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GSP: uses a dedicate VirtualToPhysical converter

This commit is contained in:
Weiyi Wang 2018-11-13 00:06:21 -05:00
parent 12daaeedf1
commit 1388a44c41
1 changed files with 34 additions and 11 deletions

View File

@ -56,6 +56,29 @@ constexpr u32 MaxGSPThreads = 4;
/// Thread ids currently in use by the sessions connected to the GSPGPU service.
static std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
static PAddr VirtualToPhysicalAddress(VAddr addr) {
if (addr == 0) {
return 0;
}
// Note: the region end check is inclusive because the game can pass in an address that
// represents an open right boundary
if (addr >= Memory::VRAM_VADDR && addr <= Memory::VRAM_VADDR_END) {
return addr - Memory::VRAM_VADDR + Memory::VRAM_PADDR;
}
if (addr >= Memory::LINEAR_HEAP_VADDR && addr <= Memory::LINEAR_HEAP_VADDR_END) {
return addr - Memory::LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
}
if (addr >= Memory::NEW_LINEAR_HEAP_VADDR && addr <= Memory::NEW_LINEAR_HEAP_VADDR_END) {
return addr - Memory::NEW_LINEAR_HEAP_VADDR + Memory::FCRAM_PADDR;
}
LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x{:08X}", addr);
// To help with debugging, set bit on address so that it's obviously invalid.
// TODO: find the correct way to handle this error
return addr | 0x80000000;
}
static u32 GetUnusedThreadId() {
for (u32 id = 0; id < MaxGSPThreads; ++id) {
if (!used_thread_ids[id])
@ -258,8 +281,8 @@ void GSP_GPU::ReadHWRegs(Kernel::HLERequestContext& ctx) {
ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
u32 base_address = 0x400000;
PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
PAddr phys_address_left = VirtualToPhysicalAddress(info.address_left);
PAddr phys_address_right = VirtualToPhysicalAddress(info.address_right);
if (info.active_fb == 0) {
WriteSingleHWReg(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(
framebuffer_config[screen_id].address_left1)),
@ -495,7 +518,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
}
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
Memory::VirtualToPhysicalAddress(params.address) >> 3);
VirtualToPhysicalAddress(params.address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)),
params.size);
@ -515,9 +538,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
if (params.start1 != 0) {
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
Memory::VirtualToPhysicalAddress(params.start1) >> 3);
VirtualToPhysicalAddress(params.start1) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
Memory::VirtualToPhysicalAddress(params.end1) >> 3);
VirtualToPhysicalAddress(params.end1) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)),
params.value1);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)),
@ -526,9 +549,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
if (params.start2 != 0) {
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
Memory::VirtualToPhysicalAddress(params.start2) >> 3);
VirtualToPhysicalAddress(params.start2) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
Memory::VirtualToPhysicalAddress(params.end2) >> 3);
VirtualToPhysicalAddress(params.end2) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)),
params.value2);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)),
@ -540,9 +563,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
case CommandId::SET_DISPLAY_TRANSFER: {
auto& params = command.display_transfer;
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)),
params.in_buffer_size);
WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)),
@ -556,9 +579,9 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
case CommandId::SET_TEXTURE_COPY: {
auto& params = command.texture_copy;
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.input_address),
Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.output_address),
Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.size),
params.size);
WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.input_size),