video_core: Merge tex0 and tex_cube (#7173)
This commit is contained in:
parent
680e132318
commit
26d5727b19
|
@ -14,7 +14,7 @@
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
#include "video_core/renderer_opengl/pica_to_gl.h"
|
#include "video_core/renderer_opengl/pica_to_gl.h"
|
||||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||||
#include "video_core/shader/generator/glsl_shader_gen.h"
|
#include "video_core/shader/generator/shader_gen.h"
|
||||||
#include "video_core/texture/texture_decode.h"
|
#include "video_core/texture/texture_decode.h"
|
||||||
#include "video_core/video_core.h"
|
#include "video_core/video_core.h"
|
||||||
|
|
||||||
|
@ -576,10 +576,9 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
|
||||||
|
|
||||||
Surface& surface = res_cache.GetTextureCube(config);
|
Surface& surface = res_cache.GetTextureCube(config);
|
||||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||||
|
state.texture_units[0].target = GL_TEXTURE_CUBE_MAP;
|
||||||
state.texture_cube_unit.texture_cube = surface.Handle();
|
state.texture_units[0].texture_2d = surface.Handle();
|
||||||
state.texture_cube_unit.sampler = sampler.Handle();
|
state.texture_units[0].sampler = sampler.Handle();
|
||||||
state.texture_units[0].texture_2d = 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) {
|
void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) {
|
||||||
|
@ -612,7 +611,8 @@ bool RasterizerOpenGL::IsFeedbackLoop(u32 texture_index, const Framebuffer* fram
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::UnbindSpecial() {
|
void RasterizerOpenGL::UnbindSpecial() {
|
||||||
state.texture_cube_unit.texture_cube = 0;
|
state.texture_units[0].texture_2d = 0;
|
||||||
|
state.texture_units[0].target = GL_TEXTURE_2D;
|
||||||
state.image_shadow_texture_px = 0;
|
state.image_shadow_texture_px = 0;
|
||||||
state.image_shadow_texture_nx = 0;
|
state.image_shadow_texture_nx = 0;
|
||||||
state.image_shadow_texture_py = 0;
|
state.image_shadow_texture_py = 0;
|
||||||
|
|
|
@ -50,11 +50,11 @@ OpenGLState::OpenGLState() {
|
||||||
|
|
||||||
for (auto& texture_unit : texture_units) {
|
for (auto& texture_unit : texture_units) {
|
||||||
texture_unit.texture_2d = 0;
|
texture_unit.texture_2d = 0;
|
||||||
|
texture_unit.target = GL_TEXTURE_2D;
|
||||||
texture_unit.sampler = 0;
|
texture_unit.sampler = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
texture_cube_unit.texture_cube = 0;
|
color_buffer.texture_2d = 0;
|
||||||
texture_cube_unit.sampler = 0;
|
|
||||||
|
|
||||||
texture_buffer_lut_lf.texture_buffer = 0;
|
texture_buffer_lut_lf.texture_buffer = 0;
|
||||||
texture_buffer_lut_rg.texture_buffer = 0;
|
texture_buffer_lut_rg.texture_buffer = 0;
|
||||||
|
@ -213,21 +213,13 @@ void OpenGLState::Apply() const {
|
||||||
for (u32 i = 0; i < texture_units.size(); ++i) {
|
for (u32 i = 0; i < texture_units.size(); ++i) {
|
||||||
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
|
if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) {
|
||||||
glActiveTexture(TextureUnits::PicaTexture(i).Enum());
|
glActiveTexture(TextureUnits::PicaTexture(i).Enum());
|
||||||
glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d);
|
glBindTexture(texture_units[i].target, texture_units[i].texture_2d);
|
||||||
}
|
}
|
||||||
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
|
if (texture_units[i].sampler != cur_state.texture_units[i].sampler) {
|
