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Merge pull request #5851 from flibitijibibo/master

Add support for SDL controller accelerometer/gyro events
This commit is contained in:
SachinVin 2021-12-12 20:23:09 +05:30 committed by GitHub
commit 28039d39a1
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6 changed files with 187 additions and 4 deletions

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@ -144,7 +144,7 @@ if (ENABLE_SDL2)
if (CITRA_USE_BUNDLED_SDL2) if (CITRA_USE_BUNDLED_SDL2)
# Detect toolchain and platform # Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64) if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.12") set(SDL2_VER "SDL2-2.0.16")
else() else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.") message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
endif() endif()

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@ -7,6 +7,7 @@
#include <QLabel> #include <QLabel>
#include <QMessageBox> #include <QMessageBox>
#include <QPushButton> #include <QPushButton>
#include <QTimer>
#include <QVBoxLayout> #include <QVBoxLayout>
#include "citra_qt/configuration/configure_motion_touch.h" #include "citra_qt/configuration/configure_motion_touch.h"
#include "citra_qt/configuration/configure_touch_from_button.h" #include "citra_qt/configuration/configure_touch_from_button.h"
@ -70,16 +71,18 @@ void CalibrationConfigurationDialog::UpdateButtonText(QString text) {
cancel_button->setText(text); cancel_button->setText(text);
} }
const std::array<std::pair<const char*, const char*>, 2> MotionProviders = { const std::array<std::pair<const char*, const char*>, 3> MotionProviders = {
{{"motion_emu", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Mouse (Right Click)")}, {{"motion_emu", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Mouse (Right Click)")},
{"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")}}}; {"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")},
{"sdl", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "SDL")}}};
const std::array<std::pair<const char*, const char*>, 2> TouchProviders = { const std::array<std::pair<const char*, const char*>, 2> TouchProviders = {
{{"emu_window", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Emulator Window")}, {{"emu_window", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Emulator Window")},
{"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")}}}; {"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")}}};
ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent) ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureMotionTouch>()) { : QDialog(parent), ui(std::make_unique<Ui::ConfigureMotionTouch>()),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
ui->setupUi(this); ui->setupUi(this);
for (auto [provider, name] : MotionProviders) { for (auto [provider, name] : MotionProviders) {
ui->motion_provider->addItem(tr(name), QString::fromUtf8(provider)); ui->motion_provider->addItem(tr(name), QString::fromUtf8(provider));
@ -95,6 +98,22 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent)
"using-a-controller-or-android-phone-for-motion-or-touch-input'><span " "using-a-controller-or-android-phone-for-motion-or-touch-input'><span "
"style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>")); "style=\"text-decoration: underline; color:#039be5;\">Learn More</span></a>"));
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this]() { SetPollingResult({}, true); });
connect(poll_timer.get(), &QTimer::timeout, [this]() {
Common::ParamPackage params;
for (auto& poller : device_pollers) {
params = poller->GetNextInput();
// We want all the input systems to be in a "polling" state, but we only care about the
// input from SDL.
if (params.Has("engine") && params.Get("engine", "") == "sdl") {
SetPollingResult(params, false);
return;
}
}
});
SetConfiguration(); SetConfiguration();
UpdateUiDisplay(); UpdateUiDisplay();
ConnectEvents(); ConnectEvents();
