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Merge pull request #2550 from yuriks/pica-refactor2

Small VideoCore cleanups
This commit is contained in:
Yuri Kunde Schlesner 2017-02-12 12:33:26 -08:00 committed by GitHub
commit 443bb3d522
19 changed files with 130 additions and 137 deletions

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@ -72,7 +72,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
if (role == Qt::DisplayRole) { if (role == Qt::DisplayRole) {
switch (index.column()) { switch (index.column()) {
case 0: case 0:
return QString::fromLatin1(Pica::Regs::GetCommandName(write.cmd_id).c_str()); return QString::fromLatin1(Pica::Regs::GetRegisterName(write.cmd_id));
case 1: case 1:
return QString("%1").arg(write.cmd_id, 3, 16, QLatin1Char('0')); return QString("%1").arg(write.cmd_id, 3, 16, QLatin1Char('0'));
case 2: case 2:

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@ -17,7 +17,8 @@
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "core/memory.h" #include "core/memory.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
#include "video_core/texture/texture_decode.h" #include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"

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@ -15,7 +15,6 @@
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer.h" #include "video_core/rasterizer.h"
#include "video_core/regs.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
using Pica::Rasterizer::Vertex; using Pica::Rasterizer::Vertex;

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@ -21,6 +21,8 @@
#include "video_core/primitive_assembly.h" #include "video_core/primitive_assembly.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/regs.h" #include "video_core/regs.h"
#include "video_core/regs_pipeline.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/vertex_loader.h" #include "video_core/vertex_loader.h"
@ -49,19 +51,23 @@ MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
static void WritePicaReg(u32 id, u32 value, u32 mask) { static void WritePicaReg(u32 id, u32 value, u32 mask) {
auto& regs = g_state.regs; auto& regs = g_state.regs;
if (id >= regs.NumIds()) if (id >= Regs::NUM_REGS) {
LOG_ERROR(HW_GPU,
"Commandlist tried to write to invalid register 0x%03X (value: %08X, mask: %X)",
id, value, mask);
return; return;
}
// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value // TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
u32 old_value = regs[id]; u32 old_value = regs.reg_array[id];
const u32 write_mask = expand_bits_to_bytes[mask]; const u32 write_mask = expand_bits_to_bytes[mask];
regs[id] = (old_value & ~write_mask) | (value & write_mask); regs.reg_array[id] = (old_value & ~write_mask) | (value & write_mask);
// Double check for is_pica_tracing to avoid call overhead // Double check for is_pica_tracing to avoid call overhead
if (DebugUtils::IsPicaTracing()) { if (DebugUtils::IsPicaTracing()) {
DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs[id]}); DebugUtils::OnPicaRegWrite({(u16)id, (u16)mask, regs.reg_array[id]});
} }
if (g_debug_context) if (g_debug_context)

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@ -32,7 +32,9 @@
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/regs.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_shader.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_base.h" #include "video_core/renderer_base.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h" #include "video_core/texture/texture_decode.h"

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@ -17,7 +17,9 @@
#include <vector> #include <vector>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/regs.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_shader.h"
#include "video_core/regs_texturing.h"
namespace CiTrace { namespace CiTrace {
class Recorder; class Recorder;

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@ -5,7 +5,7 @@
#include <cstring> #include <cstring>
#include "video_core/pica.h" #include "video_core/pica.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/regs.h" #include "video_core/regs_pipeline.h"
namespace Pica { namespace Pica {

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@ -19,7 +19,9 @@
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer.h" #include "video_core/rasterizer.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/texture/texture_decode.h" #include "video_core/texture/texture_decode.h"
#include "video_core/utils.h" #include "video_core/utils.h"

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@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <algorithm>
#include <iterator> #include <iterator>
#include <unordered_map>
#include <utility> #include <utility>
#include "common/common_types.h" #include "common/common_types.h"
@ -474,19 +474,14 @@ static const std::pair<u16, const char*> register_names[] = {
{0x2DD, "GPUREG_VSH_OPDESCS_DATA7"}, {0x2DD, "GPUREG_VSH_OPDESCS_DATA7"},
}; };
std::string Regs::GetCommandName(int index) { const char* Regs::GetRegisterName(u16 index) {
static std::unordered_map<u32, const char*> map; auto found = std::lower_bound(std::begin(register_names), std::end(register_names), index,
[](auto p, auto i) { return p.first < i; });
if (map.empty()) { if (found->first == index) {
map.insert(std::begin(register_names), std::end(register_names)); return found->second;
}
// Return empty string if no match is found
auto it = map.find(index);
if (it != map.end()) {
return it->second;
} else { } else {
return std::string(); // Return empty string if no match is found
return "";
} }
} }

