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core: hid: Cleanup and amend documentation

This commit is contained in:
Morph 2021-11-29 16:16:05 -05:00
parent 614702488f
commit b9b28c0457
4 changed files with 76 additions and 69 deletions

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@ -78,7 +78,7 @@ struct ConsoleUpdateCallback {
class EmulatedConsole { class EmulatedConsole {
public: public:
/** /**
* Contains all input data related to the console like motion and touch input * Contains all input data within the emulated switch console tablet such as touch and motion
*/ */
EmulatedConsole(); EmulatedConsole();
~EmulatedConsole(); ~EmulatedConsole();
@ -89,14 +89,16 @@ public:
/// Removes all callbacks created from input devices /// Removes all callbacks created from input devices
void UnloadInput(); void UnloadInput();
/// Sets the emulated console into configuring mode. Locking all HID service events from being /**
/// moddified * Sets the emulated console into configuring mode
* This prevents the modification of the HID state of the emulated console by input commands
*/
void EnableConfiguration(); void EnableConfiguration();
/// Returns the emulated console to the normal behaivour /// Returns the emulated console into normal mode, allowing the modification of the HID state
void DisableConfiguration(); void DisableConfiguration();
/// Returns true if the emulated console is on configuring mode /// Returns true if the emulated console is in configuring mode
bool IsConfiguring() const; bool IsConfiguring() const;
/// Reload all input devices /// Reload all input devices
@ -116,7 +118,7 @@ public:
/** /**
* Updates the current mapped motion device * Updates the current mapped motion device
* @param ParamPackage with controller data to be mapped * @param param ParamPackage with controller data to be mapped
*/ */
void SetMotionParam(Common::ParamPackage param); void SetMotionParam(Common::ParamPackage param);
@ -134,14 +136,14 @@ public:
/** /**
* Adds a callback to the list of events * Adds a callback to the list of events
* @param ConsoleUpdateCallback that will be triggered * @param update_callback A ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list * @return an unique key corresponding to the callback index in the list
*/ */
int SetCallback(ConsoleUpdateCallback update_callback); int SetCallback(ConsoleUpdateCallback update_callback);
/** /**
* Removes a callback from the list stopping any future events to this object * Removes a callback from the list stopping any future events to this object
* @param Key corresponding to the callback index in the list * @param key Key corresponding to the callback index in the list
*/ */
void DeleteCallback(int key); void DeleteCallback(int key);
@ -151,20 +153,20 @@ private:
/** /**
* Updates the motion status of the console * Updates the motion status of the console
* @param A CallbackStatus containing gyro and accelerometer data * @param callback A CallbackStatus containing gyro and accelerometer data
*/ */
void SetMotion(Common::Input::CallbackStatus callback); void SetMotion(Common::Input::CallbackStatus callback);
/** /**
* Updates the touch status of the console * Updates the touch status of the console
* @param callback: A CallbackStatus containing the touch position * @param callback A CallbackStatus containing the touch position
* @param index: Finger ID to be updated * @param index Finger ID to be updated
*/ */
void SetTouch(Common::Input::CallbackStatus callback, std::size_t index); void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Triggers a callback that something has changed on the console status * Triggers a callback that something has changed on the console status
* @param Input type of the event to trigger * @param type Input type of the event to trigger
*/ */
void TriggerOnChange(ConsoleTriggerType type); void TriggerOnChange(ConsoleTriggerType type);

