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Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode 2022-12-08 13:27:25 +02:00 committed by GitHub
parent f261daf2fa
commit 48ee112ceb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
92 changed files with 3171 additions and 1546 deletions

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@ -8,7 +8,7 @@ import org.citra.citra_emu.CitraApplication;
public class EmulationMenuSettings {
private static SharedPreferences mPreferences = PreferenceManager.getDefaultSharedPreferences(CitraApplication.getAppContext());
// These must match what is defined in src/core/settings.h
// These must match what is defined in src/common/settings.h
public static final int LayoutOption_Default = 0;
public static final int LayoutOption_SingleScreen = 1;
public static final int LayoutOption_LargeScreen = 2;

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@ -11,10 +11,10 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "jni/camera/ndk_camera.h"
@ -139,9 +139,9 @@ void Config::ReadValues() {
Settings::values.factor_3d =
static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
std::string default_shader = "none (builtin)";
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)";
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced)
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced)
default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
@ -186,9 +186,9 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Utility", "preload_textures", false);
// Audio
Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
Settings::values.enable_dsp_lle_multithread =
sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false);
Settings::values.audio_emulation =
static_cast<Settings::AudioEmulation>(sdl2_config->GetInteger(
"Audio", "audio_emulation", static_cast<int>(Settings::AudioEmulation::HLE)));
Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);

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@ -11,7 +11,7 @@
#include <glad/glad.h>
#include "common/logging/log.h"
#include "core/settings.h"
#include "common/settings.h"
#include "input_common/main.h"
#include "jni/emu_window/emu_window.h"
#include "jni/id_cache.h"

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@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/settings.h"
#include "common/settings.h"
namespace GameSettings {

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@ -6,7 +6,7 @@
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "core/settings.h"
#include "common/settings.h"
#include "jni/applets/mii_selector.h"
#include "jni/applets/swkbd.h"
#include "jni/camera/still_image_camera.h"
@ -156,7 +156,7 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
// Initialize Logger
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::LogcatBackend>());
FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));

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@ -17,6 +17,7 @@
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/frontend/applets/default_applets.h"
@ -26,7 +27,6 @@
#include "core/hle/service/am/am.h"
#include "core/hle/service/nfc/nfc.h"
#include "core/savestate.h"
#include "core/settings.h"
#include "jni/android_common/android_common.h"
#include "jni/applets/mii_selector.h"
#include "jni/applets/swkbd.h"
@ -238,7 +238,7 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
}
} else {
// Ensure no audio bleeds out while game is paused
const float volume = Settings::values.volume;
const float volume = Settings::values.volume.GetValue();
SCOPE_EXIT({ Settings::values.volume = volume; });
Settings::values.volume = 0;

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@ -7,17 +7,18 @@
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "common/assert.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/dumping/backend.h"
#include "core/settings.h"
namespace AudioCore {
DspInterface::DspInterface() = default;
DspInterface::~DspInterface() = default;
void DspInterface::SetSink(const std::string& sink_id, const std::string& audio_device) {
sink = CreateSinkFromID(Settings::values.sink_id, Settings::values.audio_device_id);
void DspInterface::SetSink(std::string_view sink_id, std::string_view audio_device) {
sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
Settings::values.audio_device_id.GetValue());
sink->SetCallback(
[this](s16* buffer, std::size_t num_frames) { OutputCallback(buffer, num_frames); });
time_stretcher.SetOutputSampleRate(sink->GetNativeSampleRate());

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@ -94,7 +94,7 @@ public:
virtual void UnloadComponent() = 0;
/// Select the sink to use based on sink id.
void SetSink(const std::string& sink_id, const std::string& audio_device);
void SetSink(std::string_view sink_id, std::string_view audio_device);
/// Get the current sink
Sink& GetSink();
/// Enable/Disable audio stretching.

