ReinUsesLisp
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32b6c63485
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shader: Reorder phi nodes when redefined as undefined opcodes
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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8dd0acfaeb
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shader: Fix instruction transitions in and out of Phi
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2021-07-22 21:51:23 -04:00 |
ameerj
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fa2f6e38f4
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shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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17a82b56d7
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shader: Implement TEXS
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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71f96fa636
|
shader: Implement CAL inlining function calls
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2021-07-22 21:51:23 -04:00 |
ameerj
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b9f7bf4472
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spirv: Add SignedZeroInfNanPreserve logic
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2021-07-22 21:51:23 -04:00 |
ameerj
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8d470c2e63
|
shader: Implement FMNMX
And add a const in FCMP
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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2d422b2498
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shader: Fix rebase issue
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2021-07-22 21:51:23 -04:00 |
ameerj
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ba8c1d2eb4
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shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
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3a63fa0477
|
shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
ab46371247
|
shader: Initial support for textures and TEX
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2021-07-22 21:51:23 -04:00 |
ameerj
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7d6ba5b984
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
ameerj
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924f0a9149
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
ameerj
|
5465cb1561
|
shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
d1edc16ba8
|
shader: Deduplicate HADD2 code
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2021-07-22 21:51:23 -04:00 |
ameerj
|
81f72471e8
|
shader: Implement I2I
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2021-07-22 21:51:23 -04:00 |
ReinUsesLisp
|
4006929c98
|
shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
ameerj
|
980cafdc27
|
shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
ameerj
|
382cba94ed
|
shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
ameerj
|
c2155f04d4
|
shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
ameerj
|
ce9b116cfe
|
Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
ameerj
|
103b9da4f7
|
shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
ameerj
|
e038928616
|
shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
ameerj
|
bec7d3111d
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
ameerj
|
bce0b1dcca
|
shader: Implement ICMP
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2021-07-22 21:51:22 -04:00 |
ameerj
|
20390c0548
|
shader: Implement IMNMX
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2021-07-22 21:51:22 -04:00 |
ameerj
|
08a9e95905
|
shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
ameerj
|
34ac9b4d7e
|
shader: Implement BFE
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
a8c41c50d3
|
shader: Implement POPC
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
cc55d28949
|
shader: Implement SHR
|
2021-07-22 21:51:22 -04:00 |
ameerj
|
8810c88b7e
|
shader: Implement SEL
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
726625cf50
|
spirv: Move phi arguments emit to a separate function
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3bc857f2f3
|
shader: Avoid infinite recursion when tracking global memory
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
622d676202
|
shader: Fix conditional execution of exit instructions
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
7496bbf758
|
spirv: Add support for self-referencing phi nodes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e87a502da2
|
shader: Fix control flow
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
9d6a98d950
|
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e44752ddc8
|
shader: FMUL, select, RRO, and MUFU fixes
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
18a766b362
|
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
274897dfd5
|
spirv: Fixes and Intel specific workarounds
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
704c6f353f
|
shader: Rename, implement FADD.SAT and P2R (imm)
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
e2bc05b17d
|
shader: Add denorm flush support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
6db69990da
|
spirv: Add lower fp16 to fp32 pass
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
85cce78583
|
shader: Primitive Vulkan integration
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
58914796c0
|
shader: Add XMAD multiplication folding optimization
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
4b438f94cf
|
shader: Simplify ISCADD
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3633e43377
|
shader: Add utility to resolve identities on a value
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
3a59fffaa1
|
spirv: Implement EmitIdentity
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
b5d7279d87
|
spirv: Initial bindings support
|
2021-07-22 21:51:22 -04:00 |
ReinUsesLisp
|
d5d468cf2c
|
shader: Improve object pool
|
2021-07-22 21:51:22 -04:00 |