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general: Use deducation guides for std::lock_guard and std::unique_lock

Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
This commit is contained in:
Lioncash 2019-04-01 12:29:59 -04:00 committed by fearlessTobi
parent d5bcb45b2a
commit 21c71d21ae
21 changed files with 124 additions and 122 deletions

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@ -59,7 +59,7 @@ void EmuThread::run() {
was_active = false; was_active = false;
} else { } else {
std::unique_lock<std::mutex> lock(running_mutex); std::unique_lock lock{running_mutex};
running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; }); running_cv.wait(lock, [this] { return IsRunning() || exec_step || stop_run; });
} }
} }

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@ -49,7 +49,7 @@ public:
* @note This function is thread-safe * @note This function is thread-safe
*/ */
void SetRunning(bool running) { void SetRunning(bool running) {
std::unique_lock<std::mutex> lock(running_mutex); std::unique_lock lock{running_mutex};
this->running = running; this->running = running;
lock.unlock(); lock.unlock();
running_cv.notify_all(); running_cv.notify_all();

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@ -16,22 +16,22 @@ DetachedTasks::DetachedTasks() {
} }
void DetachedTasks::WaitForAllTasks() { void DetachedTasks::WaitForAllTasks() {
std::unique_lock<std::mutex> lock(mutex); std::unique_lock lock{mutex};
cv.wait(lock, [this]() { return count == 0; }); cv.wait(lock, [this]() { return count == 0; });
} }
DetachedTasks::~DetachedTasks() { DetachedTasks::~DetachedTasks() {
std::unique_lock<std::mutex> lock(mutex); std::unique_lock lock{mutex};
ASSERT(count == 0); ASSERT(count == 0);
instance = nullptr; instance = nullptr;
} }
void DetachedTasks::AddTask(std::function<void()> task) { void DetachedTasks::AddTask(std::function<void()> task) {
std::unique_lock<std::mutex> lock(instance->mutex); std::unique_lock lock{instance->mutex};
++instance->count; ++instance->count;
std::thread([task{std::move(task)}]() { std::thread([task{std::move(task)}]() {
task(); task();
std::unique_lock<std::mutex> lock(instance->mutex); std::unique_lock lock{instance->mutex};
--instance->count; --instance->count;
std::notify_all_at_thread_exit(instance->cv, std::move(lock)); std::notify_all_at_thread_exit(instance->cv, std::move(lock));
}) })

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@ -44,12 +44,12 @@ public:
} }
void AddBackend(std::unique_ptr<Backend> backend) { void AddBackend(std::unique_ptr<Backend> backend) {
std::lock_guard<std::mutex> lock(writing_mutex); std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend)); backends.push_back(std::move(backend));
} }
void RemoveBackend(std::string_view backend_name) { void RemoveBackend(std::string_view backend_name) {
std::lock_guard<std::mutex> lock(writing_mutex); std::lock_guard lock{writing_mutex};
const auto it = const auto it =
std::remove_if(backends.begin(), backends.end(), std::remove_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); }); [&backend_name](const auto& i) { return backend_name == i->GetName(); });
@ -78,7 +78,7 @@ private:
backend_thread = std::thread([&] { backend_thread = std::thread([&] {
Entry entry; Entry entry;
auto write_logs = [&](Entry& e) { auto write_logs = [&](Entry& e) {
std::lock_guard<std::mutex> lock(writing_mutex); std::lock_guard lock{writing_mutex};
for (const auto& backend : backends) { for (const auto& backend : backends) {
backend->Write(e); backend->Write(e);
} }

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@ -16,7 +16,7 @@ namespace Common {
class Event { class Event {
public: public:
void Set() { void Set() {
std::lock_guard<std::mutex> lk(mutex); std::lock_guard lk{mutex};
if (!is_set) { if (!is_set) {
is_set = true; is_set = true;
condvar.notify_one(); condvar.notify_one();
@ -24,14 +24,14 @@ public:
} }
void Wait() { void Wait() {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk{mutex};
condvar.wait(lk, [&] { return is_set; }); condvar.wait(lk, [&] { return is_set; });
is_set = false; is_set = false;
} }
template <class Duration> template <class Duration>
bool WaitFor(const std::chrono::duration<Duration>& time) { bool WaitFor(const std::chrono::duration<Duration>& time) {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk(mutex);
if (!condvar.wait_for(lk, time, [this] { return is_set; })) if (!condvar.wait_for(lk, time, [this] { return is_set; }))
return false; return false;
is_set = false; is_set = false;
@ -40,7 +40,7 @@ public:
template <class Clock, class Duration> template <class Clock, class Duration>
bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) { bool WaitUntil(const std::chrono::time_point<Clock, Duration>& time) {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk{mutex};
if (!condvar.wait_until(lk, time, [this] { return is_set; })) if (!condvar.wait_until(lk, time, [this] { return is_set; }))
return false; return false;
is_set = false; is_set = false;
@ -48,7 +48,7 @@ public:
} }
void Reset() { void Reset() {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk{mutex};
// no other action required, since wait loops on the predicate and any lingering signal will // no other action required, since wait loops on the predicate and any lingering signal will
// get cleared on the first iteration // get cleared on the first iteration
is_set = false; is_set = false;
@ -66,7 +66,7 @@ public:
/// Blocks until all "count" threads have called Sync() /// Blocks until all "count" threads have called Sync()
void Sync() { void Sync() {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk{mutex};
const std::size_t current_generation = generation; const std::size_t current_generation = generation;
if (++waiting == count) { if (++waiting == count) {
@ -80,7 +80,7 @@ public:
} }
std::size_t Generation() const { std::size_t Generation() const {
std::unique_lock<std::mutex> lk(mutex); std::unique_lock lk(mutex);
return generation; return generation;
} }

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@ -78,7 +78,7 @@ public:
T PopWait() { T PopWait() {
if (Empty()) { if (Empty()) {
std::unique_lock<std::mutex> lock(cv_mutex); std::unique_lock lock{cv_mutex};
cv.wait(lock, [this]() { return !Empty(); }); cv.wait(lock, [this]() { return !Empty(); });
} }
T t; T t;
@ -137,7 +137,7 @@ public:
template <typename Arg> template <typename Arg>
void Push(Arg&& t) { void Push(Arg&& t) {
std::lock_guard<std::mutex> lock(write_lock); std::lock_guard lock{write_lock};
spsc_queue.Push(t); spsc_queue.Push(t);
} }

