From cbce9ddd4a6d948c6d08cbe5f4bb7e228eb4c85e Mon Sep 17 00:00:00 2001 From: ameerj <52414509+ameerj@users.noreply.github.com> Date: Sun, 20 Jun 2021 01:47:56 -0400 Subject: [PATCH] glsl: Remove frag color initialization --- src/shader_recompiler/backend/glsl/emit_glsl_special.cpp | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp index 92aa1b168..6420aaa21 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -92,15 +92,6 @@ void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& void EmitPrologue(EmitContext& ctx) { InitializeOutputVaryings(ctx); - - if (ctx.stage == Stage::Fragment && ctx.profile.need_declared_frag_colors) { - for (size_t index = 1; index < ctx.info.stores_frag_color.size(); ++index) { - if (ctx.info.stores_frag_color[index]) { - continue; - } - ctx.Add("frag_color{}=vec4(0,0,0,1);", index); - } - } } void EmitEpilogue(EmitContext&) {}