citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Change "Toggle Speed Limit" to toggle between 100% and a custom value This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle". * Complete reimplementation of the function * Fix something that didn't get saved correctly * Fix missing indentation * Rewrite to keep only a single QSpinBox * Second rewrite * set Unthrottled to 0 in the Qspinbox * Hotkey for Unthrottle * minor improvements to the design * Apply suggestions from code review Co-authored-by: Ben <bene_thomas@web.de> * Default slider values * clang-format fixes * Prevent the speed slider from changing size ...when an element in its row has variable width. * Change "Game Speed" to "Emulation Speed" * Apply suggestions from code review `game_speed` to` emulation_speed` Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com> * Fix for QSliders * Revert "Prevent the speed slider from changing size" This reverts commit ddaca2004484f1e024f49d2e6dc99ef5e261f64d. * clang-format ...doesn't seem to stick to a choice * Fix 2 for QSliders Co-authored-by: B3n30 <benediktthomas@gmail.com> Co-authored-by: Ben <bene_thomas@web.de> Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
This commit is contained in:
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6d65319c85
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485d64ae73
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@ -123,11 +123,14 @@ void Config::ReadValues() {
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.resolution_factor =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
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Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
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Settings::values.use_disk_shader_cache =
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sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
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Settings::values.frame_limit =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
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Settings::values.use_frame_limit_alternate =
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sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", false);
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Settings::values.frame_limit_alternate =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit_alternate", 200));
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Settings::values.use_vsync_new =
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static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
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Settings::values.texture_filter_name =
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@ -139,14 +139,19 @@ resolution_factor =
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# Texture filter name
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texture_filter_name =
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# Turns on the frame limiter, which will limit frames output to the target game speed
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# 0: Off, 1: On (default)
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use_frame_limit =
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# Limits the speed of the game to run no faster than this value as a percentage of target speed
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# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
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# Limits the speed of the game to run no faster than this value as a percentage of target speed.
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# Will not have an effect if unthrottled is enabled.
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# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default)
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frame_limit =
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# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit.
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# 0: Off (default), 1: On
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use_frame_limit_alternate =
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# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled
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# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default)
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frame_limit_alternate =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 0.0 for all.
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bg_red =
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@ -78,7 +78,7 @@ const std::array<UISettings::Shortcut, 23> default_hotkeys{
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{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
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// clang-format on
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@ -483,9 +483,11 @@ void Config::ReadRendererValues() {
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Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
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Settings::values.resolution_factor =
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static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
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Settings::values.use_frame_limit =
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ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
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Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
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Settings::values.use_frame_limit_alternate =
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ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
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Settings::values.frame_limit_alternate =
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ReadSetting(QStringLiteral("frame_limit_alternate"), 200).toInt();
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Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat();
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Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat();
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@ -983,8 +985,11 @@ void Config::SaveRendererValues() {
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WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
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WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
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WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
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WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
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WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
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WriteSetting(QStringLiteral("use_frame_limit_alternate"),
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Settings::values.use_frame_limit_alternate, false);
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WriteSetting(QStringLiteral("frame_limit_alternate"), Settings::values.frame_limit_alternate,
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200);
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// Cast to double because Qt's written float values are not human-readable
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WriteSetting(QStringLiteral("bg_red"), (double)Settings::values.bg_red, 0.0);
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@ -9,17 +9,53 @@
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#include "core/settings.h"
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#include "ui_configure_general.h"
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// The QSlider doesn't have an easy way to set a custom step amount,
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// so we can just convert from the sliders range (0 - 198) to the expected
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// settings range (5 - 995) with simple math.
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static constexpr int SliderToSettings(int value) {
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return 5 * value + 5;
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}
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static constexpr int SettingsToSlider(int value) {
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return (value - 5) / 5;
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}
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ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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: QWidget(parent), ui(new Ui::ConfigureGeneral) {
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs, and is acceptable for uncapitalized strings.