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@ -22,6 +22,7 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/dumping/backend.h"
@ -34,7 +35,6 @@
#include "core/hle/service/cfg/cfg.h"
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
@ -174,7 +174,7 @@ static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
static void InitializeLogging() {
Log::Filter log_filter(Log::Level::Debug);
log_filter.ParseFilterString(Settings::values.log_filter);
log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter);
Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
@ -192,8 +192,8 @@ int main(int argc, char** argv) {
Common::DetachedTasks detached_tasks;
Config config;
int option_index = 0;
bool use_gdbstub = Settings::values.use_gdbstub;
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port);
bool use_gdbstub = Settings::values.use_gdbstub.GetValue();
u32 gdb_port = static_cast<u32>(Settings::values.gdbstub_port.GetValue());
std::string movie_record;
std::string movie_record_author;
std::string movie_play;
@ -363,7 +363,7 @@ int main(int argc, char** argv) {
EmuWindow_SDL2::InitializeSDL2();
const auto emu_window{std::make_unique<EmuWindow_SDL2>(fullscreen, false)};
const bool use_secondary_window{Settings::values.layout_option ==
const bool use_secondary_window{Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SeparateWindows};
const auto secondary_window =
use_secondary_window ? std::make_unique<EmuWindow_SDL2>(false, true) : nullptr;

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@ -13,9 +13,9 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "core/frontend/mic.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "input_common/udp/client.h"
#include "network/network_settings.h"
@ -128,10 +128,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
Settings::values.use_frame_limit_alternate =
sdl2_config->GetBoolean("Renderer", "use_frame_limit_alternate", false);
Settings::values.frame_limit_alternate =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit_alternate", 200));
Settings::values.use_vsync_new =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync_new", 1));
Settings::values.texture_filter_name =
@ -144,10 +140,11 @@ void Config::ReadValues() {
Settings::values.factor_3d =
static_cast<u8>(sdl2_config->GetInteger("Renderer", "factor_3d", 0));
std::string default_shader = "none (builtin)";
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
default_shader = "dubois (builtin)";
else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced)
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced)
default_shader = "horizontal (builtin)";
Settings::values.pp_shader_name =
sdl2_config->GetString("Renderer", "pp_shader_name", default_shader);
@ -188,9 +185,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Utility", "preload_textures", false);
// Audio
Settings::values.enable_dsp_lle = sdl2_config->GetBoolean("Audio", "enable_dsp_lle", false);
Settings::values.enable_dsp_lle_multithread =
sdl2_config->GetBoolean("Audio", "enable_dsp_lle_multithread", false);
Settings::values.audio_emulation = static_cast<Settings::AudioEmulation>(
sdl2_config->GetInteger("Audio", "audio_emulation", 0));
Settings::values.sink_id = sdl2_config->GetString("Audio", "output_engine", "auto");
Settings::values.enable_audio_stretching =
sdl2_config->GetBoolean("Audio", "enable_audio_stretching", true);

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@ -12,9 +12,9 @@
#include "citra/emu_window/emu_window_sdl2.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/3ds.h"
#include "core/core.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"

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@ -38,6 +38,8 @@ add_executable(citra-qt
configuration/config.cpp
configuration/config.h
configuration/configure.ui
configuration/configuration_shared.cpp
configuration/configuration_shared.h
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
@ -67,6 +69,9 @@ add_executable(citra-qt
configuration/configure_motion_touch.cpp
configuration/configure_motion_touch.h
configuration/configure_motion_touch.ui
configuration/configure_per_game.cpp
configuration/configure_per_game.h
configuration/configure_per_game.ui
configuration/configure_storage.cpp
configuration/configure_storage.h
configuration/configure_storage.ui

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@ -15,11 +15,11 @@
#include "citra_qt/main.h"
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/3ds.h"
#include "core/core.h"
#include "core/frontend/scope_acquire_context.h"
#include "core/perf_stats.h"
#include "core/settings.h"
#include "input_common/keyboard.h"
#include "input_common/main.h"
#include "input_common/motion_emu.h"

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@ -17,17 +17,15 @@
#include "network/network.h"
#include "network/network_settings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
qt_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "qt-config.ini";
FileUtil::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
Config::Config(const std::string& config_name, ConfigType config_type) : type{config_type} {
global = config_type == ConfigType::GlobalConfig;
Initialize(config_name);
}
Config::~Config() {
if (global) {
Save();
}
}
const std::array<int, Settings::NativeButton::NumButtons> Config::default_buttons = {
@ -85,46 +83,176 @@ const std::array<UISettings::Shortcut, 24> default_hotkeys{
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
// clang-format on
void Config::Initialize(const std::string& config_name) {
const std::string fs_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir);
const std::string config_file = fmt::format("{}.ini", config_name);
switch (type) {
case ConfigType::GlobalConfig:
qt_config_loc = fmt::format("{}/{}", fs_config_loc, config_file);
break;
case ConfigType::PerGameConfig:
qt_config_loc = fmt::format("{}/custom/{}", fs_config_loc, config_file);
break;
}
FileUtil::CreateFullPath(qt_config_loc);
qt_config =
std::make_unique<QSettings>(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
Reload();
}
/* {Read,Write}BasicSetting and WriteGlobalSetting templates must be defined here before their
* usages later in this file. This allows explicit definition of some types that don't work
* nicely with the general version.
