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android: Have input overlay follow player 1 style index (#13085)

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Charles Lombardo 2024-02-19 16:47:21 -05:00 committed by GitHub
parent 8d5473e67c
commit f567a41f53
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GPG Key ID: B5690EEEBB952194
1 changed files with 5 additions and 6 deletions

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@ -28,6 +28,7 @@ import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.input.model.NpadStyleIndex
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.overlay.model.OverlayControl import org.yuzu.yuzu_emu.overlay.model.OverlayControl
@ -99,12 +100,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
} }
var shouldUpdateView = false var shouldUpdateView = false
val playerIndex = val playerIndex = when (NativeInput.getStyleIndex(0)) {
if (NativeInput.isHandheldOnly()) { NpadStyleIndex.Handheld -> 8
NativeInput.ConsoleDevice else -> 0
} else { }
NativeInput.Player1Device
}
for (button in overlayButtons) { for (button in overlayButtons) {
if (!button.updateStatus(event)) { if (!button.updateStatus(event)) {