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9036 Commits

Author SHA1 Message Date
Lioncash 549164d425 yuzu/configuration/configure_web: Remove an unused lambda capture
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash b8b87ec01f yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash 5961928543 core/frontend/applets/web_browser: Include missing headers
Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash a661025637 core/frontend/applets/web_browser: Make OpenPage() non-const
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.

This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash 66978a772d yuzu/web_browser: std::move std::function instances in OpenPage()
Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash e4fa77ef6a yuzu/web_browser: Make slot functions private
These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
ReinUsesLisp a63d7c49fc shader_ir: Fixup clang build 2019-01-15 21:06:05 -03:00
Zach Hilman b273b19576 loader: Propagate NCA logo section to ReadBanner and ReadLogo 2019-01-15 16:01:04 -05:00
Zach Hilman 318bf7c8e3 content_archive: Add getter for logo section of NCA 2019-01-15 16:00:29 -05:00
ReinUsesLisp 1e40a4b343 gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility 2019-01-15 17:54:53 -03:00
ReinUsesLisp 51de4e00a6 gl_shader_decompiler: Inline textureGather component 2019-01-15 17:54:53 -03:00
ReinUsesLisp 1c9c4eefeb shader_decode: Fixup XMAD 2019-01-15 17:54:53 -03:00
ReinUsesLisp 170c8212bb shader_ir: Pass to decoder functions basic block's code 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2d6c064e66 shader_decode: Improve zero flag implementation 2019-01-15 17:54:53 -03:00
ReinUsesLisp d911740e5d shader_ir: Remove composite primitives and use temporals instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp bb12f99b20 gl_shader_decompiler: Fixup AssignCompositeHalf 2019-01-15 17:54:53 -03:00
ReinUsesLisp 50195b1704 shader_decode: Use proper primitive names 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2faad9bf23 shader_decode: Use BitfieldExtract instead of shift + and 2019-01-15 17:54:53 -03:00
ReinUsesLisp 52223313b1 shader_ir: Remove Ipa primitive 2019-01-15 17:54:53 -03:00
ReinUsesLisp d6b173d5fe gl_shader_decompiler: Use rasterizer's UBO size limit 2019-01-15 17:54:53 -03:00
ReinUsesLisp df74ff3c8b gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
ReinUsesLisp af5d7e2c49 video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
ReinUsesLisp d9118d324a shader_ir: Remove RZ and use Register::ZeroIndex instead 2019-01-15 17:54:53 -03:00
ReinUsesLisp 5af82a8ed4 shader_decode: Implement TEXS.F16 2019-01-15 17:54:53 -03:00
ReinUsesLisp c68c13e1aa shader_decode: Fixup R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp 8b5588e776 glsl_decompiler: Fixup TLDS 2019-01-15 17:54:53 -03:00
ReinUsesLisp dbed6c6485 glsl_decompiler: Fixup geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp ea78c78253 shader_decode: Fixup WriteLogicOperation zero comparison 2019-01-15 17:54:53 -03:00
ReinUsesLisp ab7f52b279 glsl_decompiler: Fixup permissive member function declarations 2019-01-15 17:54:53 -03:00
ReinUsesLisp 55a10d02e5 shader_decode: Fixup PSET 2019-01-15 17:54:53 -03:00
ReinUsesLisp a2e22b4359 shader_decode: Fixup clang-format 2019-01-15 17:54:53 -03:00
ReinUsesLisp e1fea1e0c5 video_core: Implement IR based geometry shaders 2019-01-15 17:54:53 -03:00
ReinUsesLisp a1b845b651 shader_decode: Implement VMAD and VSETP 2019-01-15 17:54:53 -03:00
ReinUsesLisp b11e0b94c7 shader_decode: Implement HSET2 2019-01-15 17:54:53 -03:00
ReinUsesLisp 2df55985b6 shader_decode: Rework HSETP2 2019-01-15 17:54:53 -03:00
ReinUsesLisp 8332482c24 shader_decode: Implement R2P 2019-01-15 17:54:53 -03:00
ReinUsesLisp 3f1136ac6f shader_decode: Implement CSETP 2019-01-15 17:54:52 -03:00
ReinUsesLisp 7e13e8bfcb shader_decode: Implement PSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp dd91650aaf shader_decode: Implement HFMA2 2019-01-15 17:54:52 -03:00
ReinUsesLisp d6f76307fe glsl_decompiler: Remove HNegate inlining 2019-01-15 17:54:52 -03:00
ReinUsesLisp 027f443e69 shader_decode: Implement POPC 2019-01-15 17:54:52 -03:00
ReinUsesLisp 55e6786254 shader_decode: Implement TLDS (untested) 2019-01-15 17:54:52 -03:00
ReinUsesLisp ec98e4d842 shader_decode: Update TLD4 reflecting #1862 changes 2019-01-15 17:54:52 -03:00
ReinUsesLisp 03e088a4f4 shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling 2019-01-15 17:54:52 -03:00
ReinUsesLisp 2d9136cec6 shader_decode: Fixup FSET 2019-01-15 17:54:52 -03:00