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@ -65,14 +65,14 @@ void AnnounceMultiplayerSession::Stop() {
AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback( AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
std::function<void(const Common::WebResult&)> function) { std::function<void(const Common::WebResult&)> function) {
std::lock_guard<std::mutex> lock(callback_mutex); std::lock_guard lock(callback_mutex);
auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function); auto handle = std::make_shared<std::function<void(const Common::WebResult&)>>(function);
error_callbacks.insert(handle); error_callbacks.insert(handle);
return handle; return handle;
} }
void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) { void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
std::lock_guard<std::mutex> lock(callback_mutex); std::lock_guard lock(callback_mutex);
error_callbacks.erase(handle); error_callbacks.erase(handle);
} }
@ -112,7 +112,7 @@ void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
UpdateBackendData(room); UpdateBackendData(room);
Common::WebResult result = backend->Update(); Common::WebResult result = backend->Update();
if (result.result_code != Common::WebResult::Code::Success) { if (result.result_code != Common::WebResult::Code::Success) {
std::lock_guard<std::mutex> lock(callback_mutex); std::lock_guard lock(callback_mutex);
for (auto callback : error_callbacks) { for (auto callback : error_callbacks) {
(*callback)(result); (*callback)(result);
} }

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@ -28,7 +28,7 @@ private:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {} explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
std::tuple<float, float, bool> GetStatus() const override { std::tuple<float, float, bool> GetStatus() const override {
if (auto state = touch_state.lock()) { if (auto state = touch_state.lock()) {
std::lock_guard<std::mutex> guard(state->mutex); std::lock_guard guard{state->mutex};
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed); return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
} }
return std::make_tuple(0.0f, 0.0f, false); return std::make_tuple(0.0f, 0.0f, false);
@ -98,7 +98,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2) if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2)
framebuffer_x -= framebuffer_layout.width / 2; framebuffer_x -= framebuffer_layout.width / 2;
std::lock_guard<std::mutex> guard(touch_state->mutex); std::lock_guard guard(touch_state->mutex);
if (Settings::values.toggle_3d) { if (Settings::values.toggle_3d) {
touch_state->touch_x = touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) / static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
@ -117,7 +117,7 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
} }
void EmuWindow::TouchReleased() { void EmuWindow::TouchReleased() {
std::lock_guard<std::mutex> guard(touch_state->mutex); std::lock_guard guard{touch_state->mutex};
touch_state->touch_pressed = false; touch_state->touch_pressed = false;
touch_state->touch_x = 0; touch_state->touch_x = 0;
touch_state->touch_y = 0; touch_state->touch_y = 0;

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@ -1575,7 +1575,7 @@ void SVC::CallSVC(u32 immediate) {
MICROPROFILE_SCOPE(Kernel_SVC); MICROPROFILE_SCOPE(Kernel_SVC);
// Lock the global kernel mutex when we enter the kernel HLE. // Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock); std::lock_guard lock{HLE::g_hle_lock};
DEBUG_ASSERT_MSG(kernel.GetCurrentProcess()->status == ProcessStatus::Running, DEBUG_ASSERT_MSG(kernel.GetCurrentProcess()->status == ProcessStatus::Running,
"Running threads from exiting processes is unimplemented"); "Running threads from exiting processes is unimplemented");

