hle: service: nvflinger: buffer_queue_producer: Cleanup & fixes.
This commit is contained in:
parent
4036e37bbe
commit
fdf4909f97
|
@ -62,11 +62,12 @@ Status BufferQueueProducer::RequestBuffer(s32 slot, std::shared_ptr<GraphicBuffe
|
||||||
|
|
||||||
Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
||||||
LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
|
LOG_DEBUG(Service_NVFlinger, "count = {}", buffer_count);
|
||||||
std::shared_ptr<IConsumerListener> listener;
|
|
||||||
|
|
||||||
|
std::shared_ptr<IConsumerListener> listener;
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
|
@ -120,7 +121,7 @@ Status BufferQueueProducer::SetBufferCount(s32 buffer_count) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
||||||
Status* returnFlags) const {
|
Status* return_flags) const {
|
||||||
bool try_again = true;
|
bool try_again = true;
|
||||||
|
|
||||||
while (try_again) {
|
while (try_again) {
|
||||||
|
@ -142,10 +143,12 @@ Status BufferQueueProducer::WaitForFreeSlotThenRelock(bool async, s32* found,
|
||||||
ASSERT(slots[s].buffer_state == BufferState::Free);
|
ASSERT(slots[s].buffer_state == BufferState::Free);
|
||||||
if (slots[s].graphic_buffer != nullptr) {
|
if (slots[s].graphic_buffer != nullptr) {
|
||||||
core->FreeBufferLocked(s);
|
core->FreeBufferLocked(s);
|
||||||
*returnFlags |= Status::ReleaseAllBuffers;
|
*return_flags |= Status::ReleaseAllBuffers;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Look for a free buffer to give to the client
|
||||||
|
*found = BufferQueueCore::INVALID_BUFFER_SLOT;
|
||||||
s32 dequeued_count{};
|
s32 dequeued_count{};
|
||||||
s32 acquired_count{};
|
s32 acquired_count{};
|
||||||
for (s32 s{}; s < max_buffer_count; ++s) {
|
for (s32 s{}; s < max_buffer_count; ++s) {
|
||||||
|
@ -235,68 +238,50 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (format == PixelFormat::NoFormat) {
|
if (format == PixelFormat::NoFormat) {
|
||||||
format = core->default_buffer_format;
|
format = core->default_buffer_format;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Enable the usage bits the consumer requested
|
// Enable the usage bits the consumer requested
|
||||||
usage |= core->consumer_usage_bit;
|
usage |= core->consumer_usage_bit;
|
||||||
|
|
||||||
|
s32 found{};
|
||||||
|
Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
|
||||||
|
if (status != Status::NoError) {
|
||||||
|
return status;
|
||||||
|
}
|
||||||
|
|
||||||
|
// This should not happen
|
||||||
|
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||||
|
LOG_ERROR(Service_NVFlinger, "no available buffer slots");
|
||||||
|
return Status::Busy;
|
||||||
|
}
|
||||||
|
|
||||||
|
*out_slot = found;
|
||||||
|
|
||||||
|
attached_by_consumer = slots[found].attached_by_consumer;
|
||||||
|
|
||||||
const bool use_default_size = !width && !height;
|
const bool use_default_size = !width && !height;
|
||||||
if (use_default_size) {
|
if (use_default_size) {
|
||||||
width = core->default_width;
|
width = core->default_width;
|
||||||
height = core->default_height;
|
height = core->default_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 found = BufferItem::INVALID_BUFFER_SLOT;
|
|
||||||
while (found == BufferItem::INVALID_BUFFER_SLOT) {
|
|
||||||
Status status = WaitForFreeSlotThenRelock(async, &found, &return_flags);
|
|
||||||
if (status != Status::NoError) {
|
|
||||||
return status;
|
|
||||||
}
|
|
||||||
|
|
||||||
// This should not happen
|
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "no available buffer slots");
|
|
||||||
return Status::Busy;
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
|
||||||
|
|
||||||
// If we are not allowed to allocate new buffers, WaitForFreeSlotThenRelock must have
|
|
||||||
// returned a slot containing a buffer. If this buffer would require reallocation to
|
|
||||||
// meet the requested attributes, we free it and attempt to get another one.
