||
|
renderer_status_button->setText(tr("NULL"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void GMainWindow::UpdateFilterText() {
|
void GMainWindow::UpdateFilterText() {
|
||||||
const auto filter = Settings::values.scaling_filter.GetValue();
|
const auto filter = Settings::values.scaling_filter.GetValue();
|
||||||
switch (filter) {
|
switch (filter) {
|
||||||
|
@ -3613,6 +3622,7 @@ void GMainWindow::UpdateAAText() {
|
||||||
void GMainWindow::UpdateStatusButtons() {
|
void GMainWindow::UpdateStatusButtons() {
|
||||||
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
|
||||||
Settings::RendererBackend::Vulkan);
|
Settings::RendererBackend::Vulkan);
|
||||||
|
UpdateAPIText();
|
||||||
UpdateGPUAccuracyButton();
|
UpdateGPUAccuracyButton();
|
||||||
UpdateDockedButton();
|
UpdateDockedButton();
|
||||||
UpdateFilterText();
|
UpdateFilterText();
|
||||||
|
|
|
@ -307,6 +307,7 @@ private slots:
|
||||||
void OnTasStartStop();
|
void OnTasStartStop();
|
||||||
void OnTasRecord();
|
void OnTasRecord();
|
||||||
void OnTasReset();
|
void OnTasReset();
|
||||||
|
void OnToggleGraphicsAPI();
|
||||||
void OnToggleDockedMode();
|
void OnToggleDockedMode();
|
||||||
void OnToggleGpuAccuracy();
|
void OnToggleGpuAccuracy();
|
||||||
void OnToggleAdaptingFilter();
|
void OnToggleAdaptingFilter();
|
||||||
|
@ -347,6 +348,7 @@ private:
|
||||||
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
|
||||||
std::string_view gpu_vendor = {});
|
std::string_view gpu_vendor = {});
|
||||||
void UpdateDockedButton();
|
void UpdateDockedButton();
|
||||||
|
void UpdateAPIText();
|
||||||
void UpdateFilterText();
|
void UpdateFilterText();
|
||||||
void UpdateAAText();
|
void UpdateAAText();
|
||||||
void UpdateStatusBar();
|
void UpdateStatusBar();
|
||||||
|
|
|
@ -22,6 +22,8 @@ add_executable(yuzu-cmd
|
||||||
emu_window/emu_window_sdl2.h
|
emu_window/emu_window_sdl2.h
|
||||||
emu_window/emu_window_sdl2_gl.cpp
|
emu_window/emu_window_sdl2_gl.cpp
|
||||||
emu_window/emu_window_sdl2_gl.h
|
emu_window/emu_window_sdl2_gl.h
|
||||||
|
emu_window/emu_window_sdl2_null.cpp
|
||||||
|
emu_window/emu_window_sdl2_null.h
|
||||||
emu_window/emu_window_sdl2_vk.cpp
|
emu_window/emu_window_sdl2_vk.cpp
|
||||||
emu_window/emu_window_sdl2_vk.h
|
emu_window/emu_window_sdl2_vk.h
|
||||||
yuzu.cpp
|
yuzu.cpp
|
||||||
|
|
|
@ -89,3 +89,5 @@ protected:
|
||||||
/// yuzu core instance
|
/// yuzu core instance
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class DummyContext : public Core::Frontend::GraphicsContext {};
|
||||||
|
|
|
@ -0,0 +1,51 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <memory>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include "common/logging/log.h"
|
||||||
|
#include "common/scm_rev.h"
|
||||||
|
#include "video_core/renderer_null/renderer_null.h"
|
||||||
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||||
|
|
||||||
|
#ifdef YUZU_USE_EXTERNAL_SDL2
|
||||||
|
// Include this before SDL.h to prevent the external from including a dummy
|
||||||
|
#define USING_GENERATED_CONFIG_H
|
||||||
|
#include <SDL_config.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include <SDL.h>
|
||||||
|
|
||||||
|
EmuWindow_SDL2_Null::EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||||
|
Core::System& system_, bool fullscreen)
|
||||||
|
: EmuWindow_SDL2{input_subsystem_, system_} {
|
||||||
|
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||||
|
Common::g_scm_branch, Common::g_scm_desc);
|
||||||
|
render_window =
|
||||||
|
SDL_CreateWindow(window_title.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height,
|
||||||
|
SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
|
|
||||||
|
SetWindowIcon();
|
||||||
|
|
||||||
|
if (fullscreen) {
|
||||||
|
Fullscreen();
|
||||||
|
ShowCursor(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
OnResize();
|
||||||
|
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
|
||||||
|
SDL_PumpEvents();
|
||||||
|
LOG_INFO(Frontend, "yuzu Version: {} | {}-{} (Null)", Common::g_build_name,
|
||||||
|
Common::g_scm_branch, Common::g_scm_desc);
|
||||||
|
}
|
||||||
|
|
||||||
|
EmuWindow_SDL2_Null::~EmuWindow_SDL2_Null() = default;
|
||||||
|
|
||||||
|
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_Null::CreateSharedContext() const {
|
||||||
|
return std::make_unique<DummyContext>();
|
||||||
|
}
|
|
@ -0,0 +1,26 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
#include "core/frontend/emu_window.h"
|
||||||
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||||
|
|
||||||
|
namespace Core {
|
||||||
|
class System;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace InputCommon {
|
||||||
|
class InputSubsystem;
|
||||||
|
}
|
||||||
|
|
||||||
|
class EmuWindow_SDL2_Null final : public EmuWindow_SDL2 {
|
||||||
|
public:
|
||||||
|
explicit EmuWindow_SDL2_Null(InputCommon::InputSubsystem* input_subsystem_,
|
||||||
|
Core::System& system, bool fullscreen);
|
||||||
|
~EmuWindow_SDL2_Null() override;
|
||||||
|
|
||||||
|
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||||
|
};
|
|
@ -24,5 +24,3 @@ public:
|
||||||
|
|
||||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class DummyContext : public Core::Frontend::GraphicsContext {};
|
|
||||||
|
|
|
@ -34,6 +34,7 @@
|
||||||
#include "yuzu_cmd/config.h"
|
#include "yuzu_cmd/config.h"
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_gl.h"
|
||||||
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_null.h"
|
||||||
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
#include "yuzu_cmd/emu_window/emu_window_sdl2_vk.h"
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
|
@ -317,6 +318,9 @@ int main(int argc, char** argv) {
|
||||||
case Settings::RendererBackend::Vulkan:
|
case Settings::RendererBackend::Vulkan:
|
||||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
|
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, system, fullscreen);
|
||||||
break;
|
break;
|
||||||
|
case Settings::RendererBackend::Null:
|
||||||
|
emu_window = std::make_unique<EmuWindow_SDL2_Null>(&input_subsystem, system, fullscreen);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||||
|
|
Reference in New Issue