@ -122,6 +141,9 @@ void ConfigureMotionTouch::SetConfiguration() {
Settings::values.current_input_profile.touch_from_button_map_index); Settings::values.current_input_profile.touch_from_button_map_index);
ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f)); ui->motion_sensitivity->setValue(motion_param.Get("sensitivity", 0.01f));
guid = motion_param.Get("guid", "0");
port = motion_param.Get("port", 0);
min_x = touch_param.Get("min_x", 100); min_x = touch_param.Get("min_x", 100);
min_y = touch_param.Get("min_y", 50); min_y = touch_param.Get("min_y", 50);
max_x = touch_param.Get("max_x", 1800); max_x = touch_param.Get("max_x", 1800);
@ -145,6 +167,14 @@ void ConfigureMotionTouch::UpdateUiDisplay() {
ui->motion_sensitivity->setVisible(false); ui->motion_sensitivity->setVisible(false);
} }
if (motion_engine == "sdl") {
ui->motion_controller_label->setVisible(true);
ui->motion_controller_button->setVisible(true);
} else {
ui->motion_controller_label->setVisible(false);
ui->motion_controller_button->setVisible(false);
}
if (touch_engine == "cemuhookudp") { if (touch_engine == "cemuhookudp") {
ui->touch_calibration->setVisible(true); ui->touch_calibration->setVisible(true);
ui->touch_calibration_config->setVisible(true); ui->touch_calibration_config->setVisible(true);
@ -172,6 +202,30 @@ void ConfigureMotionTouch::ConnectEvents() {
connect(ui->touch_provider, connect(ui->touch_provider,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
[this]([[maybe_unused]] int index) { UpdateUiDisplay(); }); [this]([[maybe_unused]] int index) { UpdateUiDisplay(); });
connect(ui->motion_controller_button, &QPushButton::clicked, [=]() {
if (QMessageBox::information(this, tr("Information"),
tr("After pressing OK, press a button on the controller whose "
"motion you want to track."),
QMessageBox::Ok | QMessageBox::Cancel) == QMessageBox::Ok) {
ui->motion_controller_button->setText(tr("[press button]"));
ui->motion_controller_button->setFocus();
input_setter = [=](const Common::ParamPackage& params) {
guid = params.Get("guid", "0");
port = params.Get("port", 0);
};
device_pollers =
InputCommon::Polling::GetPollers(InputCommon::Polling::DeviceType::Button);
for (auto& poller : device_pollers) {
poller->Start();
}
timeout_timer->start(5000); // Cancel after 5 seconds
poll_timer->start(200); // Check for new inputs every 200ms
}
});
connect(ui->udp_test, &QPushButton::clicked, this, &ConfigureMotionTouch::OnCemuhookUDPTest); connect(ui->udp_test, &QPushButton::clicked, this, &ConfigureMotionTouch::OnCemuhookUDPTest);
connect(ui->touch_calibration_config, &QPushButton::clicked, this, connect(ui->touch_calibration_config, &QPushButton::clicked, this,
&ConfigureMotionTouch::OnConfigureTouchCalibration); &ConfigureMotionTouch::OnConfigureTouchCalibration);
@ -183,6 +237,21 @@ void ConfigureMotionTouch::ConnectEvents() {
}); });
} }
void ConfigureMotionTouch::SetPollingResult(const Common::ParamPackage& params, bool abort) {
timeout_timer->stop();
poll_timer->stop();
for (auto& poller : device_pollers) {
poller->Stop();
}
if (!abort && input_setter) {
(*input_setter)(params);
}
ui->motion_controller_button->setText(tr("Configure"));
input_setter.reset();
}
void ConfigureMotionTouch::OnCemuhookUDPTest() { void ConfigureMotionTouch::OnCemuhookUDPTest() {
ui->udp_test->setEnabled(false); ui->udp_test->setEnabled(false);
ui->udp_test->setText(tr("Testing")); ui->udp_test->setText(tr("Testing"));
@ -285,6 +354,9 @@ void ConfigureMotionTouch::ApplyConfiguration() {
if (motion_engine == "motion_emu") { if (motion_engine == "motion_emu") {
motion_param.Set("sensitivity", static_cast<float>(ui->motion_sensitivity->value())); motion_param.Set("sensitivity", static_cast<float>(ui->motion_sensitivity->value()));
} else if (motion_engine == "sdl") {
motion_param.Set("guid", guid);
motion_param.Set("port", port);
} }
if (touch_engine == "cemuhookudp") { if (touch_engine == "cemuhookudp") {