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@ -45,6 +45,10 @@ namespace Pica {
#endif // _MSC_VER #endif // _MSC_VER
struct Regs { struct Regs {
static constexpr size_t NUM_REGS = 0x300;
union {
struct {
INSERT_PADDING_WORDS(0x10); INSERT_PADDING_WORDS(0x10);
u32 trigger_irq; u32 trigger_irq;
INSERT_PADDING_WORDS(0x2f); INSERT_PADDING_WORDS(0x2f);
@ -56,34 +60,15 @@ struct Regs {
ShaderRegs gs; ShaderRegs gs;
ShaderRegs vs; ShaderRegs vs;
INSERT_PADDING_WORDS(0x20); INSERT_PADDING_WORDS(0x20);
// Map register indices to names readable by humans
// Used for debugging purposes, so performance is not an issue here
static std::string GetCommandName(int index);
static constexpr size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
const u32& operator[](int index) const {
const u32* content = reinterpret_cast<const u32*>(this);
return content[index];
}
u32& operator[](int index) {
u32* content = reinterpret_cast<u32*>(this);
return content[index];
}
private:
/*
* Most physical addresses which Pica registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
}; };
std::array<u32, NUM_REGS> reg_array;
};
/// Map register indices to names readable by humans
static const char* GetRegisterName(u16 index);
};
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Regs struct has wrong size");
// TODO: MSVC does not support using offsetof() on non-static data members even though this // TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds // is technically allowed since C++11. This macro should be enabled once MSVC adds
@ -154,11 +139,4 @@ ASSERT_REG_POSITION(vs, 0x2b0);
#undef ASSERT_REG_POSITION #undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER) #endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value
// anyway.
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32),
"Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32),
"Register set structure smaller than it should be");
} // namespace Pica } // namespace Pica

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@ -34,7 +34,7 @@ struct LightingRegs {
* configurations that require more LUTs, more cycles are required on HW to perform lighting * configurations that require more LUTs, more cycles are required on HW to perform lighting
* computations. * computations.
*/ */
enum class LightingConfig { enum class LightingConfig : u32 {
Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
Config1 = 1, ///< Reflect Red, Fresnel, Spotlight Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
Config2 = 2, ///< Reflect Red, Distribution 0/1 Config2 = 2, ///< Reflect Red, Distribution 0/1
@ -48,7 +48,7 @@ struct LightingRegs {
}; };
/// Selects which lighting components are affected by fresnel /// Selects which lighting components are affected by fresnel
enum class LightingFresnelSelector { enum class LightingFresnelSelector : u32 {
None = 0, ///< Fresnel is disabled None = 0, ///< Fresnel is disabled
PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
@ -58,7 +58,7 @@ struct LightingRegs {
}; };
/// Factor used to scale the output of a lighting LUT /// Factor used to scale the output of a lighting LUT
enum class LightingScale { enum class LightingScale : u32 {
Scale1 = 0, ///< Scale is 1x Scale1 = 0, ///< Scale is 1x
Scale2 = 1, ///< Scale is 2x Scale2 = 1, ///< Scale is 2x
Scale4 = 2, ///< Scale is 4x Scale4 = 2, ///< Scale is 4x
@ -68,7 +68,7 @@ struct LightingRegs {
Scale1_2 = 7, ///< Scale is 0.5x Scale1_2 = 7, ///< Scale is 0.5x
}; };
enum class LightingLutInput { enum class LightingLutInput : u32 {
NH = 0, // Cosine of the angle between the normal and half-angle vectors NH = 0, // Cosine of the angle between the normal and half-angle vectors
VH = 1, // Cosine of the angle between the view and half-angle vectors VH = 1, // Cosine of the angle between the view and half-angle vectors
NV = 2, // Cosine of the angle between the normal and the view vector NV = 2, // Cosine of the angle between the normal and the view vector

