Add a service to announce multiplayer rooms to web service; Add the abiltiy to receive a list of all announced rooms from web service
This commit is contained in:
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commit
0432fc17eb
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@ -164,6 +164,9 @@ void Config::ReadValues() {
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"WebService", "telemetry_endpoint_url", "https://services.citra-emu.org/api/telemetry");
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Settings::values.verify_endpoint_url = sdl2_config->Get(
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"WebService", "verify_endpoint_url", "https://services.citra-emu.org/api/profile");
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Settings::values.announce_multiplayer_room_endpoint_url =
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sdl2_config->Get("WebService", "announce_multiplayer_room_endpoint_url",
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"https://services.citra-emu.org/api/multiplayer/rooms");
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Settings::values.citra_username = sdl2_config->Get("WebService", "citra_username", "");
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Settings::values.citra_token = sdl2_config->Get("WebService", "citra_token", "");
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}
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@ -187,6 +187,8 @@ enable_telemetry =
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telemetry_endpoint_url = https://services.citra-emu.org/api/telemetry
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# Endpoint URL to verify the username and token
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verify_endpoint_url = https://services.citra-emu.org/api/profile
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# Endpoint URL for announcing public rooms
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announce_multiplayer_room_endpoint_url = https://services.citra-emu.org/api/multiplayer/rooms
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# Username and token for Citra Web Service
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# See https://services.citra-emu.org/ for more info
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citra_username =
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@ -26,6 +26,7 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
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add_library(common STATIC
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alignment.h
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announce_multiplayer_room.h
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assert.h
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bit_field.h
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bit_set.h
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@ -0,0 +1,105 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <future>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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namespace Common {
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struct WebResult {
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enum Code : u32 {
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Success,
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InvalidURL,
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CredentialsMissing,
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CprError,
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HttpError,
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WrongContent,
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NoWebservice,
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};
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Code result_code;
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std::string result_string;
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};
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} // namespace Common
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namespace AnnounceMultiplayerRoom {
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using MacAddress = std::array<u8, 6>;
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struct Room {
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struct Member {
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std::string name;
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MacAddress mac_address;
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std::string game_name;
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u64 game_id;
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};
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std::string name;
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std::string GUID;
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std::string owner;
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std::string ip;
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u16 port;
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u32 max_player;
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u32 net_version;
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bool has_password;
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std::string preferred_game;
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u64 preferred_game_id;
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std::vector<Member> members;
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};
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using RoomList = std::vector<Room>;
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/**
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* A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
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* implement this interface.
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*/
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class Backend : NonCopyable {
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public:
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virtual ~Backend() = default;
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virtual void SetRoomInformation(const std::string& guid, const std::string& name,
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const u16 port, const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) = 0;
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virtual void AddPlayer(const std::string& nickname, const MacAddress& mac_address,
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const u64 game_id, const std::string& game_name) = 0;
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virtual std::future<Common::WebResult> Announce() = 0;
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virtual void ClearPlayers() = 0;
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virtual std::future<RoomList> GetRoomList(std::function<void()> func) = 0;
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virtual void Delete() = 0;
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};
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/**
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* Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
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* functional backend implementation is not available.
