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Merge pull request #4917 from vitor-k/long-title

Allow displaying the long_title of the game
This commit is contained in:
Weiyi Wang 2019-09-20 12:59:04 -04:00 committed by GitHub
commit 176b8b4a0b
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 60 additions and 18 deletions

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@ -308,17 +308,19 @@ void Config::ReadValues() {
}
UISettings::values.game_list_icon_size = icon_size;
int row_1 = ReadSetting("row1", 2).toInt();
if (row_1 < 0 || row_1 > 3) {
row_1 = 2;
UISettings::GameListText row_1 = UISettings::GameListText{
ReadSetting("row1", static_cast<int>(UISettings::GameListText::TitleName)).toInt()};
if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) {
row_1 = UISettings::GameListText::TitleName;
}
UISettings::values.game_list_row_1 = UISettings::GameListText{row_1};
UISettings::values.game_list_row_1 = row_1;
int row_2 = ReadSetting("row2", 0).toInt();
if (row_2 < -1 || row_2 > 3) {
row_2 = 0;
UISettings::GameListText row_2 = UISettings::GameListText{
ReadSetting("row2", static_cast<int>(UISettings::GameListText::FileName)).toInt()};
if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) {
row_2 = UISettings::GameListText::FileName;
}
UISettings::values.game_list_row_2 = UISettings::GameListText{row_2};
UISettings::values.game_list_row_2 = row_2;
UISettings::values.game_list_hide_no_icon = ReadSetting("hideNoIcon", false).toBool();
UISettings::values.game_list_single_line_mode = ReadSetting("singleLineMode", false).toBool();

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@ -126,7 +126,7 @@
</item>
<item>
<property name="text">
<string>Title Name</string>
<string>Title Name (short)</string>
</property>
</item>
<item>
@ -134,6 +134,11 @@
<string>Title ID</string>
</property>
</item>
<item>
<property name="text">
<string>Title Name (long)</string>
</property>
</item>
</widget>
</item>
</layout>
@ -166,7 +171,7 @@
</item>
<item>
<property name="text">
<string>Title Name</string>
<string>Title Name (short)</string>
</property>
</item>
<item>
@ -174,6 +179,11 @@
<string>Title ID</string>
</property>
</item>
<item>
<property name="text">
<string>Title Name (long)</string>
</property>
</item>
</widget>
</item>
</layout>

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@ -215,7 +215,7 @@ void GameList::onTextChanged(const QString& newText) {
child->data(GameListItemPath::FullPathRole).toString().toLower();
QString file_name = file_path.mid(file_path.lastIndexOf("/") + 1);
const QString file_title =
child->data(GameListItemPath::TitleRole).toString().toLower();
child->data(GameListItemPath::LongTitleRole).toString().toLower();
const QString file_programmid =
child->data(GameListItemPath::ProgramIdRole).toString().toLower();

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@ -70,6 +70,17 @@ static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh,
return QString::fromUtf16(smdh.GetShortTitle(language).data());
}
/**
* Gets the long game title from SMDH data.
* @param smdh SMDH data
* @param language title language
* @return QString long title
*/
static QString GetQStringLongTitleFromSMDH(const Loader::SMDH& smdh,
Loader::SMDH::TitleLanguage language) {
return QString::fromUtf16(smdh.GetLongTitle(language).data());
}
/**
* Gets the game region from SMDH data.
* @param smdh SMDH data
@ -139,6 +150,7 @@ public:
static const int FullPathRole = SortRole + 1;
static const int ProgramIdRole = SortRole + 2;
static const int ExtdataIdRole = SortRole + 3;
static const int LongTitleRole = SortRole + 4;
GameListItemPath() = default;
GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id,
@ -173,6 +185,10 @@ public:
// Get title from SMDH
setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
TitleRole);
// Get long title from SMDH
setData(GetQStringLongTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English),
LongTitleRole);
}
int type() const override {
@ -189,11 +205,12 @@ public:
{UISettings::GameListText::FileName, QString::fromStdString(filename + extension)},
{UISettings::GameListText::FullPath, data(FullPathRole).toString()},
{UISettings::GameListText::TitleName, data(TitleRole).toString()},
{UISettings::GameListText::LongTitleName, data(LongTitleRole).toString()},
{UISettings::GameListText::TitleID,
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
};
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1);
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
QString row2;
auto row_2_id = UISettings::values.game_list_row_2;
@ -203,7 +220,7 @@ public:
? QStringLiteral(" ")
: QStringLiteral("\n ");
}
row2 += display_texts.at(row_2_id);
row2 += display_texts.at(row_2_id).simplified();
}
return QString(row1 + row2);
} else {

View File

@ -51,6 +51,8 @@ enum class GameListText {
FullPath, ///< Display the full path of the entry
TitleName, ///< Display the name of the title
TitleID, ///< Display the title ID
LongTitleName, ///< Display the long name of the title
ListEnd, ///< Keep this at the end of the enum.
};
struct Values {

View File

@ -48,6 +48,10 @@ std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language)
return titles[static_cast<int>(language)].short_title;
}
std::array<u16, 0x80> SMDH::GetLongTitle(Loader::SMDH::TitleLanguage language) const {
return titles[static_cast<int>(language)].long_title;
}
std::vector<SMDH::GameRegion> SMDH::GetRegions() const {
constexpr u32 REGION_COUNT = 7;
std::vector<GameRegion> result;

View File

@ -86,6 +86,13 @@ struct SMDH {
*/
std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
/**
* Gets the long game title from SMDH
* @param language title language
* @return UTF-16 array of the long title
*/
std::array<u16, 0x80> GetLongTitle(Loader::SMDH::TitleLanguage language) const;
std::vector<GameRegion> GetRegions() const;
};
static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");