||||||
glBindSampler(i, texture_units[i].sampler);
|
glBindSampler(i, texture_units[i].sampler);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (texture_cube_unit.texture_cube != cur_state.texture_cube_unit.texture_cube) {
|
|
||||||
glActiveTexture(TextureUnits::TextureCube.Enum());
|
|
||||||
glBindTexture(GL_TEXTURE_CUBE_MAP, texture_cube_unit.texture_cube);
|
|
||||||
}
|
|
||||||
if (texture_cube_unit.sampler != cur_state.texture_cube_unit.sampler) {
|
|
||||||
glBindSampler(TextureUnits::TextureCube.id, texture_cube_unit.sampler);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Texture buffer LUTs
|
// Texture buffer LUTs
|
||||||
if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) {
|
if (texture_buffer_lut_lf.texture_buffer != cur_state.texture_buffer_lut_lf.texture_buffer) {
|
||||||
glActiveTexture(TextureUnits::TextureBufferLUT_LF.Enum());
|
glActiveTexture(TextureUnits::TextureBufferLUT_LF.Enum());
|
||||||
|
@ -368,8 +360,6 @@ OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
|
||||||
unit.texture_2d = 0;
|
unit.texture_2d = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (texture_cube_unit.texture_cube == handle)
|
|
||||||
texture_cube_unit.texture_cube = 0;
|
|
||||||
if (texture_buffer_lut_lf.texture_buffer == handle)
|
if (texture_buffer_lut_lf.texture_buffer == handle)
|
||||||
texture_buffer_lut_lf.texture_buffer = 0;
|
texture_buffer_lut_lf.texture_buffer = 0;
|
||||||
if (texture_buffer_lut_rg.texture_buffer == handle)
|
if (texture_buffer_lut_rg.texture_buffer == handle)
|
||||||
|
@ -399,9 +389,6 @@ OpenGLState& OpenGLState::ResetSampler(GLuint handle) {
|
||||||
unit.sampler = 0;
|
unit.sampler = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (texture_cube_unit.sampler == handle) {
|
|
||||||
texture_cube_unit.sampler = 0;
|
|
||||||
}
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,12 +22,11 @@ constexpr TextureUnit PicaTexture(int unit) {
|
||||||
return TextureUnit{unit};
|
return TextureUnit{unit};
|
||||||
}
|
}
|
||||||
|
|
||||||
constexpr TextureUnit TextureCube{6};
|
|
||||||
constexpr TextureUnit TextureBufferLUT_LF{3};
|
constexpr TextureUnit TextureBufferLUT_LF{3};
|
||||||
constexpr TextureUnit TextureBufferLUT_RG{4};
|
constexpr TextureUnit TextureBufferLUT_RG{4};
|
||||||
constexpr TextureUnit TextureBufferLUT_RGBA{5};
|
constexpr TextureUnit TextureBufferLUT_RGBA{5};
|
||||||
constexpr TextureUnit TextureNormalMap{7};
|
constexpr TextureUnit TextureNormalMap{6};
|
||||||
constexpr TextureUnit TextureColorBuffer{10};
|
constexpr TextureUnit TextureColorBuffer{7};
|
||||||
|
|
||||||
} // namespace TextureUnits
|
} // namespace TextureUnits
|
||||||
|
|
||||||
|
@ -95,15 +94,11 @@ public:
|
||||||
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
// 3 texture units - one for each that is used in PICA fragment shader emulation
|
||||||
struct TextureUnit {
|
struct TextureUnit {
|
||||||
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
GLuint texture_2d; // GL_TEXTURE_BINDING_2D
|
||||||
|
GLenum target; // GL_TEXTURE_TARGET
|
||||||
GLuint sampler; // GL_SAMPLER_BINDING
|
GLuint sampler; // GL_SAMPLER_BINDING
|
||||||
};
|
};
|
||||||
std::array<TextureUnit, 3> texture_units;
|
std::array<TextureUnit, 3> texture_units;
|
||||||
|
|
||||||
struct {
|
|
||||||
GLuint texture_cube; // GL_TEXTURE_BINDING_CUBE_MAP
|
|
||||||
GLuint sampler; // GL_SAMPLER_BINDING
|
|
||||||
} texture_cube_unit;
|
