General: Setup yuzu threads' microprofile, naming and registry.
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a5c58a25ef
commit
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@ -2,14 +2,14 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "core/core_timing.h"
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#include <algorithm>
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#include <algorithm>
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#include <mutex>
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#include <mutex>
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#include <string>
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#include <string>
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#include <tuple>
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#include <tuple>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/core_timing_util.h"
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namespace Core::Timing {
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namespace Core::Timing {
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@ -44,6 +44,7 @@ CoreTiming::~CoreTiming() = default;
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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void CoreTiming::ThreadEntry(CoreTiming& instance) {
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std::string name = "yuzu:HostTiming";
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std::string name = "yuzu:HostTiming";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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instance.on_thread_init();
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instance.on_thread_init();
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instance.ThreadLoop();
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instance.ThreadLoop();
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/fiber.h"
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#include "common/fiber.h"
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#include "common/microprofile.h"
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#include "common/thread.h"
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#include "common/thread.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/arm/exclusive_monitor.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -36,6 +37,7 @@ void CpuManager::Shutdown() {
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Pause(false);
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Pause(false);
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
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core_data[core].host_thread->join();
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core_data[core].host_thread->join();
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core_data[core].host_thread.reset();
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}
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}
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}
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}
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@ -159,6 +161,7 @@ void CpuManager::RunThread(std::size_t core) {
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/// Initialization
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/// Initialization
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system.RegisterCoreThread(core);
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system.RegisterCoreThread(core);
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std::string name = "yuzu:CoreHostThread_" + std::to_string(core);
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std::string name = "yuzu:CoreHostThread_" + std::to_string(core);
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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auto& data = core_data[core];
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auto& data = core_data[core];
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data.enter_barrier = std::make_unique<Common::Event>();
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data.enter_barrier = std::make_unique<Common::Event>();
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@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "common/microprofile.h"
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#include "common/thread.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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#include "core/settings.h"
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#include "core/settings.h"
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@ -18,7 +19,10 @@ namespace VideoCommon::GPUThread {
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static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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static void RunThread(Core::System& system, VideoCore::RendererBase& renderer,
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Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
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Core::Frontend::GraphicsContext& context, Tegra::DmaPusher& dma_pusher,
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SynchState& state) {
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SynchState& state) {
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MicroProfileOnThreadCreate("GpuThread");
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std::string name = "yuzu:GPU";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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system.RegisterHostThread();
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// Wait for first GPU command before acquiring the window context
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// Wait for first GPU command before acquiring the window context
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while (state.queue.Empty())
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while (state.queue.Empty())
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@ -44,7 +44,9 @@ EmuThread::EmuThread() = default;
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EmuThread::~EmuThread() = default;
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EmuThread::~EmuThread() = default;
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void EmuThread::run() {
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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std::string name = "yuzu:EmuControlThread";
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// Main process has been loaded. Make the context current to this thread and begin GPU and CPU
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// execution.
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// execution.
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@ -925,6 +925,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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nullptr, // E-Commerce
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nullptr, // E-Commerce
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});
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});
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system.RegisterHostThread();
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
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const auto drd_callout =
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const auto drd_callout =
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <chrono>
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#include <iostream>
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#include <iostream>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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@ -237,8 +238,9 @@ int main(int argc, char** argv) {
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std::thread render_thread([&emu_window] { emu_window->Present(); });
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std::thread render_thread([&emu_window] { emu_window->Present(); });
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system.Run();
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system.Run();
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while (emu_window->IsOpen())
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while (emu_window->IsOpen()) {
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;
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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system.Pause();
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system.Pause();
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render_thread.join();
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render_thread.join();
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <chrono>
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#include <iostream>
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#include <iostream>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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@ -256,8 +257,9 @@ int main(int argc, char** argv) {
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system.Renderer().Rasterizer().LoadDiskResources();
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system.Renderer().Rasterizer().LoadDiskResources();
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system.Run();
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system.Run();
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while (!finished)
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while (!finished) {
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;
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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system.Pause();
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system.Pause();
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detached_tasks.WaitForAllTasks();
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detached_tasks.WaitForAllTasks();
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