OpenGL Rasterizer: Update to use the new cache
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e5adb6a26b
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24e187891f
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@ -8,7 +8,6 @@
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#include <utility>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/color.h"
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/microprofile.h"
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@ -23,6 +22,9 @@
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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using PixelFormat = SurfaceParams::PixelFormat;
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using SurfaceType = SurfaceParams::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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@ -227,21 +229,64 @@ void RasterizerOpenGL::DrawTriangles() {
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MICROPROFILE_SCOPE(OpenGL_Drawing);
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const auto& regs = Pica::g_state.regs;
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// Sync and bind the framebuffer surfaces
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CachedSurface* color_surface;
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CachedSurface* depth_surface;
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MathUtil::Rectangle<int> rect;
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std::tie(color_surface, depth_surface, rect) =
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res_cache.GetFramebufferSurfaces(regs.framebuffer.framebuffer);
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const bool has_stencil =
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regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8;
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const bool write_color_fb =
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state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
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state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
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const bool write_depth_fb =
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(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
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(has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
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const bool using_color_fb =
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regs.framebuffer.framebuffer.GetColorBufferPhysicalAddress() != 0 && write_color_fb;
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const bool using_depth_fb =
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regs.framebuffer.framebuffer.GetDepthBufferPhysicalAddress() != 0 &&
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(write_depth_fb || regs.framebuffer.output_merger.depth_test_enable != 0 ||
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(has_stencil && state.stencil.test_enabled));
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MathUtil::Rectangle<s32> viewport_rect_unscaled{
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// These registers hold half-width and half-height, so must be multiplied by 2
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regs.rasterizer.viewport_corner.x, // left
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regs.rasterizer.viewport_corner.y + // top
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static_cast<s32>(Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() *
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2),
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regs.rasterizer.viewport_corner.x + // right
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static_cast<s32>(Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() *
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2),
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regs.rasterizer.viewport_corner.y // bottom
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};
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Surface color_surface;
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Surface depth_surface;
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MathUtil::Rectangle<u32> surfaces_rect;
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std::tie(color_surface, depth_surface, surfaces_rect) =
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res_cache.GetFramebufferSurfaces(using_color_fb, using_depth_fb, viewport_rect_unscaled);
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const u16 res_scale = color_surface != nullptr
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? color_surface->res_scale
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: (depth_surface == nullptr ? 1u : depth_surface->res_scale);
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MathUtil::Rectangle<u32> draw_rect{
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MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.left * res_scale, // left
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surfaces_rect.left, surfaces_rect.right),
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MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.top * res_scale, // top
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surfaces_rect.bottom, surfaces_rect.top),
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MathUtil::Clamp(surfaces_rect.left + viewport_rect_unscaled.right * res_scale, // right
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surfaces_rect.left, surfaces_rect.right),
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MathUtil::Clamp(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale, // bottom
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surfaces_rect.bottom, surfaces_rect.top)};
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// Bind the framebuffer surfaces
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state.draw.draw_framebuffer = framebuffer.handle;
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state.Apply();
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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color_surface != nullptr ? color_surface->texture.handle : 0, 0);
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if (depth_surface != nullptr) {
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if (regs.framebuffer.framebuffer.depth_format ==
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Pica::FramebufferRegs::DepthFormat::D24S8) {
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if (has_stencil) {
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// attach both depth and stencil
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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depth_surface->texture.handle, 0);
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@ -259,38 +304,30 @@ void RasterizerOpenGL::DrawTriangles() {
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}
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// Sync the viewport
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// These registers hold half-width and half-height, so must be multiplied by 2
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GLsizei viewport_width =
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(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_x).ToFloat32() * 2;
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GLsizei viewport_height =
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(GLsizei)Pica::float24::FromRaw(regs.rasterizer.viewport_size_y).ToFloat32() * 2;
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state.viewport.x =
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static_cast<GLint>(surfaces_rect.left + viewport_rect_unscaled.left * res_scale);
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state.viewport.y =
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static_cast<GLint>(surfaces_rect.bottom + viewport_rect_unscaled.bottom * res_scale);
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state.viewport.width = static_cast<GLsizei>(viewport_rect_unscaled.GetWidth() * res_scale);
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state.viewport.height = static_cast<GLsizei>(viewport_rect_unscaled.GetHeight() * res_scale);
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glViewport(
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(GLint)(rect.left + regs.rasterizer.viewport_corner.x * color_surface->res_scale_width),
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(GLint)(rect.bottom + regs.rasterizer.viewport_corner.y * color_surface->res_scale_height),
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(GLsizei)(viewport_width * color_surface->res_scale_width),
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(GLsizei)(viewport_height * color_surface->res_scale_height));
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if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
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uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
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uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
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uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
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if (uniform_block_data.data.framebuffer_scale != res_scale) {
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uniform_block_data.data.framebuffer_scale = res_scale;
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uniform_block_data.dirty = true;
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}
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// Scissor checks are window-, not viewport-relative, which means that if the cached texture
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// sub-rect changes, the scissor bounds also need to be updated.