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@ -41,7 +41,7 @@ constexpr u16 BroadcastNetworkNodeId = 0xFFFF;
constexpr u16 HostDestNodeId = 1; constexpr u16 HostDestNodeId = 1;
std::list<Network::WifiPacket> NWM_UDS::GetReceivedBeacons(const MacAddress& sender) { std::list<Network::WifiPacket> NWM_UDS::GetReceivedBeacons(const MacAddress& sender) {
std::lock_guard<std::mutex> lock(beacon_mutex); std::lock_guard lock(beacon_mutex);
if (sender != Network::BroadcastMac) { if (sender != Network::BroadcastMac) {
std::list<Network::WifiPacket> filtered_list; std::list<Network::WifiPacket> filtered_list;
const auto beacon = std::find_if(received_beacons.begin(), received_beacons.end(), const auto beacon = std::find_if(received_beacons.begin(), received_beacons.end(),
@ -107,7 +107,7 @@ void NWM_UDS::BroadcastNodeMap() {
} }
void NWM_UDS::HandleNodeMapPacket(const Network::WifiPacket& packet) { void NWM_UDS::HandleNodeMapPacket(const Network::WifiPacket& packet) {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
LOG_DEBUG(Service_NWM, "Ignored NodeMapPacket since connection_status is host"); LOG_DEBUG(Service_NWM, "Ignored NodeMapPacket since connection_status is host");
return; return;
@ -129,7 +129,7 @@ void NWM_UDS::HandleNodeMapPacket(const Network::WifiPacket& packet) {
} }
void NWM_UDS::HandleBeaconFrame(const Network::WifiPacket& packet) { void NWM_UDS::HandleBeaconFrame(const Network::WifiPacket& packet) {
std::lock_guard<std::mutex> lock(beacon_mutex); std::lock_guard lock(beacon_mutex);
const auto unique_beacon = const auto unique_beacon =
std::find_if(received_beacons.begin(), received_beacons.end(), std::find_if(received_beacons.begin(), received_beacons.end(),
[&packet](const Network::WifiPacket& new_packet) { [&packet](const Network::WifiPacket& new_packet) {
@ -153,7 +153,7 @@ void NWM_UDS::HandleAssociationResponseFrame(const Network::WifiPacket& packet)
ASSERT_MSG(std::get<AssocStatus>(assoc_result) == AssocStatus::Successful, ASSERT_MSG(std::get<AssocStatus>(assoc_result) == AssocStatus::Successful,
"Could not join network"); "Could not join network");
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u32>(NetworkStatus::Connecting)) { if (connection_status.status != static_cast<u32>(NetworkStatus::Connecting)) {
LOG_DEBUG(Service_NWM, LOG_DEBUG(Service_NWM,
"Ignored AssociationResponseFrame because connection status is {}", "Ignored AssociationResponseFrame because connection status is {}",
@ -175,8 +175,8 @@ void NWM_UDS::HandleAssociationResponseFrame(const Network::WifiPacket& packet)
} }
void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) { void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
std::unique_lock<std::recursive_mutex> hle_lock(HLE::g_hle_lock, std::defer_lock); std::unique_lock hle_lock(HLE::g_hle_lock, std::defer_lock);
std::unique_lock<std::mutex> lock(connection_status_mutex, std::defer_lock); std::unique_lock lock(connection_status_mutex, std::defer_lock);
std::lock(hle_lock, lock); std::lock(hle_lock, lock);
if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) { if (GetEAPoLFrameType(packet.data) == EAPoLStartMagic) {
@ -295,8 +295,8 @@ void NWM_UDS::HandleEAPoLPacket(const Network::WifiPacket& packet) {
void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) { void NWM_UDS::HandleSecureDataPacket(const Network::WifiPacket& packet) {
auto secure_data = ParseSecureDataHeader(packet.data); auto secure_data = ParseSecureDataHeader(packet.data);
std::unique_lock<std::recursive_mutex> hle_lock(HLE::g_hle_lock, std::defer_lock); std::unique_lock hle_lock(HLE::g_hle_lock, std::defer_lock);
std::unique_lock<std::mutex> lock(connection_status_mutex, std::defer_lock); std::unique_lock lock(connection_status_mutex, std::defer_lock);
std::lock(hle_lock, lock); std::lock(hle_lock, lock);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost) && if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost) &&
@ -358,7 +358,7 @@ void NWM_UDS::StartConnectionSequence(const MacAddress& server) {
using Network::WifiPacket; using Network::WifiPacket;
WifiPacket auth_request; WifiPacket auth_request;
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
connection_status.status = static_cast<u32>(NetworkStatus::Connecting); connection_status.status = static_cast<u32>(NetworkStatus::Connecting);
// TODO(Subv): Handle timeout. // TODO(Subv): Handle timeout.
@ -378,7 +378,7 @@ void NWM_UDS::SendAssociationResponseFrame(const MacAddress& address) {
WifiPacket assoc_response; WifiPacket assoc_response;
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
LOG_ERROR(Service_NWM, "Connection sequence aborted, because connection status is {}", LOG_ERROR(Service_NWM, "Connection sequence aborted, because connection status is {}",
connection_status.status); connection_status.status);
@ -404,7 +404,7 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
using Network::WifiPacket; using Network::WifiPacket;
WifiPacket auth_request; WifiPacket auth_request;
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
LOG_ERROR(Service_NWM, LOG_ERROR(Service_NWM,
"Connection sequence aborted, because connection status is {}", "Connection sequence aborted, because connection status is {}",
@ -438,8 +438,8 @@ void NWM_UDS::HandleAuthenticationFrame(const Network::WifiPacket& packet) {
void NWM_UDS::HandleDeauthenticationFrame(const Network::WifiPacket& packet) { void NWM_UDS::HandleDeauthenticationFrame(const Network::WifiPacket& packet) {
LOG_DEBUG(Service_NWM, "called"); LOG_DEBUG(Service_NWM, "called");
std::unique_lock<std::recursive_mutex> hle_lock(HLE::g_hle_lock, std::defer_lock); std::unique_lock hle_lock(HLE::g_hle_lock, std::defer_lock);
std::unique_lock<std::mutex> lock(connection_status_mutex, std::defer_lock); std::unique_lock lock(connection_status_mutex, std::defer_lock);
std::lock(hle_lock, lock); std::lock(hle_lock, lock);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
LOG_ERROR(Service_NWM, "Got deauthentication frame but we are not the host"); LOG_ERROR(Service_NWM, "Got deauthentication frame but we are not the host");
@ -633,7 +633,7 @@ ResultVal<std::shared_ptr<Kernel::Event>> NWM_UDS::Initialize(
} }
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
// Reset the connection status, it contains all zeros after initialization, // Reset the connection status, it contains all zeros after initialization,
// except for the actual status value. // except for the actual status value.
@ -686,7 +686,7 @@ void NWM_UDS::GetConnectionStatus(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
rb.PushRaw(connection_status); rb.PushRaw(connection_status);
// Reset the bitmask of changed nodes after each call to this // Reset the bitmask of changed nodes after each call to this
@ -711,7 +711,7 @@ void NWM_UDS::GetNodeInformation(Kernel::HLERequestContext& ctx) {
} }
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
auto itr = std::find_if(node_info.begin(), node_info.end(), auto itr = std::find_if(node_info.begin(), node_info.end(),
[network_node_id](const NodeInfo& node) { [network_node_id](const NodeInfo& node) {
return node.network_node_id == network_node_id; return node.network_node_id == network_node_id;
@ -770,7 +770,7 @@ void NWM_UDS::Bind(Kernel::HLERequestContext& ctx) {
// Create a new event for this bind node. // Create a new event for this bind node.
auto event = system.Kernel().CreateEvent(Kernel::ResetType::OneShot, auto event = system.Kernel().CreateEvent(Kernel::ResetType::OneShot,
"NWM::BindNodeEvent" + std::to_string(bind_node_id)); "NWM::BindNodeEvent" + std::to_string(bind_node_id));
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
ASSERT(channel_data.find(data_channel) == channel_data.end()); ASSERT(channel_data.find(data_channel) == channel_data.end());
// TODO(B3N30): Support more than one bind node per channel. // TODO(B3N30): Support more than one bind node per channel.
@ -792,7 +792,7 @@ void NWM_UDS::Unbind(Kernel::HLERequestContext& ctx) {
return; return;
} }
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
auto itr = auto itr =
std::find_if(channel_data.begin(), channel_data.end(), [bind_node_id](const auto& data) { std::find_if(channel_data.begin(), channel_data.end(), [bind_node_id](const auto& data) {
@ -819,7 +819,7 @@ ResultCode NWM_UDS::BeginHostingNetwork(const u8* network_info_buffer,
// TODO(Subv): Store the passphrase and verify it when attempting a connection. // TODO(Subv): Store the passphrase and verify it when attempting a connection.
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
network_info = {}; network_info = {};
std::memcpy(&network_info, network_info_buffer, network_info_size); std::memcpy(&network_info, network_info_buffer, network_info_size);
@ -933,7 +933,7 @@ void NWM_UDS::DestroyNetwork(Kernel::HLERequestContext& ctx) {
system.CoreTiming().UnscheduleEvent(beacon_broadcast_event, 0); system.CoreTiming().UnscheduleEvent(beacon_broadcast_event, 0);
// Only a host can destroy // Only a host can destroy
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u8>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status != static_cast<u8>(NetworkStatus::ConnectedAsHost)) {
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
rb.Push(ResultCode(ErrCodes::WrongStatus, ErrorModule::UDS, ErrorSummary::InvalidState, rb.Push(ResultCode(ErrCodes::WrongStatus, ErrorModule::UDS, ErrorSummary::InvalidState,
@ -970,7 +970,7 @@ void NWM_UDS::DisconnectNetwork(Kernel::HLERequestContext& ctx) {
using Network::WifiPacket; using Network::WifiPacket;
WifiPacket deauth; WifiPacket deauth;
{ {
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)) { if (connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
// A real 3ds makes strange things here. We do the same // A real 3ds makes strange things here. We do the same
u16_le tmp_node_id = connection_status.network_node_id; u16_le tmp_node_id = connection_status.network_node_id;
@ -1027,7 +1027,7 @@ void NWM_UDS::SendTo(Kernel::HLERequestContext& ctx) {
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0); IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) && if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) &&
connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) { connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS, rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
@ -1091,7 +1091,7 @@ void NWM_UDS::PullPacket(Kernel::HLERequestContext& ctx) {
// This size is hard coded into the uds module. We don't know the meaning yet. // This size is hard coded into the uds module. We don't know the meaning yet.
u32 buff_size = std::min<u32>(max_out_buff_size_aligned, 0x172) << 2; u32 buff_size = std::min<u32>(max_out_buff_size_aligned, 0x172) << 2;
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost) && if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost) &&
connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) && connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) &&
connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsSpectator)) { connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsSpectator)) {
@ -1154,7 +1154,7 @@ void NWM_UDS::GetChannel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x1A, 0, 0); IPC::RequestParser rp(ctx, 0x1A, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0); IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
std::lock_guard<std::mutex> lock(connection_status_mutex); std::lock_guard lock(connection_status_mutex);
bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected); bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected);
u8 channel = is_connected ? network_channel : 0; u8 channel = is_connected ? network_channel : 0;