View File

@ -132,8 +132,8 @@ struct ControllerUpdateCallback {
class EmulatedController { class EmulatedController {
public: public:
/** /**
* Contains all input data related to this controller. Like buttons, joysticks, motion. * Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
* @param Npad id type for this specific controller * @param npad_id_type npad id type for this specific controller
*/ */
explicit EmulatedController(NpadIdType npad_id_type_); explicit EmulatedController(NpadIdType npad_id_type_);
~EmulatedController(); ~EmulatedController();
@ -155,7 +155,7 @@ public:
/** /**
* Gets the NpadStyleIndex for this controller * Gets the NpadStyleIndex for this controller
* @param If true tmp_npad_type will be returned * @param get_temporary_value If true tmp_npad_type will be returned
* @return NpadStyleIndex set on the controller * @return NpadStyleIndex set on the controller
*/ */
NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const; NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
@ -168,7 +168,7 @@ public:
/** /**
* Is the emulated connected * Is the emulated connected
* @param If true tmp_is_connected will be returned * @param get_temporary_value If true tmp_is_connected will be returned
* @return true if the controller has the connected status * @return true if the controller has the connected status
*/ */
bool IsConnected(bool get_temporary_value = false) const; bool IsConnected(bool get_temporary_value = false) const;
@ -179,14 +179,16 @@ public:
/// Removes all callbacks created from input devices /// Removes all callbacks created from input devices
void UnloadInput(); void UnloadInput();
/// Sets the emulated console into configuring mode. Locking all HID service events from being /**
/// moddified * Sets the emulated controller into configuring mode
* This prevents the modification of the HID state of the emulated controller by input commands
*/
void EnableConfiguration(); void EnableConfiguration();
/// Returns the emulated console to the normal behaivour /// Returns the emulated controller into normal mode, allowing the modification of the HID state
void DisableConfiguration(); void DisableConfiguration();
/// Returns true if the emulated device is on configuring mode /// Returns true if the emulated controller is in configuring mode
bool IsConfiguring() const; bool IsConfiguring() const;
/// Reload all input devices /// Reload all input devices
@ -215,19 +217,19 @@ public:
/** /**
* Updates the current mapped button device * Updates the current mapped button device
* @param ParamPackage with controller data to be mapped * @param param ParamPackage with controller data to be mapped
*/ */
void SetButtonParam(std::size_t index, Common::ParamPackage param); void SetButtonParam(std::size_t index, Common::ParamPackage param);
/** /**
* Updates the current mapped stick device * Updates the current mapped stick device
* @param ParamPackage with controller data to be mapped * @param param ParamPackage with controller data to be mapped
*/ */
void SetStickParam(std::size_t index, Common::ParamPackage param); void SetStickParam(std::size_t index, Common::ParamPackage param);
/** /**
* Updates the current mapped motion device * Updates the current mapped motion device
* @param ParamPackage with controller data to be mapped * @param param ParamPackage with controller data to be mapped
*/ */
void SetMotionParam(std::size_t index, Common::ParamPackage param); void SetMotionParam(std::size_t index, Common::ParamPackage param);
@ -270,13 +272,13 @@ public:
/// Returns the latest battery status from the controller /// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const; BatteryLevelState GetBattery() const;
/* /**
* Sends a specific vibration to the output device * Sends a specific vibration to the output device
* @return returns true if vibration had no errors * @return returns true if vibration had no errors
*/ */
bool SetVibration(std::size_t device_index, VibrationValue vibration); bool SetVibration(std::size_t device_index, VibrationValue vibration);
/* /**
* Sends a small vibration to the output device * Sends a small vibration to the output device
* @return returns true if SetVibration was successfull * @return returns true if SetVibration was successfull
*/ */
@ -290,14 +292,14 @@ public:
/** /**
* Adds a callback to the list of events * Adds a callback to the list of events
* @param ConsoleUpdateCallback that will be triggered * @param update_callback A ConsoleUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list * @return an unique key corresponding to the callback index in the list
*/ */
int SetCallback(ControllerUpdateCallback update_callback); int SetCallback(ControllerUpdateCallback update_callback);
/** /**
* Removes a callback from the list stopping any future events to this object * Removes a callback from the list stopping any future events to this object
* @param Key corresponding to the callback index in the list * @param key Key corresponding to the callback index in the list
*/ */
void DeleteCallback(int key); void DeleteCallback(int key);
@ -310,43 +312,43 @@ private:
/** /**
* Updates the button status of the controller * Updates the button status of the controller
* @param callback: A CallbackStatus containing the button status * @param callback A CallbackStatus containing the button status
* @param index: Button ID of the to be updated * @param index Button ID of the to be updated
*/ */
void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid); void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/** /**
* Updates the analog stick status of the controller * Updates the analog stick status of the controller
* @param callback: A CallbackStatus containing the analog stick status * @param callback A CallbackStatus containing the analog stick status
* @param index: stick ID of the to be updated * @param index stick ID of the to be updated
*/ */
void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid); void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/** /**
* Updates the trigger status of the controller * Updates the trigger status of the controller
* @param callback: A CallbackStatus containing the trigger status * @param callback A CallbackStatus containing the trigger status
* @param index: trigger ID of the to be updated * @param index trigger ID of the to be updated
*/ */
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid); void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
/** /**
* Updates the motion status of the controller * Updates the motion status of the controller
* @param callback: A CallbackStatus containing gyro and accelerometer data * @param callback A CallbackStatus containing gyro and accelerometer data
* @param index: motion ID of the to be updated * @param index motion ID of the to be updated
*/ */
void SetMotion(Common::Input::CallbackStatus callback, std::size_t index); void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Updates the battery status of the controller * Updates the battery status of the controller
* @param callback: A CallbackStatus containing the battery status * @param callback A CallbackStatus containing the battery status
* @param index: Button ID of the to be updated * @param index Button ID of the to be updated
*/ */
void SetBattery(Common::Input::CallbackStatus callback, std::size_t index); void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Triggers a callback that something has changed on the controller status * Triggers a callback that something has changed on the controller status
* @param type: Input type of the event to trigger * @param type Input type of the event to trigger
* @param is_service_update: indicates if this event should be sended to only services * @param is_service_update indicates if this event should only be sent to HID services
*/ */
void TriggerOnChange(ControllerTriggerType type, bool is_service_update); void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
@ -357,7 +359,7 @@ private:
f32 motion_sensitivity{0.01f}; f32 motion_sensitivity{0.01f};
bool force_update_motion{false}; bool force_update_motion{false};
// Temporary values to avoid doing changes while the controller is on configuration mode // Temporary values to avoid doing changes while the controller is in configuring mode
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None}; NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
bool tmp_is_connected{false}; bool tmp_is_connected{false};

