qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395)
This commit is contained in:
parent
7a4854c519
commit
469f76b075
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@ -179,6 +179,8 @@ add_executable(citra-qt
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qt_image_interface.h
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util/clickable_label.cpp
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util/clickable_label.h
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util/graphics_device_info.cpp
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util/graphics_device_info.h
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/spinbox.cpp
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@ -187,13 +189,6 @@ add_executable(citra-qt
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util/util.h
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)
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if (ENABLE_VULKAN)
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target_sources(citra-qt PRIVATE
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util/vk_device_info.cpp
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util/vk_device_info.h
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)
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endif()
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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@ -23,14 +23,16 @@
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#include "ui_configure.h"
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ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_, Core::System& system_,
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std::span<const QString> physical_devices, bool enable_web_config)
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QString gl_renderer, std::span<const QString> physical_devices,
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bool enable_web_config)
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: QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
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system{system_}, is_powered_on{system.IsPoweredOn()},
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general_tab{std::make_unique<ConfigureGeneral>(this)},
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system_tab{std::make_unique<ConfigureSystem>(system, this)},
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input_tab{std::make_unique<ConfigureInput>(this)},
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hotkeys_tab{std::make_unique<ConfigureHotkeys>(this)},
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graphics_tab{std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this)},
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graphics_tab{
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std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this)},
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enhancements_tab{std::make_unique<ConfigureEnhancements>(this)},
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audio_tab{std::make_unique<ConfigureAudio>(is_powered_on, this)},
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camera_tab{std::make_unique<ConfigureCamera>(this)},
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@ -37,7 +37,7 @@ class ConfigureDialog : public QDialog {
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public:
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explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, Core::System& system,
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std::span<const QString> physical_devices,
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QString gl_renderer, std::span<const QString> physical_devices,
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bool enable_web_config = true);
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~ConfigureDialog() override;
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@ -12,17 +12,13 @@
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#include "video_core/renderer_vulkan/vk_instance.h"
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#endif
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ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
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QWidget* parent)
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ConfigureGraphics::ConfigureGraphics(QString gl_renderer, std::span<const QString> physical_devices,
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bool is_powered_on, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
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ui->setupUi(this);
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SetupPerGameUI();
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for (const QString& name : physical_devices) {
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ui->physical_device_combo->addItem(name);
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}
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ui->graphics_api_combo->setEnabled(!is_powered_on);
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ui->physical_device_combo->setEnabled(!is_powered_on);
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ui->toggle_async_shaders->setEnabled(!is_powered_on);
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@ -37,11 +33,15 @@ ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices,
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graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Software));
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software_item->setFlags(software_item->flags() & ~Qt::ItemIsEnabled);
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#endif
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#ifndef ENABLE_OPENGL
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const auto opengl_item =
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graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::OpenGL));
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opengl_item->setFlags(opengl_item->flags() & ~Qt::ItemIsEnabled);
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#else
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ui->opengl_renderer_name_label->setText(gl_renderer);
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#endif
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#ifndef ENABLE_VULKAN
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const auto vulkan_item =
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graphics_api_combo_model->item(static_cast<u32>(Settings::GraphicsAPI::Vulkan));
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@ -54,6 +54,10 @@ ConfigureGraphics::ConfigureGraphics(std::span<const QString> physical_devices,
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ui->physical_device_combo->setVisible(false);
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ui->spirv_shader_gen->setVisible(false);
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} else {
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for (const QString& name : physical_devices) {
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ui->physical_device_combo->addItem(name);
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}
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}
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#endif
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@ -202,24 +206,24 @@ void ConfigureGraphics::SetupPerGameUI() {
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}
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void ConfigureGraphics::SetPhysicalDeviceComboVisibility(int index) {
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bool is_visible{};
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Settings::GraphicsAPI effective_api{};
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// When configuring per-game the physical device combo should be
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// shown either when the global api is used and that is Vulkan or
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// Vulkan is set as the per-game api.
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if (!Settings::IsConfiguringGlobal()) {
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const auto global_graphics_api = Settings::values.graphics_api.GetValue(true);
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const bool using_global = index == 0;
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if (!using_global) {
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index -= ConfigurationShared::USE_GLOBAL_OFFSET;
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}
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const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
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is_visible = (using_global && global_graphics_api == Settings::GraphicsAPI::Vulkan) ||
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graphics_api == Settings::GraphicsAPI::Vulkan;
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if (using_global) {
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effective_api = Settings::values.graphics_api.GetValue(true);
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} else {
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const auto graphics_api = static_cast<Settings::GraphicsAPI>(index);
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is_visible = graphics_api == Settings::GraphicsAPI::Vulkan;
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effective_api =
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static_cast<Settings::GraphicsAPI>(index - ConfigurationShared::USE_GLOBAL_OFFSET);
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}
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ui->physical_device_group->setVisible(is_visible);
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ui->spirv_shader_gen->setVisible(is_visible);
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} else {
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effective_api = static_cast<Settings::GraphicsAPI>(index);
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}
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ui->physical_device_group->setVisible(effective_api == Settings::GraphicsAPI::Vulkan);
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ui->spirv_shader_gen->setVisible(effective_api == Settings::GraphicsAPI::Vulkan);
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ui->opengl_renderer_group->setVisible(effective_api == Settings::GraphicsAPI::OpenGL);
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}
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@ -21,8 +21,8 @@ class ConfigureGraphics : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphics(std::span<const QString> physical_devices, bool is_powered_on,
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QWidget* parent = nullptr);
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explicit ConfigureGraphics(QString gl_renderer, std::span<const QString> physical_devices,
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bool is_powered_on, QWidget* parent = nullptr);
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~ConfigureGraphics() override;