*/
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value.toStdString());
} else {
setting.SetValue(qt_config->value(name, default_value).toString().toStdString());
}
}
template <typename Type, bool ranged>
void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
setting.SetValue(default_value);
} else {
QVariant value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
value = qt_config->value(name, static_cast<TypeU>(default_value));
setting.SetValue(static_cast<Type>(value.value<TypeU>()));
} else {
value = qt_config->value(name, QVariant::fromValue(default_value));
setting.SetValue(value.value<Type>());
}
}
}
template <typename Type, bool ranged>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
QVariant value{};
if constexpr (std::is_enum_v<Type>) {
using TypeU = std::underlying_type_t<Type>;
value = QVariant::fromValue<TypeU>(static_cast<TypeU>(setting.GetDefault()));
setting.SetValue(static_cast<Type>(ReadSetting(name, value).value<TypeU>()));
} else {
value = QVariant::fromValue<Type>(setting.GetDefault());
setting.SetValue(ReadSetting(name, value).value<Type>());
}
}
}
template <>
void Config::ReadGlobalSetting(Settings::SwitchableSetting<std::string>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
if (global || !use_global) {
const QString default_value = QString::fromStdString(setting.GetDefault());
setting.SetValue(
ReadSetting(name, QVariant::fromValue(default_value)).toString().toStdString());
}
}
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
template <typename Type, bool ranged>
void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
template <typename Type, bool ranged>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
if constexpr (std::is_enum_v<Type>) {
qt_config->setValue(name, static_cast<std::underlying_type_t<Type>>(value));
} else {
qt_config->setValue(name, QVariant::fromValue(value));
}
}
}
template <>
void Config::WriteGlobalSetting(const Settings::SwitchableSetting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue(global);
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
}
if (global || !setting.UsingGlobal()) {
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
}
void Config::ReadValues() {
if (global) {
ReadControlValues();
ReadCoreValues();
ReadRendererValues();
ReadLayoutValues();
ReadAudioValues();
ReadCameraValues();
ReadDataStorageValues();
ReadSystemValues();
ReadMiscellaneousValues();
ReadDebuggingValues();
ReadWebServiceValues();
ReadVideoDumpingValues();
ReadUIValues();
ReadUtilityValues();
}
ReadUIValues();
ReadCoreValues();
ReadRendererValues();
ReadLayoutValues();
ReadAudioValues();
ReadSystemValues();
}
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
Settings::values.enable_dsp_lle = ReadSetting(QStringLiteral("enable_dsp_lle"), false).toBool();
Settings::values.enable_dsp_lle_multithread =
ReadSetting(QStringLiteral("enable_dsp_lle_multithread"), false).toBool();
Settings::values.sink_id = ReadSetting(QStringLiteral("output_engine"), QStringLiteral("auto"))
.toString()
.toStdString();
Settings::values.enable_audio_stretching =
ReadSetting(QStringLiteral("enable_audio_stretching"), true).toBool();
Settings::values.audio_device_id =
ReadSetting(QStringLiteral("output_device"), QStringLiteral("auto"))
.toString()
.toStdString();
Settings::values.volume = ReadSetting(QStringLiteral("volume"), 1).toFloat();
Settings::values.mic_input_type = static_cast<Settings::MicInputType>(
ReadSetting(QStringLiteral("mic_input_type"), 0).toInt());
Settings::values.mic_input_device =
ReadSetting(QStringLiteral("mic_input_device"),
QString::fromUtf8(Frontend::Mic::default_device_name))
.toString()
.toStdString();
