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svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle support

This commit is contained in:
bunnei 2014-06-01 22:12:54 -04:00
parent 10447d1f48
commit 3fb31fbc57
3 changed files with 77 additions and 3 deletions

View File

@ -294,6 +294,51 @@ Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s3
return handle; return handle;
} }
/// Get the priority of the thread specified by handle
u32 GetThreadPriority(const Handle handle) {
Thread* thread = g_object_pool.GetFast<Thread>(handle);
_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
return thread->current_priority;
}
/// Set the priority of the thread specified by handle
Result SetThreadPriority(Handle handle, s32 priority) {
Thread* thread = NULL;
if (!handle) {
thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
} else {
thread = g_object_pool.GetFast<Thread>(handle);
}
_assert_msg_(KERNEL, thread, "called, but thread is NULL!");
// If priority is invalid, clamp to valid range
if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
WARN_LOG(KERNEL, "invalid priority=0x%08X, clamping to %08X", priority, new_priority);
// TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
// validity of this
priority = new_priority;
}
// Change thread priority
s32 old = thread->current_priority;
g_thread_ready_queue.remove(old, handle);
thread->current_priority = priority;
g_thread_ready_queue.prepare(thread->current_priority);
// Change thread status to "ready" and push to ready queue
if (thread->IsRunning()) {
thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
}
if (thread->IsReady()) {
g_thread_ready_queue.push_back(thread->current_priority, handle);
}
HLE::EatCycles(450);
return 0;
}
/// Sets up the primary application thread /// Sets up the primary application thread
Handle SetupMainThread(s32 priority, int stack_size) { Handle SetupMainThread(s32 priority, int stack_size) {
Handle handle; Handle handle;

View File

@ -65,6 +65,12 @@ Handle GetCurrentThreadHandle();
/// Put current thread in a wait state - on WaitSynchronization /// Put current thread in a wait state - on WaitSynchronization
void WaitThread_Synchronization(); void WaitThread_Synchronization();
/// Get the priority of the thread specified by handle
u32 GetThreadPriority(const Handle handle);
/// Set the priority of the thread specified by handle
Result SetThreadPriority(Handle handle, s32 priority);
/// Initialize threading /// Initialize threading
void ThreadingInit(); void ThreadingInit();

View File

@ -258,6 +258,18 @@ Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top, u32 p
return 0; return 0;
} }
/// Gets the priority for the specified thread
Result GetThreadPriority(void* _priority, Handle handle) {
s32* priority = (s32*)_priority;
*priority = Kernel::GetThreadPriority(handle);
return 0;
}
/// Sets the priority for the specified thread
Result SetThreadPriority(Handle handle, s32 priority) {
return Kernel::SetThreadPriority(handle, priority);
}
/// Create a mutex /// Create a mutex
Result CreateMutex(void* _mutex, u32 initial_locked) { Result CreateMutex(void* _mutex, u32 initial_locked) {
Handle* mutex = (Handle*)_mutex; Handle* mutex = (Handle*)_mutex;
@ -299,7 +311,18 @@ Result CreateEvent(void* _event, u32 reset_type) {
/// Duplicates a kernel handle /// Duplicates a kernel handle
Result DuplicateHandle(void* _out, Handle handle) { Result DuplicateHandle(void* _out, Handle handle) {
Handle* out = (Handle*)_out; Handle* out = (Handle*)_out;
ERROR_LOG(SVC, "(UNIMPLEMENTED) called handle=0x%08X", handle); ERROR_LOG(SVC, "called handle=0x%08X", handle);
// Translate kernel handles -> real handles
if (handle == Kernel::CurrentThread) {
handle = Kernel::GetCurrentThreadHandle();
}
_assert_msg_(KERNEL, (handle != Kernel::CurrentProcess),
"(UNIMPLEMENTED) process handle duplication!");
// TODO(bunnei): FixMe - This is a hack to return the handle that we were asked to duplicate.
*out = handle;
return 0; return 0;
} }
@ -327,8 +350,8 @@ const HLE::FunctionDef SVC_Table[] = {
{0x08, WrapI_UUUUU<CreateThread>, "CreateThread"}, {0x08, WrapI_UUUUU<CreateThread>, "CreateThread"},
{0x09, NULL, "ExitThread"}, {0x09, NULL, "ExitThread"},
{0x0A, WrapV_S64<SleepThread>, "SleepThread"}, {0x0A, WrapV_S64<SleepThread>, "SleepThread"},
{0x0B, NULL, "GetThreadPriority"}, {0x0B, WrapI_VU<GetThreadPriority>, "GetThreadPriority"},
{0x0C, NULL, "SetThreadPriority"}, {0x0C, WrapI_UI<SetThreadPriority>, "SetThreadPriority"},
{0x0D, NULL, "GetThreadAffinityMask"}, {0x0D, NULL, "GetThreadAffinityMask"},
{0x0E, NULL, "SetThreadAffinityMask"}, {0x0E, NULL, "SetThreadAffinityMask"},
{0x0F, NULL, "GetThreadIdealProcessor"}, {0x0F, NULL, "GetThreadIdealProcessor"},