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GLint scissor_x1 = static_cast<GLint>(
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rect.left + regs.rasterizer.scissor_test.x1 * color_surface->res_scale_width);
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GLint scissor_y1 = static_cast<GLint>(
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rect.bottom + regs.rasterizer.scissor_test.y1 * color_surface->res_scale_height);
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GLint scissor_x1 =
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static_cast<GLint>(surfaces_rect.left + regs.rasterizer.scissor_test.x1 * res_scale);
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GLint scissor_y1 =
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static_cast<GLint>(surfaces_rect.bottom + regs.rasterizer.scissor_test.y1 * res_scale);
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// x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when
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// scaling or doing multisampling.
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GLint scissor_x2 = static_cast<GLint>(
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rect.left + (regs.rasterizer.scissor_test.x2 + 1) * color_surface->res_scale_width);
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GLint scissor_y2 = static_cast<GLint>(
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rect.bottom + (regs.rasterizer.scissor_test.y2 + 1) * color_surface->res_scale_height);
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GLint scissor_x2 =
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static_cast<GLint>(surfaces_rect.left + (regs.rasterizer.scissor_test.x2 + 1) * res_scale);
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GLint scissor_y2 = static_cast<GLint>(surfaces_rect.bottom +
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(regs.rasterizer.scissor_test.y2 + 1) * res_scale);
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if (uniform_block_data.data.scissor_x1 != scissor_x1 ||
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uniform_block_data.data.scissor_x2 != scissor_x2 ||
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@ -311,7 +348,7 @@ void RasterizerOpenGL::DrawTriangles() {
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if (texture.enabled) {
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texture_samplers[texture_index].SyncWithConfig(texture.config);
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CachedSurface* surface = res_cache.GetTextureSurface(texture);
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Surface surface = res_cache.GetTextureSurface(texture);
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if (surface != nullptr) {
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state.texture_units[texture_index].texture_2d = surface->texture.handle;
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} else {
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@ -380,6 +417,15 @@ void RasterizerOpenGL::DrawTriangles() {
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uniform_block_data.dirty = false;
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}
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// Viewport can have negative offsets or larger
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// dimensions than our framebuffer sub-rect.
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// Enable scissor test to prevent drawing
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// outside of the framebuffer region
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state.scissor.enabled = true;
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state.scissor.x = draw_rect.left;
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state.scissor.y = draw_rect.bottom;
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state.scissor.width = draw_rect.GetWidth();
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state.scissor.height = draw_rect.GetHeight();
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state.Apply();
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// Draw the vertex batch
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@ -387,16 +433,8 @@ void RasterizerOpenGL::DrawTriangles() {
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GL_STREAM_DRAW);
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glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertex_batch.size());
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// Mark framebuffer surfaces as dirty
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// TODO: Restrict invalidation area to the viewport
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if (color_surface != nullptr) {
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color_surface->dirty = true;
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res_cache.FlushRegion(color_surface->addr, color_surface->size, color_surface, true);
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}
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if (depth_surface != nullptr) {
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depth_surface->dirty = true;
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res_cache.FlushRegion(depth_surface->addr, depth_surface->size, depth_surface, true);
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}
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// Disable scissor test
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state.scissor.enabled = false;
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vertex_batch.clear();
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@ -405,6 +443,22 @@ void RasterizerOpenGL::DrawTriangles() {
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state.texture_units[texture_index].texture_2d = 0;
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}
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state.Apply();
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// Mark framebuffer surfaces as dirty
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MathUtil::Rectangle<u32> draw_rect_unscaled{
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draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,
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draw_rect.bottom / res_scale};
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if (color_surface != nullptr && write_color_fb) {
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auto interval = color_surface->GetSubRectInterval(draw_rect_unscaled);
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res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
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color_surface);
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}
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if (depth_surface != nullptr && write_depth_fb) {
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auto interval = depth_surface->GetSubRectInterval(draw_rect_unscaled);
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res_cache.InvalidateRegion(boost::icl::first(interval), boost::icl::length(interval),
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depth_surface);
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}
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}
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void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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@ -893,227 +947,143 @@ void RasterizerOpenGL::FlushAll() {
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void RasterizerOpenGL::FlushRegion(PAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size, nullptr, false);
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res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(PAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.InvalidateRegion(addr, size, nullptr);
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}
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void RasterizerOpenGL::FlushAndInvalidateRegion(PAddr addr, u32 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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res_cache.FlushRegion(addr, size, nullptr, true);
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res_cache.FlushRegion(addr, size);
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res_cache.InvalidateRegion(addr, size, nullptr);
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}
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bool RasterizerOpenGL::AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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CachedSurface src_params;
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SurfaceParams src_params;
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src_params.addr = config.GetPhysicalInputAddress();
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// It's important to use the correct source input width to properly skip over parts of the input
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// image which will be cropped from the output but still affect the stride of the input image.
