Thread: Renamed occurrences of "t" to "thread" to improve readability.
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@ -154,26 +154,23 @@ inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle)
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}
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/// Stops the current thread
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void StopThread(Handle thread, const char* reason) {
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u32 error;
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Thread* t = g_object_pool.Get<Thread>(thread, error);
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if (t) {
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ChangeReadyState(t, false);
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t->status = THREADSTATUS_DORMANT;
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for (size_t i = 0; i < t->waiting_threads.size(); ++i) {
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const Handle waiting_thread = t->waiting_threads[i];
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, thread)) {
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ResumeThreadFromWait(waiting_thread);
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}
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}
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t->waiting_threads.clear();
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void StopThread(Handle handle, const char* reason) {
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
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// Stopped threads are never waiting.
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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} else {
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ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread);
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ChangeReadyState(thread, false);
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thread->status = THREADSTATUS_DORMANT;
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for (size_t i = 0; i < thread->waiting_threads.size(); ++i) {
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const Handle waiting_thread = thread->waiting_threads[i];
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if (VerifyWait(waiting_thread, WAITTYPE_THREADEND, handle)) {
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ResumeThreadFromWait(waiting_thread);
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}
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}
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thread->waiting_threads.clear();
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// Stopped threads are never waiting.
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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}
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/// Changes a threads state
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@ -242,20 +239,20 @@ Thread* NextThread() {
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/// Puts the current thread in the wait state for the given type
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void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
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Thread* t = GetCurrentThread();
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t->wait_type = wait_type;
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t->wait_handle = wait_handle;
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ChangeThreadState(t, ThreadStatus(THREADSTATUS_WAIT | (t->status & THREADSTATUS_SUSPEND)));
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Thread* thread = GetCurrentThread();
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thread->wait_type = wait_type;
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thread->wait_handle = wait_handle;
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ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
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}
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/// Resumes a thread from waiting by marking it as "ready"
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void ResumeThreadFromWait(Handle handle) {
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u32 error;
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Thread* t = Kernel::g_object_pool.Get<Thread>(handle, error);
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if (t) {
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t->status &= ~THREADSTATUS_WAIT;
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if (!(t->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(t, true);
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Thread* thread = Kernel::g_object_pool.Get<Thread>(handle, error);
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if (thread) {
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thread->status &= ~THREADSTATUS_WAIT;
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if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
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ChangeReadyState(thread, true);
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}
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}
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}
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@ -283,26 +280,26 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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_assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
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"CreateThread priority=%d, outside of allowable range!", priority)
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Thread* t = new Thread;
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Thread* thread = new Thread;
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handle = Kernel::g_object_pool.Create(t);
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handle = Kernel::g_object_pool.Create(thread);
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g_thread_queue.push_back(handle);
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g_thread_ready_queue.prepare(priority);
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t->status = THREADSTATUS_DORMANT;
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t->entry_point = entry_point;
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t->stack_top = stack_top;
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t->stack_size = stack_size;
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t->initial_priority = t->current_priority = priority;
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t->processor_id = processor_id;
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t->wait_type = WAITTYPE_NONE;
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t->wait_handle = 0;
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thread->status = THREADSTATUS_DORMANT;
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thread->entry_point = entry_point;
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thread->stack_top = stack_top;
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thread->stack_size = stack_size;
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thread->initial_priority = thread->current_priority = priority;
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thread->processor_id = processor_id;
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thread->wait_type = WAITTYPE_NONE;
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thread->wait_handle = 0;
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strncpy(t->name, name, Kernel::MAX_NAME_LENGTH);
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t->name[Kernel::MAX_NAME_LENGTH] = '\0';
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strncpy(thread->name, name, Kernel::MAX_NAME_LENGTH);
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thread->name[Kernel::MAX_NAME_LENGTH] = '\0';
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return t;
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return thread;
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}
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/// Creates a new thread - wrapper for external user
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@ -331,11 +328,11 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
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return -1;
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}
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Handle handle;
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Thread* t = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
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stack_size);
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ResetThread(t, arg, 0);
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CallThread(t);
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ResetThread(thread, arg, 0);
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CallThread(thread);
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return handle;
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}
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@ -388,10 +385,10 @@ Handle SetupMainThread(s32 priority, int stack_size) {
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Handle handle;
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// Initialize new "main" thread
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Thread* t = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
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THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
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ResetThread(t, 0, 0);
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ResetThread(thread, 0, 0);
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// If running another thread already, set it to "ready" state
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Thread* cur = GetCurrentThread();
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@ -400,9 +397,9 @@ Handle SetupMainThread(s32 priority, int stack_size) {
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}
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// Run new "main" thread
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SetCurrentThread(t);
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t->status = THREADSTATUS_RUNNING;
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LoadContext(t->context);
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SetCurrentThread(thread);
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thread->status = THREADSTATUS_RUNNING;
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LoadContext(thread->context);
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return handle;
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}
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