ReadGlobalSetting(Settings::values.audio_emulation);
ReadGlobalSetting(Settings::values.enable_audio_stretching);
ReadGlobalSetting(Settings::values.volume);
if (global) {
ReadBasicSetting(Settings::values.sink_id);
ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.mic_input_device);
ReadBasicSetting(Settings::values.mic_input_type);
}
qt_config->endGroup();
}
@ -281,11 +409,9 @@ void Config::ReadControlValues() {
void Config::ReadUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
Settings::values.dump_textures = ReadSetting(QStringLiteral("dump_textures"), false).toBool();
Settings::values.custom_textures =
ReadSetting(QStringLiteral("custom_textures"), false).toBool();
Settings::values.preload_textures =
ReadSetting(QStringLiteral("preload_textures"), false).toBool();
ReadBasicSetting(Settings::values.dump_textures);
ReadBasicSetting(Settings::values.custom_textures);
ReadBasicSetting(Settings::values.preload_textures);
qt_config->endGroup();
}
@ -293,9 +419,11 @@ void Config::ReadUtilityValues() {
void Config::ReadCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
Settings::values.use_cpu_jit = ReadSetting(QStringLiteral("use_cpu_jit"), true).toBool();
Settings::values.cpu_clock_percentage =
ReadSetting(QStringLiteral("cpu_clock_percentage"), 100).toInt();
ReadGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
ReadBasicSetting(Settings::values.use_cpu_jit);
}
qt_config->endGroup();
}
@ -303,10 +431,9 @@ void Config::ReadCoreValues() {
void Config::ReadDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
ReadBasicSetting(Settings::values.use_virtual_sd);
ReadBasicSetting(Settings::values.use_custom_storage);
Settings::values.use_custom_storage =
ReadSetting(QStringLiteral("use_custom_storage"), false).toBool();
const std::string nand_dir =
ReadSetting(QStringLiteral("nand_directory"), QStringLiteral("")).toString().toStdString();
const std::string sdmc_dir =
@ -326,8 +453,8 @@ void Config::ReadDebuggingValues() {
// Intentionally not using the QT default setting as this is intended to be changed in the ini
Settings::values.record_frame_times =
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
ReadBasicSetting(Settings::values.use_gdbstub);
ReadBasicSetting(Settings::values.gdbstub_port);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Service::service_module_map) {
@ -335,45 +462,38 @@ void Config::ReadDebuggingValues() {
Settings::values.lle_modules.emplace(service_module.name, use_lle);
}
qt_config->endGroup();
qt_config->endGroup();
}
void Config::ReadLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
Settings::values.render_3d = static_cast<Settings::StereoRenderOption>(
ReadSetting(QStringLiteral("render_3d"), 0).toInt());
Settings::values.factor_3d = ReadSetting(QStringLiteral("factor_3d"), 0).toInt();
Settings::values.mono_render_left_eye =
ReadSetting(QStringLiteral("mono_render_left_eye"), true).toBool();
ReadGlobalSetting(Settings::values.render_3d);
ReadGlobalSetting(Settings::values.factor_3d);
Settings::values.pp_shader_name =
ReadSetting(QStringLiteral("pp_shader_name"),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
ReadSetting(QStringLiteral("pp_shader_name"), (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::Anaglyph)
? QStringLiteral("dubois (builtin)")
: QStringLiteral("none (builtin)"))
.toString()
.toStdString();
Settings::values.filter_mode = ReadSetting(QStringLiteral("filter_mode"), true).toBool();
Settings::values.layout_option =
static_cast<Settings::LayoutOption>(ReadSetting(QStringLiteral("layout_option")).toInt());
Settings::values.swap_screen = ReadSetting(QStringLiteral("swap_screen"), false).toBool();