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src_params.width = config.input_width;
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// Using the output's height is fine because we don't read or skip over the remaining part of
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// the image, and it allows for smaller texture cache lookup rectangles.
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src_params.width = config.output_width;
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src_params.stride = config.input_width;
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src_params.height = config.output_height;
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src_params.is_tiled = !config.input_linear;
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src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.input_format);
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src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.input_format);
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src_params.UpdateParams();
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CachedSurface dst_params;
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SurfaceParams dst_params;
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dst_params.addr = config.GetPhysicalOutputAddress();
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dst_params.width =
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config.scaling != config.NoScale ? config.output_width / 2 : config.output_width.Value();
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dst_params.height =
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config.scaling == config.ScaleXY ? config.output_height / 2 : config.output_height.Value();
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dst_params.width = config.scaling != config.NoScale ? config.output_width.Value() / 2
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: config.output_width.Value();
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dst_params.height = config.scaling == config.ScaleXY ? config.output_height.Value() / 2
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: config.output_height.Value();
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dst_params.is_tiled = config.input_linear != config.dont_swizzle;
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dst_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.output_format);
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dst_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.output_format);
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dst_params.UpdateParams();
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MathUtil::Rectangle<int> src_rect;
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CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
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if (src_surface == nullptr) {
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MathUtil::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) =
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res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
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if (src_surface == nullptr)
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return false;
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}
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// Adjust the source rectangle to take into account parts of the input lines being cropped
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if (config.input_width > config.output_width) {
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src_rect.right -= static_cast<int>((config.input_width - config.output_width) *
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src_surface->res_scale_width);
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}
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dst_params.res_scale = src_surface->res_scale;
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// Require destination surface to have same resolution scale as source to preserve scaling
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dst_params.res_scale_width = src_surface->res_scale_width;
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dst_params.res_scale_height = src_surface->res_scale_height;
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MathUtil::Rectangle<int> dst_rect;
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CachedSurface* dst_surface = res_cache.GetSurfaceRect(dst_params, true, false, dst_rect);
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if (dst_surface == nullptr) {
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MathUtil::Rectangle<u32> dst_rect;
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Surface dst_surface;
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std::tie(dst_surface, dst_rect) =
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res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, false);
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if (dst_surface == nullptr)
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return false;
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}
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// Don't accelerate if the src and dst surfaces are the same
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if (src_surface == dst_surface) {
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if (src_surface->is_tiled != dst_surface->is_tiled)
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std::swap(src_rect.top, src_rect.bottom);
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if (config.flip_vertically)
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std::swap(src_rect.top, src_rect.bottom);
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if (!res_cache.BlitSurfaces(src_surface, src_rect, dst_surface, dst_rect))
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return false;
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}
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if (config.flip_vertically) {
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std::swap(dst_rect.top, dst_rect.bottom);
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}
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if (!res_cache.TryBlitSurfaces(src_surface, src_rect, dst_surface, dst_rect)) {
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return false;
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}
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u32 dst_size = dst_params.width * dst_params.height *