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ui->emulation_speed_display_label->setMinimumWidth(tr("unthrottled").size() * 6);
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SetConfiguration();
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ui->updateBox->setVisible(UISettings::values.updater_found);
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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connect(ui->frame_limit, &QSlider::valueChanged, [&](int value) {
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if (value == ui->frame_limit->maximum()) {
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ui->emulation_speed_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(value))
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.rightJustified(tr("unthrottled").size()));
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}
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});
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connect(ui->frame_limit_alternate, &QSlider::valueChanged, [&](int value) {
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if (value == ui->frame_limit_alternate->maximum()) {
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ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_alternate_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(value))
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.rightJustified(tr("unthrottled").size()));
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}
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});
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}
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ConfigureGeneral::~ConfigureGeneral() = default;
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@ -35,9 +71,36 @@ void ConfigureGeneral::SetConfiguration() {
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// The first item is "auto-select" with actual value -1, so plus one here will do the trick
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ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
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ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
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ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
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ui->frame_limit->setValue(Settings::values.frame_limit);
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if (Settings::values.frame_limit == 0) {
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ui->frame_limit->setValue(ui->frame_limit->maximum());
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} else {
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ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit));
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}
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if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
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ui->emulation_speed_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(ui->frame_limit->value()))
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.rightJustified(tr("unthrottled").size()));
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}
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ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
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if (Settings::values.frame_limit_alternate == 0) {
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ui->frame_limit_alternate->setValue(ui->frame_limit_alternate->maximum());
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} else {
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ui->frame_limit_alternate->setValue(
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SettingsToSlider(Settings::values.frame_limit_alternate));
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}
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if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
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ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
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} else {
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ui->emulation_speed_alternate_display_label->setText(
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QStringLiteral("%1%")
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.arg(SliderToSettings(ui->frame_limit_alternate->value()))
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.rightJustified(tr("unthrottled").size()));
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}
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}
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void ConfigureGeneral::ResetDefaults() {
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Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
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Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
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Settings::values.frame_limit = ui->frame_limit->value();
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if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
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Settings::values.frame_limit = 0;
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} else {
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Settings::values.frame_limit = SliderToSettings(ui->frame_limit->value());
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}
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Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
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if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
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Settings::values.frame_limit_alternate = 0;
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} else {
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Settings::values.frame_limit_alternate =
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SliderToSettings(ui->frame_limit_alternate->value());
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}
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}
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void ConfigureGeneral::RetranslateUI() {
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@ -6,8 +6,8 @@
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<rect>
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<x>0</x>
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<y>0</y>
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<width>345</width>
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<height>358</height>
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<width>408</width>
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<height>396</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Emulation</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="1" column="0">
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<widget class="QCheckBox" name="toggle_frame_limit">
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<property name="text">
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<string>Limit Speed Percent</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Region:</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<item row="0" column="2">
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<widget class="QComboBox" name="region_combobox">
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<item>
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<property name="text">
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@ -133,19 +119,94 @@
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</item>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="frame_limit">
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<property name="suffix">
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<string>%</string>
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<item row="1" column="0">
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<widget class="QLabel" name="label_emulation_speed">
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<property name="text">
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<string>Emulation Speed:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="toggle_alternate_speed">
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<property name="text">
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<string>Use Alternate Speed:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="2">
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<widget class="QSlider" name="frame_limit">
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<property name="minimum">
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<number>1</number>
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<number>0</number>
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</property>
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<property name="maximum">
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<number>9999</number>
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<number>199</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="pageStep">
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<number>15</number>
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</property>
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<property name="value">
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<number>100</number>
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<number>19</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksBelow</enum>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QLabel" name="emulation_speed_display_label">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Region:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QSlider" name="frame_limit_alternate">
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<property name="minimum">
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<number>0</number>
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</property>
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<property name="maximum">
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<number>199</number>
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</property>
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<property name="singleStep">
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<number>5</number>
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</property>
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<property name="pageStep">
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<number>15</number>
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</property>
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<property name="value">
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<number>39</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksBelow</enum>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QLabel" name="emulation_speed_alternate_display_label">
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<property name="text">
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<string/>
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</property>
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<property name="alignment">
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<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
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</property>
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</widget>
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</item>
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@ -244,6 +244,10 @@ ConfigureSystem::ConfigureSystem(QWidget* parent) : QWidget(parent), ui(new Ui::
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}
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}
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// Set a minimum width for the label to prevent the slider from changing size.
