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yuzu/src/video_core/rasterizer_interface.h

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2.1 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/memory_manager.h"
namespace VideoCore {
class RasterizerInterface {
public:
virtual ~RasterizerInterface() {}
/// Draw the current batch of vertex arrays
virtual void DrawArrays() = 0;
/// Clear the current framebuffer
virtual void Clear() = 0;
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
virtual void FlushRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be invalidated
virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
/// and invalidated
virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
virtual bool AccelerateDisplayTransfer(const void* config) {
return false;
}
/// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
virtual bool AccelerateTextureCopy(const void* config) {
return false;
}
/// Attempt to use a faster method to fill a region
virtual bool AccelerateFill(const void* config) {
return false;
}
/// Attempt to use a faster method to display the framebuffer to screen
virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
u32 pixel_stride) {
return false;
}
virtual bool AccelerateDrawBatch(bool is_indexed) {
return false;
}
/// Increase/decrease the number of object in pages touching the specified region
virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
};
} // namespace VideoCore