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CachedSurface::GetFormatBpp(dst_params.pixel_format) / 8;
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dst_surface->dirty = true;
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res_cache.FlushRegion(config.GetPhysicalOutputAddress(), dst_size, dst_surface, true);
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res_cache.InvalidateRegion(dst_params.addr, dst_params.size, dst_surface);
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return true;
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}
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bool RasterizerOpenGL::AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) {
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// TODO(tfarley): Try to hardware accelerate this
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u32 input_width = config.texture_copy.input_width * 16;
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u32 input_gap = config.texture_copy.input_gap * 16;
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u32 output_width = config.texture_copy.output_width * 16;
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u32 output_gap = config.texture_copy.output_gap * 16;
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if (config.texture_copy.size == 0)
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return true;
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if (input_width >= config.texture_copy.size) {
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input_width = config.texture_copy.size;
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input_gap = 0;
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}
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if (output_width >= config.texture_copy.size) {
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output_width = config.texture_copy.size;
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output_gap = 0;
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}
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if (input_width != output_width || config.texture_copy.size % input_width != 0) {
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return false;
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}
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SurfaceParams src_params;
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src_params.addr = config.GetPhysicalInputAddress();
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src_params.stride = input_width + input_gap; // stride in bytes
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src_params.width = input_width; // width in bytes
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src_params.height = config.texture_copy.size / input_width;
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src_params.size = ((src_params.height - 1) * src_params.stride) + src_params.width;
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src_params.end = src_params.addr + src_params.size;
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MathUtil::Rectangle<u32> src_rect;
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Surface src_surface;
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std::tie(src_surface, src_rect) = res_cache.GetTexCopySurface(src_params);
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if (src_surface == nullptr)
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return false;
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if ((output_gap * 8) % SurfaceParams::GetFormatBpp(src_surface->pixel_format) != 0 ||
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(src_surface->is_tiled && src_surface->PixelsInBytes(output_gap) % 64 != 0))
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return false;
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SurfaceParams dst_params = *src_surface;
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dst_params.addr = config.GetPhysicalOutputAddress();
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dst_params.width = src_rect.GetWidth() / src_surface->res_scale;
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||||
dst_params.stride = dst_params.width + src_surface->PixelsInBytes(
|
||||
src_surface->is_tiled ? output_gap / 8 : output_gap);
|
||||
dst_params.height = src_rect.GetHeight() / src_surface->res_scale;
|
||||
dst_params.res_scale = src_surface->res_scale;
|
||||
dst_params.UpdateParams();
|
||||
|
||||
const bool load_gap = output_gap != 0; // Since we are going to invalidate the gap if there is
|
||||
// one, we will have to load it first
|
||||
MathUtil::Rectangle<u32> dst_rect;
|
||||
Surface dst_surface;
|
||||
std::tie(dst_surface, dst_rect) =
|
||||
res_cache.GetSurfaceSubRect(dst_params, ScaleMatch::Upscale, load_gap);
|
||||
if (src_surface == nullptr)
|
||||
return false;
|
||||
|
||||
if (!res_cache.BlitSurfaces(src_surface, src_rect, dst_surface, dst_rect))
|
||||
return false;
|
||||
|
||||
res_cache.InvalidateRegion(dst_params.addr, dst_params.size, dst_surface);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::AccelerateFill(const GPU::Regs::MemoryFillConfig& config) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Blits);
|
||||
using PixelFormat = CachedSurface::PixelFormat;
|
||||
using SurfaceType = CachedSurface::SurfaceType;
|
||||
|
||||
CachedSurface* dst_surface = res_cache.TryGetFillSurface(config);
|
||||
|
||||
if (dst_surface == nullptr) {
|
||||
Surface dst_surface = res_cache.GetFillSurface(config);
|
||||
if (dst_surface == nullptr)
|
||||
return false;
|
||||
}
|
||||
|
||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
||||
|
||||
SurfaceType dst_type = CachedSurface::GetFormatType(dst_surface->pixel_format);
|
||||
|
||||
GLuint old_fb = cur_state.draw.draw_framebuffer;
|
||||
cur_state.draw.draw_framebuffer = framebuffer.handle;
|
||||
// TODO: When scissor test is implemented, need to disable scissor test in cur_state here so
|
||||
// Clear call isn't affected
|
||||
cur_state.Apply();
|
||||
|
||||
if (dst_type == SurfaceType::Color || dst_type == SurfaceType::Texture) {
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
||||
dst_surface->texture.handle, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
|
||||
GLfloat color_values[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
|
||||
// TODO: Handle additional pixel format and fill value size combinations to accelerate more
|
||||
// cases
|
||||
// For instance, checking if fill value's bytes/bits repeat to allow filling
|
||||
// I8/A8/I4/A4/...
