Merge pull request #4439 from FearlessTobi/actually-port-1649
Port yuzu-emu/yuzu#1649 and yuzu-emu/yuzu#1653: Changes to gl_resource_manager and gl_rasterizer
This commit is contained in:
commit
0d96c0b44e
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@ -27,6 +27,7 @@ add_library(video_core STATIC
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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renderer_opengl/gl_rasterizer_cache.h
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renderer_opengl/gl_resource_manager.cpp
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renderer_opengl/gl_resource_manager.h
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renderer_opengl/gl_shader_decompiler.cpp
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renderer_opengl/gl_shader_decompiler.h
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@ -594,8 +594,11 @@ SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) c
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return result;
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}
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MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
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void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface,
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SurfaceInterval copy_interval) {
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MICROPROFILE_SCOPE(OpenGL_CopySurface);
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SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval);
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ASSERT(subrect_params.GetInterval() == copy_interval);
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@ -625,7 +628,7 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac
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UNREACHABLE();
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}
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
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void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) {
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ASSERT(type != SurfaceType::Fill);
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@ -727,7 +730,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) {
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle) {
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if (type == SurfaceType::Fill)
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@ -1025,10 +1028,13 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() {
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UnregisterSurface(*surface_cache.begin()->second.begin());
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}
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MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
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bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface,
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const MathUtil::Rectangle<u32>& src_rect,
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const Surface& dst_surface,
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const MathUtil::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_BlitSurface);
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if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format))
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return false;
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@ -0,0 +1,172 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <utility>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
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namespace OpenGL {
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void OGLTexture::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenTextures(1, &handle);
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}
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void OGLTexture::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteTextures(1, &handle);
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OpenGLState::GetCurState().ResetTexture(handle).Apply();
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handle = 0;
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}
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void OGLSampler::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenSamplers(1, &handle);
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}
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void OGLSampler::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteSamplers(1, &handle);
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OpenGLState::GetCurState().ResetSampler(handle).Apply();
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handle = 0;
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}
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void OGLShader::Create(const char* source, GLenum type) {
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if (handle != 0)
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return;
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if (source == nullptr)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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handle = LoadShader(source, type);
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}
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void OGLShader::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteShader(handle);
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handle = 0;
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}
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void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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handle = LoadProgram(separable_program, shaders);
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}
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void OGLProgram::Create(const char* vert_shader, const char* frag_shader) {
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OGLShader vert, frag;
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vert.Create(vert_shader, GL_VERTEX_SHADER);
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frag.Create(frag_shader, GL_FRAGMENT_SHADER);
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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Create(false, {vert.handle, frag.handle});
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}
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void OGLProgram::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteProgram(handle);
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OpenGLState::GetCurState().ResetProgram(handle).Apply();
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handle = 0;
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}
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void OGLPipeline::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenProgramPipelines(1, &handle);
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}
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void OGLPipeline::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteProgramPipelines(1, &handle);
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OpenGLState::GetCurState().ResetPipeline(handle).Apply();
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handle = 0;
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}
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void OGLBuffer::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenBuffers(1, &handle);
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}
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void OGLBuffer::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteBuffers(1, &handle);
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OpenGLState::GetCurState().ResetBuffer(handle).Apply();
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handle = 0;
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}
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void OGLVertexArray::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenVertexArrays(1, &handle);
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}
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void OGLVertexArray::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteVertexArrays(1, &handle);
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OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
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handle = 0;
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}
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void OGLFramebuffer::Create() {
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if (handle != 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
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glGenFramebuffers(1, &handle);
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}
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void OGLFramebuffer::Release() {
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if (handle == 0)
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return;
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MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
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glDeleteFramebuffers(1, &handle);
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OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
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handle = 0;
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}
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} // namespace OpenGL
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@ -9,7 +9,6 @@
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state.h"
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namespace OpenGL {
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@ -30,20 +29,10 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenTextures(1, &handle);
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}
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void Create();
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteTextures(1, &handle);
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OpenGLState::GetCurState().ResetTexture(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -65,20 +54,10 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenSamplers(1, &handle);
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}
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void Create();
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteSamplers(1, &handle);
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OpenGLState::GetCurState().ResetSampler(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -99,20 +78,9 @@ public:
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return *this;
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}
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void Create(const char* source, GLenum type) {
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if (handle != 0)
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return;
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if (source == nullptr)
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return;
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handle = LoadShader(source, type);
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}
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void Create(const char* source, GLenum type);
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void Release() {
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if (handle == 0)
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return;
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glDeleteShader(handle);
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -134,28 +102,13 @@ public:
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}
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/// Creates a new program from given shader objects
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void Create(bool separable_program, const std::vector<GLuint>& shaders) {
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if (handle != 0)
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return;
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handle = LoadProgram(separable_program, shaders);
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}
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void Create(bool separable_program, const std::vector<GLuint>& shaders);
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/// Creates a new program from given shader soruce code
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void Create(const char* vert_shader, const char* frag_shader) {
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OGLShader vert, frag;
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vert.Create(vert_shader, GL_VERTEX_SHADER);
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frag.Create(frag_shader, GL_FRAGMENT_SHADER);
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Create(false, {vert.handle, frag.handle});
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}
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void Create(const char* vert_shader, const char* frag_shader);
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteProgram(handle);
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OpenGLState::GetCurState().ResetProgram(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -175,19 +128,11 @@ public:
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return *this;
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}
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void Create() {
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if (handle != 0)
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return;
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glGenProgramPipelines(1, &handle);
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create();
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void Release() {
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if (handle == 0)
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return;
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glDeleteProgramPipelines(1, &handle);
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OpenGLState::GetCurState().ResetPipeline(handle).Apply();
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handle = 0;
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}
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/// Deletes the internal OpenGL resource
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void Release();
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GLuint handle = 0;
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};
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@ -209,20 +154,10 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenBuffers(1, &handle);
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}
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void Create();
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteBuffers(1, &handle);
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OpenGLState::GetCurState().ResetBuffer(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -244,20 +179,10 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenVertexArrays(1, &handle);
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}
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void Create();
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteVertexArrays(1, &handle);
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OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -279,20 +204,10 @@ public:
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}
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/// Creates a new internal OpenGL resource and stores the handle
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void Create() {
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if (handle != 0)
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return;
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glGenFramebuffers(1, &handle);
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}
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void Create();
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/// Deletes the internal OpenGL resource
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void Release() {
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if (handle == 0)
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return;
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glDeleteFramebuffers(1, &handle);
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OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
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handle = 0;
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}
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void Release();
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GLuint handle = 0;
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};
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@ -9,6 +9,7 @@
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#include "video_core/regs_lighting.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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namespace OpenGL {
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@ -6,9 +6,13 @@
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_stream_buffer.h"
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MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
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MP_RGB(128, 128, 192));
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namespace OpenGL {
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OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd,
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@ -76,6 +80,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
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}
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if (invalidate || !persistent) {
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MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
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GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
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(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
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(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
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