diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 592993c36..3ef59fbad 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -894,6 +894,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+ connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
+ &GMainWindow::OnConfigurePerGame);
// View
connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
@@ -1167,6 +1169,7 @@ void GMainWindow::ShutdownGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
ui.action_Restart->setEnabled(false);
+ ui.action_Configure_Current_Game->setEnabled(false);
ui.action_Report_Compatibility->setEnabled(false);
ui.action_Load_Amiibo->setEnabled(false);
ui.action_Capture_Screenshot->setEnabled(false);
@@ -1718,26 +1721,7 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
return;
}
- ConfigurePerGame dialog(this, title_id);
- dialog.LoadFromFile(v_file);
- auto result = dialog.exec();
- if (result == QDialog::Accepted) {
- dialog.ApplyConfiguration();
-
- const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
- if (reload) {
- game_list->PopulateAsync(UISettings::values.game_dirs);
- }
-
- // Do not cause the global config to write local settings into the config file
- Settings::RestoreGlobalState();
-
- if (!Core::System::GetInstance().IsPoweredOn()) {
- config->Save();
- }
- } else {
- Settings::RestoreGlobalState();
- }
+ OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
@@ -2066,6 +2050,7 @@ void GMainWindow::OnStartGame() {
ui.action_Pause->setEnabled(true);
ui.action_Stop->setEnabled(true);
ui.action_Restart->setEnabled(true);
+ ui.action_Configure_Current_Game->setEnabled(true);
ui.action_Report_Compatibility->setEnabled(true);
discord_rpc->Update();
@@ -2255,6 +2240,36 @@ void GMainWindow::OnConfigure() {
UpdateStatusButtons();
}
+void GMainWindow::OnConfigurePerGame() {
+ const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
+ OpenPerGameConfiguration(title_id, game_path.toStdString());
+}
+
+void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file_name) {
+ const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
+
+ ConfigurePerGame dialog(this, title_id);
+ dialog.LoadFromFile(v_file);
+ auto result = dialog.exec();
+ if (result == QDialog::Accepted) {
+ dialog.ApplyConfiguration();
+
+ const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
+ if (reload) {
+ game_list->PopulateAsync(UISettings::values.game_dirs);
+ }
+
+ // Do not cause the global config to write local settings into the config file
+ Settings::RestoreGlobalState();
+
+ if (!Core::System::GetInstance().IsPoweredOn()) {
+ config->Save();
+ }
+ } else {
+ Settings::RestoreGlobalState();
+ }
+}
+
void GMainWindow::OnLoadAmiibo() {
const QString extensions{QStringLiteral("*.bin")};
const QString file_filter = tr("Amiibo File (%1);; All Files (*.*)").arg(extensions);
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 73a44a3bf..64c33830d 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -216,6 +216,7 @@ private slots:
void OnMenuInstallToNAND();
void OnMenuRecentFile();
void OnConfigure();
+ void OnConfigurePerGame();
void OnLoadAmiibo();
void OnOpenYuzuFolder();
void OnAbout();
@@ -249,6 +250,7 @@ private:
void ShowMouseCursor();
void OpenURL(const QUrl& url);
void LoadTranslation();
+ void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
Ui::MainWindow ui;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index c3a1d715e..87ea985d8 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -81,6 +81,7 @@
+