Settings::values.upright_screen = ReadSetting(QStringLiteral("upright_screen"), false).toBool();
Settings::values.custom_layout = ReadSetting(QStringLiteral("custom_layout"), false).toBool();
Settings::values.custom_top_left = ReadSetting(QStringLiteral("custom_top_left"), 0).toInt();
Settings::values.custom_top_top = ReadSetting(QStringLiteral("custom_top_top"), 0).toInt();
Settings::values.custom_top_right =
ReadSetting(QStringLiteral("custom_top_right"), 400).toInt();
Settings::values.custom_top_bottom =
ReadSetting(QStringLiteral("custom_top_bottom"), 240).toInt();
Settings::values.custom_bottom_left =
ReadSetting(QStringLiteral("custom_bottom_left"), 40).toInt();
Settings::values.custom_bottom_top =
ReadSetting(QStringLiteral("custom_bottom_top"), 240).toInt();
Settings::values.custom_bottom_right =
ReadSetting(QStringLiteral("custom_bottom_right"), 360).toInt();
Settings::values.custom_bottom_bottom =
ReadSetting(QStringLiteral("custom_bottom_bottom"), 480).toInt();
ReadGlobalSetting(Settings::values.filter_mode);
ReadGlobalSetting(Settings::values.layout_option);
ReadGlobalSetting(Settings::values.swap_screen);
ReadGlobalSetting(Settings::values.upright_screen);
if (global) {
ReadBasicSetting(Settings::values.mono_render_left_eye);
ReadBasicSetting(Settings::values.custom_layout);
ReadBasicSetting(Settings::values.custom_top_left);
ReadBasicSetting(Settings::values.custom_top_top);
ReadBasicSetting(Settings::values.custom_top_right);
ReadBasicSetting(Settings::values.custom_top_bottom);
ReadBasicSetting(Settings::values.custom_bottom_left);
ReadBasicSetting(Settings::values.custom_bottom_top);
ReadBasicSetting(Settings::values.custom_bottom_right);
ReadBasicSetting(Settings::values.custom_bottom_bottom);
}
qt_config->endGroup();
}
@ -381,10 +501,7 @@ void Config::ReadLayoutValues() {
void Config::ReadMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
Settings::values.log_filter =
ReadSetting(QStringLiteral("log_filter"), QStringLiteral("*:Info"))
.toString()
.toStdString();
ReadBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
@ -434,13 +551,15 @@ void Config::ReadMultiplayerValues() {
void Config::ReadPathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
ReadGlobalSetting(UISettings::values.screenshot_path);
if (global) {
UISettings::values.roms_path = ReadSetting(QStringLiteral("romsPath")).toString();
UISettings::values.symbols_path = ReadSetting(QStringLiteral("symbolsPath")).toString();
UISettings::values.movie_record_path =
ReadSetting(QStringLiteral("movieRecordPath")).toString();
UISettings::values.movie_playback_path =
ReadSetting(QStringLiteral("moviePlaybackPath")).toString();
UISettings::values.screenshot_path = ReadSetting(QStringLiteral("screenshotPath")).toString();
UISettings::values.video_dumping_path =
ReadSetting(QStringLiteral("videoDumpingPath")).toString();
UISettings::values.game_dir_deprecated =
@ -474,6 +593,7 @@ void Config::ReadPathValues() {
}
UISettings::values.recent_files = ReadSetting(QStringLiteral("recentFiles")).toStringList();
UISettings::values.language = ReadSetting(QStringLiteral("language"), QString{}).toString();
}
qt_config->endGroup();
}
@ -481,38 +601,29 @@ void Config::ReadPathValues() {
void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
Settings::values.use_hw_renderer =
ReadSetting(QStringLiteral("use_hw_renderer"), true).toBool();
Settings::values.use_hw_shader = ReadSetting(QStringLiteral("use_hw_shader"), true).toBool();
ReadGlobalSetting(Settings::values.use_hw_renderer);
ReadGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos with Intel GPUs thanks to poor drivers.
// We still want to provide this option for test/development purposes, but disable it by
// default.
