gl_state: Remove unnecessary const specifier on Apply
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ebca3a4902
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@ -43,7 +43,7 @@ OpenGLState::OpenGLState() {
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draw.shader_program = 0;
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draw.shader_program = 0;
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}
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}
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const void OpenGLState::Apply() {
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void OpenGLState::Apply() {
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// Culling
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// Culling
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if (cull.enabled != cur_state.cull.enabled) {
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if (cull.enabled != cur_state.cull.enabled) {
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if (cull.enabled) {
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if (cull.enabled) {
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@ -63,7 +63,7 @@ public:
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}
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}
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/// Apply this state as the current OpenGL state
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/// Apply this state as the current OpenGL state
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const void Apply();
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void Apply();
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private:
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private:
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static OpenGLState cur_state;
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static OpenGLState cur_state;
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