core: cpu_manager: Fix a typo in PreemptSingleCore, which broke many games.
- We were reload'ing the old current scheduler, which may have changed.
This commit is contained in:
parent
9b492430bb
commit
d4ae0ae0e9
|
@ -254,8 +254,8 @@ void CpuManager::SingleCoreRunSuspendThread() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
|
void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
|
||||||
std::size_t old_core = current_core;
|
{
|
||||||
auto& scheduler = system.Kernel().Scheduler(old_core);
|
auto& scheduler = system.Kernel().Scheduler(current_core);
|
||||||
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
Kernel::Thread* current_thread = scheduler.GetCurrentThread();
|
||||||
if (idle_count >= 4 || from_running_enviroment) {
|
if (idle_count >= 4 || from_running_enviroment) {
|
||||||
if (!from_running_enviroment) {
|
if (!from_running_enviroment) {
|
||||||
|
@ -269,16 +269,21 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
|
||||||
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
|
current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
|
||||||
system.CoreTiming().ResetTicks();
|
system.CoreTiming().ResetTicks();
|
||||||
scheduler.Unload(scheduler.GetCurrentThread());
|
scheduler.Unload(scheduler.GetCurrentThread());
|
||||||
|
|
||||||
auto& next_scheduler = system.Kernel().Scheduler(current_core);
|
auto& next_scheduler = system.Kernel().Scheduler(current_core);
|
||||||
Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
|
Common::Fiber::YieldTo(current_thread->GetHostContext(), next_scheduler.ControlContext());
|
||||||
/// May have changed scheduler
|
}
|
||||||
auto& current_scheduler = system.Kernel().Scheduler(current_core);
|
|
||||||
current_scheduler.Reload(scheduler.GetCurrentThread());
|
// May have changed scheduler
|
||||||
auto* currrent_thread2 = current_scheduler.GetCurrentThread();
|
{
|
||||||
|
auto& scheduler = system.Kernel().Scheduler(current_core);
|
||||||
|
scheduler.Reload(scheduler.GetCurrentThread());
|
||||||
|
auto* currrent_thread2 = scheduler.GetCurrentThread();
|
||||||
if (!currrent_thread2->IsIdleThread()) {
|
if (!currrent_thread2->IsIdleThread()) {
|
||||||
idle_count = 0;
|
idle_count = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CpuManager::SingleCorePause(bool paused) {
|
void CpuManager::SingleCorePause(bool paused) {
|
||||||
if (!paused) {
|
if (!paused) {
|
||||||
|
|
Reference in New Issue