Settings::values.separable_shader =
ReadSetting(QStringLiteral("separable_shader"), false).toBool();
ReadGlobalSetting(Settings::values.separable_shader);
#endif
Settings::values.shaders_accurate_mul =
ReadSetting(QStringLiteral("shaders_accurate_mul"), true).toBool();
Settings::values.use_shader_jit = ReadSetting(QStringLiteral("use_shader_jit"), true).toBool();
Settings::values.use_disk_shader_cache =
ReadSetting(QStringLiteral("use_disk_shader_cache"), true).toBool();
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
Settings::values.resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_frame_limit_alternate =
ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
Settings::values.frame_limit_alternate =
ReadSetting(QStringLiteral("frame_limit_alternate"), 200).toInt();
ReadGlobalSetting(Settings::values.shaders_accurate_mul);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.use_vsync_new);
ReadGlobalSetting(Settings::values.resolution_factor);
ReadGlobalSetting(Settings::values.frame_limit);
Settings::values.bg_red = ReadSetting(QStringLiteral("bg_red"), 0.0).toFloat();
Settings::values.bg_green = ReadSetting(QStringLiteral("bg_green"), 0.0).toFloat();
Settings::values.bg_blue = ReadSetting(QStringLiteral("bg_blue"), 0.0).toFloat();
ReadGlobalSetting(Settings::values.bg_red);
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
Settings::values.texture_filter_name =
ReadSetting(QStringLiteral("texture_filter_name"), QStringLiteral("none"))
.toString()
.toStdString();
ReadGlobalSetting(Settings::values.texture_filter_name);
if (global) {
ReadBasicSetting(Settings::values.use_shader_jit);
}
qt_config->endGroup();
}
@ -539,16 +650,14 @@ void Config::ReadShortcutValues() {
void Config::ReadSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
Settings::values.is_new_3ds = ReadSetting(QStringLiteral("is_new_3ds"), true).toBool();
Settings::values.region_value =
ReadSetting(QStringLiteral("region_value"), Settings::REGION_VALUE_AUTO_SELECT).toInt();
Settings::values.init_clock = static_cast<Settings::InitClock>(
ReadSetting(QStringLiteral("init_clock"), static_cast<u32>(Settings::InitClock::SystemTime))
.toInt());
Settings::values.init_time =
ReadSetting(QStringLiteral("init_time"), 946681277ULL).toULongLong();
Settings::values.init_time_offset =
ReadSetting(QStringLiteral("init_time_offset"), 0LL).toLongLong();
ReadGlobalSetting(Settings::values.is_new_3ds);
ReadGlobalSetting(Settings::values.region_value);
if (global) {
ReadBasicSetting(Settings::values.init_clock);
ReadBasicSetting(Settings::values.init_time);
ReadBasicSetting(Settings::values.init_time_offset);
}
qt_config->endGroup();
}
@ -599,39 +708,33 @@ void Config::ReadVideoDumpingValues() {
void Config::ReadUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
ReadPathValues();
if (global) {
UISettings::values.theme =
ReadSetting(QStringLiteral("theme"), QString::fromUtf8(UISettings::themes[0].second))
.toString();
UISettings::values.enable_discord_presence =
ReadSetting(QStringLiteral("enable_discord_presence"), true).toBool();
UISettings::values.screenshot_resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("screenshot_resolution_factor"), 0).toUInt());
ReadBasicSetting(UISettings::values.enable_discord_presence);
ReadBasicSetting(UISettings::values.screenshot_resolution_factor);
ReadUpdaterValues();
ReadUILayoutValues();
ReadUIGameListValues();
ReadPathValues();
ReadShortcutValues();
ReadMultiplayerValues();
UISettings::values.single_window_mode =
ReadSetting(QStringLiteral("singleWindowMode"), true).toBool();
UISettings::values.fullscreen = ReadSetting(QStringLiteral("fullscreen"), false).toBool();
UISettings::values.display_titlebar =
ReadSetting(QStringLiteral("displayTitleBars"), true).toBool();
UISettings::values.show_filter_bar =
ReadSetting(QStringLiteral("showFilterBar"), true).toBool();
