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Merge pull request #1137 from lioncash/namespace

renderer_opengl: Namespace OpenGL code
This commit is contained in:
bunnei 2018-08-22 18:14:48 -04:00 committed by GitHub
commit c5ea6db02d
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21 changed files with 70 additions and 23 deletions

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@ -25,6 +25,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = SurfaceParams::PixelFormat; using PixelFormat = SurfaceParams::PixelFormat;
using SurfaceType = SurfaceParams::SurfaceType; using SurfaceType = SurfaceParams::SurfaceType;
@ -874,3 +876,5 @@ void RasterizerOpenGL::SyncLogicOpState() {
state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation); state.logic_op.operation = MaxwellToGL::LogicOp(regs.logic_op.operation);
} }
} // namespace OpenGL

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@ -22,12 +22,14 @@
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h" #include "video_core/renderer_opengl/gl_stream_buffer.h"
struct ScreenInfo;
namespace Core::Frontend { namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
namespace OpenGL {
struct ScreenInfo;
class RasterizerOpenGL : public VideoCore::RasterizerInterface { class RasterizerOpenGL : public VideoCore::RasterizerInterface {
public: public:
explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info); explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
@ -184,3 +186,5 @@ private:
enum class AccelDraw { Disabled, Arrays, Indexed }; enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled; AccelDraw accelerate_draw = AccelDraw::Disabled;
}; };
} // namespace OpenGL

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@ -19,6 +19,8 @@
#include "video_core/textures/decoders.h" #include "video_core/textures/decoders.h"
#include "video_core/utils.h" #include "video_core/utils.h"
namespace OpenGL {
using SurfaceType = SurfaceParams::SurfaceType; using SurfaceType = SurfaceParams::SurfaceType;
using PixelFormat = SurfaceParams::PixelFormat; using PixelFormat = SurfaceParams::PixelFormat;
using ComponentType = SurfaceParams::ComponentType; using ComponentType = SurfaceParams::ComponentType;
@ -967,3 +969,5 @@ void RasterizerCacheOpenGL::UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 siz
if (delta < 0) if (delta < 0)
cached_pages.add({pages_interval, delta}); cached_pages.add({pages_interval, delta});
} }
} // namespace OpenGL

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@ -16,6 +16,8 @@
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"
namespace OpenGL {
class CachedSurface; class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>; using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>; using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
@ -759,3 +761,5 @@ private:
OGLFramebuffer read_framebuffer; OGLFramebuffer read_framebuffer;
OGLFramebuffer draw_framebuffer; OGLFramebuffer draw_framebuffer;
}; };
} // namespace OpenGL

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@ -10,6 +10,8 @@
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
class OGLTexture : private NonCopyable { class OGLTexture : private NonCopyable {
public: public:
OGLTexture() = default; OGLTexture() = default;
@ -331,3 +333,5 @@ public:
GLuint handle = 0; GLuint handle = 0;
}; };
} // namespace OpenGL

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@ -15,7 +15,7 @@
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader::Decompiler { namespace OpenGL::GLShader::Decompiler {
using Tegra::Shader::Attribute; using Tegra::Shader::Attribute;
using Tegra::Shader::Instruction; using Tegra::Shader::Instruction;
@ -2176,4 +2176,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
return boost::none; return boost::none;
} }
} // namespace GLShader::Decompiler } // namespace OpenGL::GLShader::Decompiler

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@ -12,7 +12,7 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader::Decompiler { namespace OpenGL::GLShader::Decompiler {
using Tegra::Engines::Maxwell3D; using Tegra::Engines::Maxwell3D;
@ -22,4 +22,4 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
Maxwell3D::Regs::ShaderStage stage, Maxwell3D::Regs::ShaderStage stage,
const std::string& suffix); const std::string& suffix);
} // namespace GLShader::Decompiler } // namespace OpenGL::GLShader::Decompiler

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@ -7,7 +7,7 @@
#include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
namespace GLShader { namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D; using Tegra::Engines::Maxwell3D;
@ -103,4 +103,4 @@ void main() {
return {out, program.second}; return {out, program.second};
} }
} // namespace GLShader } // namespace OpenGL::GLShader

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@ -12,7 +12,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/hash.h" #include "common/hash.h"
namespace GLShader { namespace OpenGL::GLShader {
constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000}; constexpr size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
@ -191,20 +191,20 @@ ProgramResult GenerateVertexShader(const ShaderSetup& setup, const MaxwellVSConf
*/ */
ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config); ProgramResult GenerateFragmentShader(const ShaderSetup& setup, const MaxwellFSConfig& config);
} // namespace GLShader } // namespace OpenGL::GLShader
namespace std { namespace std {
template <> template <>
struct hash<GLShader::MaxwellVSConfig> { struct hash<OpenGL::GLShader::MaxwellVSConfig> {
size_t operator()(const GLShader::MaxwellVSConfig& k) const { size_t operator()(const OpenGL::GLShader::MaxwellVSConfig& k) const {
return k.Hash(); return k.Hash();
} }
}; };
template <> template <>
struct hash<GLShader::MaxwellFSConfig> { struct hash<OpenGL::GLShader::MaxwellFSConfig> {
size_t operator()(const GLShader::MaxwellFSConfig& k) const { size_t operator()(const OpenGL::GLShader::MaxwellFSConfig& k) const {
return k.Hash(); return k.Hash();
} }
}; };