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*/
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class NullBackend : public Backend {
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public:
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~NullBackend() = default;
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void SetRoomInformation(const std::string& /*guid*/, const std::string& /*name*/,
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const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
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const bool /*has_password*/, const std::string& /*preferred_game*/,
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const u64 /*preferred_game_id*/) override {}
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void AddPlayer(const std::string& /*nickname*/, const MacAddress& /*mac_address*/,
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const u64 /*game_id*/, const std::string& /*game_name*/) override {}
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std::future<Common::WebResult> Announce() override {
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return std::async(std::launch::async, []() {
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return Common::WebResult{Common::WebResult::Code::NoWebservice,
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"WebService is missing"};
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});
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}
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void ClearPlayers() override {}
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std::future<RoomList> GetRoomList(std::function<void()> func) override {
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return std::async(std::launch::async, [func]() {
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func();
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return RoomList{};
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});
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}
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void Delete() override {}
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};
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} // namespace AnnounceMultiplayerRoom
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@ -1,5 +1,7 @@
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add_library(core STATIC
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3ds.h
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/dynarmic/arm_dynarmic.cpp
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arm/dynarmic/arm_dynarmic.h
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@ -0,0 +1,120 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <chrono>
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#include <vector>
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#include "announce_multiplayer_session.h"
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#include "common/announce_multiplayer_room.h"
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#include "common/assert.h"
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#include "core/settings.h"
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#include "network/network.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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AnnounceMultiplayerSession::AnnounceMultiplayerSession() : announce(false), finished(true) {
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#ifdef ENABLE_WEB_SERVICE
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backend = std::make_unique<WebService::RoomJson>(
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Settings::values.announce_multiplayer_room_endpoint_url, Settings::values.citra_username,
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Settings::values.citra_token);
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#else
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backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
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#endif
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}
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void AnnounceMultiplayerSession::Start() {
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if (announce_multiplayer_thread) {
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Stop();
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}
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announce_multiplayer_thread =
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std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
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}
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void AnnounceMultiplayerSession::Stop() {
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if (!announce && finished)
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return;
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announce = false;
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// Detaching the loop, to not wait for the sleep to finish. The loop thread will finish soon.
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if (announce_multiplayer_thread) {
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announce_multiplayer_thread->detach();
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announce_multiplayer_thread.reset();
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backend->Delete();
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}
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}
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std::shared_ptr<std::function<void(const Common::WebResult&)>>
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AnnounceMultiplayerSession::BindErrorCallback(
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std::function<void(const Common::WebResult&)> function) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
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error_callbacks.insert(handle);
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return handle;
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}
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void AnnounceMultiplayerSession::UnbindErrorCallback(
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std::shared_ptr<std::function<void(const Common::WebResult&)>> handle) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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error_callbacks.erase(handle);
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}
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AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
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Stop();
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}
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void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