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@ -18,13 +18,13 @@ using std::chrono::microseconds;
namespace Core { namespace Core {
void PerfStats::BeginSystemFrame() { void PerfStats::BeginSystemFrame() {
std::lock_guard<std::mutex> lock(object_mutex); std::lock_guard lock{object_mutex};
frame_begin = Clock::now(); frame_begin = Clock::now();
} }
void PerfStats::EndSystemFrame() { void PerfStats::EndSystemFrame() {
std::lock_guard<std::mutex> lock(object_mutex); std::lock_guard lock{object_mutex};
auto frame_end = Clock::now(); auto frame_end = Clock::now();
accumulated_frametime += frame_end - frame_begin; accumulated_frametime += frame_end - frame_begin;
@ -35,13 +35,13 @@ void PerfStats::EndSystemFrame() {
} }
void PerfStats::EndGameFrame() { void PerfStats::EndGameFrame() {
std::lock_guard<std::mutex> lock(object_mutex); std::lock_guard lock{object_mutex};
game_frames += 1; game_frames += 1;
} }
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) { PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
std::lock_guard<std::mutex> lock(object_mutex); std::lock_guard lock(object_mutex);
const auto now = Clock::now(); const auto now = Clock::now();
// Walltime elapsed since stats were reset // Walltime elapsed since stats were reset
@ -67,7 +67,7 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
} }
double PerfStats::GetLastFrameTimeScale() { double PerfStats::GetLastFrameTimeScale() {
std::lock_guard<std::mutex> lock(object_mutex); std::lock_guard lock{object_mutex};
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE; constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH; return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;

View File

@ -36,18 +36,18 @@ struct KeyButtonPair {
class KeyButtonList { class KeyButtonList {
public: public:
void AddKeyButton(int key_code, KeyButton* key_button) { void AddKeyButton(int key_code, KeyButton* key_button) {
std::lock_guard<std::mutex> guard(mutex); std::lock_guard guard{mutex};
list.push_back(KeyButtonPair{key_code, key_button}); list.push_back(KeyButtonPair{key_code, key_button});
} }
void RemoveKeyButton(const KeyButton* key_button) { void RemoveKeyButton(const KeyButton* key_button) {
std::lock_guard<std::mutex> guard(mutex); std::lock_guard guard{mutex};
list.remove_if( list.remove_if(
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; }); [key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
} }
void ChangeKeyStatus(int key_code, bool pressed) { void ChangeKeyStatus(int key_code, bool pressed) {
std::lock_guard<std::mutex> guard(mutex); std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) { for (const KeyButtonPair& pair : list) {
if (pair.key_code == key_code) if (pair.key_code == key_code)
pair.key_button->status.store(pressed); pair.key_button->status.store(pressed);
@ -55,7 +55,7 @@ public:
} }
void ChangeAllKeyStatus(bool pressed) { void ChangeAllKeyStatus(bool pressed) {
std::lock_guard<std::mutex> guard(mutex); std::lock_guard guard{mutex};
for (const KeyButtonPair& pair : list) { for (const KeyButtonPair& pair : list) {
pair.key_button->status.store(pressed); pair.key_button->status.store(pressed);
} }

