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audio: rewrite IAudioOutManager

This commit is contained in:
Liam 2024-02-19 23:38:09 -05:00
parent a05bd3c47e
commit a45b8bc9bc
6 changed files with 151 additions and 159 deletions

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@ -493,14 +493,14 @@ add_library(core STATIC
hle/service/audio/audio_in_manager.h hle/service/audio/audio_in_manager.h
hle/service/audio/audio_in.cpp hle/service/audio/audio_in.cpp
hle/service/audio/audio_in.h hle/service/audio/audio_in.h
hle/service/audio/audio_out_manager.cpp
hle/service/audio/audio_out_manager.h
hle/service/audio/audio_out.cpp hle/service/audio/audio_out.cpp
hle/service/audio/audio_out.h hle/service/audio/audio_out.h
hle/service/audio/audio.cpp hle/service/audio/audio.cpp
hle/service/audio/audio.h hle/service/audio/audio.h
hle/service/audio/audio_controller.cpp hle/service/audio/audio_controller.cpp
hle/service/audio/audio_controller.h hle/service/audio/audio_controller.h
hle/service/audio/audout_u.cpp
hle/service/audio/audout_u.h
hle/service/audio/audrec_a.cpp hle/service/audio/audrec_a.cpp
hle/service/audio/audrec_a.h hle/service/audio/audrec_a.h
hle/service/audio/audrec_u.cpp hle/service/audio/audrec_u.cpp

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@ -5,7 +5,7 @@
#include "core/hle/service/audio/audio.h" #include "core/hle/service/audio/audio.h"
#include "core/hle/service/audio/audio_controller.h" #include "core/hle/service/audio/audio_controller.h"
#include "core/hle/service/audio/audio_in_manager.h" #include "core/hle/service/audio/audio_in_manager.h"
#include "core/hle/service/audio/audout_u.h" #include "core/hle/service/audio/audio_out_manager.h"
#include "core/hle/service/audio/audrec_a.h" #include "core/hle/service/audio/audrec_a.h"
#include "core/hle/service/audio/audrec_u.h" #include "core/hle/service/audio/audrec_u.h"
#include "core/hle/service/audio/audren_u.h" #include "core/hle/service/audio/audren_u.h"
@ -20,7 +20,7 @@ void LoopProcess(Core::System& system) {
server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system)); server_manager->RegisterNamedService("audctl", std::make_shared<IAudioController>(system));
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system)); server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system));
server_manager->RegisterNamedService("audout:u", std::make_shared<AudOutU>(system)); server_manager->RegisterNamedService("audout:u", std::make_shared<IAudioOutManager>(system));
server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system)); server_manager->RegisterNamedService("audrec:a", std::make_shared<AudRecA>(system));
server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system)); server_manager->RegisterNamedService("audrec:u", std::make_shared<AudRecU>(system));
server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system)); server_manager->RegisterNamedService("audren:u", std::make_shared<AudRenU>(system));

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@ -0,0 +1,103 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/string_util.h"
#include "core/hle/service/audio/audio_out.h"
#include "core/hle/service/audio/audio_out_manager.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/memory.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
IAudioOutManager::IAudioOutManager(Core::System& system_)
: ServiceFramework{system_, "audout:u"}, impl{std::make_unique<Manager>(system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, C<&IAudioOutManager::ListAudioOuts>, "ListAudioOuts"},
{1, C<&IAudioOutManager::OpenAudioOut>, "OpenAudioOut"},
{2, C<&IAudioOutManager::ListAudioOutsAuto>, "ListAudioOutsAuto"},
{3, C<&IAudioOutManager::OpenAudioOutAuto>, "OpenAudioOutAuto"},
};
// clang-format on
RegisterHandlers(functions);
}
IAudioOutManager::~IAudioOutManager() = default;
Result IAudioOutManager::ListAudioOuts(
OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_audio_outs, Out<u32> out_count) {
R_RETURN(this->ListAudioOutsAuto(out_audio_outs, out_count));
}
Result IAudioOutManager::OpenAudioOut(Out<AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle,
ClientAppletResourceUserId aruid) {
R_RETURN(this->OpenAudioOutAuto(out_parameter_internal, out_audio_out, out_name, name,
parameter, process_handle, aruid));
}
Result IAudioOutManager::ListAudioOutsAuto(
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_outs, Out<u32> out_count) {
if (!out_audio_outs.empty()) {
out_audio_outs[0] = AudioDeviceName("DeviceOut");
*out_count = 1;
LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
} else {
*out_count = 0;
LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
}
R_SUCCEED();
}
Result IAudioOutManager::OpenAudioOutAuto(
Out<AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name, AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid) {
if (!process_handle) {
LOG_ERROR(Service_Audio, "Failed to get process handle");
R_THROW(ResultUnknown);
}
if (name.empty() || out_name.empty()) {
LOG_ERROR(Service_Audio, "Invalid buffers");
R_THROW(ResultUnknown);
}
size_t new_session_id{};
R_TRY(impl->LinkToManager());
R_TRY(impl->AcquireSessionId(new_session_id));
const auto name_buffer = std::span(reinterpret_cast<const u8*>(name[0].name.data()), 0x100);
const auto device_name = Common::StringFromBuffer(name_buffer);
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
impl->num_free_sessions);
auto audio_out = std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name,
parameter, process_handle.Get(), aruid.pid);
R_TRY(audio_out->GetImpl()->GetSystem().Initialize(device_name, parameter, process_handle.Get(),
aruid.pid));
*out_audio_out = audio_out;
impl->sessions[new_session_id] = audio_out->GetImpl();
impl->applet_resource_user_ids[new_session_id] = aruid.pid;
auto& out_system = impl->sessions[new_session_id]->GetSystem();
*out_parameter_internal =
AudioOutParameterInternal{.sample_rate = out_system.GetSampleRate(),
.channel_count = out_system.GetChannelCount(),
.sample_format = static_cast<u32>(out_system.GetSampleFormat()),
.state = static_cast<u32>(out_system.GetState())};
R_SUCCEED();
}
} // namespace Service::Audio