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
|
||||||
} texture_buffer_lut_lf;
|
} texture_buffer_lut_lf;
|
||||||
|
|
|
@ -61,11 +61,10 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 6> BUFFER_BINDINGS = {{
|
||||||
{5, vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eFragment},
|
{5, vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eFragment},
|
||||||
}};
|
}};
|
||||||
|
|
||||||
constexpr std::array<vk::DescriptorSetLayoutBinding, 4> TEXTURE_BINDINGS = {{
|
constexpr std::array<vk::DescriptorSetLayoutBinding, 3> TEXTURE_BINDINGS = {{
|
||||||
{0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
{0, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||||
{1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
{1, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||||
{2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
{2, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
||||||
{3, vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment},
|
|
||||||
}};
|
}};
|
||||||
|
|
||||||
// TODO: Use descriptor array for shadow cube
|
// TODO: Use descriptor array for shadow cube
|
||||||
|
|
|
@ -119,12 +119,10 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory,
|
||||||
pipeline_cache.BindTexelBuffer(5, *texture_rgba_view);
|
pipeline_cache.BindTexelBuffer(5, *texture_rgba_view);
|
||||||
|
|
||||||
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||||
Surface& null_cube_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_CUBE_ID);
|
|
||||||
Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID);
|
Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID);
|
||||||
for (u32 i = 0; i < 3; i++) {
|
for (u32 i = 0; i < 3; i++) {
|
||||||
pipeline_cache.BindTexture(i, null_surface.ImageView(), null_sampler.Handle());
|
pipeline_cache.BindTexture(i, null_surface.ImageView(), null_sampler.Handle());
|
||||||
}
|
}
|
||||||
pipeline_cache.BindTexture(3, null_cube_surface.ImageView(), null_sampler.Handle());
|
|
||||||
|
|
||||||
for (u32 i = 0; i < 7; i++) {
|
for (u32 i = 0; i < 7; i++) {
|
||||||
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
||||||
|
@ -637,7 +635,7 @@ void RasterizerVulkan::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
|
||||||
|
|
||||||
Surface& surface = res_cache.GetTextureCube(config);
|
Surface& surface = res_cache.GetTextureCube(config);
|
||||||
Sampler& sampler = res_cache.GetSampler(texture.config);
|
Sampler& sampler = res_cache.GetSampler(texture.config);
|
||||||
pipeline_cache.BindTexture(3, surface.ImageView(), sampler.Handle());
|
pipeline_cache.BindTexture(0, surface.ImageView(), sampler.Handle());
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer,
|
bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* framebuffer,
|
||||||
|
@ -655,9 +653,6 @@ bool RasterizerVulkan::IsFeedbackLoop(u32 texture_index, const Framebuffer* fram
|
||||||
|
|
||||||
void RasterizerVulkan::UnbindSpecial() {
|
void RasterizerVulkan::UnbindSpecial() {
|
||||||
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
Surface& null_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_ID);
|
||||||
const Surface& null_cube_surface = res_cache.GetSurface(VideoCore::NULL_SURFACE_CUBE_ID);
|
|
||||||
const Sampler& null_sampler = res_cache.GetSampler(VideoCore::NULL_SAMPLER_ID);
|
|
||||||
pipeline_cache.BindTexture(3, null_cube_surface.ImageView(), null_sampler.Handle());
|
|
||||||
