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Add a "Open Mods Page" button to the GUI

This commit is contained in:
VolcaEM 2020-06-21 06:09:28 +02:00 committed by GitHub
parent 058ec22787
commit b81af6ae9b
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 20 additions and 0 deletions

View File

@ -57,6 +57,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <QStatusBar> #include <QStatusBar>
#include <QSysInfo> #include <QSysInfo>
#include <QtConcurrent/QtConcurrent> #include <QtConcurrent/QtConcurrent>
#include <QUrl>
#include <fmt/format.h> #include <fmt/format.h>
#include "common/common_paths.h" #include "common/common_paths.h"
@ -826,6 +827,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame); connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
connect(ui.action_Report_Compatibility, &QAction::triggered, this, connect(ui.action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility); &GMainWindow::OnMenuReportCompatibility);
connect(ui.action_Open_Mods_Page, &QAction::triggered, this, &GMainWindow::OnSwitchModsPage);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); }); connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure); connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
@ -1797,6 +1799,17 @@ void GMainWindow::OnMenuReportCompatibility() {
} }
} }
void GMainWindow::OnSwitchModsPage() {
const std::string mods_page_url = "https://github.com/yuzu-emu/yuzu/wiki/Switch-Mods";
const QString mods_page_url_qs = QString::fromStdString(mods_page_url);
const QUrl mods_page(mods_page_url_qs);
const bool open = QDesktopServices::openUrl(mods_page);
if (!open) {
QMessageBox::warning(this, tr("Error opening URL"),
tr("Unable to open the URL \"%1\".").arg(mods_page_url_qs));
}
}
void GMainWindow::ToggleFullscreen() { void GMainWindow::ToggleFullscreen() {
if (!emulation_running) { if (!emulation_running) {
return; return;

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@ -181,6 +181,7 @@ private slots:
void OnPauseGame(); void OnPauseGame();
void OnStopGame(); void OnStopGame();
void OnMenuReportCompatibility(); void OnMenuReportCompatibility();
void OnSwitchModsPage();
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path); void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);

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@ -113,6 +113,7 @@
<string>&amp;Help</string> <string>&amp;Help</string>
</property> </property>
<addaction name="action_Report_Compatibility"/> <addaction name="action_Report_Compatibility"/>
<addaction name="action_Open_Mods_Page"/>
<addaction name="separator"/> <addaction name="separator"/>
<addaction name="action_About"/> <addaction name="action_About"/>
</widget> </widget>
@ -256,6 +257,11 @@
<bool>false</bool> <bool>false</bool>
</property> </property>
</action> </action>
<action name="action_Open_Mods_Page">
<property name="text">
<string>Open Mods Page</string>
</property>
</action>
<action name="action_Open_yuzu_Folder"> <action name="action_Open_yuzu_Folder">
<property name="text"> <property name="text">
<string>Open yuzu Folder</string> <string>Open yuzu Folder</string>