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// This scales across DPIs. (This value should be enough for "xxx%")
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ui->clock_display_label->setMinimumWidth(40);
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connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) {
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ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
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});
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@ -491,9 +491,10 @@ void GMainWindow::InitializeHotkeys() {
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this),
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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Settings::values.use_frame_limit_alternate =
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!Settings::values.use_frame_limit_alternate;
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
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@ -504,17 +505,44 @@ void GMainWindow::InitializeHotkeys() {
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static constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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if (Settings::values.use_frame_limit_alternate) {
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if (Settings::values.frame_limit_alternate == 0) {
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return;
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}
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if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
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} else {
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Settings::values.frame_limit_alternate = 0;
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}
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} else {
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if (Settings::values.frame_limit == 0) {
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return;
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}
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if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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} else {
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Settings::values.frame_limit = 0;
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}
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}
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UpdateStatusBar();
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});
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connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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if (Settings::values.use_frame_limit_alternate) {
|
||||
if (Settings::values.frame_limit_alternate == 0) {
|
||||
Settings::values.frame_limit_alternate = 995;
|
||||
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
|
||||
}
|
||||
} else {
|
||||
if (Settings::values.frame_limit == 0) {
|
||||
Settings::values.frame_limit = 995;
|
||||
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
|
||||
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
|
||||
UpdateStatusBar();
|
||||
}
|
||||
}
|
||||
UpdateStatusBar();
|
||||
});
|
||||
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
|
||||
&QShortcut::activated, ui.action_Enable_Frame_Advancing, &QAction::trigger);
|
||||
|
@ -2019,12 +2047,22 @@ void GMainWindow::UpdateStatusBar() {
|
|||
|
||||
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
||||
|
||||
if (Settings::values.use_frame_limit) {
|
||||
if (Settings::values.use_frame_limit_alternate) {
|
||||
if (Settings::values.frame_limit_alternate == 0) {
|
||||
emu_speed_label->setText(
|
||||
tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit_alternate));
|
||||
}
|
||||
} else if (Settings::values.frame_limit == 0) {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
||||
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
||||
.arg(Settings::values.frame_limit));
|
||||
} else {
|
||||
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
||||
}
|
||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
||||
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
||||
|
|
|
@ -133,13 +133,18 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (!Settings::values.use_frame_limit) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto now = Clock::now();
|
||||
double sleep_scale = Settings::values.frame_limit / 100.0;
|
||||
|
||||
if (Settings::values.use_frame_limit_alternate) {
|
||||
if (Settings::values.frame_limit_alternate == 0) {
|
||||
return;
|
||||
}
|
||||
sleep_scale = Settings::values.frame_limit_alternate / 100.0;
|
||||
} else if (Settings::values.frame_limit == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Max lag caused by slow frames. Shouldn't be more than the length of a frame at the current
|
||||
// speed percent or it will clamp too much and prevent this from properly limiting to that
|
||||
// percent. High values means it'll take longer after a slow frame to recover and start limiting
|
||||
|
|
|
@ -83,8 +83,9 @@ void LogSettings() {
|
|||
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
|
||||
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
|
||||
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
|
||||
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit);
|
||||
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
|
||||
LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);
|
||||
LogSetting("Renderer_PostProcessingShader", Settings::values.pp_shader_name);
|
||||
LogSetting("Renderer_FilterMode", Settings::values.filter_mode);
|
||||
LogSetting("Renderer_TextureFilterName", Settings::values.texture_filter_name);
|
||||
|
|
|
@ -155,8 +155,9 @@ struct Values {
|
|||
bool shaders_accurate_mul;
|
||||
bool use_shader_jit;
|
||||
u16 resolution_factor;
|
||||
bool use_frame_limit;
|
||||
bool use_frame_limit_alternate;
|
||||
u16 frame_limit;
|
||||
u16 frame_limit_alternate;
|
||||
std::string texture_filter_name;
|
||||
|
||||
LayoutOption layout_option;
|
||||
|
|
|
@ -165,9 +165,11 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
|
|||
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
|
||||
Settings::values.resolution_factor);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||
Settings::values.use_frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
|
||||
Settings::values.use_frame_limit_alternate);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
|
||||
Settings::values.frame_limit_alternate);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
|
||||
Settings::values.use_hw_renderer);
|
||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
|
||||
|
|
Reference in New Issue