.. |
gl_rasterizer.cpp
|
GPU: Support multiple enabled vertex arrays.
|
2018-04-23 11:34:50 -05:00 |
gl_rasterizer.h
|
GPU: Support multiple enabled vertex arrays.
|
2018-04-23 11:34:50 -05:00 |
gl_rasterizer_cache.cpp
|
GPU: Implement the A2BGR10 texture format.
|
2018-04-21 17:32:25 -05:00 |
gl_rasterizer_cache.h
|
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
|
2018-04-23 10:50:28 -05:00 |
gl_resource_manager.h
|
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
|
2018-04-20 20:04:00 -04:00 |
gl_shader_decompiler.cpp
|
gl_shader_decompiler: Skip RRO instruction.
|
2018-04-20 22:30:56 -04:00 |
gl_shader_decompiler.h
|
renderer_opengl: Add missing header guards
|
2018-04-19 21:13:59 -04:00 |
gl_shader_gen.cpp
|
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
|
2018-04-18 16:42:40 -04:00 |
gl_shader_gen.h
|
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
|
2018-04-15 15:02:50 -05:00 |
gl_shader_manager.cpp
|
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
|
2018-04-18 16:42:40 -04:00 |
gl_shader_manager.h
|
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
|
2018-04-18 16:42:40 -04:00 |
gl_shader_util.cpp
|
gl_shader_util: Grab latest upstream.
|
2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
|
gl_shader_util: Add missing includes.
|
2018-04-13 23:48:23 -04:00 |
gl_state.cpp
|
common_funcs: Remove ARRAY_SIZE macro
|
2018-04-19 22:36:52 -04:00 |
gl_state.h
|
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
|
2018-04-15 11:15:54 -05:00 |
gl_stream_buffer.cpp
|
renderer_gl: Port over gl_stream_buffer module from Citra.
|
2018-03-19 23:14:02 -04:00 |
gl_stream_buffer.h
|
renderer_opengl: Add missing header guards
|
2018-04-19 21:13:59 -04:00 |
maxwell_to_gl.h
|
renderer_opengl: Implement BlendEquation and BlendFunc.
|
2018-04-17 18:11:48 -04:00 |
renderer_opengl.cpp
|
opengl: Remove unnecessary header inclusions
|
2018-04-20 20:19:37 -04:00 |
renderer_opengl.h
|
renderer_opengl: Use OGLProgram instead of OGLShader.
|
2018-04-13 23:48:21 -04:00 |