UISettings::values.show_status_bar =
ReadSetting(QStringLiteral("showStatusBar"), true).toBool();
UISettings::values.confirm_before_closing =
ReadSetting(QStringLiteral("confirmClose"), true).toBool();
UISettings::values.first_start = ReadSetting(QStringLiteral("firstStart"), true).toBool();
UISettings::values.callout_flags = ReadSetting(QStringLiteral("calloutFlags"), 0).toUInt();
UISettings::values.show_console = ReadSetting(QStringLiteral("showConsole"), false).toBool();
UISettings::values.pause_when_in_background =
ReadSetting(QStringLiteral("pauseWhenInBackground"), false).toBool();
UISettings::values.hide_mouse =
ReadSetting(QStringLiteral("hideInactiveMouse"), false).toBool();
ReadBasicSetting(UISettings::values.single_window_mode);
ReadBasicSetting(UISettings::values.fullscreen);
ReadBasicSetting(UISettings::values.display_titlebar);
ReadBasicSetting(UISettings::values.show_filter_bar);
ReadBasicSetting(UISettings::values.show_status_bar);
ReadBasicSetting(UISettings::values.confirm_before_closing);
ReadBasicSetting(UISettings::values.first_start);
ReadBasicSetting(UISettings::values.callout_flags);
ReadBasicSetting(UISettings::values.show_console);
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
@ -639,36 +742,11 @@ void Config::ReadUIValues() {
void Config::ReadUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
auto icon_size = UISettings::GameListIconSize{
ReadSetting(QStringLiteral("iconSize"),
static_cast<int>(UISettings::GameListIconSize::LargeIcon))
.toInt()};
if (icon_size < UISettings::GameListIconSize::NoIcon ||
icon_size > UISettings::GameListIconSize::LargeIcon) {
icon_size = UISettings::GameListIconSize::LargeIcon;
}
UISettings::values.game_list_icon_size = icon_size;
UISettings::GameListText row_1 = UISettings::GameListText{
ReadSetting(QStringLiteral("row1"), static_cast<int>(UISettings::GameListText::TitleName))
.toInt()};
if (row_1 <= UISettings::GameListText::NoText || row_1 >= UISettings::GameListText::ListEnd) {
row_1 = UISettings::GameListText::TitleName;
}
UISettings::values.game_list_row_1 = row_1;
UISettings::GameListText row_2 = UISettings::GameListText{
ReadSetting(QStringLiteral("row2"), static_cast<int>(UISettings::GameListText::FileName))
.toInt()};
if (row_2 < UISettings::GameListText::NoText || row_2 >= UISettings::GameListText::ListEnd) {
row_2 = UISettings::GameListText::FileName;
}
UISettings::values.game_list_row_2 = row_2;
UISettings::values.game_list_hide_no_icon =
ReadSetting(QStringLiteral("hideNoIcon"), false).toBool();
UISettings::values.game_list_single_line_mode =
ReadSetting(QStringLiteral("singleLineMode"), false).toBool();
ReadBasicSetting(UISettings::values.game_list_icon_size);
ReadBasicSetting(UISettings::values.game_list_row_1);
ReadBasicSetting(UISettings::values.game_list_row_2);
ReadBasicSetting(UISettings::values.game_list_hide_no_icon);
ReadBasicSetting(UISettings::values.game_list_single_line_mode);
qt_config->endGroup();
}
@ -684,8 +762,7 @@ void Config::ReadUILayoutValues() {
ReadSetting(QStringLiteral("gameListHeaderState")).toByteArray();
UISettings::values.microprofile_geometry =
ReadSetting(QStringLiteral("microProfileDialogGeometry")).toByteArray();
UISettings::values.microprofile_visible =
ReadSetting(QStringLiteral("microProfileDialogVisible"), false).toBool();
ReadBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
@ -693,10 +770,8 @@ void Config::ReadUILayoutValues() {
void Config::ReadUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
UISettings::values.check_for_update_on_start =
ReadSetting(QStringLiteral("check_for_update_on_start"), true).toBool();
UISettings::values.update_on_close =
ReadSetting(QStringLiteral("update_on_close"), false).toBool();
ReadBasicSetting(UISettings::values.check_for_update_on_start);
ReadBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