|
|
||||||
if (!core->allow_allocation) {
|
|
||||||
if (buffer->NeedsReallocation(width, height, format, usage)) {
|
|
||||||
core->FreeBufferLocked(found);
|
|
||||||
found = BufferItem::INVALID_BUFFER_SLOT;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
*out_slot = found;
|
|
||||||
attached_by_consumer = slots[found].attached_by_consumer;
|
|
||||||
slots[found].buffer_state = BufferState::Dequeued;
|
slots[found].buffer_state = BufferState::Dequeued;
|
||||||
|
|
||||||
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
const std::shared_ptr<GraphicBuffer>& buffer(slots[found].graphic_buffer);
|
||||||
|
if ((buffer == nullptr) || (buffer->Width() != width) || (buffer->Height() != height) ||
|
||||||
if ((buffer == nullptr) || buffer->NeedsReallocation(width, height, format, usage)) {
|
(buffer->Format() != format) || ((buffer->Usage() & usage) != usage)) {
|
||||||
slots[found].acquire_called = false;
|
slots[found].acquire_called = false;
|
||||||
slots[found].graphic_buffer = nullptr;
|
slots[found].graphic_buffer = nullptr;
|
||||||
slots[found].request_buffer_called = false;
|
slots[found].request_buffer_called = false;
|
||||||
slots[found].fence = Fence::NoFence();
|
slots[found].fence = Fence::NoFence();
|
||||||
core->buffer_age = 0;
|
|
||||||
return_flags |= Status::BufferNeedsReallocation;
|
return_flags |= Status::BufferNeedsReallocation;
|
||||||
} else {
|
|
||||||
// We add 1 because that will be the frame number when this buffer
|
|
||||||
// is queued
|
|
||||||
core->buffer_age = core->frame_counter + 1 - slots[found].frame_number;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "setting buffer age to {}", core->buffer_age);
|
|
||||||
|
|
||||||
*out_fence = slots[found].fence;
|
*out_fence = slots[found].fence;
|
||||||
|
|
||||||
slots[found].fence = Fence::NoFence();
|
slots[found].fence = Fence::NoFence();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -311,6 +296,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
||||||
|
|
||||||
{
|
{
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
|
@ -327,6 +313,7 @@ Status BufferQueueProducer::DequeueBuffer(s32* out_slot, Fence* out_fence, bool
|
||||||
|
|
||||||
LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
|
LOG_DEBUG(Service_NVFlinger, "returning slot={} frame={}, flags={}", *out_slot,
|
||||||
slots[*out_slot].frame_number, return_flags);
|
slots[*out_slot].frame_number, return_flags);
|
||||||
|
|
||||||
return return_flags;
|
return return_flags;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -334,6 +321,7 @@ Status BufferQueueProducer::DetachBuffer(s32 slot) {
|
||||||
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
LOG_DEBUG(Service_NVFlinger, "slot {}", slot);
|
||||||
|
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
LOG_ERROR(Service_NVFlinger, "BufferQueue has been abandoned");
|
||||||
return Status::NoInit;
|
return Status::NoInit;
|
||||||
|
@ -369,7 +357,6 @@ Status BufferQueueProducer::DetachNextBuffer(std::shared_ptr<GraphicBuffer>* out
|
||||||
}
|
}
|
||||||
|
|
||||||
std::scoped_lock lock(core->mutex);
|
std::scoped_lock lock(core->mutex);
|
||||||
|
|
||||||
core->WaitWhileAllocatingLocked();
|
core->WaitWhileAllocatingLocked();
|
||||||
|
|
||||||
if (core->is_abandoned) {
|
if (core->is_abandoned) {
|
||||||
|
@ -423,6 +410,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// This should not happen
|
||||||
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
|
||||||
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
|
LOG_ERROR(Service_NVFlinger, "No available buffer slots");
|
||||||
return Status::Busy;
|
return Status::Busy;
|
||||||
|
@ -466,8 +454,8 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||||
return Status::BadValue;
|
return Status::BadValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::shared_ptr<IConsumerListener> frameAvailableListener;
|
std::shared_ptr<IConsumerListener> frame_available_listener;
|
||||||
std::shared_ptr<IConsumerListener> frameReplacedListener;
|
std::shared_ptr<IConsumerListener> frame_replaced_listener;
|
||||||
s32 callback_ticket{};
|
s32 callback_ticket{};
|
||||||
BufferItem item;
|
BufferItem item;
|
||||||
|
|
||||||
|
@ -541,12 +529,13 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||||
item.fence = fence;
|
item.fence = fence;
|
||||||
item.is_droppable = core->dequeue_buffer_cannot_block || async;
|
item.is_droppable = core->dequeue_buffer_cannot_block || async;
|
||||||
item.swap_interval = swap_interval;
|
item.swap_interval = swap_interval;
|
||||||
