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GL_State: Add a microprofile timer to OpenGL state.

This commit is contained in:
Fernando Sahmkow 2019-07-09 20:58:30 -04:00 committed by FernandoS27
parent 5c1e1a148e
commit a9943222f2
1 changed files with 4 additions and 0 deletions

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@ -6,8 +6,11 @@
#include <glad/glad.h> #include <glad/glad.h>
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
MICROPROFILE_DEFINE(OpenGL_State, "OpenGL", "State Change", MP_RGB(192, 128, 128));
namespace OpenGL { namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@ -524,6 +527,7 @@ void OpenGLState::ApplySamplers() const {
} }
void OpenGLState::Apply() const { void OpenGLState::Apply() const {
MICROPROFILE_SCOPE(OpenGL_State);
ApplyFramebufferState(); ApplyFramebufferState();
ApplyVertexArrayState(); ApplyVertexArrayState();
ApplyShaderProgram(); ApplyShaderProgram();