yuzu-emu
/
yuzu
Archived
1
0
Fork 0

texture_cache: avoid overestimation of ASTC texture sizes

This commit is contained in:
Liam 2023-05-31 12:42:34 -04:00
parent 865a0186b6
commit de8a623932
3 changed files with 15 additions and 5 deletions

View File

@ -3,6 +3,7 @@
#include "common/common_types.h"
#include "common/math_util.h"
#include "common/settings.h"
#include "video_core/surface.h"
namespace VideoCore::Surface {
@ -400,11 +401,20 @@ std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
}
u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format) {
u64 TranscodedAstcSize(u64 base_size, PixelFormat format) {
constexpr u64 RGBA8_PIXEL_SIZE = 4;
const u64 base_block_size = static_cast<u64>(DefaultBlockWidth(format)) *
static_cast<u64>(DefaultBlockHeight(format)) * RGBA8_PIXEL_SIZE;
return (base_size * base_block_size) / BytesPerBlock(format);
const u64 uncompressed_size = (base_size * base_block_size) / BytesPerBlock(format);
switch (Settings::values.astc_recompression.GetValue()) {
case Settings::AstcRecompression::Bc1:
return uncompressed_size / 8;
case Settings::AstcRecompression::Bc3:
return uncompressed_size / 4;
default:
return uncompressed_size;
}
}
} // namespace VideoCore::Surface

View File

@ -517,6 +517,6 @@ size_t PixelComponentSizeBitsInteger(PixelFormat format);
std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
u64 EstimatedDecompressedSize(u64 base_size, PixelFormat format);
u64 TranscodedAstcSize(u64 base_size, PixelFormat format);
} // namespace VideoCore::Surface

View File

@ -1972,7 +1972,7 @@ void TextureCache<P>::RegisterImage(ImageId image_id) {
if ((IsPixelFormatASTC(image.info.format) &&
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
True(image.flags & ImageFlagBits::Converted)) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
total_used_memory += Common::AlignUp(tentative_size, 1024);
image.lru_index = lru_cache.Insert(image_id, frame_tick);
@ -2142,7 +2142,7 @@ void TextureCache<P>::DeleteImage(ImageId image_id, bool immediate_delete) {
if ((IsPixelFormatASTC(image.info.format) &&
True(image.flags & ImageFlagBits::AcceleratedUpload)) ||
True(image.flags & ImageFlagBits::Converted)) {
tentative_size = EstimatedDecompressedSize(tentative_size, image.info.format);
tentative_size = TranscodedAstcSize(tentative_size, image.info.format);
}
total_used_memory -= Common::AlignUp(tentative_size, 1024);
const GPUVAddr gpu_addr = image.gpu_addr;