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while (!finished) {
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std::this_thread::sleep_for(announce_time_interval / 10);
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}
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announce = true;
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finished = false;
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std::future<Common::WebResult> future;
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while (announce) {
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if (std::shared_ptr<Network::Room> room = Network::GetRoom().lock()) {
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if (room->GetState() == Network::Room::State::Open) {
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Network::RoomInformation room_information = room->GetRoomInformation();
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std::vector<Network::Room::Member> memberlist = room->GetRoomMemberList();
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backend->SetRoomInformation(
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room_information.guid, room_information.name, room_information.port,
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room_information.member_slots, Network::network_version, room->HasPassword(),
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room_information.preferred_game, room_information.preferred_game_id);
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backend->ClearPlayers();
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for (const auto& member : memberlist) {
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backend->AddPlayer(member.nickname, member.mac_address, member.game_info.id,
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member.game_info.name);
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}
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future = backend->Announce();
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} else {
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announce = false;
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}
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} else {
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announce = false;
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}
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if (future.valid()) {
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Common::WebResult result = future.get();
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if (result.result_code != Common::WebResult::Success) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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for (auto callback : error_callbacks) {
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(*callback)(result);
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}
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announce = false;
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}
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}
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std::this_thread::sleep_for(announce_time_interval);
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}
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finished = true;
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}
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std::future<AnnounceMultiplayerRoom::RoomList> AnnounceMultiplayerSession::GetRoomList(
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std::function<void()> func) {
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return backend->GetRoomList(func);
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}
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} // namespace Core
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@ -0,0 +1,71 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <functional>
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#include <memory>
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#include <set>
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#include <thread>
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#include "common/announce_multiplayer_room.h"
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#include "common/common_types.h"
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namespace Core {
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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* Creates a thread that regularly updates the room information and submits them
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* An async get of room information is also possible
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*/
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class AnnounceMultiplayerSession : NonCopyable {
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public:
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AnnounceMultiplayerSession();
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~AnnounceMultiplayerSession();
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/**
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* Allows to bind a function that will get called if the announce encounters an error
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* @param function The function that gets called
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* @return A handle that can be used the unbind the function
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*/
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std::shared_ptr<std::function<void(const Common::WebResult&)>> BindErrorCallback(
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std::function<void(const Common::WebResult&)> function);
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/**
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* Unbind a function from the error callbacks
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* @param handle The handle for the function that should get unbind
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*/
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void UnbindErrorCallback(std::shared_ptr<std::function<void(const Common::WebResult&)>> handle);
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/**
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* Starts the announce of a room to web services
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*/
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void Start();
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/**
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* Stops the announce to web services
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*/
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void Stop();
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/**
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* Returns a list of all room information the backend got