View File

@ -40,7 +40,7 @@ public:
void Tilt(int x, int y) { void Tilt(int x, int y) {
auto mouse_move = Common::MakeVec(x, y) - mouse_origin; auto mouse_move = Common::MakeVec(x, y) - mouse_origin;
if (is_tilting) { if (is_tilting) {
std::lock_guard<std::mutex> guard(tilt_mutex); std::lock_guard guard{tilt_mutex};
if (mouse_move.x == 0 && mouse_move.y == 0) { if (mouse_move.x == 0 && mouse_move.y == 0) {
tilt_angle = 0; tilt_angle = 0;
} else { } else {
@ -52,13 +52,13 @@ public:
} }
void EndTilt() { void EndTilt() {
std::lock_guard<std::mutex> guard(tilt_mutex); std::lock_guard guard{tilt_mutex};
tilt_angle = 0; tilt_angle = 0;
is_tilting = false; is_tilting = false;
} }
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() { std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() {
std::lock_guard<std::mutex> guard(status_mutex); std::lock_guard guard{status_mutex};
return status; return status;
} }
@ -95,7 +95,7 @@ private:
old_q = q; old_q = q;
{ {
std::lock_guard<std::mutex> guard(tilt_mutex); std::lock_guard guard{tilt_mutex};
// Find the quaternion describing current 3DS tilting // Find the quaternion describing current 3DS tilting
q = Common::MakeQuaternion( q = Common::MakeQuaternion(
@ -117,7 +117,7 @@ private:
// Update the sensor state // Update the sensor state
{ {
std::lock_guard<std::mutex> guard(status_mutex); std::lock_guard guard{status_mutex};
status = std::make_tuple(gravity, angular_rate); status = std::make_tuple(gravity, angular_rate);
} }
} }

View File

@ -55,22 +55,22 @@ public:
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {} : guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, deleter} {}
void SetButton(int button, bool value) { void SetButton(int button, bool value) {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
state.buttons[button] = value; state.buttons[button] = value;
} }
bool GetButton(int button) const { bool GetButton(int button) const {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
return state.buttons.at(button); return state.buttons.at(button);
} }
void SetAxis(int axis, Sint16 value) { void SetAxis(int axis, Sint16 value) {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
state.axes[axis] = value; state.axes[axis] = value;
} }
float GetAxis(int axis) const { float GetAxis(int axis) const {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
return state.axes.at(axis) / 32767.0f; return state.axes.at(axis) / 32767.0f;
} }
@ -92,12 +92,12 @@ public:
} }
void SetHat(int hat, Uint8 direction) { void SetHat(int hat, Uint8 direction) {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
state.hats[hat] = direction; state.hats[hat] = direction;
} }
bool GetHatDirection(int hat, Uint8 direction) const { bool GetHatDirection(int hat, Uint8 direction) const {
std::lock_guard<std::mutex> lock(mutex); std::lock_guard lock{mutex};
return (state.hats.at(hat) & direction) != 0; return (state.hats.at(hat) & direction) != 0;
} }
/** /**
@ -140,7 +140,7 @@ private:
* Get the nth joystick with the corresponding GUID * Get the nth joystick with the corresponding GUID
*/ */
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) { std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& guid, int port) {
std::lock_guard<std::mutex> lock(joystick_map_mutex); std::lock_guard lock{joystick_map_mutex};
const auto it = joystick_map.find(guid); const auto it = joystick_map.find(guid);
if (it != joystick_map.end()) { if (it != joystick_map.end()) {
while (it->second.size() <= port) { while (it->second.size() <= port) {
@ -161,7 +161,8 @@ std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickByGUID(const std::string& g
std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) { std::shared_ptr<SDLJoystick> SDLState::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id); auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
const std::string guid = GetGUID(sdl_joystick); const std::string guid = GetGUID(sdl_joystick);
std::lock_guard<std::mutex> lock(joystick_map_mutex);
std::lock_guard lock{joystick_map_mutex};
auto map_it = joystick_map.find(guid); auto map_it = joystick_map.find(guid);
if (map_it != joystick_map.end()) { if (map_it != joystick_map.end()) {
auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(), auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
@ -198,8 +199,9 @@ void SDLState::InitJoystick(int joystick_index) {
LOG_ERROR(Input, "failed to open joystick {}", joystick_index); LOG_ERROR(Input, "failed to open joystick {}", joystick_index);
return; return;
} }
std::string guid = GetGUID(sdl_joystick); const std::string guid = GetGUID(sdl_joystick);
std::lock_guard<std::mutex> lock(joystick_map_mutex);
std::lock_guard lock{joystick_map_mutex};
if (joystick_map.find(guid) == joystick_map.end()) { if (joystick_map.find(guid) == joystick_map.end()) {
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick); auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick);
joystick_map[guid].emplace_back(std::move(joystick)); joystick_map[guid].emplace_back(std::move(joystick));
@ -221,7 +223,7 @@ void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
std::string guid = GetGUID(sdl_joystick); std::string guid = GetGUID(sdl_joystick);
std::shared_ptr<SDLJoystick> joystick; std::shared_ptr<SDLJoystick> joystick;
{ {
std::lock_guard<std::mutex> lock(joystick_map_mutex); std::lock_guard lock{joystick_map_mutex};
// This call to guid is safe since the joystick is guaranteed to be in the map // This call to guid is safe since the joystick is guaranteed to be in the map
auto& joystick_guid_list = joystick_map[guid]; auto& joystick_guid_list = joystick_map[guid];
const auto joystick_it = const auto joystick_it =
@ -274,7 +276,7 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
} }
void SDLState::CloseJoysticks() { void SDLState::CloseJoysticks() {
std::lock_guard<std::mutex> lock(joystick_map_mutex); std::lock_guard lock{joystick_map_mutex};
joystick_map.clear(); joystick_map.clear();
} }

View File

@ -165,7 +165,7 @@ void Client::OnPadData(Response::PadData data) {
Common::Vec3f accel = Common::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z); Common::Vec3f accel = Common::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z);
Common::Vec3f gyro = Common::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll); Common::Vec3f gyro = Common::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll);
{ {
std::lock_guard<std::mutex> guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
status->motion_status = {accel, gyro}; status->motion_status = {accel, gyro};

