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gl_state_tracker: Implement dirty flags for clip control

This commit is contained in:
ReinUsesLisp 2019-12-30 01:40:27 -03:00
parent 4f8d152b18
commit a42a6e1a2c
5 changed files with 31 additions and 15 deletions

View File

@ -460,7 +460,6 @@ void RasterizerOpenGL::Clear() {
// TODO: Signal state tracker about these changes // TODO: Signal state tracker about these changes
state_tracker.NotifyBlend0(); state_tracker.NotifyBlend0();
// TODO(Rodrigo): Find out if these changes affect clearing // TODO(Rodrigo): Find out if these changes affect clearing
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glDisablei(GL_BLEND, 0); glDisablei(GL_BLEND, 0);
UNIMPLEMENTED_IF(regs.clear_flags.viewport); UNIMPLEMENTED_IF(regs.clear_flags.viewport);
@ -927,7 +926,23 @@ void RasterizerOpenGL::SyncViewport() {
auto& flags = gpu.dirty.flags; auto& flags = gpu.dirty.flags;
const auto& regs = gpu.regs; const auto& regs = gpu.regs;
if (flags[Dirty::Viewports]) { const bool dirty_viewport = flags[Dirty::Viewports];
if (dirty_viewport || flags[Dirty::ClipControl]) {
flags[Dirty::ClipControl] = false;
bool flip_y = false;
if (regs.viewport_transform[0].scale_y < 0.0) {
flip_y = !flip_y;
}
if (regs.screen_y_control.y_negate != 0) {
flip_y = !flip_y;
}
glClipControl(flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT,
regs.depth_mode == Maxwell::DepthMode::ZeroToOne ? GL_ZERO_TO_ONE
: GL_NEGATIVE_ONE_TO_ONE);
}
if (dirty_viewport) {
flags[Dirty::Viewports] = false; flags[Dirty::Viewports] = false;
const bool force = flags[Dirty::ViewportTransform]; const bool force = flags[Dirty::ViewportTransform];
@ -948,17 +963,6 @@ void RasterizerOpenGL::SyncViewport() {
static_cast<GLdouble>(src.depth_range_far)); static_cast<GLdouble>(src.depth_range_far));
} }
} }
bool flip_y = false;
if (regs.viewport_transform[0].scale_y < 0.0) {
flip_y = !flip_y;
}
if (regs.screen_y_control.y_negate != 0) {
flip_y = !flip_y;
}
glClipControl(flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT,
regs.depth_mode == Maxwell::DepthMode::ZeroToOne ? GL_ZERO_TO_ONE
: GL_NEGATIVE_ONE_TO_ONE);
} }
void RasterizerOpenGL::SyncDepthClamp() { void RasterizerOpenGL::SyncDepthClamp() {

View File

@ -211,6 +211,12 @@ void SetupDirtyPointSize(Tables& tables) {
tables[0][OFF(point_sprite_enable)] = PointSize; tables[0][OFF(point_sprite_enable)] = PointSize;
} }
void SetupDirtyClipControl(Tables& tables) {
auto& table = tables[0];
table[OFF(screen_y_control)] = ClipControl;
table[OFF(depth_mode)] = ClipControl;
}
void SetupDirtyMisc(Tables& tables) { void SetupDirtyMisc(Tables& tables) {
auto& table = tables[0]; auto& table = tables[0];
@ -248,6 +254,7 @@ void StateTracker::Initialize() {
SetupDirtyLogicOp(tables); SetupDirtyLogicOp(tables);
SetupDirtyFragmentClampColor(tables); SetupDirtyFragmentClampColor(tables);
SetupDirtyPointSize(tables); SetupDirtyPointSize(tables);
SetupDirtyClipControl(tables);
SetupDirtyMisc(tables); SetupDirtyMisc(tables);
auto& store = dirty.on_write_stores; auto& store = dirty.on_write_stores;

View File

@ -71,6 +71,7 @@ enum : u8 {
LogicOp, LogicOp,
FragmentClampColor, FragmentClampColor,
PointSize, PointSize,
ClipControl,
Last Last
}; };
@ -167,6 +168,11 @@ public:
flags[OpenGL::Dirty::LogicOp] = true; flags[OpenGL::Dirty::LogicOp] = true;
} }
void NotifyClipControl() {
auto& flags = system.GPU().Maxwell3D().dirty.flags;
flags[OpenGL::Dirty::ClipControl] = true;
}
private: private:
Core::System& system; Core::System& system;
}; };

View File

@ -532,11 +532,9 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
} }
// TODO(Rodrigo): Find out if rasterizer discard affects blits // TODO(Rodrigo): Find out if rasterizer discard affects blits
// TODO(Rodrigo): Find out if blending affects blits // TODO(Rodrigo): Find out if blending affects blits
// TODO(Rodrigo): Find out if clip control affects blits
glDisable(GL_RASTERIZER_DISCARD); glDisable(GL_RASTERIZER_DISCARD);
glDisablei(GL_SCISSOR_TEST, 0); glDisablei(GL_SCISSOR_TEST, 0);
glDisablei(GL_BLEND, 0); glDisablei(GL_BLEND, 0);
glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle); glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);

View File

@ -590,6 +590,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
state_tracker.NotifyRasterizeEnable(); state_tracker.NotifyRasterizeEnable();
state_tracker.NotifyFramebufferSRGB(); state_tracker.NotifyFramebufferSRGB();
state_tracker.NotifyLogicOp(); state_tracker.NotifyLogicOp();
state_tracker.NotifyClipControl();
program_manager.UseVertexShader(vertex_program.handle); program_manager.UseVertexShader(vertex_program.handle);
program_manager.UseGeometryShader(0); program_manager.UseGeometryShader(0);