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Merge pull request #3101 from Subv/hle_thread_pause2

Kernel/Threads: Add a new thread status that will allow using a Kernel::Event to put a guest thread to sleep inside an HLE handler until said event is signaled
This commit is contained in:
Weiyi Wang 2018-02-22 16:23:34 +02:00 committed by GitHub
commit 48512d9011
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4 changed files with 69 additions and 3 deletions

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@ -6,6 +6,7 @@
#include <vector> #include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/kernel.h"
@ -30,6 +31,40 @@ void SessionRequestHandler::ClientDisconnected(SharedPtr<ServerSession> server_s
connected_sessions.end()); connected_sessions.end());
} }
SharedPtr<Event> HLERequestContext::SleepClientThread(SharedPtr<Thread> thread,
const std::string& reason,
std::chrono::nanoseconds timeout,
WakeupCallback&& callback) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
thread->wakeup_callback = [ context = *this, callback ](
ThreadWakeupReason reason, SharedPtr<Thread> thread, SharedPtr<WaitObject> object) mutable {
ASSERT(thread->status == THREADSTATUS_WAIT_HLE_EVENT);
callback(thread, context, reason);
auto& process = thread->owner_process;
// We must copy the entire command buffer *plus* the entire static buffers area, since
// the translation might need to read from it in order to retrieve the StaticBuffer
// target addresses.
std::array<u32_le, IPC::COMMAND_BUFFER_LENGTH + 2 * IPC::MAX_STATIC_BUFFERS> cmd_buff;
Memory::ReadBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
cmd_buff.size() * sizeof(u32));
context.WriteToOutgoingCommandBuffer(cmd_buff.data(), *process, Kernel::g_handle_table);
// Copy the translated command buffer back into the thread's command buffer area.
Memory::WriteBlock(*process, thread->GetCommandBufferAddress(), cmd_buff.data(),
cmd_buff.size() * sizeof(u32));
};
auto event = Kernel::Event::Create(Kernel::ResetType::OneShot, "HLE Pause Event: " + reason);
thread->status = THREADSTATUS_WAIT_HLE_EVENT;
thread->wait_objects = {event};
event->AddWaitingThread(thread);
if (timeout.count() > 0)
thread->WakeAfterDelay(timeout.count());
return event;
}
HLERequestContext::HLERequestContext(SharedPtr<ServerSession> session) HLERequestContext::HLERequestContext(SharedPtr<ServerSession> session)
: session(std::move(session)) { : session(std::move(session)) {
cmd_buf[0] = 0; cmd_buf[0] = 0;

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@ -6,7 +6,9 @@
#include <algorithm> #include <algorithm>
#include <array> #include <array>
#include <chrono>
#include <memory> #include <memory>
#include <string>
#include <vector> #include <vector>
#include <boost/container/small_vector.hpp> #include <boost/container/small_vector.hpp>
#include "common/common_types.h" #include "common/common_types.h"
@ -23,6 +25,8 @@ namespace Kernel {
class HandleTable; class HandleTable;
class Process; class Process;
class Thread;
class Event;
/** /**
* Interface implemented by HLE Session handlers. * Interface implemented by HLE Session handlers.
@ -166,6 +170,24 @@ public:
return session; return session;
} }
using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
ThreadWakeupReason reason)>;
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
* specified timeout expires.
* @param thread Thread to be put to sleep.
* @param reason Reason for pausing the thread, to be used for debugging purposes.
* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
* invoked with a Timeout reason.
* @param callback Callback to be invoked when the thread is resumed. This callback must write
* the entire command response once again, regardless of the state of it before this function
* was called.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
SharedPtr<Event> SleepClientThread(SharedPtr<Thread> thread, const std::string& reason,
std::chrono::nanoseconds timeout, WakeupCallback&& callback);
/** /**
* Resolves a object id from the request command buffer into a pointer to an object. See the * Resolves a object id from the request command buffer into a pointer to an object. See the
* "HLE handle protocol" section in the class documentation for more details. * "HLE handle protocol" section in the class documentation for more details.

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@ -196,7 +196,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
} }
if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY || if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) { thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB ||
thread->status == THREADSTATUS_WAIT_HLE_EVENT) {
// Invoke the wakeup callback before clearing the wait objects // Invoke the wakeup callback before clearing the wait objects
if (thread->wakeup_callback) if (thread->wakeup_callback)

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@ -182,8 +182,16 @@ void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_ses
LOG_TRACE(Service, "%s", LOG_TRACE(Service, "%s",
MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf).c_str()); MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf).c_str());
handler_invoker(this, info->handler_callback, context); handler_invoker(this, info->handler_callback, context);
context.WriteToOutgoingCommandBuffer(cmd_buf, *Kernel::g_current_process,
Kernel::g_handle_table); auto thread = Kernel::GetCurrentThread();
ASSERT(thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_WAIT_HLE_EVENT);
// Only write the response immediately if the thread is still running. If the HLE handler put
// the thread to sleep then the writing of the command buffer will be deferred to the wakeup
// callback.
if (thread->status == THREADSTATUS_RUNNING) {
context.WriteToOutgoingCommandBuffer(cmd_buf, *Kernel::g_current_process,
Kernel::g_handle_table);
}
} }
//////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////