|
||||
// Currently only handles formats that are multiples of the fill value size
|
||||
|
||||
if (config.fill_24bit) {
|
||||
switch (dst_surface->pixel_format) {
|
||||
case PixelFormat::RGB8:
|
||||
color_values[0] = config.value_24bit_r / 255.0f;
|
||||
color_values[1] = config.value_24bit_g / 255.0f;
|
||||
color_values[2] = config.value_24bit_b / 255.0f;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
} else if (config.fill_32bit) {
|
||||
u32 value = config.value_32bit;
|
||||
|
||||
switch (dst_surface->pixel_format) {
|
||||
case PixelFormat::RGBA8:
|
||||
color_values[0] = (value >> 24) / 255.0f;
|
||||
color_values[1] = ((value >> 16) & 0xFF) / 255.0f;
|
||||
color_values[2] = ((value >> 8) & 0xFF) / 255.0f;
|
||||
color_values[3] = (value & 0xFF) / 255.0f;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
u16 value_16bit = config.value_16bit.Value();
|
||||
Math::Vec4<u8> color;
|
||||
|
||||
switch (dst_surface->pixel_format) {
|
||||
case PixelFormat::RGBA8:
|
||||
color_values[0] = (value_16bit >> 8) / 255.0f;
|
||||
color_values[1] = (value_16bit & 0xFF) / 255.0f;
|
||||
color_values[2] = color_values[0];
|
||||
color_values[3] = color_values[1];
|
||||
break;
|
||||
case PixelFormat::RGB5A1:
|
||||
color = Color::DecodeRGB5A1((const u8*)&value_16bit);
|
||||
color_values[0] = color[0] / 31.0f;
|
||||
color_values[1] = color[1] / 31.0f;
|
||||
color_values[2] = color[2] / 31.0f;
|
||||
color_values[3] = color[3];
|
||||
break;
|
||||
case PixelFormat::RGB565:
|
||||
color = Color::DecodeRGB565((const u8*)&value_16bit);
|
||||
color_values[0] = color[0] / 31.0f;
|
||||
color_values[1] = color[1] / 63.0f;
|
||||
color_values[2] = color[2] / 31.0f;
|
||||
break;
|
||||
case PixelFormat::RGBA4:
|
||||
color = Color::DecodeRGBA4((const u8*)&value_16bit);
|
||||
color_values[0] = color[0] / 15.0f;
|
||||
color_values[1] = color[1] / 15.0f;
|
||||
color_values[2] = color[2] / 15.0f;
|
||||
color_values[3] = color[3] / 15.0f;
|
||||
break;
|
||||
case PixelFormat::IA8:
|
||||
case PixelFormat::RG8:
|
||||
color_values[0] = (value_16bit >> 8) / 255.0f;
|
||||
color_values[1] = (value_16bit & 0xFF) / 255.0f;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
cur_state.color_mask.red_enabled = GL_TRUE;
|
||||
cur_state.color_mask.green_enabled = GL_TRUE;
|
||||
cur_state.color_mask.blue_enabled = GL_TRUE;
|
||||
cur_state.color_mask.alpha_enabled = GL_TRUE;
|
||||
cur_state.Apply();
|
||||
glClearBufferfv(GL_COLOR, 0, color_values);
|
||||
} else if (dst_type == SurfaceType::Depth) {
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_surface->texture.handle, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
|
||||
GLfloat value_float;
|
||||
if (dst_surface->pixel_format == CachedSurface::PixelFormat::D16) {
|
||||
value_float = config.value_32bit / 65535.0f; // 2^16 - 1
|
||||
} else if (dst_surface->pixel_format == CachedSurface::PixelFormat::D24) {
|
||||
value_float = config.value_32bit / 16777215.0f; // 2^24 - 1
|
||||
}
|
||||
|
||||
cur_state.depth.write_mask = GL_TRUE;
|
||||
cur_state.Apply();
|
||||
glClearBufferfv(GL_DEPTH, 0, &value_float);
|
||||
} else if (dst_type == SurfaceType::DepthStencil) {
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
dst_surface->texture.handle, 0);
|
||||
|
||||
GLfloat value_float = (config.value_32bit & 0xFFFFFF) / 16777215.0f; // 2^24 - 1
|
||||
GLint value_int = (config.value_32bit >> 24);
|
||||
|
||||
cur_state.depth.write_mask = GL_TRUE;
|
||||
cur_state.stencil.write_mask = 0xFF;
|
||||
cur_state.Apply();
|
||||
