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yuzu qt: Revert some usages of string_view

Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
This commit is contained in:
lat9nq 2021-06-02 15:05:45 -04:00
parent 377cd301b3
commit c41451af75
7 changed files with 27 additions and 18 deletions

View File

@ -16,7 +16,7 @@
namespace FS = Common::FS; namespace FS = Common::FS;
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) { Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
global = config_type == ConfigType::GlobalConfig; global = config_type == ConfigType::GlobalConfig;
Initialize(config_name); Initialize(config_name);
@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
}}; }};
// clang-format on // clang-format on
void Config::Initialize(std::string_view config_name) { void Config::Initialize(const std::string& config_name) {
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir); const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
const auto config_file = fmt::format("{}.ini", config_name); const auto config_file = fmt::format("{}.ini", config_name);
@ -255,7 +255,8 @@ void Config::Initialize(std::string_view config_name) {
Reload(); Reload();
break; break;
case ConfigType::PerGameConfig: case ConfigType::PerGameConfig:
qt_config_loc = FS::PathToUTF8String(fs_config_loc / "custom" / config_file); qt_config_loc =
FS::PathToUTF8String(fs_config_loc / "custom" / FS::ToU8String(config_file));
void(FS::CreateParentDir(qt_config_loc)); void(FS::CreateParentDir(qt_config_loc));
qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), qt_config = std::make_unique<QSettings>(QString::fromStdString(qt_config_loc),
QSettings::IniFormat); QSettings::IniFormat);

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@ -22,7 +22,7 @@ public:
InputProfile, InputProfile,
}; };
explicit Config(std::string_view config_name = "qt-config", explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig); ConfigType config_type = ConfigType::GlobalConfig);
~Config(); ~Config();
@ -45,7 +45,7 @@ public:
static const std::array<UISettings::Shortcut, 17> default_hotkeys; static const std::array<UISettings::Shortcut, 17> default_hotkeys;
private: private:
void Initialize(std::string_view config_name); void Initialize(const std::string& config_name);
void ReadValues(); void ReadValues();
void ReadPlayerValue(std::size_t player_index); void ReadPlayerValue(std::size_t player_index);

View File

@ -3,10 +3,13 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm> #include <algorithm>
#include <filesystem>
#include <memory> #include <memory>
#include <string> #include <string>
#include <utility> #include <utility>
#include <fmt/format.h>
#include <QAbstractButton> #include <QAbstractButton>
#include <QCheckBox> #include <QCheckBox>
#include <QDialogButtonBox> #include <QDialogButtonBox>
@ -18,6 +21,7 @@
#include <QTimer> #include <QTimer>
#include <QTreeView> #include <QTreeView>
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h" #include "common/fs/path_util.h"
#include "core/core.h" #include "core/core.h"
#include "core/file_sys/control_metadata.h" #include "core/file_sys/control_metadata.h"
@ -31,10 +35,11 @@
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
#include "yuzu/util/util.h" #include "yuzu/util/util.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name) ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) { : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
const auto config_file_name = const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name));
title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id); const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig); game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
Settings::SetConfiguringGlobal(false); Settings::SetConfiguringGlobal(false);

View File

@ -28,7 +28,8 @@ class ConfigurePerGame : public QDialog {
Q_OBJECT Q_OBJECT
public: public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name); // Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name);
~ConfigurePerGame() override; ~ConfigurePerGame() override;
/// Save all button configurations to settings file /// Save all button configurations to settings file

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@ -89,7 +89,7 @@ signals:
void OpenTransferableShaderCacheRequested(u64 program_id); void OpenTransferableShaderCacheRequested(u64 program_id);
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type); void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target, void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
std::string_view game_path); const std::string& game_path);
void DumpRomFSRequested(u64 program_id, const std::string& game_path); void DumpRomFSRequested(u64 program_id, const std::string& game_path);
void CopyTIDRequested(u64 program_id); void CopyTIDRequested(u64 program_id);
void NavigateToGamedbEntryRequested(u64 program_id, void NavigateToGamedbEntryRequested(u64 program_id,

View File

@ -1334,8 +1334,9 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) { if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
// Load per game settings // Load per game settings
const auto file_path = std::filesystem::path{filename.toStdU16String()};
const auto config_file_name = title_id == 0 const auto config_file_name = title_id == 0
? Common::FS::GetFilename(filename.toStdString()) ? Common::FS::PathToUTF8String(file_path.filename())
: fmt::format("{:016X}", title_id); : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig); Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
} }
@ -1799,7 +1800,7 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
} }
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path) { const std::string& game_path) {
const QString question = [this, target] { const QString question = [this, target] {
switch (target) { switch (target) {
case GameListRemoveTarget::ShaderCache: case GameListRemoveTarget::ShaderCache:
@ -1846,9 +1847,10 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
} }
} }
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) { void GMainWindow::RemoveCustomConfiguration(u64 program_id, const std::string& game_path) {
const auto config_file_name = program_id == 0 const auto file_path = std::filesystem::path(Common::FS::ToU8String(game_path));
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path)) const auto config_file_name =
program_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()).append(".ini")
: fmt::format("{:016X}.ini", program_id); : fmt::format("{:016X}.ini", program_id);
const auto custom_config_file_path = const auto custom_config_file_path =
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name; Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;

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@ -237,7 +237,7 @@ private slots:
void OnTransferableShaderCacheOpenFile(u64 program_id); void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
std::string_view game_path); const std::string& game_path);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id); void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id, void OnGameListNavigateToGamedbEntry(u64 program_id,
@ -276,7 +276,7 @@ private:
void RemoveUpdateContent(u64 program_id, const QString& entry_type); void RemoveUpdateContent(u64 program_id, const QString& entry_type);
void RemoveAddOnContent(u64 program_id, const QString& entry_type); void RemoveAddOnContent(u64 program_id, const QString& entry_type);
void RemoveTransferableShaderCache(u64 program_id); void RemoveTransferableShaderCache(u64 program_id);
void RemoveCustomConfiguration(u64 program_id, std::string_view game_path); void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id); std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
InstallResult InstallNSPXCI(const QString& filename); InstallResult InstallNSPXCI(const QString& filename);
InstallResult InstallNCA(const QString& filename); InstallResult InstallNCA(const QString& filename);