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* @param func A function that gets executed when the async get finished, e.g. a signal
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* @return a list of rooms received from the web service
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*/
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std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func);
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private:
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std::atomic<bool> announce{false};
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std::atomic<bool> finished{true};
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std::mutex callback_mutex;
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std::set<std::shared_ptr<std::function<void(const Common::WebResult&)>>> error_callbacks;
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std::unique_ptr<std::thread> announce_multiplayer_thread;
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std::unique_ptr<AnnounceMultiplayerRoom::Backend>
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backend; ///< Backend interface that logs fields
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void AnnounceMultiplayerLoop();
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};
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} // namespace Core
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@ -134,6 +134,7 @@ struct Values {
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bool enable_telemetry;
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std::string telemetry_endpoint_url;
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std::string verify_endpoint_url;
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std::string announce_multiplayer_room_endpoint_url;
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std::string citra_username;
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std::string citra_token;
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} extern values;
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@ -1,4 +1,6 @@
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add_library(web_service STATIC
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announce_room_json.cpp
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announce_room_json.h
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telemetry_json.cpp
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telemetry_json.h
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verify_login.cpp
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@ -0,0 +1,112 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <future>
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#include <json.hpp>
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#include "common/logging/log.h"
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#include "web_service/announce_room_json.h"
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#include "web_service/web_backend.h"
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namespace AnnounceMultiplayerRoom {
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void to_json(nlohmann::json& json, const Room::Member& member) {
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json["name"] = member.name;
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json["gameName"] = member.game_name;
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json["gameId"] = member.game_id;
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}
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void from_json(const nlohmann::json& json, Room::Member& member) {
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member.name = json.at("name").get<std::string>();
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member.game_name = json.at("gameName").get<std::string>();
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member.game_id = json.at("gameId").get<u64>();
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}
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void to_json(nlohmann::json& json, const Room& room) {
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json["id"] = room.GUID;
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json["port"] = room.port;
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json["name"] = room.name;
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json["preferredGameName"] = room.preferred_game;
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json["preferredGameId"] = room.preferred_game_id;
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json["maxPlayers"] = room.max_player;
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json["netVersion"] = room.net_version;
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json["hasPassword"] = room.has_password;
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if (room.members.size() > 0) {
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nlohmann::json member_json = room.members;
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json["players"] = member_json;
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}
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}
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void from_json(const nlohmann::json& json, Room& room) {
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room.ip = json.at("address").get<std::string>();
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room.name = json.at("name").get<std::string>();
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room.owner = json.at("owner").get<std::string>();
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room.port = json.at("port").get<u16>();
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room.preferred_game = json.at("preferredGameName").get<std::string>();
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room.preferred_game_id = json.at("preferredGameId").get<u64>();
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room.max_player = json.at("maxPlayers").get<u32>();
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room.net_version = json.at("netVersion").get<u32>();
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room.has_password = json.at("hasPassword").get<bool>();
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try {
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room.members = json.at("players").get<std::vector<Room::Member>>();
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} catch (const nlohmann::detail::out_of_range& e) {
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LOG_DEBUG(Network, "Out of range %s", e.what());
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}
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}
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} // namespace AnnounceMultiplayerRoom
