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Merge pull request #4956 from vitor-k/game-sorting

Fixes to game list sorting
This commit is contained in:
James Rowe 2019-11-20 09:48:08 -07:00 committed by GitHub
commit 15ed600c91
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 23 additions and 9 deletions

View File

@ -301,7 +301,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} {
item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region"));
item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
item_model->setSortRole(GameListItemPath::TitleRole);
item_model->setSortRole(GameListItemPath::SortRole);
connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons);
connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry);
@ -426,6 +426,8 @@ void GameList::DonePopulating(QStringList watch_list) {
if (children_total > 0) {
search_field->setFocus();
}
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
emit PopulatingCompleted();
}
@ -675,8 +677,6 @@ void GameList::LoadInterfaceLayout() {
// so make it as large as possible as default.
header->resizeSection(COLUMN_NAME, header->width());
}
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
}
const QStringList GameList::supported_file_extensions = {

View File

@ -146,11 +146,11 @@ static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{
*/
class GameListItemPath : public GameListItem {
public:
static const int TitleRole = SortRole;
static const int FullPathRole = SortRole + 1;
static const int ProgramIdRole = SortRole + 2;
static const int ExtdataIdRole = SortRole + 3;
static const int LongTitleRole = SortRole + 4;
static const int TitleRole = SortRole + 1;
static const int FullPathRole = SortRole + 2;
static const int ProgramIdRole = SortRole + 3;
static const int ExtdataIdRole = SortRole + 4;
static const int LongTitleRole = SortRole + 5;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
@ -196,7 +196,7 @@ public:
}
QVariant data(int role) const override {
if (role == Qt::DisplayRole) {
if (role == Qt::DisplayRole || role == SortRole) {
std::string path, filename, extension;
Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename,
&extension);
@ -212,6 +212,9 @@ public:
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
if (role == SortRole)
return row1.toLower();
QString row2;
auto row_2_id = UISettings::values.game_list_row_2;
if (row_2_id != UISettings::GameListText::NoText) {
@ -377,6 +380,13 @@ public:
return static_cast<int>(dir_type);
}
/**
* Override to prevent automatic sorting.
*/
bool operator<(const QStandardItem& other) const override {
return false;
}
private:
GameListItemType dir_type;
};
@ -394,6 +404,10 @@ public:
int type() const override {
return static_cast<int>(GameListItemType::AddDir);
}
bool operator<(const QStandardItem& other) const override {
return false;
}
};
class GameList;