|
|
||||||
sticky_transform = sticky_transform_;
|
sticky_transform = sticky_transform_;
|
||||||
|
|
||||||
if (core->queue.empty()) {
|
if (core->queue.empty()) {
|
||||||
// When the queue is empty, we can simply queue this buffer
|
// When the queue is empty, we can simply queue this buffer
|
||||||
core->queue.push_back(item);
|
core->queue.push_back(item);
|
||||||
frameAvailableListener = core->consumer_listener;
|
frame_available_listener = core->consumer_listener;
|
||||||
} else {
|
} else {
|
||||||
// When the queue is not empty, we need to look at the front buffer
|
// When the queue is not empty, we need to look at the front buffer
|
||||||
// state to see if we need to replace it
|
// state to see if we need to replace it
|
||||||
|
@ -563,10 +552,10 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||||
}
|
}
|
||||||
// Overwrite the droppable buffer with the incoming one
|
// Overwrite the droppable buffer with the incoming one
|
||||||
*front = item;
|
*front = item;
|
||||||
frameReplacedListener = core->consumer_listener;
|
frame_replaced_listener = core->consumer_listener;
|
||||||
} else {
|
} else {
|
||||||
core->queue.push_back(item);
|
core->queue.push_back(item);
|
||||||
frameAvailableListener = core->consumer_listener;
|
frame_available_listener = core->consumer_listener;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -592,10 +581,10 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
|
||||||
callback_condition.wait(callback_mutex);
|
callback_condition.wait(callback_mutex);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frameAvailableListener != nullptr) {
|
if (frame_available_listener != nullptr) {
|
||||||
frameAvailableListener->OnFrameAvailable(item);
|
frame_available_listener->OnFrameAvailable(item);
|
||||||
} else if (frameReplacedListener != nullptr) {
|
} else if (frame_replaced_listener != nullptr) {
|
||||||
frameReplacedListener->OnFrameReplaced(item);
|
frame_replaced_listener->OnFrameReplaced(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
++current_callback_ticket;
|
++current_callback_ticket;
|
||||||
|
@ -669,13 +658,6 @@ Status BufferQueueProducer::Query(NativeWindow what, s32* out_value) {
|
||||||
case NativeWindow::ConsumerUsageBits:
|
case NativeWindow::ConsumerUsageBits:
|
||||||
value = core->consumer_usage_bit;
|
value = core->consumer_usage_bit;
|
||||||
break;
|
break;
|
||||||
case NativeWindow::BufferAge:
|
|
||||||
if (core->buffer_age > INT32_MAX) {
|
|
||||||
value = 0;
|
|
||||||
} else {
|
|
||||||
value = static_cast<u32>(core->buffer_age);
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
return Status::BadValue;
|
return Status::BadValue;
|
||||||
|
@ -737,7 +719,6 @@ Status BufferQueueProducer::Connect(const std::shared_ptr<IProducerListener>& li
|
||||||
core->buffer_has_been_queued = false;
|
core->buffer_has_been_queued = false;
|
||||||
core->dequeue_buffer_cannot_block =
|
core->dequeue_buffer_cannot_block =
|
||||||
core->consumer_controlled_by_app && producer_controlled_by_app;
|
core->consumer_controlled_by_app && producer_controlled_by_app;
|
||||||
core->allow_allocation = true;
|
|
||||||
|
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
@ -770,7 +751,7 @@ Status BufferQueueProducer::Disconnect(NativeWindowApi api) {
|
||||||
core->SignalDequeueCondition();
|
core->SignalDequeueCondition();
|
||||||
buffer_wait_event->GetWritableEvent().Signal();
|
buffer_wait_event->GetWritableEvent().Signal();
|
||||||
listener = core->consumer_listener;
|
listener = core->consumer_listener;
|
||||||
} else if (core->connected_api != NativeWindowApi::NoConnectedApi) {
|
} else {
|
||||||
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
|
LOG_ERROR(Service_NVFlinger, "still connected to another api (cur = {} req = {})",
|
||||||
core->connected_api, api);
|
core->connected_api, api);
|
||||||
status = Status::BadValue;
|
status = Status::BadValue;
|
||||||
|
|
|
@ -66,7 +66,7 @@ public:
|
||||||
private:
|
private:
|
||||||
BufferQueueProducer(const BufferQueueProducer&) = delete;
|
BufferQueueProducer(const BufferQueueProducer&) = delete;
|
||||||
|
|
||||||
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* returnFlags) const;
|
Status WaitForFreeSlotThenRelock(bool async, s32* found, Status* return_flags) const;
|
||||||
|
|
||||||
Kernel::KEvent* buffer_wait_event{};
|
Kernel::KEvent* buffer_wait_event{};
|
||||||
Service::KernelHelpers::ServiceContext& service_context;
|
Service::KernelHelpers::ServiceContext& service_context;
|
||||||
|
|
Reference in New Issue