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namespace WebService {
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void RoomJson::SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
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const u32 max_player, const u32 net_version,
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const bool has_password, const std::string& preferred_game,
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const u64 preferred_game_id) {
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room.name = name;
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room.GUID = guid;
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room.port = port;
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room.max_player = max_player;
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room.net_version = net_version;
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room.has_password = has_password;
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room.preferred_game = preferred_game;
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room.preferred_game_id = preferred_game_id;
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}
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void RoomJson::AddPlayer(const std::string& nickname,
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const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
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const std::string& game_name) {
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AnnounceMultiplayerRoom::Room::Member member;
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member.name = nickname;
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member.mac_address = mac_address;
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member.game_id = game_id;
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member.game_name = game_name;
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room.members.push_back(member);
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}
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std::future<Common::WebResult> RoomJson::Announce() {
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nlohmann::json json = room;
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return PostJson(endpoint_url, json.dump(), false, username, token);
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}
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void RoomJson::ClearPlayers() {
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room.members.clear();
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}
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std::future<AnnounceMultiplayerRoom::RoomList> RoomJson::GetRoomList(std::function<void()> func) {
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auto DeSerialize = [func](const std::string& reply) -> AnnounceMultiplayerRoom::RoomList {
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nlohmann::json json = nlohmann::json::parse(reply);
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AnnounceMultiplayerRoom::RoomList room_list =
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json.at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
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func();
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return room_list;
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};
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return GetJson<AnnounceMultiplayerRoom::RoomList>(DeSerialize, endpoint_url, true, username,
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token);
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}
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void RoomJson::Delete() {
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nlohmann::json json;
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json["id"] = room.GUID;
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DeleteJson(endpoint_url, json.dump(), username, token);
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}
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} // namespace WebService
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|
@ -0,0 +1,42 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <future>
|
||||
#include <string>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
|
||||
namespace WebService {
|
||||
|
||||
/**
|
||||
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
|
||||
* JSON, and submits/gets it to/from the Citra web service
|
||||
*/
|
||||
class RoomJson : public AnnounceMultiplayerRoom::Backend {
|
||||
public:
|
||||
RoomJson(const std::string& endpoint_url, const std::string& username, const std::string& token)
|
||||
: endpoint_url(endpoint_url), username(username), token(token) {}
|
||||
~RoomJson() = default;
|
||||
void SetRoomInformation(const std::string& guid, const std::string& name, const u16 port,
|
||||
const u32 max_player, const u32 net_version, const bool has_password,
|
||||
const std::string& preferred_game,
|
||||
const u64 preferred_game_id) override;
|
||||
void AddPlayer(const std::string& nickname,
|
||||
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
|
||||
const std::string& game_name) override;
|
||||
std::future<Common::WebResult> Announce() override;
|
||||
void ClearPlayers() override;
|
||||
std::future<AnnounceMultiplayerRoom::RoomList> GetRoomList(std::function<void()> func) override;
|
||||
void Delete() override;
|
||||
|
||||
private:
|
||||
AnnounceMultiplayerRoom::Room room;
|
||||
std::string endpoint_url;
|
||||
std::string username;
|
||||
std::string token;
|
||||
};
|
||||
|
||||
} // namespace WebService
|
|
@ -80,7 +80,10 @@ void TelemetryJson::Complete() {
|
|||
SerializeSection(Telemetry::FieldType::UserFeedback, "UserFeedback");
|
||||
SerializeSection(Telemetry::FieldType::UserConfig, "UserConfig");
|
||||
SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
|
||||
PostJson(endpoint_url, TopSection().dump(), true, username, token);
|
||||
|
||||
// Send the telemetry async but don't handle the errors since the were written to the log
|
||||
static std::future<Common::WebResult> future =
|
||||
PostJson(endpoint_url, TopSection().dump(), true, username, token);
|
||||
}
|
||||
|
||||
} // namespace WebService
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include <cstdlib>
|
||||
#include <thread>
|
||||
#include <cpr/cpr.h>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "web_service/web_backend.h"
|
||||
|
||||
|
@ -31,17 +32,23 @@ void Win32WSAStartup() {
|
|||
#endif
|
||||
}
|
||||
|
||||
void PostJson(const std::string& url, const std::string& data, bool allow_anonymous,
|
||||
const std::string& username, const std::string& token) {
|
||||
std::future<Common::WebResult> PostJson(const std::string& url, const std::string& data,
|
||||
bool allow_anonymous, const std::string& username,
|
||||
const std::string& token) {