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void ApplyConfiguration();
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@ -101,6 +101,34 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="opengl_renderer_group" native="true">
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<layout class="QHBoxLayout" name="opengl_renderer_group_2">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="opengl_renderer_label">
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<property name="text">
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<string>OpenGL Renderer</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="opengl_renderer_name_label"/>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="spirv_shader_gen">
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<property name="text">
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@ -24,7 +24,8 @@
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#include "ui_configure_per_game.h"
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ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
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std::span<const QString> physical_devices, Core::System& system_)
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QString gl_renderer, std::span<const QString> physical_devices,
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Core::System& system_)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
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filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
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const auto config_file_name = title_id == 0 ? std::string(FileUtil::GetFilename(filename))
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@ -35,7 +36,8 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString
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audio_tab = std::make_unique<ConfigureAudio>(is_powered_on, this);
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general_tab = std::make_unique<ConfigureGeneral>(this);
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enhancements_tab = std::make_unique<ConfigureEnhancements>(this);
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graphics_tab = std::make_unique<ConfigureGraphics>(physical_devices, is_powered_on, this);
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graphics_tab =
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std::make_unique<ConfigureGraphics>(gl_renderer, physical_devices, is_powered_on, this);
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system_tab = std::make_unique<ConfigureSystem>(system, this);
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debug_tab = std::make_unique<ConfigureDebug>(is_powered_on, this);
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cheat_tab = std::make_unique<ConfigureCheats>(system.CheatEngine(), title_id, this);
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@ -38,7 +38,8 @@ class ConfigurePerGame : public QDialog {
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public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
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std::span<const QString> physical_devices, Core::System& system_);
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QString gl_renderer, std::span<const QString> physical_devices,
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Core::System& system_);
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~ConfigurePerGame() override;
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/// Loads all button configurations to settings file
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@ -64,7 +64,7 @@
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#include "citra_qt/uisettings.h"
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#include "citra_qt/updater/updater.h"
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#include "citra_qt/util/clickable_label.h"
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#include "citra_qt/util/vk_device_info.h"
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#include "citra_qt/util/graphics_device_info.h"
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#include "common/arch.h"
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#include "common/common_paths.h"
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#include "common/detached_tasks.h"
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@ -270,6 +270,18 @@ GMainWindow::GMainWindow(Core::System& system_)
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connect(&mouse_hide_timer, &QTimer::timeout, this, &GMainWindow::HideMouseCursor);
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connect(ui->menubar, &QMenuBar::hovered, this, &GMainWindow::OnMouseActivity);
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#ifdef ENABLE_OPENGL
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gl_renderer = GetOpenGLRenderer();
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#if defined(_WIN32)
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if (gl_renderer.startsWith(QStringLiteral("D3D12"))) {
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// OpenGLOn12 supports but does not yet advertise OpenGL 4.0+
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// We can override the version here to allow Citra to work.
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// TODO: Remove this when OpenGL 4.0+ is advertised.
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qputenv("MESA_GL_VERSION_OVERRIDE", "4.6");
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}
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#endif
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#endif
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#ifdef ENABLE_VULKAN
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physical_devices = GetVulkanPhysicalDevices();
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if (physical_devices.empty()) {
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@ -2158,7 +2170,7 @@ void GMainWindow::OnLoadState() {
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void GMainWindow::OnConfigure() {
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game_list->SetDirectoryWatcherEnabled(false);
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Settings::SetConfiguringGlobal(true);
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ConfigureDialog configureDialog(this, hotkey_registry, system, physical_devices,
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ConfigureDialog configureDialog(this, hotkey_registry, system, gl_renderer, physical_devices,
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!multiplayer_state->IsHostingPublicRoom());
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connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
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&GMainWindow::OnLanguageChanged);
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@ -3006,7 +3018,7 @@ void GMainWindow::OnConfigurePerGame() {
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void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) {
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Settings::SetConfiguringGlobal(false);
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ConfigurePerGame dialog(this, title_id, file_name, physical_devices, system);
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ConfigurePerGame dialog(this, title_id, file_name, gl_renderer, physical_devices, system);
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const auto result = dialog.exec();
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if (result != QDialog::Accepted) {
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@ -344,6 +344,7 @@ private:
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// Whether game was paused due to stopping video dumping
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bool game_paused_for_dumping = false;
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QString gl_renderer;
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std::vector<QString> physical_devices;
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// Debugger panes
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@ -2,9 +2,34 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/util/vk_device_info.h"
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "citra_qt/util/graphics_device_info.h"
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#ifdef ENABLE_OPENGL
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#endif
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#ifdef ENABLE_VULKAN
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#include "video_core/renderer_vulkan/vk_instance.h"
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#endif
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#ifdef ENABLE_OPENGL
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QString GetOpenGLRenderer() {
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QOffscreenSurface surface;
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surface.create();
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QOpenGLContext context;
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if (context.create()) {
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context.makeCurrent(&surface);
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return QString::fromUtf8(context.functions()->glGetString(GL_RENDERER));
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} else {
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return QStringLiteral("");
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}
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}
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#endif
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#ifdef ENABLE_VULKAN
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std::vector<QString> GetVulkanPhysicalDevices() {
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std::vector<QString> result;
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try {
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@ -21,3 +46,4 @@ std::vector<QString> GetVulkanPhysicalDevices() {
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return result;
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}
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#endif
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@ -7,5 +7,12 @@
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#include <vector>
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#include <QString>
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#ifdef ENABLE_OPENGL
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/// Returns the name of the OpenGL renderer.
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QString GetOpenGLRenderer();
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#endif
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#ifdef ENABLE_VULKAN
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/// Returns a list of all available vulkan GPUs.
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std::vector<QString> GetVulkanPhysicalDevices();
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#endif
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