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@ -14,7 +14,7 @@
namespace Pica { namespace Pica {
struct PipelineRegs { struct PipelineRegs {
enum class VertexAttributeFormat : u64 { enum class VertexAttributeFormat : u32 {
BYTE = 0, BYTE = 0,
UBYTE = 1, UBYTE = 1,
SHORT = 2, SHORT = 2,
@ -31,34 +31,37 @@ struct PipelineRegs {
// Descriptor for internal vertex attributes // Descriptor for internal vertex attributes
union { union {
BitField<0, 2, VertexAttributeFormat> format0; // size of one element BitField<0, 2, VertexAttributeFormat> format0; // size of one element
BitField<2, 2, u64> size0; // number of elements minus 1 BitField<2, 2, u32> size0; // number of elements minus 1
BitField<4, 2, VertexAttributeFormat> format1; BitField<4, 2, VertexAttributeFormat> format1;
BitField<6, 2, u64> size1; BitField<6, 2, u32> size1;
BitField<8, 2, VertexAttributeFormat> format2; BitField<8, 2, VertexAttributeFormat> format2;
BitField<10, 2, u64> size2; BitField<10, 2, u32> size2;
BitField<12, 2, VertexAttributeFormat> format3; BitField<12, 2, VertexAttributeFormat> format3;
BitField<14, 2, u64> size3; BitField<14, 2, u32> size3;
BitField<16, 2, VertexAttributeFormat> format4; BitField<16, 2, VertexAttributeFormat> format4;
BitField<18, 2, u64> size4; BitField<18, 2, u32> size4;
BitField<20, 2, VertexAttributeFormat> format5; BitField<20, 2, VertexAttributeFormat> format5;
BitField<22, 2, u64> size5; BitField<22, 2, u32> size5;
BitField<24, 2, VertexAttributeFormat> format6; BitField<24, 2, VertexAttributeFormat> format6;
BitField<26, 2, u64> size6; BitField<26, 2, u32> size6;
BitField<28, 2, VertexAttributeFormat> format7; BitField<28, 2, VertexAttributeFormat> format7;
BitField<30, 2, u64> size7; BitField<30, 2, u32> size7;
BitField<32, 2, VertexAttributeFormat> format8; };
BitField<34, 2, u64> size8;
BitField<36, 2, VertexAttributeFormat> format9;
BitField<38, 2, u64> size9;
BitField<40, 2, VertexAttributeFormat> format10;
BitField<42, 2, u64> size10;
BitField<44, 2, VertexAttributeFormat> format11;
BitField<46, 2, u64> size11;
BitField<48, 12, u64> attribute_mask; union {
BitField<0, 2, VertexAttributeFormat> format8;
BitField<2, 2, u32> size8;
BitField<4, 2, VertexAttributeFormat> format9;
BitField<6, 2, u32> size9;
BitField<8, 2, VertexAttributeFormat> format10;
BitField<10, 2, u32> size10;
BitField<12, 2, VertexAttributeFormat> format11;
BitField<14, 2, u32> size11;
BitField<16, 12, u32> attribute_mask;
// number of total attributes minus 1 // number of total attributes minus 1
BitField<60, 4, u64> max_attribute_index; BitField<28, 4, u32> max_attribute_index;
}; };
inline VertexAttributeFormat GetFormat(int n) const { inline VertexAttributeFormat GetFormat(int n) const {
@ -69,7 +72,7 @@ struct PipelineRegs {
} }
inline int GetNumElements(int n) const { inline int GetNumElements(int n) const {
u64 sizes[] = {size0, size1, size2, size3, size4, size5, u32 sizes[] = {size0, size1, size2, size3, size4, size5,
size6, size7, size8, size9, size10, size11}; size6, size7, size8, size9, size10, size11};
return (int)sizes[n] + 1; return (int)sizes[n] + 1;
} }
@ -99,27 +102,30 @@ struct PipelineRegs {
u32 data_offset; u32 data_offset;
union { union {
BitField<0, 4, u64> comp0; BitField<0, 4, u32> comp0;
BitField<4, 4, u64> comp1; BitField<4, 4, u32> comp1;
BitField<8, 4, u64> comp2; BitField<8, 4, u32> comp2;
BitField<12, 4, u64> comp3; BitField<12, 4, u32> comp3;
BitField<16, 4, u64> comp4; BitField<16, 4, u32> comp4;
BitField<20, 4, u64> comp5; BitField<20, 4, u32> comp5;
BitField<24, 4, u64> comp6; BitField<24, 4, u32> comp6;
BitField<28, 4, u64> comp7; BitField<28, 4, u32> comp7;
BitField<32, 4, u64> comp8; };
BitField<36, 4, u64> comp9;
BitField<40, 4, u64> comp10; union {
BitField<44, 4, u64> comp11; BitField<0, 4, u32> comp8;
BitField<4, 4, u32> comp9;
BitField<8, 4, u32> comp10;
BitField<12, 4, u32> comp11;
// bytes for a single vertex in this loader // bytes for a single vertex in this loader
BitField<48, 8, u64> byte_count; BitField<16, 8, u32> byte_count;
BitField<60, 4, u64> component_count; BitField<28, 4, u32> component_count;
}; };
inline int GetComponent(int n) const { inline int GetComponent(int n) const {
u64 components[] = {comp0, comp1, comp2, comp3, comp4, comp5, u32 components[] = {comp0, comp1, comp2, comp3, comp4, comp5,
comp6, comp7, comp8, comp9, comp10, comp11}; comp6, comp7, comp8, comp9, comp10, comp11};
return (int)components[n]; return (int)components[n];
} }