for (u32 i = 0; i < 6; i++) {
|
for (u32 i = 0; i < 6; i++) {
|
||||||
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
pipeline_cache.BindStorageImage(i, null_surface.StorageView());
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,6 +10,7 @@ using ProcTexClamp = TexturingRegs::ProcTexClamp;
|
||||||
using ProcTexShift = TexturingRegs::ProcTexShift;
|
using ProcTexShift = TexturingRegs::ProcTexShift;
|
||||||
using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
|
using ProcTexCombiner = TexturingRegs::ProcTexCombiner;
|
||||||
using ProcTexFilter = TexturingRegs::ProcTexFilter;
|
using ProcTexFilter = TexturingRegs::ProcTexFilter;
|
||||||
|
using TextureType = Pica::TexturingRegs::TextureConfig::TextureType;
|
||||||
|
|
||||||
constexpr static size_t RESERVE_SIZE = 8 * 1024 * 1024;
|
constexpr static size_t RESERVE_SIZE = 8 * 1024 * 1024;
|
||||||
|
|
||||||
|
@ -1265,7 +1266,7 @@ void FragmentModule::DefineExtensions() {
|
||||||
out += "#extension GL_ARM_shader_framebuffer_fetch : enable\n";
|
out += "#extension GL_ARM_shader_framebuffer_fetch : enable\n";
|
||||||
out += "#define destFactor gl_LastFragColorARM\n";
|
out += "#define destFactor gl_LastFragColorARM\n";
|
||||||
} else {
|
} else {
|
||||||
out += "#define destFactor texelFetch(color_buffer, ivec2(gl_FragCoord.xy), 0)\n";
|
out += "#define destFactor texelFetch(tex_color, ivec2(gl_FragCoord.xy), 0)\n";
|
||||||
use_blend_fallback = true;
|
use_blend_fallback = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1301,27 +1302,32 @@ void FragmentModule::DefineInterface() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void FragmentModule::DefineBindings() {
|
void FragmentModule::DefineBindings() {
|
||||||
|
// Uniform and texture buffers
|
||||||
out += FSUniformBlockDef;
|
out += FSUniformBlockDef;
|
||||||
out += "layout(binding = 3) uniform samplerBuffer texture_buffer_lut_lf;\n";
|
out += "layout(binding = 3) uniform samplerBuffer texture_buffer_lut_lf;\n";
|
||||||
out += "layout(binding = 4) uniform samplerBuffer texture_buffer_lut_rg;\n";
|
out += "layout(binding = 4) uniform samplerBuffer texture_buffer_lut_rg;\n";
|
||||||
out += "layout(binding = 5) uniform samplerBuffer texture_buffer_lut_rgba;\n\n";
|
out += "layout(binding = 5) uniform samplerBuffer texture_buffer_lut_rgba;\n\n";
|
||||||
|
|
||||||
const std::string_view texunit_set = profile.is_vulkan ? "set = 1, " : "";
|
// Texture samplers
|
||||||
|
const auto texunit_set = profile.is_vulkan ? "set = 1, " : "";
|
||||||
|
const auto texture_type = config.texture.texture0_type.Value();
|
||||||
for (u32 i = 0; i < 3; i++) {
|
for (u32 i = 0; i < 3; i++) {
|
||||||
out += fmt::format("layout({0}binding = {1}) uniform sampler2D tex{1};\n", texunit_set, i);
|
const auto sampler =
|
||||||
|
i == 0 && texture_type == TextureType::TextureCube ? "samplerCube" : "sampler2D";
|
||||||
|
out +=
|
||||||
|
fmt::format("layout({0}binding = {1}) uniform {2} tex{1};\n", texunit_set, i, sampler);
|
||||||
}
|
}
|
||||||
|
|
||||||
out += fmt::format("layout({}binding = 3) uniform samplerCube tex_cube;\n\n", texunit_set);
|
|
||||||
|
|
||||||
if (config.user.use_custom_normal && !profile.is_vulkan) {
|
if (config.user.use_custom_normal && !profile.is_vulkan) {
|
||||||
out += "layout(binding = 7) uniform sampler2D tex_normal;\n";
|
out += "layout(binding = 6) uniform sampler2D tex_normal;\n";
|
||||||
}
|
}
|
||||||