glClearBufferfi(GL_DEPTH_STENCIL, 0, value_float, value_int);
|
||||
}
|
||||
|
||||
cur_state.draw.draw_framebuffer = old_fb;
|
||||
// TODO: Return scissor test to previous value when scissor test is implemented
|
||||
cur_state.Apply();
|
||||
|
||||
dst_surface->dirty = true;
|
||||
res_cache.FlushRegion(dst_surface->addr, dst_surface->size, dst_surface, true);
|
||||
res_cache.InvalidateRegion(dst_surface->addr, dst_surface->size, dst_surface);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1125,16 +1095,19 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
|
|||
}
|
||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||
|
||||
CachedSurface src_params;
|
||||
SurfaceParams src_params;
|
||||
src_params.addr = framebuffer_addr;
|
||||
src_params.width = config.width;
|
||||
src_params.width = std::min(config.width.Value(), pixel_stride);
|
||||
src_params.height = config.height;
|
||||
src_params.pixel_stride = pixel_stride;
|
||||
src_params.stride = pixel_stride;
|
||||
src_params.is_tiled = false;
|
||||
src_params.pixel_format = CachedSurface::PixelFormatFromGPUPixelFormat(config.color_format);
|
||||
src_params.pixel_format = SurfaceParams::PixelFormatFromGPUPixelFormat(config.color_format);
|
||||
src_params.UpdateParams();
|
||||
|
||||
MathUtil::Rectangle<int> src_rect;
|
||||
CachedSurface* src_surface = res_cache.GetSurfaceRect(src_params, false, true, src_rect);
|
||||
MathUtil::Rectangle<u32> src_rect;
|
||||
Surface src_surface;
|
||||
std::tie(src_surface, src_rect) =
|
||||
res_cache.GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true);
|
||||
|
||||
if (src_surface == nullptr) {
|
||||
return false;
|
||||
|
@ -1144,8 +1117,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const GPU::Regs::FramebufferConfig& con
|
|||
u32 scaled_height = src_surface->GetScaledHeight();
|
||||
|
||||
screen_info.display_texcoords = MathUtil::Rectangle<float>(
|
||||
(float)src_rect.top / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
|
||||
(float)src_rect.bottom / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
|
||||
(float)src_rect.bottom / (float)scaled_height, (float)src_rect.left / (float)scaled_width,
|
||||
(float)src_rect.top / (float)scaled_height, (float)src_rect.right / (float)scaled_width);
|
||||
|
||||
screen_info.display_texture = src_surface->texture.handle;
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ public:
|
|||
void NotifyPicaRegisterChanged(u32 id) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(PAddr addr, u32 size) override;
|
||||
void InvalidateRegion(PAddr addr, u32 size) override;
|
||||
void FlushAndInvalidateRegion(PAddr addr, u32 size) override;
|
||||
bool AccelerateDisplayTransfer(const GPU::Regs::DisplayTransferConfig& config) override;
|
||||
bool AccelerateTextureCopy(const GPU::Regs::DisplayTransferConfig& config) override;
|
||||
|
@ -135,7 +136,7 @@ private:
|
|||
// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
// Not following that rule will cause problems on some AMD drivers.
|
||||
struct UniformData {
|
||||
alignas(8) GLvec2 framebuffer_scale;
|
||||
GLint framebuffer_scale;
|
||||
GLint alphatest_ref;
|
||||
GLfloat depth_scale;
|
||||
GLfloat depth_offset;
|
||||
|
@ -155,7 +156,7 @@ private:
|
|||
};
|
||||
|
||||
static_assert(
|
||||
sizeof(UniformData) == 0x470,
|
||||
sizeof(UniformData) == 0x460,
|
||||
"The size of the UniformData structure has changed, update the structure in the shader");
|
||||
static_assert(sizeof(UniformData) < 16384,
|
||||
"UniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
|
Reference in New Issue