|
||||
if (url.empty()) {
|
||||
LOG_ERROR(WebService, "URL is invalid");
|
||||
return;
|
||||
return std::async(std::launch::async, []() {
|
||||
return Common::WebResult{Common::WebResult::Code::InvalidURL, "URL is invalid"};
|
||||
});
|
||||
}
|
||||
|
||||
const bool are_credentials_provided{!token.empty() && !username.empty()};
|
||||
if (!allow_anonymous && !are_credentials_provided) {
|
||||
LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
|
||||
return;
|
||||
return std::async(std::launch::async, []() {
|
||||
return Common::WebResult{Common::WebResult::Code::CredentialsMissing,
|
||||
"Credentials needed"};
|
||||
});
|
||||
}
|
||||
|
||||
Win32WSAStartup();
|
||||
|
@ -60,23 +67,26 @@ void PostJson(const std::string& url, const std::string& data, bool allow_anonym
|
|||
}
|
||||
|
||||
// Post JSON asynchronously
|
||||
static std::future<void> future;
|
||||
future = cpr::PostCallback(
|
||||
return cpr::PostCallback(
|
||||
[](cpr::Response r) {
|
||||
if (r.error) {
|
||||
LOG_ERROR(WebService, "POST returned cpr error: %u:%s",
|
||||
LOG_ERROR(WebService, "POST to %s returned cpr error: %u:%s", r.url.c_str(),
|
||||
static_cast<u32>(r.error.code), r.error.message.c_str());
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::CprError, r.error.message};
|
||||
}
|
||||
if (r.status_code >= 400) {
|
||||
LOG_ERROR(WebService, "POST returned error status code: %u", r.status_code);
|
||||
return;
|
||||
LOG_ERROR(WebService, "POST to %s returned error status code: %u", r.url.c_str(),
|
||||
r.status_code);
|
||||
return Common::WebResult{Common::WebResult::Code::HttpError,
|
||||
std::to_string(r.status_code)};
|
||||
}
|
||||
if (r.header["content-type"].find("application/json") == std::string::npos) {
|
||||
LOG_ERROR(WebService, "POST returned wrong content: %s",
|
||||
LOG_ERROR(WebService, "POST to %s returned wrong content: %s", r.url.c_str(),
|
||||
r.header["content-type"].c_str());
|
||||
return;
|
||||
return Common::WebResult{Common::WebResult::Code::WrongContent,
|
||||
r.header["content-type"]};
|
||||
}
|
||||
return Common::WebResult{Common::WebResult::Code::Success, ""};
|
||||
},
|
||||
cpr::Url{url}, cpr::Body{data}, header);
|
||||
}
|
||||
|
@ -115,16 +125,17 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
|
|||
return cpr::GetCallback(
|
||||
[func{std::move(func)}](cpr::Response r) {
|
||||
if (r.error) {
|
||||
LOG_ERROR(WebService, "GET returned cpr error: %u:%s",
|
||||
LOG_ERROR(WebService, "GET to %s returned cpr error: %u:%s", r.url.c_str(),
|
||||
static_cast<u32>(r.error.code), r.error.message.c_str());
|
||||
return func("");
|
||||
}
|
||||
if (r.status_code >= 400) {
|
||||
LOG_ERROR(WebService, "GET returned error code: %u", r.status_code);
|
||||
LOG_ERROR(WebService, "GET to %s returned error code: %u", r.url.c_str(),
|
||||
r.status_code);
|
||||
return func("");
|
||||
}
|
||||
if (r.header["content-type"].find("application/json") == std::string::npos) {
|
||||
LOG_ERROR(WebService, "GET returned wrong content: %s",
|
||||
LOG_ERROR(WebService, "GET to %s returned wrong content: %s", r.url.c_str(),
|
||||
r.header["content-type"].c_str());
|
||||
return func("");
|
||||
}
|
||||
|
@ -136,5 +147,52 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
|
|||
template std::future<bool> GetJson(std::function<bool(const std::string&)> func,
|
||||
const std::string& url, bool allow_anonymous,
|
||||
const std::string& username, const std::string& token);
|
||||
template std::future<AnnounceMultiplayerRoom::RoomList> GetJson(
|
||||
std::function<AnnounceMultiplayerRoom::RoomList(const std::string&)> func,
|
||||
const std::string& url, bool allow_anonymous, const std::string& username,
|
||||
const std::string& token);
|
||||
|
||||
void DeleteJson(const std::string& url, const std::string& data, const std::string& username,
|
||||
const std::string& token) {
|
||||
if (url.empty()) {
|
||||
LOG_ERROR(WebService, "URL is invalid");
|
||||
return;
|
||||
}
|
||||
|
||||
if (token.empty() || username.empty()) {
|
||||
LOG_ERROR(WebService, "Credentials must be provided for authenticated requests");
|
||||
return;
|
||||
}
|
||||
|
||||
Win32WSAStartup();
|
||||
|
||||
// Built request header
|
||||
cpr::Header header = {{"Content-Type", "application/json"},
|
||||
{"x-username", username.c_str()},
|
||||
{"x-token", token.c_str()},
|
||||
{"api-version", API_VERSION}};
|
||||
|
||||
// Delete JSON asynchronously
|
||||
static std::future<void> future;
|
||||
future = cpr::DeleteCallback(
|
||||
[](cpr::Response r) {
|
||||
if (r.error) {
|
||||
LOG_ERROR(WebService, "Delete to %s returned cpr error: %u:%s", r.url.c_str(),
|
||||
static_cast<u32>(r.error.code), r.error.message.c_str());
|
||||
return;
|
||||
}
|
||||
if (r.status_code >= 400) {
|
||||
LOG_ERROR(WebService, "Delete to %s returned error status code: %u", r.url.c_str(),
|
||||
r.status_code);
|
||||
return;
|
||||
}
|
||||
if (r.header["content-type"].find("application/json") == std::string::npos) {
|
||||
LOG_ERROR(WebService, "Delete to %s returned wrong content: %s", r.url.c_str(),
|
||||
r.header["content-type"].c_str());
|
||||
return;
|
||||
}
|
||||
},
|
||||
cpr::Url{url}, cpr::Body{data}, header);
|
||||
}
|
||||
|
||||
} // namespace WebService
|
||||
|
|
|
@ -7,6 +7,8 @@
|
|||
#include <functional>
|
||||
#include <future>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace WebService {
|
||||
|
@ -18,9 +20,11 @@ namespace WebService {
|
|||
* @param allow_anonymous If true, allow anonymous unauthenticated requests.
|
||||
* @param username Citra username to use for authentication.
|
||||
* @param token Citra token to use for authentication.
|
||||
* @return future with the error or result of the POST
|
||||
*/
|
||||
void PostJson(const std::string& url, const std::string& data, bool allow_anonymous,
|
||||
const std::string& username = {}, const std::string& token = {});
|
||||
std::future<Common::WebResult> PostJson(const std::string& url, const std::string& data,
|
||||
bool allow_anonymous, const std::string& username = {},
|
||||
const std::string& token = {});
|
||||
|
||||
/**
|
||||
* Gets JSON from services.citra-emu.org.
|
||||
|
@ -36,4 +40,14 @@ std::future<T> GetJson(std::function<T(const std::string&)> func, const std::str
|
|||
bool allow_anonymous, const std::string& username = {},
|
||||
const std::string& token = {});
|
||||
|
||||
/**
|
||||
* Delete JSON to services.citra-emu.org.
|
||||
* @param url URL of the services.citra-emu.org endpoint to post data to.
|
||||
* @param data String of JSON data to use for the body of the DELETE request.
|
||||
* @param username Citra username to use for authentication.
|
||||
* @param token Citra token to use for authentication.
|
||||
*/
|
||||
void DeleteJson(const std::string& url, const std::string& data, const std::string& username = {},
|
||||
const std::string& token = {});
|
||||
|
||||
} // namespace WebService
|
||||
|
|
Reference in New Issue