From f7e96dc068bce86f5ea487a1af887c2d5d5d045c Mon Sep 17 00:00:00 2001
From: Merry <MerryMage@users.noreply.github.com>
Date: Tue, 31 Jan 2017 08:38:31 +0000
Subject: [PATCH] shader_jit_x64_compiler: esi and edi should be persistent
 (#2500)

---
 src/video_core/shader/shader_jit_x64_compiler.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp
index 49806e8c9..bef7904b0 100644
--- a/src/video_core/shader/shader_jit_x64_compiler.cpp
+++ b/src/video_core/shader/shader_jit_x64_compiler.cpp
@@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
     ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
     // Constants
     ONE, NEGBIT,
+    // Loop variables
+    LOOPCOUNT, LOOPINC,
 });
 
 /// Raw constant for the source register selector that indicates no swizzling is performed