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update graphics api button indicator (#6625)

* update graphics api button indicator

This tiny pull request
* update the graphics button indicator when launching or closing a game (graphics button doesn't update with per game configuration)

* Disable graphics button indicator click while in game

* fix crash

* It fixed crash when opening configure dialog in game if the graphics api for the game is different of the global graphics api
This commit is contained in:
luc-git 2023-06-20 14:27:36 +02:00 committed by GitHub
parent d735f5c458
commit 08970e7ba0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 8 deletions

View File

@ -83,7 +83,7 @@ void SetPerGameSetting(QComboBox* combobox,
/// account per-game status
template <typename Type, bool ranged>
Type GetComboboxSetting(int index, const Settings::SwitchableSetting<Type, ranged>* setting) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
if (Settings::IsConfiguringGlobal() || setting->UsingGlobal()) {
return static_cast<Type>(index);
} else if (!Settings::IsConfiguringGlobal()) {
if (index == 0) {

View File

@ -371,13 +371,7 @@ void GMainWindow::InitializeWidgets() {
graphics_api_button->setFocusPolicy(Qt::NoFocus);
UpdateAPIIndicator();
connect(graphics_api_button, &QPushButton::clicked, this, [this] {
if (emulation_running) {
return;
}
UpdateAPIIndicator(true);
});
connect(graphics_api_button, &QPushButton::clicked, this, [this] { UpdateAPIIndicator(true); });
statusBar()->insertPermanentWidget(0, graphics_api_button);
@ -1734,6 +1728,7 @@ void GMainWindow::OnStartGame() {
PreventOSSleep();
emu_thread->SetRunning(true);
graphics_api_button->setEnabled(false);
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
qRegisterMetaType<std::string>("std::string");
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
@ -1743,6 +1738,7 @@ void GMainWindow::OnStartGame() {
discord_rpc->Update();
UpdateSaveStates();
UpdateAPIIndicator();
}
void GMainWindow::OnRestartGame() {
@ -1773,7 +1769,9 @@ void GMainWindow::OnPauseContinueGame() {
void GMainWindow::OnStopGame() {
ShutdownGame();
graphics_api_button->setEnabled(true);
Settings::RestoreGlobalState(false);
UpdateAPIIndicator();
}
void GMainWindow::OnLoadComplete() {