yuzu-emu
/
yuzu
Archived
1
0
Fork 0

General: Setup yuzu threads' microprofile, naming and registry.

This commit is contained in:
Fernando Sahmkow 2020-02-25 11:12:46 -04:00
parent a5c58a25ef
commit dc58058203
7 changed files with 25 additions and 9 deletions

View File

@ -2,14 +2,14 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "core/core_timing.h"
#include <algorithm> #include <algorithm>
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <tuple> #include <tuple>
#include "common/assert.h" #include "common/assert.h"
#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h" #include "core/core_timing_util.h"
namespace Core::Timing { namespace Core::Timing {
@ -44,6 +44,7 @@ CoreTiming::~CoreTiming() = default;
void CoreTiming::ThreadEntry(CoreTiming& instance) { void CoreTiming::ThreadEntry(CoreTiming& instance) {
std::string name = "yuzu:HostTiming"; std::string name = "yuzu:HostTiming";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadName(name.c_str());
instance.on_thread_init(); instance.on_thread_init();
instance.ThreadLoop(); instance.ThreadLoop();

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include "common/fiber.h" #include "common/fiber.h"
#include "common/microprofile.h"
#include "common/thread.h" #include "common/thread.h"
#include "core/arm/exclusive_monitor.h" #include "core/arm/exclusive_monitor.h"
#include "core/core.h" #include "core/core.h"
@ -36,6 +37,7 @@ void CpuManager::Shutdown() {
Pause(false); Pause(false);
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
core_data[core].host_thread->join(); core_data[core].host_thread->join();
core_data[core].host_thread.reset();
} }
} }
@ -159,6 +161,7 @@ void CpuManager::RunThread(std::size_t core) {
/// Initialization /// Initialization
system.RegisterCoreThread(core); system.RegisterCoreThread(core);
std::string name = "yuzu:CoreHostThread_" + std::to_string(core); std::string name = "yuzu:CoreHostThread_" + std::to_string(core);
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str()); Common::SetCurrentThreadName(name.c_str());
auto& data = core_data[core]; auto& data = core_data[core];
data.enter_barrier = std::make_unique<Common::Event>(); data.enter_barrier = std::make_unique<Common::Event>();

View File

@ -4,6 +4,7 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "common/thread.h"
#include "core/core.h" #include "core/core.h"
#include "core/frontend/emu_window.h" #include "core/frontend/emu_window.h"
#include "core/settings.h" #include "core/settings.h"
@ -18,7 +19,10 @@ namespace VideoCommon::GPUThread {
static void RunThread(Core::System& system, VideoCore::RendererBase& renderer, static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher, Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
SynchState& state) { SynchState& state) {
MicroProfileOnThreadCreate("GpuThread"); std::string name = "yuzu:GPU";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
system.RegisterHostThread();
// Wait for first GPU command before acquiring the window context // Wait for first GPU command before acquiring the window context
while (state.queue.Empty()) while (state.queue.Empty())

View File

@ -44,7 +44,9 @@ EmuThread::EmuThread() = default;
EmuThread::~EmuThread() = default; EmuThread::~EmuThread() = default;
void EmuThread::run() { void EmuThread::run() {
MicroProfileOnThreadCreate("EmuThread"); std::string name = "yuzu:EmuControlThread";
MicroProfileOnThreadCreate(name.c_str());
Common::SetCurrentThreadName(name.c_str());
// Main process has been loaded. Make the context current to this thread and begin GPU and CPU // Main process has been loaded. Make the context current to this thread and begin GPU and CPU
// execution. // execution.

View File

@ -925,6 +925,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
nullptr, // E-Commerce nullptr, // E-Commerce
}); });
system.RegisterHostThread();
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
const auto drd_callout = const auto drd_callout =

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <chrono>
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <string> #include <string>
@ -237,8 +238,9 @@ int main(int argc, char** argv) {
std::thread render_thread([&emu_window] { emu_window->Present(); }); std::thread render_thread([&emu_window] { emu_window->Present(); });
system.Run(); system.Run();
while (emu_window->IsOpen()) while (emu_window->IsOpen()) {
; std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
system.Pause(); system.Pause();
render_thread.join(); render_thread.join();

View File

@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <chrono>
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <string> #include <string>
@ -256,8 +257,9 @@ int main(int argc, char** argv) {
system.Renderer().Rasterizer().LoadDiskResources(); system.Renderer().Rasterizer().LoadDiskResources();
system.Run(); system.Run();
while (!finished) while (!finished) {
; std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
system.Pause(); system.Pause();
detached_tasks.WaitForAllTasks(); detached_tasks.WaitForAllTasks();