View File

@ -75,7 +75,7 @@ class EmulatedDevices {
public: public:
/** /**
* Contains all input data related to external devices that aren't necesarily a controller * Contains all input data related to external devices that aren't necesarily a controller
* like keyboard and mouse * This includes devices such as the keyboard or mouse
*/ */
EmulatedDevices(); EmulatedDevices();
~EmulatedDevices(); ~EmulatedDevices();
@ -86,14 +86,16 @@ public:
/// Removes all callbacks created from input devices /// Removes all callbacks created from input devices
void UnloadInput(); void UnloadInput();
/// Sets the emulated console into configuring mode. Locking all HID service events from being /**
/// moddified * Sets the emulated devices into configuring mode
* This prevents the modification of the HID state of the emulated devices by input commands
*/
void EnableConfiguration(); void EnableConfiguration();
/// Returns the emulated console to the normal behaivour /// Returns the emulated devices into normal mode, allowing the modification of the HID state
void DisableConfiguration(); void DisableConfiguration();
/// Returns true if the emulated device is on configuring mode /// Returns true if the emulated device is in configuring mode
bool IsConfiguring() const; bool IsConfiguring() const;
/// Reload all input devices /// Reload all input devices
@ -134,14 +136,14 @@ public:
/** /**
* Adds a callback to the list of events * Adds a callback to the list of events
* @param InterfaceUpdateCallback that will be triggered * @param update_callback InterfaceUpdateCallback that will be triggered
* @return an unique key corresponding to the callback index in the list * @return an unique key corresponding to the callback index in the list
*/ */
int SetCallback(InterfaceUpdateCallback update_callback); int SetCallback(InterfaceUpdateCallback update_callback);
/** /**
* Removes a callback from the list stopping any future events to this object * Removes a callback from the list stopping any future events to this object
* @param Key corresponding to the callback index in the list * @param key Key corresponding to the callback index in the list
*/ */
void DeleteCallback(int key); void DeleteCallback(int key);
@ -151,42 +153,42 @@ private:
/** /**
* Updates the touch status of the keyboard device * Updates the touch status of the keyboard device
* @param callback: A CallbackStatus containing the key status * @param callback A CallbackStatus containing the key status
* @param index: key ID to be updated * @param index key ID to be updated
*/ */
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index); void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Updates the keyboard status of the keyboard device * Updates the keyboard status of the keyboard device
* @param callback: A CallbackStatus containing the modifier key status * @param callback A CallbackStatus containing the modifier key status
* @param index: modifier key ID to be updated * @param index modifier key ID to be updated
*/ */
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index); void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Updates the mouse button status of the mouse device * Updates the mouse button status of the mouse device
* @param callback: A CallbackStatus containing the button status * @param callback A CallbackStatus containing the button status
* @param index: Button ID to be updated * @param index Button ID to be updated
*/ */
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index); void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Updates the mouse wheel status of the mouse device * Updates the mouse wheel status of the mouse device
* @param callback: A CallbackStatus containing the wheel status * @param callback A CallbackStatus containing the wheel status
* @param index: wheel ID to be updated * @param index wheel ID to be updated
*/ */
void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index); void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
/** /**
* Updates the mouse position status of the mouse device * Updates the mouse position status of the mouse device
* @param callback: A CallbackStatus containing the position status * @param callback A CallbackStatus containing the position status
* @param index: stick ID to be updated * @param index stick ID to be updated
*/ */
void SetMouseStick(Common::Input::CallbackStatus callback); void SetMouseStick(Common::Input::CallbackStatus callback);
/** /**
* Triggers a callback that something has changed on the device status * Triggers a callback that something has changed on the device status
* @param Input type of the event to trigger * @param type Input type of the event to trigger
*/ */
void TriggerOnChange(DeviceTriggerType type); void TriggerOnChange(DeviceTriggerType type);

