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Merge pull request #6322 from ameerj/fast-null-buffer

buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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bunnei 2021-05-17 15:45:36 -07:00 committed by GitHub
commit 93bc59b62d
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1 changed files with 4 additions and 1 deletions

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@ -690,7 +690,10 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32
const VAddr cpu_addr = binding.cpu_addr; const VAddr cpu_addr = binding.cpu_addr;
const u32 size = binding.size; const u32 size = binding.size;
Buffer& buffer = slot_buffers[binding.buffer_id]; Buffer& buffer = slot_buffers[binding.buffer_id];
if (size <= uniform_buffer_skip_cache_size && !buffer.IsRegionGpuModified(cpu_addr, size)) { const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID &&
size <= uniform_buffer_skip_cache_size &&
!buffer.IsRegionGpuModified(cpu_addr, size);
if (use_fast_buffer) {
if constexpr (IS_OPENGL) { if constexpr (IS_OPENGL) {
if (runtime.HasFastBufferSubData()) { if (runtime.HasFastBufferSubData()) {
// Fast path for Nvidia // Fast path for Nvidia