View File

@ -15,7 +15,7 @@ class UDPTouchDevice final : public Input::TouchDevice {
public: public:
explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} explicit UDPTouchDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<float, float, bool> GetStatus() const { std::tuple<float, float, bool> GetStatus() const {
std::lock_guard<std::mutex> guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
return status->touch_status; return status->touch_status;
} }
@ -27,7 +27,7 @@ class UDPMotionDevice final : public Input::MotionDevice {
public: public:
explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {} explicit UDPMotionDevice(std::shared_ptr<DeviceStatus> status_) : status(std::move(status_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const { std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const {
std::lock_guard<std::mutex> guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
return status->motion_status; return status->motion_status;
} }
@ -41,7 +41,7 @@ public:
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override { std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override {
{ {
std::lock_guard<std::mutex> guard(status->update_mutex); std::lock_guard guard(status->update_mutex);
status->touch_calibration.emplace(); status->touch_calibration.emplace();
// These default values work well for DS4 but probably not other touch inputs // These default values work well for DS4 but probably not other touch inputs
status->touch_calibration->min_x = params.Get("min_x", 100); status->touch_calibration->min_x = params.Get("min_x", 100);

View File

@ -302,7 +302,7 @@ void Room::RoomImpl::StartLoop() {
void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
if (members.size() >= room_information.member_slots) { if (members.size() >= room_information.member_slots) {
SendRoomIsFull(event->peer); SendRoomIsFull(event->peer);
return; return;
@ -369,13 +369,13 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
std::string uid; std::string uid;
{ {
std::lock_guard<std::mutex> lock(verify_UID_mutex); std::lock_guard lock(verify_UID_mutex);
uid = verify_UID; uid = verify_UID;
} }
member.user_data = verify_backend->LoadUserData(uid, token); member.user_data = verify_backend->LoadUserData(uid, token);
{ {
std::lock_guard<std::mutex> lock(ban_list_mutex); std::lock_guard lock(ban_list_mutex);
// Check username ban // Check username ban
if (!member.user_data.username.empty() && if (!member.user_data.username.empty() &&
@ -401,7 +401,7 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
SendStatusMessage(IdMemberJoin, member.nickname, member.user_data.username); SendStatusMessage(IdMemberJoin, member.nickname, member.user_data.username);
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
members.push_back(std::move(member)); members.push_back(std::move(member));
} }
@ -429,7 +429,7 @@ void Room::RoomImpl::HandleModKickPacket(const ENetEvent* event) {
std::string username; std::string username;
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
const auto target_member = const auto target_member =
std::find_if(members.begin(), members.end(), std::find_if(members.begin(), members.end(),
[&nickname](const auto& member) { return member.nickname == nickname; }); [&nickname](const auto& member) { return member.nickname == nickname; });
@ -469,7 +469,7 @@ void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) {
std::string ip; std::string ip;
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
const auto target_member = const auto target_member =
std::find_if(members.begin(), members.end(), std::find_if(members.begin(), members.end(),
[&nickname](const auto& member) { return member.nickname == nickname; }); [&nickname](const auto& member) { return member.nickname == nickname; });
@ -493,7 +493,7 @@ void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) {
} }
{ {
std::lock_guard<std::mutex> lock(ban_list_mutex); std::lock_guard lock(ban_list_mutex);
if (!username.empty()) { if (!username.empty()) {
// Ban the forum username // Ban the forum username
@ -530,7 +530,7 @@ void Room::RoomImpl::HandleModUnbanPacket(const ENetEvent* event) {
bool unbanned = false; bool unbanned = false;
{ {
std::lock_guard<std::mutex> lock(ban_list_mutex); std::lock_guard lock(ban_list_mutex);
auto it = std::find(username_ban_list.begin(), username_ban_list.end(), address); auto it = std::find(username_ban_list.begin(), username_ban_list.end(), address);
if (it != username_ban_list.end()) { if (it != username_ban_list.end()) {
@ -568,28 +568,28 @@ bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
if (!std::regex_match(nickname, nickname_regex)) if (!std::regex_match(nickname, nickname_regex))
return false; return false;
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
return std::all_of(members.begin(), members.end(), return std::all_of(members.begin(), members.end(),
[&nickname](const auto& member) { return member.nickname != nickname; }); [&nickname](const auto& member) { return member.nickname != nickname; });
} }
bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const { bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
// A MAC address is valid if it is not already taken by anybody else in the room. // A MAC address is valid if it is not already taken by anybody else in the room.
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
return std::all_of(members.begin(), members.end(), return std::all_of(members.begin(), members.end(),
[&address](const auto& member) { return member.mac_address != address; }); [&address](const auto& member) { return member.mac_address != address; });
} }
bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const { bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
// A Console ID is valid if it is not already taken by anybody else in the room. // A Console ID is valid if it is not already taken by anybody else in the room.
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) { return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
return member.console_id_hash != console_id_hash; return member.console_id_hash != console_id_hash;
}); });
} }
bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const { bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
const auto sending_member = const auto sending_member =
std::find_if(members.begin(), members.end(), std::find_if(members.begin(), members.end(),
[client](const auto& member) { return member.peer == client; }); [client](const auto& member) { return member.peer == client; });
@ -734,7 +734,7 @@ void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) {
Packet packet; Packet packet;
packet << static_cast<u8>(IdModBanListResponse); packet << static_cast<u8>(IdModBanListResponse);
{ {
std::lock_guard<std::mutex> lock(ban_list_mutex); std::lock_guard lock(ban_list_mutex);
packet << username_ban_list; packet << username_ban_list;
packet << ip_ban_list; packet << ip_ban_list;
} }
@ -748,7 +748,7 @@ void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) {
void Room::RoomImpl::SendCloseMessage() { void Room::RoomImpl::SendCloseMessage() {
Packet packet; Packet packet;
packet << static_cast<u8>(IdCloseRoom); packet << static_cast<u8>(IdCloseRoom);
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
if (!members.empty()) { if (!members.empty()) {
ENetPacket* enet_packet = ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
@ -769,7 +769,7 @@ void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::strin
packet << static_cast<u8>(type); packet << static_cast<u8>(type);
packet << nickname; packet << nickname;
packet << username; packet << username;
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
if (!members.empty()) { if (!members.empty()) {
ENetPacket* enet_packet = ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
@ -792,7 +792,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
packet << static_cast<u32>(members.size()); packet << static_cast<u32>(members.size());
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
for (const auto& member : members) { for (const auto& member : members) {
packet << member.nickname; packet << member.nickname;
packet << member.mac_address; packet << member.mac_address;
@ -838,7 +838,7 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
ENET_PACKET_FLAG_RELIABLE); ENET_PACKET_FLAG_RELIABLE);
if (destination_address == BroadcastMac) { // Send the data to everyone except the sender if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
bool sent_packet = false; bool sent_packet = false;
for (const auto& member : members) { for (const auto& member : members) {
if (member.peer != event->peer) { if (member.peer != event->peer) {
@ -851,7 +851,7 @@ void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
enet_packet_destroy(enet_packet); enet_packet_destroy(enet_packet);
} }
} else { // Send the data only to the destination client } else { // Send the data only to the destination client
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
auto member = std::find_if(members.begin(), members.end(), auto member = std::find_if(members.begin(), members.end(),
[destination_address](const Member& member) -> bool { [destination_address](const Member& member) -> bool {
return member.mac_address == destination_address; return member.mac_address == destination_address;
@ -881,7 +881,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
return member.peer == event->peer; return member.peer == event->peer;
}; };
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress); const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
if (sending_member == members.end()) { if (sending_member == members.end()) {
return; // Received a chat message from a unknown sender return; // Received a chat message from a unknown sender
@ -923,7 +923,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
in_packet >> game_info.id; in_packet >> game_info.id;
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
auto member = auto member =
std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool { std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool {
return member.peer == event->peer; return member.peer == event->peer;
@ -939,7 +939,7 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
// Remove the client from the members list. // Remove the client from the members list.
std::string nickname, username; std::string nickname, username;
{ {
std::lock_guard<std::mutex> lock(member_mutex); std::lock_guard lock(member_mutex);
auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) { auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) {
return member.peer == client; return member.peer == client;
}); });
@ -1009,18 +1009,18 @@ const RoomInformation& Room::GetRoomInformation() const {
} }
std::string Room::GetVerifyUID() const { std::string Room::GetVerifyUID() const {
std::lock_guard<std::mutex> lock(room_impl->verify_UID_mutex); std::lock_guard lock(room_impl->verify_UID_mutex);
return room_impl->verify_UID; return room_impl->verify_UID;
} }
Room::BanList Room::GetBanList() const { Room::BanList Room::GetBanList() const {
std::lock_guard<std::mutex> lock(room_impl->ban_list_mutex); std::lock_guard lock(room_impl->ban_list_mutex);
return {room_impl->username_ban_list, room_impl->ip_ban_list}; return {room_impl->username_ban_list, room_impl->ip_ban_list};
} }
std::vector<Room::Member> Room::GetRoomMemberList() const { std::vector<Room::Member> Room::GetRoomMemberList() const {
std::vector<Room::Member> member_list; std::vector<Room::Member> member_list;
std::lock_guard<std::mutex> lock(room_impl->member_mutex); std::lock_guard lock(room_impl->member_mutex);
for (const auto& member_impl : room_impl->members) { for (const auto& member_impl : room_impl->members) {
Member member; Member member;
member.nickname = member_impl.nickname; member.nickname = member_impl.nickname;
@ -1039,7 +1039,7 @@ bool Room::HasPassword() const {
} }
void Room::SetVerifyUID(const std::string& uid) { void Room::SetVerifyUID(const std::string& uid) {
std::lock_guard<std::mutex> lock(room_impl->verify_UID_mutex); std::lock_guard lock(room_impl->verify_UID_mutex);
room_impl->verify_UID = uid; room_impl->verify_UID = uid;
} }
@ -1054,7 +1054,7 @@ void Room::Destroy() {
room_impl->room_information = {}; room_impl->room_information = {};
room_impl->server = nullptr; room_impl->server = nullptr;
{ {
std::lock_guard<std::mutex> lock(room_impl->member_mutex); std::lock_guard lock(room_impl->member_mutex);
room_impl->members.clear(); room_impl->members.clear();
} }
room_impl->room_information.member_slots = 0; room_impl->room_information.member_slots = 0;

