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Merge pull request #4930 from vitor-k/pause-on-unfocus

Pause when in background
This commit is contained in:
Weiyi Wang 2019-09-20 14:51:01 -04:00 committed by GitHub
commit 377abfa3e6
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 39 additions and 0 deletions

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@ -388,6 +388,8 @@ void Config::ReadValues() {
UISettings::values.first_start = ReadSetting("firstStart", true).toBool();
UISettings::values.callout_flags = ReadSetting("calloutFlags", 0).toUInt();
UISettings::values.show_console = ReadSetting("showConsole", false).toBool();
UISettings::values.pause_when_in_background =
ReadSetting("pauseWhenInBackground", false).toBool();
qt_config->beginGroup("Multiplayer");
UISettings::values.nickname = ReadSetting("nickname", "").toString();
@ -640,6 +642,7 @@ void Config::SaveValues() {
WriteSetting("firstStart", UISettings::values.first_start, true);
WriteSetting("calloutFlags", UISettings::values.callout_flags, 0);
WriteSetting("showConsole", UISettings::values.show_console, false);
WriteSetting("pauseWhenInBackground", UISettings::values.pause_when_in_background, false);
qt_config->beginGroup("Multiplayer");
WriteSetting("nickname", UISettings::values.nickname, "");

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@ -26,6 +26,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
@ -53,6 +54,7 @@ void ConfigureGeneral::ResetDefaults() {
void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();

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@ -29,6 +29,13 @@
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="toggle_background_pause">
<property name="text">
<string>Pause emulation when in background</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>

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@ -499,6 +499,24 @@ void GMainWindow::RestoreUIState() {
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
}
void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
if (!UISettings::values.pause_when_in_background) {
return;
}
if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
if (ui.action_Pause->isEnabled() &&
(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
auto_paused = true;
OnPauseGame();
} else if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
OnStartGame();
}
}
void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
connect(game_list, &GameList::OpenDirectory, this, &GMainWindow::OnGameListOpenDirectory);
@ -2013,6 +2031,10 @@ int main(int argc, char* argv[]) {
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
main_window.show();
QObject::connect(&app, &QGuiApplication::applicationStateChanged, &main_window,
&GMainWindow::OnAppFocusStateChanged);
int result = app.exec();
detached_tasks.WaitForAllTasks();
return result;

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@ -68,6 +68,8 @@ public:
GameList* game_list;
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
public slots:
void OnAppFocusStateChanged(Qt::ApplicationState state);
signals:
/**
@ -231,6 +233,8 @@ private:
// The path to the game currently running
QString game_path;
bool auto_paused = false;
// Movie
bool movie_record_on_start = false;
QString movie_record_path;

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@ -74,6 +74,7 @@ struct Values {
bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool updater_found;
bool update_on_close;