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@ -8,11 +8,13 @@
#include <QDialog> #include <QDialog>
#include "common/param_package.h" #include "common/param_package.h"
#include "core/settings.h" #include "core/settings.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h" #include "input_common/udp/udp.h"
class QVBoxLayout; class QVBoxLayout;
class QLabel; class QLabel;
class QPushButton; class QPushButton;
class QTimer;
namespace Ui { namespace Ui {
class ConfigureMotionTouch; class ConfigureMotionTouch;
@ -63,10 +65,21 @@ private:
void SetConfiguration(); void SetConfiguration();
void UpdateUiDisplay(); void UpdateUiDisplay();
void ConnectEvents(); void ConnectEvents();
void SetPollingResult(const Common::ParamPackage& params, bool abort);
bool CanCloseDialog(); bool CanCloseDialog();
std::unique_ptr<Ui::ConfigureMotionTouch> ui; std::unique_ptr<Ui::ConfigureMotionTouch> ui;
// Used for SDL input polling
std::string guid;
int port;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
std::vector<std::unique_ptr<InputCommon::Polling::DevicePoller>> device_pollers;
/// This will be the the setting function when an input is awaiting configuration.
std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
// Coordinate system of the CemuhookUDP touch provider // Coordinate system of the CemuhookUDP touch provider
int min_x, min_y, max_x, max_y; int min_x, min_y, max_x, max_y;

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@ -67,6 +67,24 @@
</item> </item>
</layout> </layout>
</item> </item>
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="motion_controller_label">
<property name="text">
<string>Controller:</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="motion_controller_button">
<property name="text">
<string>Configure</string>
</property>
</widget>
</item>
</layout>
</item>
</layout> </layout>
</widget> </widget>
</item> </item>