View File

@ -157,7 +157,7 @@ bool RoomMember::RoomMemberImpl::IsConnected() const {
void RoomMember::RoomMemberImpl::MemberLoop() { void RoomMember::RoomMemberImpl::MemberLoop() {
// Receive packets while the connection is open // Receive packets while the connection is open
while (IsConnected()) { while (IsConnected()) {
std::lock_guard<std::mutex> lock(network_mutex); std::lock_guard lock(network_mutex);
ENetEvent event; ENetEvent event;
if (enet_host_service(client, &event, 100) > 0) { if (enet_host_service(client, &event, 100) > 0) {
switch (event.type) { switch (event.type) {
@ -245,7 +245,7 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
} }
} }
{ {
std::lock_guard<std::mutex> lock(send_list_mutex); std::lock_guard lock(send_list_mutex);
for (const auto& packet : send_list) { for (const auto& packet : send_list) {
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(), ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE); ENET_PACKET_FLAG_RELIABLE);
@ -263,7 +263,7 @@ void RoomMember::RoomMemberImpl::StartLoop() {
} }
void RoomMember::RoomMemberImpl::Send(Packet&& packet) { void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
std::lock_guard<std::mutex> lock(send_list_mutex); std::lock_guard lock(send_list_mutex);
send_list.push_back(std::move(packet)); send_list.push_back(std::move(packet));
} }
@ -318,7 +318,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
packet >> member.avatar_url; packet >> member.avatar_url;
{ {
std::lock_guard<std::mutex> lock(username_mutex); std::lock_guard lock(username_mutex);
if (member.nickname == nickname) { if (member.nickname == nickname) {
username = member.username; username = member.username;
} }
@ -473,7 +473,7 @@ RoomMember::RoomMemberImpl::Callbacks::Get() {
template <typename T> template <typename T>
void RoomMember::RoomMemberImpl::Invoke(const T& data) { void RoomMember::RoomMemberImpl::Invoke(const T& data) {
std::lock_guard<std::mutex> lock(callback_mutex); std::lock_guard lock(callback_mutex);
CallbackSet<T> callback_set = callbacks.Get<T>(); CallbackSet<T> callback_set = callbacks.Get<T>();
for (auto const& callback : callback_set) for (auto const& callback : callback_set)
(*callback)(data); (*callback)(data);
@ -482,7 +482,7 @@ void RoomMember::RoomMemberImpl::Invoke(const T& data) {
template <typename T> template <typename T>
RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind( RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
std::function<void(const T&)> callback) { std::function<void(const T&)> callback) {
std::lock_guard<std::mutex> lock(callback_mutex); std::lock_guard lock(callback_mutex);
CallbackHandle<T> handle; CallbackHandle<T> handle;
handle = std::make_shared<std::function<void(const T&)>>(callback); handle = std::make_shared<std::function<void(const T&)>>(callback);
callbacks.Get<T>().insert(handle); callbacks.Get<T>().insert(handle);
@ -512,7 +512,7 @@ const std::string& RoomMember::GetNickname() const {
} }
const std::string& RoomMember::GetUsername() const { const std::string& RoomMember::GetUsername() const {
std::lock_guard<std::mutex> lock(room_member_impl->username_mutex); std::lock_guard lock(room_member_impl->username_mutex);
return room_member_impl->username; return room_member_impl->username;
} }
@ -663,7 +663,7 @@ RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
template <typename T> template <typename T>
void RoomMember::Unbind(CallbackHandle<T> handle) { void RoomMember::Unbind(CallbackHandle<T> handle) {
std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex); std::lock_guard lock(room_member_impl->callback_mutex);
room_member_impl->callbacks.Get<T>().erase(handle); room_member_impl->callbacks.Get<T>().erase(handle);
} }