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@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/audio_out_manager.h"
#include "audio_core/out/audio_out.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/service.h"
namespace Service::Audio {
using AudioDeviceName = AudioCore::Renderer::AudioDevice::AudioDeviceName;
class IAudioOut;
class IAudioOutManager final : public ServiceFramework<IAudioOutManager> {
public:
explicit IAudioOutManager(Core::System& system_);
~IAudioOutManager() override;
private:
Result ListAudioOuts(OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_audio_outs,
Out<u32> out_count);
Result OpenAudioOut(Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcMapAlias> out_name,
InArray<AudioDeviceName, BufferAttr_HipcMapAlias> name,
AudioCore::AudioOut::AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle,
ClientAppletResourceUserId aruid);
Result ListAudioOutsAuto(OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_outs,
Out<u32> out_count);
Result OpenAudioOutAuto(
Out<AudioCore::AudioOut::AudioOutParameterInternal> out_parameter_internal,
Out<SharedPointer<IAudioOut>> out_audio_out,
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_name,
InArray<AudioDeviceName, BufferAttr_HipcAutoSelect> name,
AudioCore::AudioOut::AudioOutParameter parameter,
InCopyHandle<Kernel::KProcess> process_handle, ClientAppletResourceUserId aruid);
std::unique_ptr<AudioCore::AudioOut::Manager> impl;
};
} // namespace Service::Audio

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@ -1,118 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/string_util.h"
#include "core/hle/service/audio/audio_out.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/memory.h"
namespace Service::Audio {
using namespace AudioCore::AudioOut;
AudOutU::AudOutU(Core::System& system_)
: ServiceFramework{system_, "audout:u"}, service_context{system_, "AudOutU"},
impl{std::make_unique<AudioCore::AudioOut::Manager>(system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudOutU::ListAudioOuts, "ListAudioOuts"},
{1, &AudOutU::OpenAudioOut, "OpenAudioOut"},
{2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"},
{3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"},
};
// clang-format on
RegisterHandlers(functions);
}
AudOutU::~AudOutU() = default;
void AudOutU::ListAudioOuts(HLERequestContext& ctx) {
using namespace AudioCore::Renderer;
std::scoped_lock l{impl->mutex};
const auto write_count =
static_cast<u32>(ctx.GetWriteBufferNumElements<AudioDevice::AudioDeviceName>());
std::vector<AudioDevice::AudioDeviceName> device_names{};
if (write_count > 0) {
device_names.emplace_back("DeviceOut");
LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
} else {
LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
}
ctx.WriteBuffer(device_names);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
rb.Push<u32>(static_cast<u32>(device_names.size()));
}
void AudOutU::OpenAudioOut(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto in_params{rp.PopRaw<AudioOutParameter>()};
auto applet_resource_user_id{rp.PopRaw<u64>()};
const auto device_name_data{ctx.ReadBuffer()};
auto device_name = Common::StringFromBuffer(device_name_data);
auto handle{ctx.GetCopyHandle(0)};
auto process{ctx.GetObjectFromHandle<Kernel::KProcess>(handle)};
if (process.IsNull()) {
LOG_ERROR(Service_Audio, "Failed to get process handle");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultUnknown);
return;
}
auto link{impl->LinkToManager()};
if (link.IsError()) {
LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(link);
return;
}
size_t new_session_id{};
auto result{impl->AcquireSessionId(new_session_id)};
if (result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
impl->num_free_sessions);
auto audio_out =
std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name, in_params,
process.GetPointerUnsafe(), applet_resource_user_id);
result = audio_out->GetImpl()->GetSystem().Initialize(
device_name, in_params, process.GetPointerUnsafe(), applet_resource_user_id);
if (result.IsError()) {
LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
}
impl->sessions[new_session_id] = audio_out->GetImpl();
impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
auto& out_system = impl->sessions[new_session_id]->GetSystem();
AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
.channel_count = out_system.GetChannelCount(),
.sample_format =
static_cast<u32>(out_system.GetSampleFormat()),
.state = static_cast<u32>(out_system.GetState())};
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
ctx.WriteBuffer(out_system.GetName());
rb.Push(ResultSuccess);
rb.PushRaw<AudioOutParameterInternal>(out_params);
rb.PushIpcInterface<IAudioOut>(audio_out);
}
} // namespace Service::Audio

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@ -1,37 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "audio_core/audio_out_manager.h"
#include "audio_core/out/audio_out.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace AudioCore::AudioOut {
class Manager;
class Out;
} // namespace AudioCore::AudioOut
namespace Service::Audio {
class IAudioOut;
class AudOutU final : public ServiceFramework<AudOutU> {
public:
explicit AudOutU(Core::System& system_);
~AudOutU() override;
private:
void ListAudioOuts(HLERequestContext& ctx);
void OpenAudioOut(HLERequestContext& ctx);
KernelHelpers::ServiceContext service_context;
std::unique_ptr<AudioCore::AudioOut::Manager> impl;
};
} // namespace Service::Audio