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150 Commits

Author SHA1 Message Date
Emmanuel Gil Peyrot 8fc9c03126 Loader, Frontends: Refactor loader creation and game loading
This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
2016-05-21 17:09:56 +01:00
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 2016-05-07 11:41:55 -04:00
bunnei c549c36076 Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
2016-05-07 11:08:13 -04:00
MerryMage 920d2cf41d AudioCore: SDL2 Sink 2016-05-07 11:32:48 +01:00
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.

On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06 03:10:14 +01:00
MerryMage 4e971f44a2 Audio: Add sink selection to configuration files 2016-04-30 07:41:02 +01:00
Sam Spilsbury df81fa11fc CMakeLists: Use imported version of Threads::Threads
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Sam Spilsbury d051bd3032 CMakeLists: Use CMAKE_THREAD_LIBS_INIT 2016-04-23 11:48:58 +08:00
tfarley e46d086189 Config: Add scaled resolution option 2016-04-21 17:27:48 -04:00
Emmanuel Gil Peyrot 164c15f911 SDL2 Frontend: Use argv[0], add a --version, and reorder options. 2016-04-20 01:35:27 +01:00
Jannik Vogel 997af88ec6 Use Settings::Apply in SDL frontend 2016-04-11 15:20:05 +02:00
polaris- 64ec5ac356 Default to settings from ini for gdbstub 2016-04-06 22:27:28 -04:00
polaris- 44d746fc92 Adopted WinterMute's gdbstub changes
This fixes the comments left on the PR (whitespace, SO_REUSEADDR,
comment changes).
2016-04-06 07:01:00 -04:00
MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique 2016-04-05 13:31:17 +01:00
bunnei becb758a84 Merge pull request #1526 from bunnei/sdl-rgb8
SDL2: Explicitly use RGB8 color buffer.
2016-03-15 15:48:59 -04:00
MerryMage 317e795d35 citra: Shutdown cleanly if ROM load fails 2016-03-15 03:16:54 +00:00
bunnei 69a38e7b54 SDL2: Explicitly use RGB8 color buffer. 2016-03-14 21:59:16 -04:00
MerryMage 48366b1071 Config: Use unique_ptr instead of raw pointer 2016-03-02 14:25:06 +00:00
MerryMage ba2a54a9dd Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2

FindSDL2: Do not CACHE SDL2_* variables if library is not found

EmuWindow_SDL2: Set minimal client area at initialisation time

EmuWindow_SDL2: Corrections

EmuWindow_SDL2: Fix no decorations on startup on OS X

cmake: windows_copy_files
2016-03-02 14:09:02 +00:00
MerryMage 8b00954ec7 AudioCore: Skeleton Implementation
This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.

This sets the foundation for a later HLE DSP implementation.
2016-02-21 13:13:52 +00:00
polaris- a5ab8accc2 Handle changes pointed out in comments on PR 2015-10-22 00:11:25 -04:00
polaris- 2b7316a379 Remove unnecessary new lines, changed Deinit to Shutdown 2015-10-11 20:07:58 -04:00
polaris- 6ea428addf Toggle use_gdbstub in citra GLFW 2015-10-04 11:22:07 -04:00
polaris- 31dee93e84 Implement gdbstub 2015-10-04 11:16:59 -04:00
polaris- 5114d75647 Implement gdbstub 2015-09-19 22:28:02 -04:00
Yuri Kunde Schlesner 078969bdd0 CMake: Add option to download Qt and GLFW binaries over HTTP 2015-09-08 19:35:12 -03:00
Yuri Kunde Schlesner 68eb197494 Increase required OpenGL version to 3.3
This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner a1a5570e97 Replace the previous OpenGL loader with a glad-generated 3.3 one
The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner 0fcabd2b11 Integrate the MicroProfile profiling library
This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
bunnei 094ae6fadb Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei ddbeebb887 Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP. 2015-08-15 17:33:45 -04:00
Tony Wasserka 62adb4ee7b Merge pull request #873 from jroweboy/input_array
Move input values into an array.
2015-07-28 13:17:12 +02:00
James Rowe 1bc7829ee9 Move input values into an array 2015-07-27 21:41:21 -06:00
Emmanuel Gil Peyrot 168997df46 Citra: Remove dead gpu_refresh_rate option from the default ini file. 2015-07-26 13:16:51 +01:00
Greg Wicks 9930ef72dd Implement new argument parsing using getopt and add the corresponding library to externals 2015-07-12 15:49:23 -04:00
Tony Wasserka e110e656b9 Merge pull request #910 from linkmauve/install
Tell CMake to install the compiled binaries on Linux.
2015-07-12 03:25:53 +02:00
Emmanuel Gil Peyrot 7c51bc44aa Citra, CitraQt: Tell cmake to install the compiled binaries.
This will help packaging tremendously, as a `make DESTDIR=… install` will now
put every file at their place (on Linux and related).
2015-07-09 20:19:02 +01:00
Emmanuel Gil Peyrot 79aa1b0808 Citra: Fix the includes a bit, thanks to include-what-you-use. 2015-06-28 00:36:53 +01:00
bunnei 833936fc64 Merge pull request #832 from yuriks/refresh-rate-option
Remove gpu_refresh_rate configuration option
2015-05-31 04:48:20 -04:00
Yuri Kunde Schlesner d65b42a69a Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong
default value (30, whereas the real system has a refresh rate of 60 Hz)
which, even if changed, would continue to be used unless people manually
removed it from their config files.
2015-05-29 19:39:26 -03:00
Emmanuel Gil Peyrot b1503b2020 Remove every trailing whitespace from the project (but externals). 2015-05-29 21:59:29 +01:00
Emmanuel Gil Peyrot 87d9df89bb Assets: Move citra.ico from src/assets to dist. 2015-05-25 19:00:43 +02:00
tfarley 05dc633a8c OpenGL renderer 2015-05-22 15:51:18 -07:00
tfarley 6d995b1ff6 INI hw/sw renderer toggle 2015-05-22 14:37:55 -07:00
Yuri Kunde Schlesner b88c91dd3d Common: Remove async logging
It provided a large increase in complexity of the logging system while
having a negligible performance impact: the usage patterns of the ring
buffer meant that each log contended with the logging thread, causing
it to effectively act as a synchronous extra buffering.

Also removed some broken code related to filtering of subclasses which
was broken since it was introduced. (Which means no one ever used that
feature anyway, since, 8 months later, no one ever complained.)
2015-05-12 02:31:04 -03:00
Yuri Kunde Schlesner e1fbac3ca1 Common: Remove common.h 2015-05-07 15:45:22 -03:00
Yuri Kunde Schlesner bf12f270b3 Common: Remove many unnecessary cross-platform compatibility macros 2015-05-06 23:50:08 -03:00
Zaneo b8328593fe EmuWindow: Clip mouse input coordinates to emulated screen dimensions.
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to
the emulated screen dimensions.
Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction
to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
2015-05-01 23:52:33 -04:00
archshift cae89fb315 Allow the user to set the background clear color during emulation
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03 15:35:51 -07:00
bunnei d61b26b79f HID: Complete refactor of pad/touch input to fix threading issues. 2015-03-10 23:58:07 -04:00