View File

@ -43,7 +43,7 @@ namespace Pica {
void DebugContext::DoOnEvent(Event event, void* data) { void DebugContext::DoOnEvent(Event event, void* data) {
{ {
std::unique_lock<std::mutex> lock(breakpoint_mutex); std::unique_lock lock{breakpoint_mutex};
// Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug // Commit the rasterizer's caches so framebuffers, render targets, etc. will show on debug
// widgets // widgets
@ -66,7 +66,7 @@ void DebugContext::DoOnEvent(Event event, void* data) {
void DebugContext::Resume() { void DebugContext::Resume() {
{ {
std::lock_guard<std::mutex> lock(breakpoint_mutex); std::lock_guard lock{breakpoint_mutex};
// Tell all observers that we are about to resume // Tell all observers that we are about to resume
for (auto& breakpoint_observer : breakpoint_observers) { for (auto& breakpoint_observer : breakpoint_observers) {
@ -282,14 +282,14 @@ void StartPicaTracing() {
return; return;
} }
std::lock_guard<std::mutex> lock(pica_trace_mutex); std::lock_guard lock(pica_trace_mutex);
pica_trace = std::make_unique<PicaTrace>(); pica_trace = std::make_unique<PicaTrace>();
g_is_pica_tracing = true; g_is_pica_tracing = true;
} }
void OnPicaRegWrite(PicaTrace::Write write) { void OnPicaRegWrite(PicaTrace::Write write) {
std::lock_guard<std::mutex> lock(pica_trace_mutex); std::lock_guard lock(pica_trace_mutex);
if (!g_is_pica_tracing) if (!g_is_pica_tracing)
return; return;
@ -307,7 +307,7 @@ std::unique_ptr<PicaTrace> FinishPicaTracing() {
g_is_pica_tracing = false; g_is_pica_tracing = false;
// Wait until running tracing is finished // Wait until running tracing is finished
std::lock_guard<std::mutex> lock(pica_trace_mutex); std::lock_guard lock(pica_trace_mutex);
std::unique_ptr<PicaTrace> ret(std::move(pica_trace)); std::unique_ptr<PicaTrace> ret(std::move(pica_trace));
return ret; return ret;

View File

@ -63,14 +63,14 @@ public:
/// Constructs the object such that it observes events of the given DebugContext. /// Constructs the object such that it observes events of the given DebugContext.
BreakPointObserver(std::shared_ptr<DebugContext> debug_context) BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
: context_weak(debug_context) { : context_weak(debug_context) {
std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex); std::unique_lock lock{debug_context->breakpoint_mutex};
debug_context->breakpoint_observers.push_back(this); debug_context->breakpoint_observers.push_back(this);
} }
virtual ~BreakPointObserver() { virtual ~BreakPointObserver() {
auto context = context_weak.lock(); auto context = context_weak.lock();
if (context) { if (context) {
std::unique_lock<std::mutex> lock(context->breakpoint_mutex); std::unique_lock lock(context->breakpoint_mutex);
context->breakpoint_observers.remove(this); context->breakpoint_observers.remove(this);
// If we are the last observer to be destroyed, tell the debugger context that // If we are the last observer to be destroyed, tell the debugger context that

View File

@ -26,7 +26,7 @@ constexpr std::size_t TIMEOUT_SECONDS = 30;
struct Client::Impl { struct Client::Impl {
Impl(std::string host, std::string username, std::string token) Impl(std::string host, std::string username, std::string token)
: host{std::move(host)}, username{std::move(username)}, token{std::move(token)} { : host{std::move(host)}, username{std::move(username)}, token{std::move(token)} {
std::lock_guard<std::mutex> lock(jwt_cache.mutex); std::lock_guard lock{jwt_cache.mutex};
if (this->username == jwt_cache.username && this->token == jwt_cache.token) { if (this->username == jwt_cache.username && this->token == jwt_cache.token) {
jwt = jwt_cache.jwt; jwt = jwt_cache.jwt;
} }
@ -154,7 +154,7 @@ struct Client::Impl {
if (result.result_code != Common::WebResult::Code::Success) { if (result.result_code != Common::WebResult::Code::Success) {
LOG_ERROR(WebService, "UpdateJWT failed"); LOG_ERROR(WebService, "UpdateJWT failed");
} else { } else {
std::lock_guard<std::mutex> lock(jwt_cache.mutex); std::lock_guard lock{jwt_cache.mutex};
jwt_cache.username = username; jwt_cache.username = username;
jwt_cache.token = token; jwt_cache.token = token;
jwt_cache.jwt = jwt = result.returned_data; jwt_cache.jwt = jwt = result.returned_data;