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Merge pull request #6131 from german77/rightjoyconSLSR

HID: Fix SL and SR buttons for right joycon
This commit is contained in:
Morph 2021-04-02 15:48:04 -04:00 committed by GitHub
commit aca6ab6417
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1 changed files with 6 additions and 2 deletions

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@ -413,12 +413,16 @@ void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
lstick_entry.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
}
if (controller_type == NPadControllerType::JoyLeft ||
controller_type == NPadControllerType::JoyRight) {
if (controller_type == NPadControllerType::JoyLeft) {
pad_state.left_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.left_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
}
if (controller_type == NPadControllerType::JoyRight) {
pad_state.right_sl.Assign(button_state[SL - BUTTON_HID_BEGIN]->GetStatus());
pad_state.right_sr.Assign(button_state[SR - BUTTON_HID_BEGIN]->GetStatus());
}
if (controller_type == NPadControllerType::GameCube) {
trigger_entry.l_analog = static_cast<s32>(
button_state[ZL - BUTTON_HID_BEGIN]->GetStatus() ? HID_TRIGGER_MAX : 0);