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Network: Handle join request in Room

This commit is contained in:
B3n30 2017-07-08 16:47:24 +02:00
parent 7d9b7394dd
commit 2af9a7146d
2 changed files with 205 additions and 1 deletions

View File

@ -3,8 +3,11 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <atomic> #include <atomic>
#include <random>
#include <thread> #include <thread>
#include <vector>
#include "enet/enet.h" #include "enet/enet.h"
#include "network/packet.h"
#include "network/room.h" #include "network/room.h"
namespace Network { namespace Network {
@ -14,17 +17,87 @@ static constexpr u32 MaxConcurrentConnections = 10;
class Room::RoomImpl { class Room::RoomImpl {
public: public:
// This MAC address is used to generate a 'Nintendo' like Mac address.
const MacAddress NintendoOUI = {0x00, 0x1F, 0x32, 0x00, 0x00, 0x00};
std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
ENetHost* server = nullptr; ///< Network interface. ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room. std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room. RoomInformation room_information; ///< Information about this room.
struct Member {
std::string nickname; ///< The nickname of the member.
std::string game_name; ///< The current game of the member
MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
};
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room.
RoomImpl() : random_gen(std::random_device()()) {}
/// Thread that receives and dispatches network packets /// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread; std::unique_ptr<std::thread> room_thread;
/// Thread function that will receive and dispatch messages until the room is destroyed. /// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop(); void ServerLoop();
void StartLoop(); void StartLoop();
/**
* Parses and answers a room join request from a client.
* Validates the uniqueness of the username and assigns the MAC address
* that the client will use for the remainder of the connection.
*/
void HandleJoinRequest(const ENetEvent* event);
/**
* Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
*/
bool IsValidNickname(const std::string& nickname) const;
/**
* Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
* room.
*/
bool IsValidMacAddress(const MacAddress& address) const;
/**
* Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
*/
void SendNameCollision(ENetPeer* client);
/**
* Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
*/
void SendMacCollision(ENetPeer* client);
/**
* Notifies the member that its connection attempt was successful,
* and it is now part of the room.
*/
void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
/**
* Sends the information about the room, along with the list of members
* to every connected client in the room.
* The packet has the structure:
* <MessageID>ID_ROOM_INFORMATION
* <String> room_name
* <uint32_t> member_slots: The max number of clients allowed in this room
* <uint32_t> num_members: the number of currently joined clients
* This is followed by the following three values for each member:
* <String> nickname of that member
* <MacAddress> mac_address of that member
* <String> game_name of that member
*/
void BroadcastRoomInformation();
/**
* Generates a free MAC address to assign to a new client.
* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
*/
MacAddress GenerateMacAddress();
}; };
// RoomImpl // RoomImpl
@ -34,7 +107,12 @@ void Room::RoomImpl::ServerLoop() {
if (enet_host_service(server, &event, 1000) > 0) { if (enet_host_service(server, &event, 1000) > 0) {
switch (event.type) { switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE: case ENET_EVENT_TYPE_RECEIVE:
// TODO(B3N30): Select the type of message and handle it switch (event.packet->data[0]) {
case IdJoinRequest:
HandleJoinRequest(&event);
break;
// TODO(B3N30): Handle the other message types
}
enet_packet_destroy(event.packet); enet_packet_destroy(event.packet);
break; break;
case ENET_EVENT_TYPE_DISCONNECT: case ENET_EVENT_TYPE_DISCONNECT:
@ -49,6 +127,126 @@ void Room::RoomImpl::StartLoop() {
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this); room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
} }
void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
packet.IgnoreBytes(sizeof(MessageID));
std::string nickname;
packet >> nickname;
MacAddress preferred_mac;
packet >> preferred_mac;
if (!IsValidNickname(nickname)) {
SendNameCollision(event->peer);
return;
}
if (preferred_mac != NoPreferredMac) {
// Verify if the preferred mac is available
if (!IsValidMacAddress(preferred_mac)) {
SendMacCollision(event->peer);
return;
}
} else {
// Assign a MAC address of this client automatically
preferred_mac = GenerateMacAddress();
}
// At this point the client is ready to be added to the room.
Member member{};
member.mac_address = preferred_mac;
member.nickname = nickname;
member.peer = event->peer;
members.push_back(member);
// Notify everyone that the room information has changed.
BroadcastRoomInformation();
SendJoinSuccess(event->peer, preferred_mac);
}
bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
// A nickname is valid if it is not already taken by anybody else in the room.
// TODO(B3N30): Check for empty names, spaces, etc.
for (const Member& member : members) {
if (member.nickname == nickname) {
return false;
}
}
return true;
}
bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
// A MAC address is valid if it is not already taken by anybody else in the room.
for (const Member& member : members) {
if (member.mac_address == address) {
return false;
}
}
return true;
}
void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<MessageID>(IdNameCollision);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<MessageID>(IdMacCollision);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
Packet packet;
packet << static_cast<MessageID>(IdJoinSuccess);
packet << mac_address;
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::BroadcastRoomInformation() {
Packet packet;
packet << static_cast<MessageID>(IdRoomInformation);
packet << room_information.name;
packet << room_information.member_slots;
packet << static_cast<uint32_t>(members.size());
for (const auto& member : members) {
packet << member.nickname;
packet << member.mac_address;
packet << member.game_name;
}
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, enet_packet);
enet_host_flush(server);
}
MacAddress Room::RoomImpl::GenerateMacAddress() {
MacAddress result_mac = NintendoOUI;
std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
do {
for (int i = 3; i < result_mac.size(); ++i) {
result_mac[i] = dis(random_gen);
}
} while (!IsValidMacAddress(result_mac));
return result_mac;
}
// Room // Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <array>
#include <memory> #include <memory>
#include <string> #include <string>
#include "common/common_types.h" #include "common/common_types.h"
@ -18,6 +19,11 @@ struct RoomInformation {
u32 member_slots; ///< Maximum number of members in this room u32 member_slots; ///< Maximum number of members in this room
}; };
using MacAddress = std::array<uint8_t, 6>;
/// A special MAC address that tells the room we're joining to assign us a MAC address
/// automatically.
const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
// The different types of messages that can be sent. The first byte of each packet defines the type // The different types of messages that can be sent. The first byte of each packet defines the type
typedef uint8_t MessageID; typedef uint8_t MessageID;
enum RoomMessageTypes { enum RoomMessageTypes {