if (use_blend_fallback && !profile.is_vulkan) {
|
if (use_blend_fallback && !profile.is_vulkan) {
|
||||||
out += "layout(location = 10) uniform sampler2D color_buffer;\n";
|
out += "layout(location = 7) uniform sampler2D tex_color;\n";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Storage images
|
||||||
static constexpr std::array postfixes = {"px", "nx", "py", "ny", "pz", "nz"};
|
static constexpr std::array postfixes = {"px", "nx", "py", "ny", "pz", "nz"};
|
||||||
const std::string_view shadow_set = profile.is_vulkan ? "set = 2, " : "";
|
const auto shadow_set = profile.is_vulkan ? "set = 2, " : "";
|
||||||
for (u32 i = 0; i < postfixes.size(); i++) {
|
for (u32 i = 0; i < postfixes.size(); i++) {
|
||||||
out += fmt::format(
|
out += fmt::format(
|
||||||
"layout({}binding = {}, r32ui) uniform readonly uimage2D shadow_texture_{};\n",
|
"layout({}binding = {}, r32ui) uniform readonly uimage2D shadow_texture_{};\n",
|
||||||
|
@ -1591,7 +1597,7 @@ void FragmentModule::DefineTexUnitSampler(u32 texture_unit) {
|
||||||
out += "return textureProj(tex0, vec3(texcoord0, texcoord0_w));";
|
out += "return textureProj(tex0, vec3(texcoord0, texcoord0_w));";
|
||||||
break;
|
break;
|
||||||
case TexturingRegs::TextureConfig::TextureCube:
|
case TexturingRegs::TextureConfig::TextureCube:
|
||||||
out += "return texture(tex_cube, vec3(texcoord0, texcoord0_w));";
|
out += "return texture(tex0, vec3(texcoord0, texcoord0_w));";
|
||||||
break;
|
break;
|
||||||
case TexturingRegs::TextureConfig::Shadow2D:
|
case TexturingRegs::TextureConfig::Shadow2D:
|
||||||
out += "return shadowTexture(texcoord0, texcoord0_w);";
|
out += "return shadowTexture(texcoord0, texcoord0_w);";
|
||||||
|
|
|
@ -12,6 +12,7 @@ using Pica::LightingRegs;
|
||||||
using Pica::RasterizerRegs;
|
using Pica::RasterizerRegs;
|
||||||
using Pica::TexturingRegs;
|
using Pica::TexturingRegs;
|
||||||
using TevStageConfig = TexturingRegs::TevStageConfig;
|
using TevStageConfig = TexturingRegs::TevStageConfig;
|
||||||
|
using TextureType = TexturingRegs::TextureConfig::TextureType;
|
||||||
|
|
||||||
constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
|
constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
|
||||||
|
|
||||||
|
@ -977,7 +978,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) {
|
||||||
};
|
};
|
||||||
|
|
||||||
const auto sample_3d = [&](Id tex_id, bool projection) {
|
const auto sample_3d = [&](Id tex_id, bool projection) {
|
||||||
const Id image_type = tex_id.value == tex_cube_id.value ? image_cube_id : image2d_id;
|
const Id image_type = !projection ? image_cube_id : image2d_id;
|
||||||
const Id sampled_image{OpLoad(TypeSampledImage(image_type), tex_id)};
|
const Id sampled_image{OpLoad(TypeSampledImage(image_type), tex_id)};
|
||||||
const Id texcoord0_w{OpLoad(f32_id, texcoord0_w_id)};
|
const Id texcoord0_w{OpLoad(f32_id, texcoord0_w_id)};
|
||||||
const Id coord{OpCompositeConstruct(vec_ids.Get(3), OpCompositeExtract(f32_id, texcoord, 0),
|
const Id coord{OpCompositeConstruct(vec_ids.Get(3), OpCompositeExtract(f32_id, texcoord, 0),
|
||||||
|
@ -1001,7 +1002,7 @@ void FragmentModule::DefineTexSampler(u32 texture_unit) {
|
||||||
ret_val = sample_3d(tex0_id, true);
|
ret_val = sample_3d(tex0_id, true);
|
||||||
break;
|
break;
|
||||||
case Pica::TexturingRegs::TextureConfig::TextureCube:
|
case Pica::TexturingRegs::TextureConfig::TextureCube:
|
||||||
ret_val = sample_3d(tex_cube_id, false);
