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GPU: Remove the broken frame_skip option.

Fixes #1960.
This commit is contained in:
Emmanuel Gil Peyrot 2016-11-27 21:06:42 +00:00
parent d3b7f57b2b
commit 0820c99462
7 changed files with 1 additions and 33 deletions

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@ -59,7 +59,6 @@ void Config::ReadValues() {
// Core
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer
Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);

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@ -42,10 +42,6 @@ pad_circle_modifier_scale =
# 0: Interpreter (slow), 1 (default): JIT (fast)
use_cpu_jit =
# The applied frameskip amount. Must be a power of two.
# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
frame_skip =
[Renderer]
# Whether to use software or hardware rendering.
# 0: Software, 1 (default): Hardware

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@ -39,7 +39,6 @@ void Config::ReadValues() {
qt_config->beginGroup("Core");
Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
qt_config->endGroup();
qt_config->beginGroup("Renderer");
@ -146,7 +145,6 @@ void Config::SaveValues() {
qt_config->beginGroup("Core");
qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
qt_config->setValue("frame_skip", Settings::values.frame_skip);
qt_config->endGroup();
qt_config->beginGroup("Renderer");

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@ -29,16 +29,12 @@ namespace GPU {
Regs g_regs;
/// True if the current frame was skipped
bool g_skip_frame;
/// 268MHz CPU clocks / 60Hz frames per second
const u64 frame_ticks = 268123480ull / 60;
/// Event id for CoreTiming
static int vblank_event;
/// Total number of frames drawn
static u64 frame_count;
/// True if the last frame was skipped
static bool last_skip_frame;
template <typename T>
inline void Read(T& var, const u32 raw_addr) {
@ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
static void VBlankCallback(u64 userdata, int cycles_late) {
frame_count++;
last_skip_frame = g_skip_frame;
g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
// Swap buffers based on the frameskip mode, which is a little bit tricky. When
// a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
// So, we should only swap frames if the last frame was rendered. The rules are:
// - If frameskip == 0 (disabled), always swap buffers
// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) &&
last_skip_frame != g_skip_frame) ||
Settings::values.frame_skip == 0) {
VideoCore::g_renderer->SwapBuffers();
}
VideoCore::g_renderer->SwapBuffers();
// Signal to GSP that GPU interrupt has occurred
// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
@ -579,8 +562,6 @@ void Init() {
framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_sub.active_fb = 0;
last_skip_frame = false;
g_skip_frame = false;
frame_count = 0;
vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);

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@ -316,7 +316,6 @@ ASSERT_REG_POSITION(command_processor_config, 0x00638);
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
extern Regs g_regs;
extern bool g_skip_frame;
template <typename T>
void Read(T& var, const u32 addr);

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@ -78,7 +78,6 @@ struct Values {
// Core
bool use_cpu_jit;
int frame_skip;
// Data Storage
bool use_virtual_sd;

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@ -52,10 +52,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
if (id >= regs.NumIds())
return;
// If we're skipping this frame, only allow trigger IRQ
if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
return;
// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
u32 old_value = regs[id];