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@ -15,7 +15,9 @@
#include "common/vector_math.h" #include "common/vector_math.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
@ -26,18 +28,6 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255)); MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100)); MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
static bool IsPassThroughTevStage(const Pica::TexturingRegs::TevStageConfig& stage) {
using TevStageConfig = Pica::TexturingRegs::TevStageConfig;
return (stage.color_op == TevStageConfig::Operation::Replace &&
stage.alpha_op == TevStageConfig::Operation::Replace &&
stage.color_source1 == TevStageConfig::Source::Previous &&
stage.alpha_source1 == TevStageConfig::Source::Previous &&
stage.color_modifier1 == TevStageConfig::ColorModifier::SourceColor &&
stage.alpha_modifier1 == TevStageConfig::AlphaModifier::SourceAlpha &&
stage.GetColorMultiplier() == 1 && stage.GetAlphaMultiplier() == 1);
}
RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) { RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
// Create sampler objects // Create sampler objects
for (size_t i = 0; i < texture_samplers.size(); ++i) { for (size_t i = 0; i < texture_samplers.size(); ++i) {

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@ -19,7 +19,10 @@
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/rasterizer_interface.h" #include "video_core/rasterizer_interface.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h" #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_state.h" #include "video_core/renderer_opengl/gl_state.h"

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@ -21,7 +21,8 @@
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hw/gpu.h" #include "core/hw/gpu.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_resource_manager.h" #include "video_core/renderer_opengl/gl_resource_manager.h"
namespace MathUtil { namespace MathUtil {

