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Merge pull request #13121 from german77/clean-shortcut

yuzu: Fix shortcut error message
This commit is contained in:
liamwhite 2024-02-22 23:04:28 -05:00 committed by GitHub
commit 9dc624f5dc
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GPG Key ID: B5690EEEBB952194
1 changed files with 43 additions and 43 deletions

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@ -3010,9 +3010,6 @@ bool GMainWindow::MakeShortcutIcoPath(const u64 program_id, const std::string_vi
void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path, void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& game_path,
GameListShortcutTarget target) { GameListShortcutTarget target) {
std::string game_title;
QString qt_game_title;
std::filesystem::path out_icon_path;
// Get path to yuzu executable // Get path to yuzu executable
const QStringList args = QApplication::arguments(); const QStringList args = QApplication::arguments();
std::filesystem::path yuzu_command = args[0].toStdString(); std::filesystem::path yuzu_command = args[0].toStdString();
@ -3029,48 +3026,51 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
shortcut_path = shortcut_path =
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString(); QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
} }
// Icon path and title
if (std::filesystem::exists(shortcut_path)) { if (!std::filesystem::exists(shortcut_path)) {
// Get title from game file GMainWindow::CreateShortcutMessagesGUI(
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(), this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
system->GetContentProvider()}; QString::fromStdString(shortcut_path.generic_string()));
const auto control = pm.GetControlMetadata(); LOG_ERROR(Frontend, "Invalid shortcut target {}", shortcut_path.generic_string());
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
game_title = control.first->GetApplicationName();
} else {
loader->ReadTitle(game_title);
}
// Delete illegal characters from title
const std::string illegal_chars = "<>:\"/\\|?*.";
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
if (illegal_chars.find(*it) != std::string::npos) {
game_title.erase(it.base() - 1);
}
}
qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
icon_image_file = control.second->ReadAllBytes();
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
} else {
GMainWindow::CreateShortcutMessagesGUI(this, GMainWindow::CREATE_SHORTCUT_MSGBOX_ERROR,
qt_game_title);
LOG_ERROR(Frontend, "Invalid shortcut target");
return; return;
} }
// Get title from game file
const FileSys::PatchManager pm{program_id, system->GetFileSystemController(),
system->GetContentProvider()};
const auto control = pm.GetControlMetadata();
const auto loader =
Loader::GetLoader(*system, vfs->OpenFile(game_path, FileSys::OpenMode::Read));
std::string game_title = fmt::format("{:016X}", program_id);
if (control.first != nullptr) {
game_title = control.first->GetApplicationName();
} else {
loader->ReadTitle(game_title);
}
// Delete illegal characters from title
const std::string illegal_chars = "<>:\"/\\|?*.";
for (auto it = game_title.rbegin(); it != game_title.rend(); ++it) {
if (illegal_chars.find(*it) != std::string::npos) {
game_title.erase(it.base() - 1);
}
}
const QString qt_game_title = QString::fromStdString(game_title);
// Get icon from game file
std::vector<u8> icon_image_file{};
if (control.second != nullptr) {
icon_image_file = control.second->ReadAllBytes();
} else if (loader->ReadIcon(icon_image_file) != Loader::ResultStatus::Success) {
LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
}
QImage icon_data =
QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
std::filesystem::path out_icon_path;
if (GMainWindow::MakeShortcutIcoPath(program_id, game_title, out_icon_path)) {
if (!SaveIconToFile(out_icon_path, icon_data)) {
LOG_ERROR(Frontend, "Could not write icon to file");
}
}
#if defined(__linux__) #if defined(__linux__)
// Special case for AppImages // Special case for AppImages
// Warn once if we are making a shortcut to a volatile AppImage // Warn once if we are making a shortcut to a volatile AppImage