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@ -173,6 +173,24 @@ public:
std::lock_guard lock{mutex}; std::lock_guard lock{mutex};
return (state.hats.at(hat) & direction) != 0; return (state.hats.at(hat) & direction) != 0;
} }
void SetAccel(const float x, const float y, const float z) {
std::lock_guard lock{mutex};
state.accel.x = x;
state.accel.y = y;
state.accel.z = z;
}
void SetGyro(const float pitch, const float yaw, const float roll) {
std::lock_guard lock{mutex};
state.gyro.x = pitch;
state.gyro.y = yaw;
state.gyro.z = roll;
}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetMotion() const {
std::lock_guard lock{mutex};
return std::make_tuple(state.accel, state.gyro);
}
/** /**
* The guid of the joystick * The guid of the joystick
*/ */
@ -204,6 +222,8 @@ private:
std::unordered_map<int, bool> buttons; std::unordered_map<int, bool> buttons;
std::unordered_map<int, Sint16> axes; std::unordered_map<int, Sint16> axes;
std::unordered_map<int, Uint8> hats; std::unordered_map<int, Uint8> hats;
Common::Vec3<float> accel;
Common::Vec3<float> gyro;
} state; } state;
std::string guid; std::string guid;
int port; int port;
@ -473,6 +493,14 @@ void SDLState::InitGameController(int controller_index) {
LOG_WARNING(Input, "failed to open joystick {} as controller", controller_index); LOG_WARNING(Input, "failed to open joystick {} as controller", controller_index);
return; return;
} }
#if SDL_VERSION_ATLEAST(2, 0, 14)
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_ACCEL)) {
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_ACCEL, SDL_TRUE);
}
if (SDL_GameControllerHasSensor(sdl_controller, SDL_SENSOR_GYRO)) {
SDL_GameControllerSetSensorEnabled(sdl_controller, SDL_SENSOR_GYRO, SDL_TRUE);
}
#endif
const std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller)); const std::string guid = GetGUID(SDL_GameControllerGetJoystick(sdl_controller));
LOG_INFO(Input, "opened joystick {} as controller", controller_index); LOG_INFO(Input, "opened joystick {} as controller", controller_index);
@ -557,6 +585,25 @@ void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
} }
break; break;
} }
#if SDL_VERSION_ATLEAST(2, 0, 14)
case SDL_CONTROLLERSENSORUPDATE: {
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
switch (event.csensor.sensor) {
case SDL_SENSOR_ACCEL:
joystick->SetAccel(event.csensor.data[0] / SDL_STANDARD_GRAVITY,
-event.csensor.data[1] / SDL_STANDARD_GRAVITY,
event.csensor.data[2] / SDL_STANDARD_GRAVITY);
break;
case SDL_SENSOR_GYRO:
joystick->SetGyro(-event.csensor.data[0] * (180.0f / Common::PI),
event.csensor.data[1] * (180.0f / Common::PI),
-event.csensor.data[2] * (180.0f / Common::PI));
break;
}
}
break;
}
#endif
case SDL_JOYDEVICEREMOVED: case SDL_JOYDEVICEREMOVED:
LOG_DEBUG(Input, "Joystick removed with Instance_ID {}", event.jdevice.which); LOG_DEBUG(Input, "Joystick removed with Instance_ID {}", event.jdevice.which);
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which)); CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
@ -658,6 +705,18 @@ private:
const float deadzone; const float deadzone;
}; };
class SDLMotion final : public Input::MotionDevice {
public:
explicit SDLMotion(std::shared_ptr<SDLJoystick> joystick_) : joystick(std::move(joystick_)) {}
std::tuple<Common::Vec3<float>, Common::Vec3<float>> GetStatus() const override {
return joystick->GetMotion();
}
private:
std::shared_ptr<SDLJoystick> joystick;
};
/// A button device factory that creates button devices from SDL joystick /// A button device factory that creates button devices from SDL joystick
class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> { class SDLButtonFactory final : public Input::Factory<Input::ButtonDevice> {
public: public:
@ -764,10 +823,28 @@ private:
SDLState& state; SDLState& state;
}; };
class SDLMotionFactory final : public Input::Factory<Input::MotionDevice> {
public:
explicit SDLMotionFactory(SDLState& state_) : state(state_) {}
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override {
const std::string guid = params.Get("guid", "0");
const int port = params.Get("port", 0);
auto joystick = state.GetSDLJoystickByGUID(guid, port);
return std::make_unique<SDLMotion>(joystick);
}
private:
SDLState& state;
};
SDLState::SDLState() { SDLState::SDLState() {
using namespace Input; using namespace Input;
RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this)); RegisterFactory<ButtonDevice>("sdl", std::make_shared<SDLButtonFactory>(*this));
RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this)); RegisterFactory<AnalogDevice>("sdl", std::make_shared<SDLAnalogFactory>(*this));
RegisterFactory<MotionDevice>("sdl", std::make_shared<SDLMotionFactory>(*this));
// If the frontend is going to manage the event loop, then we dont start one here // If the frontend is going to manage the event loop, then we dont start one here
start_thread = !SDL_WasInit(SDL_INIT_GAMECONTROLLER); start_thread = !SDL_WasInit(SDL_INIT_GAMECONTROLLER);
@ -812,6 +889,7 @@ SDLState::~SDLState() {
using namespace Input; using namespace Input;
UnregisterFactory<ButtonDevice>("sdl"); UnregisterFactory<ButtonDevice>("sdl");
UnregisterFactory<AnalogDevice>("sdl"); UnregisterFactory<AnalogDevice>("sdl");
UnregisterFactory<MotionDevice>("sdl");
CloseJoysticks(); CloseJoysticks();
CloseGameControllers(); CloseGameControllers();

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@ -22,6 +22,7 @@ class SDLJoystick;
class SDLGameController; class SDLGameController;
class SDLButtonFactory; class SDLButtonFactory;
class SDLAnalogFactory; class SDLAnalogFactory;
class SDLMotionFactory;
class SDLState : public State { class SDLState : public State {
public: public:
@ -73,6 +74,7 @@ private:
std::shared_ptr<SDLButtonFactory> button_factory; std::shared_ptr<SDLButtonFactory> button_factory;
std::shared_ptr<SDLAnalogFactory> analog_factory; std::shared_ptr<SDLAnalogFactory> analog_factory;
std::shared_ptr<SDLMotionFactory> motion_factory;
bool start_thread = false; bool start_thread = false;
std::atomic<bool> initialized = false; std::atomic<bool> initialized = false;