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@ -7,15 +7,19 @@
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_rasterizer.h"
#include "video_core/regs_texturing.h"
#include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h" #include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
using Pica::Regs; using Pica::FramebufferRegs;
using Pica::RasterizerRegs;
using Pica::LightingRegs; using Pica::LightingRegs;
using TevStageConfig = Pica::TexturingRegs::TevStageConfig; using Pica::RasterizerRegs;
using Pica::TexturingRegs;
using TevStageConfig = TexturingRegs::TevStageConfig;
namespace GLShader { namespace GLShader {
@ -48,10 +52,10 @@ static void AppendSource(std::string& out, const PicaShaderConfig& config,
case Source::Texture0: case Source::Texture0:
// Only unit 0 respects the texturing type (according to 3DBrew) // Only unit 0 respects the texturing type (according to 3DBrew)
switch (state.texture0_type) { switch (state.texture0_type) {
case Pica::TexturingRegs::TextureConfig::Texture2D: case TexturingRegs::TextureConfig::Texture2D:
out += "texture(tex[0], texcoord[0])"; out += "texture(tex[0], texcoord[0])";
break; break;
case Pica::TexturingRegs::TextureConfig::Projection2D: case TexturingRegs::TextureConfig::Projection2D:
out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))"; out += "textureProj(tex[0], vec3(texcoord[0], texcoord0_w))";
break; break;
default: default:
@ -278,8 +282,8 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
} }
/// Writes the if-statement condition used to evaluate alpha testing /// Writes the if-statement condition used to evaluate alpha testing
static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::CompareFunc func) { static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareFunc func) {
using CompareFunc = Pica::FramebufferRegs::CompareFunc; using CompareFunc = FramebufferRegs::CompareFunc;
switch (func) { switch (func) {
case CompareFunc::Never: case CompareFunc::Never:
out += "true"; out += "true";
@ -309,7 +313,7 @@ static void AppendAlphaTestCondition(std::string& out, Pica::FramebufferRegs::Co
/// Writes the code to emulate the specified TEV stage /// Writes the code to emulate the specified TEV stage
static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) { static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsigned index) {
const auto stage = const auto stage =
static_cast<const Pica::TexturingRegs::TevStageConfig>(config.state.tev_stages[index]); static_cast<const TexturingRegs::TevStageConfig>(config.state.tev_stages[index]);
if (!IsPassThroughTevStage(stage)) { if (!IsPassThroughTevStage(stage)) {
std::string index_name = std::to_string(index); std::string index_name = std::to_string(index);
@ -642,7 +646,7 @@ vec4 secondary_fragment_color = vec4(0.0);
)"; )";
// Do not do any sort of processing if it's obvious we're not going to pass the alpha test // Do not do any sort of processing if it's obvious we're not going to pass the alpha test
if (state.alpha_test_func == Pica::FramebufferRegs::CompareFunc::Never) { if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
out += "discard; }"; out += "discard; }";
return out; return out;
} }
@ -661,7 +665,7 @@ vec4 secondary_fragment_color = vec4(0.0);
out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n"; out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
out += "float depth = z_over_w * depth_scale + depth_offset;\n"; out += "float depth = z_over_w * depth_scale + depth_offset;\n";
if (state.depthmap_enable == Pica::RasterizerRegs::DepthBuffering::WBuffering) { if (state.depthmap_enable == RasterizerRegs::DepthBuffering::WBuffering) {
out += "depth /= gl_FragCoord.w;\n"; out += "depth /= gl_FragCoord.w;\n";
} }
@ -675,14 +679,14 @@ vec4 secondary_fragment_color = vec4(0.0);
for (size_t index = 0; index < state.tev_stages.size(); ++index) for (size_t index = 0; index < state.tev_stages.size(); ++index)
WriteTevStage(out, config, (unsigned)index); WriteTevStage(out, config, (unsigned)index);
if (state.alpha_test_func != Pica::FramebufferRegs::CompareFunc::Always) { if (state.alpha_test_func != FramebufferRegs::CompareFunc::Always) {
out += "if ("; out += "if (";
AppendAlphaTestCondition(out, state.alpha_test_func); AppendAlphaTestCondition(out, state.alpha_test_func);
out += ") discard;\n"; out += ") discard;\n";
} }
// Append fog combiner // Append fog combiner
if (state.fog_mode == Pica::TexturingRegs::FogMode::Fog) { if (state.fog_mode == TexturingRegs::FogMode::Fog) {
// Get index into fog LUT // Get index into fog LUT
if (state.fog_flip) { if (state.fog_flip) {
out += "float fog_index = (1.0 - depth) * 128.0;\n"; out += "float fog_index = (1.0 - depth) * 128.0;\n";

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@ -12,7 +12,9 @@
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "video_core/regs.h" #include "video_core/regs_framebuffer.h"
#include "video_core/regs_lighting.h"
#include "video_core/regs_texturing.h"
using GLvec2 = std::array<GLfloat, 2>; using GLvec2 = std::array<GLfloat, 2>;
using GLvec3 = std::array<GLfloat, 3>; using GLvec3 = std::array<GLfloat, 3>;

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@ -8,7 +8,8 @@
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/microprofile.h" #include "common/microprofile.h"
#include "video_core/pica_state.h" #include "video_core/pica_state.h"
#include "video_core/regs.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_shader.h"
#include "video_core/shader/shader.h" #include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h" #include "video_core/shader/shader_interpreter.h"
#ifdef ARCHITECTURE_x86_64 #ifdef ARCHITECTURE_x86_64

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@ -13,7 +13,8 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "video_core/pica_types.h" #include "video_core/pica_types.h"
#include "video_core/regs.h" #include "video_core/regs_rasterizer.h"
#include "video_core/regs_shader.h"
using nihstro::RegisterType; using nihstro::RegisterType;
using nihstro::SourceRegister; using nihstro::SourceRegister;