|
ret_val = sample_3d(tex0_id, false);
|
||||||
break;
|
break;
|
||||||
case Pica::TexturingRegs::TextureConfig::Shadow2D:
|
case Pica::TexturingRegs::TextureConfig::Shadow2D:
|
||||||
ret_val = SampleShadow();
|
ret_val = SampleShadow();
|
||||||
|
@ -1564,20 +1565,24 @@ void FragmentModule::DefineInterface() {
|
||||||
view_id = DefineInput(vec_ids.Get(3), 7);
|
view_id = DefineInput(vec_ids.Get(3), 7);
|
||||||
color_id = DefineOutput(vec_ids.Get(4), 0);
|
color_id = DefineOutput(vec_ids.Get(4), 0);
|
||||||
|
|
||||||
// Define the texture unit samplers/uniforms
|
// Define the texture unit samplers types
|
||||||
image_buffer_id = TypeImage(f32_id, spv::Dim::Buffer, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
image_buffer_id = TypeImage(f32_id, spv::Dim::Buffer, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
||||||
image2d_id = TypeImage(f32_id, spv::Dim::Dim2D, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
image2d_id = TypeImage(f32_id, spv::Dim::Dim2D, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
||||||
image_cube_id = TypeImage(f32_id, spv::Dim::Cube, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
image_cube_id = TypeImage(f32_id, spv::Dim::Cube, 0, 0, 0, 1, spv::ImageFormat::Unknown);
|
||||||
image_r32_id = TypeImage(u32_id, spv::Dim::Dim2D, 0, 0, 0, 2, spv::ImageFormat::R32ui);
|
image_r32_id = TypeImage(u32_id, spv::Dim::Dim2D, 0, 0, 0, 2, spv::ImageFormat::R32ui);
|
||||||
sampler_id = TypeSampler();
|
sampler_id = TypeSampler();
|
||||||
|
|
||||||
|
// Define lighting texture buffers
|
||||||
texture_buffer_lut_lf_id = DefineUniformConst(image_buffer_id, 0, 3);
|
texture_buffer_lut_lf_id = DefineUniformConst(image_buffer_id, 0, 3);
|
||||||
texture_buffer_lut_rg_id = DefineUniformConst(image_buffer_id, 0, 4);
|
texture_buffer_lut_rg_id = DefineUniformConst(image_buffer_id, 0, 4);
|
||||||
texture_buffer_lut_rgba_id = DefineUniformConst(image_buffer_id, 0, 5);
|
texture_buffer_lut_rgba_id = DefineUniformConst(image_buffer_id, 0, 5);
|
||||||
tex0_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 0);
|
|
||||||
|
// Define texture unit samplers
|
||||||
|
const auto texture_type = config.texture.texture0_type.Value();
|
||||||
|
const auto tex0_type = texture_type == TextureType::TextureCube ? image_cube_id : image2d_id;
|
||||||
|
tex0_id = DefineUniformConst(TypeSampledImage(tex0_type), 1, 0);
|
||||||
tex1_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 1);
|
tex1_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 1);
|
||||||
tex2_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 2);
|
tex2_id = DefineUniformConst(TypeSampledImage(image2d_id), 1, 2);
|
||||||
tex_cube_id = DefineUniformConst(TypeSampledImage(image_cube_id), 1, 3);
|
|
||||||
|
|
||||||
// Define shadow textures
|
// Define shadow textures
|
||||||
shadow_texture_px_id = DefineUniformConst(image_r32_id, 2, 0, true);
|
shadow_texture_px_id = DefineUniformConst(image_r32_id, 2, 0, true);
|
||||||
|
|
|
@ -252,7 +252,6 @@ private:
|
||||||
Id tex0_id{};
|
Id tex0_id{};
|
||||||
Id tex1_id{};
|
Id tex1_id{};
|
||||||
Id tex2_id{};
|
Id tex2_id{};
|
||||||
Id tex_cube_id{};
|
|
||||||
Id texture_buffer_lut_lf_id{};
|
Id texture_buffer_lut_lf_id{};
|
||||||
Id texture_buffer_lut_rg_id{};
|
Id texture_buffer_lut_rg_id{};
|
||||||
Id texture_buffer_lut_rgba_id{};
|
Id texture_buffer_lut_rgba_id{};
|
||||||
|
|
Reference in New Issue