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@ -21,7 +21,7 @@ namespace Core::HID {
/** /**
* Converts raw input data into a valid battery status. * Converts raw input data into a valid battery status.
* *
* @param Supported callbacks: Analog, Battery, Trigger. * @param callback Supported callbacks: Analog, Battery, Trigger.
* @return A valid BatteryStatus object. * @return A valid BatteryStatus object.
*/ */
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback); Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
@ -29,7 +29,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
/** /**
* Converts raw input data into a valid button status. Applies invert properties to the output. * Converts raw input data into a valid button status. Applies invert properties to the output.
* *
* @param Supported callbacks: Analog, Button, Trigger. * @param callback Supported callbacks: Analog, Button, Trigger.
* @return A valid TouchStatus object. * @return A valid TouchStatus object.
*/ */
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback); Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
@ -37,7 +37,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
/** /**
* Converts raw input data into a valid motion status. * Converts raw input data into a valid motion status.
* *
* @param Supported callbacks: Motion. * @param callback Supported callbacks: Motion.
* @return A valid TouchStatus object. * @return A valid TouchStatus object.
*/ */
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback); Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
@ -46,7 +46,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert * Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
* properties to the output. * properties to the output.
* *
* @param Supported callbacks: Stick. * @param callback Supported callbacks: Stick.
* @return A valid StickStatus object. * @return A valid StickStatus object.
*/ */
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback); Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
@ -54,7 +54,7 @@ Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus&
/** /**
* Converts raw input data into a valid touch status. * Converts raw input data into a valid touch status.
* *
* @param Supported callbacks: Touch. * @param callback Supported callbacks: Touch.
* @return A valid TouchStatus object. * @return A valid TouchStatus object.
*/ */
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback); Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
@ -63,7 +63,7 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and * Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
* invert properties to the output. Button status uses the threshold property if necessary. * invert properties to the output. Button status uses the threshold property if necessary.
* *
* @param Supported callbacks: Analog, Button, Trigger. * @param callback Supported callbacks: Analog, Button, Trigger.
* @return A valid TriggerStatus object. * @return A valid TriggerStatus object.
*/ */
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback); Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
@ -72,22 +72,23 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and * Converts raw input data into a valid analog status. Applies offset, deadzone, range and
* invert properties to the output. * invert properties to the output.
* *
* @param Supported callbacks: Analog. * @param callback Supported callbacks: Analog.
* @return A valid AnalogStatus object. * @return A valid AnalogStatus object.
*/ */
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback); Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
/** /**
* Converts raw analog data into a valid analog value * Converts raw analog data into a valid analog value
* @param An analog object containing raw data and properties, bool that determines if the value * @param analog An analog object containing raw data and properties
* needs to be clamped between -1.0f and 1.0f. * @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
*/ */
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value); void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
/** /**
* Converts raw stick data into a valid stick value * Converts raw stick data into a valid stick value
* @param Two analog objects containing raw data and properties, bool that determines if the value * @param analog_x raw analog data and properties for the x-axis
* needs to be clamped into the unit circle. * @param analog_y raw analog data and properties for the y-axis
* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
*/ */
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y, void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
bool clamp_value); bool clamp_value);