ReinUsesLisp af5c6e4ccb shader_decode: Implement IADD32I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4316eaf75c shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp fc46ecddb3 video_core: Return safe values after an assert hits 2019-01-15 17:54:52 -03:00
ReinUsesLisp 148a6418ed shader_decode: Implement FFMA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21aff36459 video_core: Address feedback 2019-01-15 17:54:52 -03:00
ReinUsesLisp 59b34b1d76 shader_ir: Fixup file inclusions and clang-format 2019-01-15 17:54:52 -03:00
Mat M 57a900cc45 shader_ir: Move comment node string
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-15 17:54:52 -03:00
ReinUsesLisp d4fae3a699 shader_ir: Address feedback to avoid UB in bit casting 2019-01-15 17:54:52 -03:00
ReinUsesLisp 946c86f0bb shader_decode: Fixup clang-format 2019-01-15 17:54:52 -03:00
ReinUsesLisp c9cf899d18 shader_decode: Implement LEA 2019-01-15 17:54:52 -03:00
ReinUsesLisp 4fd06efeb9 shader_decode: Implement IADD3 2019-01-15 17:54:52 -03:00
ReinUsesLisp a40fd07516 shader_decode: Implement LOP3 2019-01-15 17:54:52 -03:00
ReinUsesLisp b184ca9089 shader_decode: Implement ST_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 8d42feb09b shader_decode: Implement LD_L 2019-01-15 17:54:52 -03:00
ReinUsesLisp 21f9e9da09 shader_decode: Implement HSETP2 2019-01-15 17:54:52 -03:00
ReinUsesLisp 68c99d2597 shader_decode: Implement HADD2 and HMUL2 2019-01-15 17:54:52 -03:00
ReinUsesLisp cf4a08d950 shader_decode: Implement HADD2_IMM and HMUL2_IMM 2019-01-15 17:54:52 -03:00
ReinUsesLisp 376a837511 shader_decode: Implement MOV_SYS 2019-01-15 17:54:52 -03:00
ReinUsesLisp 518a2bd206 shader_decode: Implement IMNMX 2019-01-15 17:54:52 -03:00
ReinUsesLisp 07944a2345 shader_decode: Implement F2F_C 2019-01-15 17:54:52 -03:00
ReinUsesLisp e8235c0215 shader_decode: Implement I2I 2019-01-15 17:54:52 -03:00
ReinUsesLisp 6ca31f544a shader_decode: Implement BRA internal flag 2019-01-15 17:54:52 -03:00
ReinUsesLisp 210620ff31 shader_decode: Implement ISCADD 2019-01-15 17:54:52 -03:00
ReinUsesLisp b0e7920838 shader_decode: Implement XMAD 2019-01-15 17:54:51 -03:00
ReinUsesLisp becfdb8638 shader_decode: Implement PBK and BRK 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8f37531f8e shader_decode: Implement LOP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8486e7f8c8 shader_decode: Implement SEL 2019-01-15 17:54:51 -03:00
ReinUsesLisp ccb71bece9 shader_decode: Implement IADD 2019-01-15 17:54:51 -03:00
ReinUsesLisp faadae5814 shader_decode: Implement ISETP 2019-01-15 17:54:51 -03:00
ReinUsesLisp 80183de884 shader_decode: Implement BFI 2019-01-15 17:54:51 -03:00
ReinUsesLisp 078ba28e13 shader_decode: Implement ISET 2019-01-15 17:54:51 -03:00
ReinUsesLisp acdbbb8885 shader_decode: Implement LD_C 2019-01-15 17:54:51 -03:00
ReinUsesLisp d79c462af0 shader_decode: Implement SHL 2019-01-15 17:54:51 -03:00
ReinUsesLisp a2819c204f shader_decode: Implement SHR 2019-01-15 17:54:51 -03:00
ReinUsesLisp 39f1c6246a shader_decode: Implement LOP32I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 501284a81a shader_decode: Implement BFE 2019-01-15 17:54:51 -03:00
ReinUsesLisp e444a6553f shader_decode: Implement FSET 2019-01-15 17:54:51 -03:00
ReinUsesLisp 3052eae25e shader_decode: Implement F2I 2019-01-15 17:54:51 -03:00
ReinUsesLisp 8abe5ba2c8 shader_decode: Implement I2F 2019-01-15 17:54:51 -03:00
ReinUsesLisp c849b5b320 shader_decode: Implement F2F 2019-01-15 17:54:50 -03:00
ReinUsesLisp 9118deb990 shader_decode: Stub DEPBAR 2019-01-15 17:54:50 -03:00
ReinUsesLisp 97f33f00cf shader_decode: Implement SSY and SYNC 2019-01-15 17:54:50 -03:00
ReinUsesLisp abdbafbc20 shader_decode: Implement PSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 802c23b8a8 shader_decode: Implement TMML 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2b90637f4b shader_decode: Implement TEX and TXQ 2019-01-15 17:54:50 -03:00
ReinUsesLisp 878672f371 shader_decode: Implement TEXS (F32) 2019-01-15 17:54:50 -03:00
ReinUsesLisp c703f0aee4 shader_decode: Implement FSETP 2019-01-15 17:54:50 -03:00
ReinUsesLisp 8215ae942c shader_decode: Partially implement BRA 2019-01-15 17:54:50 -03:00
ReinUsesLisp 4f95dc950e shader_decode: Implement IPA 2019-01-15 17:54:50 -03:00
ReinUsesLisp cacb934f21 shader_decode: Implement EXIT 2019-01-15 17:54:50 -03:00
ReinUsesLisp 0c049e0a21 shader_decode: Implement ST_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp e3f1233ce1 shader_decode: Implement LD_A 2019-01-15 17:54:50 -03:00
ReinUsesLisp ea358bd4bf shader_decode: Implement FADD32I 2019-01-15 17:54:50 -03:00
ReinUsesLisp c9b2a1b051 shader_decode: Implement FMUL32_IMM 2019-01-15 17:54:50 -03:00
ReinUsesLisp 2edee801ce shader_decode: Implement MOV32_IMM 2019-01-15 17:54:50 -03:00