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@ -7,7 +7,7 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/gl_shader_manager.h"
namespace GLShader { namespace OpenGL::GLShader {
namespace Impl { namespace Impl {
static void SetShaderUniformBlockBinding(GLuint shader, const char* name, static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
@ -49,4 +49,4 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh
instance_id[0] = state.current_instance; instance_id[0] = state.current_instance;
} }
} // namespace GLShader } // namespace OpenGL::GLShader

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@ -12,7 +12,7 @@
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h" #include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace GLShader { namespace OpenGL::GLShader {
/// Number of OpenGL texture samplers that can be used in the fragment shader /// Number of OpenGL texture samplers that can be used in the fragment shader
static constexpr size_t NumTextureSamplers = 32; static constexpr size_t NumTextureSamplers = 32;
@ -171,4 +171,4 @@ private:
OGLPipeline pipeline; OGLPipeline pipeline;
}; };
} // namespace GLShader } // namespace OpenGL::GLShader

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@ -8,7 +8,7 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
namespace GLShader { namespace OpenGL::GLShader {
GLuint LoadShader(const char* source, GLenum type) { GLuint LoadShader(const char* source, GLenum type) {
const char* debug_type; const char* debug_type;
@ -47,4 +47,4 @@ GLuint LoadShader(const char* source, GLenum type) {
return shader_id; return shader_id;
} }
} // namespace GLShader } // namespace OpenGL::GLShader

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@ -10,7 +10,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/logging/log.h" #include "common/logging/log.h"
namespace GLShader { namespace OpenGL::GLShader {
/** /**
* Utility function to log the source code of a list of shaders. * Utility function to log the source code of a list of shaders.
@ -89,4 +89,4 @@ GLuint LoadProgram(bool separable_program, T... shaders) {
return program_id; return program_id;
} }
} // namespace GLShader } // namespace OpenGL::GLShader

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@ -7,6 +7,8 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
OpenGLState OpenGLState::cur_state; OpenGLState OpenGLState::cur_state;
OpenGLState::OpenGLState() { OpenGLState::OpenGLState() {
@ -338,3 +340,5 @@ OpenGLState& OpenGLState::ResetFramebuffer(GLuint handle) {
} }
return *this; return *this;
} }
} // namespace OpenGL

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@ -9,6 +9,8 @@
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using Regs = Tegra::Engines::Maxwell3D::Regs; using Regs = Tegra::Engines::Maxwell3D::Regs;
namespace TextureUnits { namespace TextureUnits {
@ -163,3 +165,5 @@ public:
private: private:
static OpenGLState cur_state; static OpenGLState cur_state;
}; };
} // namespace OpenGL

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@ -9,6 +9,8 @@
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h" #include "video_core/renderer_opengl/gl_stream_buffer.h"
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent) OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
: gl_target(target), buffer_size(size) { : gl_target(target), buffer_size(size) {
gl_buffer.Create(); gl_buffer.Create();
@ -97,3 +99,5 @@ void OGLStreamBuffer::Unmap(GLsizeiptr size) {
buffer_pos += size; buffer_pos += size;
} }
} // namespace OpenGL

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@ -9,6 +9,8 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
namespace OpenGL {
class OGLStreamBuffer : private NonCopyable { class OGLStreamBuffer : private NonCopyable {
public: public:
explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false); explicit OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent = false);
@ -42,3 +44,5 @@ private:
GLsizeiptr mapped_size = 0; GLsizeiptr mapped_size = 0;
u8* mapped_ptr = nullptr; u8* mapped_ptr = nullptr;
}; };
} // namespace OpenGL

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@ -10,6 +10,8 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h" #include "video_core/engines/maxwell_3d.h"
namespace OpenGL {
using GLvec2 = std::array<GLfloat, 2>; using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>; using GLvec3 = std::array<GLfloat, 3>;
using GLvec4 = std::array<GLfloat, 4>; using GLvec4 = std::array<GLfloat, 4>;
@ -360,3 +362,4 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
} }
} // namespace MaxwellToGL } // namespace MaxwellToGL
} // namespace OpenGL

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@ -20,6 +20,8 @@
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/utils.h" #include "video_core/utils.h"
namespace OpenGL {
static const char vertex_shader[] = R"( static const char vertex_shader[] = R"(
#version 150 core #version 150 core
@ -476,3 +478,5 @@ bool RendererOpenGL::Init() {
/// Shutdown the renderer /// Shutdown the renderer
void RendererOpenGL::ShutDown() {} void RendererOpenGL::ShutDown() {}
} // namespace OpenGL

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@ -16,6 +16,8 @@ namespace Core::Frontend {
class EmuWindow; class EmuWindow;
} }
namespace OpenGL {
/// Structure used for storing information about the textures for the Switch screen /// Structure used for storing information about the textures for the Switch screen
struct TextureInfo { struct TextureInfo {
OGLTexture resource; OGLTexture resource;
@ -98,3 +100,5 @@ private:
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags; Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags;
MathUtil::Rectangle<int> framebuffer_crop_rect; MathUtil::Rectangle<int> framebuffer_crop_rect;
}; };
} // namespace OpenGL

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@ -10,7 +10,7 @@
namespace VideoCore { namespace VideoCore {
std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) { std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
return std::make_unique<RendererOpenGL>(emu_window); return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
} }
} // namespace VideoCore } // namespace VideoCore