@ -719,40 +794,38 @@ void Config::ReadWebServiceValues() {
}
void Config::SaveValues() {
if (global) {
SaveControlValues();
SaveCoreValues();
SaveRendererValues();
SaveLayoutValues();
SaveAudioValues();
SaveCameraValues();
SaveDataStorageValues();
SaveSystemValues();
SaveMiscellaneousValues();
SaveDebuggingValues();
SaveWebServiceValues();
SaveVideoDumpingValues();
SaveUIValues();
SaveUtilityValues();
}
SaveUIValues();
SaveCoreValues();
SaveRendererValues();
SaveLayoutValues();
SaveAudioValues();
SaveSystemValues();
}
void Config::SaveAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
WriteSetting(QStringLiteral("enable_dsp_lle"), Settings::values.enable_dsp_lle, false);
WriteSetting(QStringLiteral("enable_dsp_lle_multithread"),
Settings::values.enable_dsp_lle_multithread, false);
WriteSetting(QStringLiteral("output_engine"), QString::fromStdString(Settings::values.sink_id),
QStringLiteral("auto"));
WriteSetting(QStringLiteral("enable_audio_stretching"),
Settings::values.enable_audio_stretching, true);
WriteSetting(QStringLiteral("output_device"),
QString::fromStdString(Settings::values.audio_device_id), QStringLiteral("auto"));
WriteSetting(QStringLiteral("volume"), Settings::values.volume, 1.0f);
WriteSetting(QStringLiteral("mic_input_device"),
QString::fromStdString(Settings::values.mic_input_device),
QString::fromUtf8(Frontend::Mic::default_device_name));
WriteSetting(QStringLiteral("mic_input_type"),
static_cast<int>(Settings::values.mic_input_type), 0);
WriteGlobalSetting(Settings::values.audio_emulation);
WriteGlobalSetting(Settings::values.enable_audio_stretching);
WriteGlobalSetting(Settings::values.volume);
if (global) {
WriteBasicSetting(Settings::values.sink_id);
WriteBasicSetting(Settings::values.audio_device_id);
WriteBasicSetting(Settings::values.mic_input_device);
WriteBasicSetting(Settings::values.mic_input_type);
}
qt_config->endGroup();
}
@ -849,9 +922,9 @@ void Config::SaveControlValues() {
void Config::SaveUtilityValues() {
qt_config->beginGroup(QStringLiteral("Utility"));
WriteSetting(QStringLiteral("dump_textures"), Settings::values.dump_textures, false);
WriteSetting(QStringLiteral("custom_textures"), Settings::values.custom_textures, false);
WriteSetting(QStringLiteral("preload_textures"), Settings::values.preload_textures, false);
WriteBasicSetting(Settings::values.dump_textures);
WriteBasicSetting(Settings::values.custom_textures);
WriteBasicSetting(Settings::values.preload_textures);
qt_config->endGroup();
}
@ -859,9 +932,11 @@ void Config::SaveUtilityValues() {
void Config::SaveCoreValues() {
qt_config->beginGroup(QStringLiteral("Core"));
WriteSetting(QStringLiteral("use_cpu_jit"), Settings::values.use_cpu_jit, true);
WriteSetting(QStringLiteral("cpu_clock_percentage"), Settings::values.cpu_clock_percentage,
100);
WriteGlobalSetting(Settings::values.cpu_clock_percentage);
if (global) {
WriteBasicSetting(Settings::values.use_cpu_jit);
}
qt_config->endGroup();
}
@ -869,8 +944,8 @@ void Config::SaveCoreValues() {
void Config::SaveDataStorageValues() {
qt_config->beginGroup(QStringLiteral("Data Storage"));
WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
WriteSetting(QStringLiteral("use_custom_storage"), Settings::values.use_custom_storage, false);
WriteBasicSetting(Settings::values.use_virtual_sd);
WriteBasicSetting(Settings::values.use_custom_storage);
WriteSetting(QStringLiteral("nand_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)),
QStringLiteral(""));
@ -886,8 +961,8 @@ void Config::SaveDebuggingValues() {
// Intentionally not using the QT default setting as this is intended to be changed in the ini
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
WriteBasicSetting(Settings::values.use_gdbstub);
WriteBasicSetting(Settings::values.gdbstub_port);
qt_config->beginGroup(QStringLiteral("LLE"));
for (const auto& service_module : Settings::values.lle_modules) {
@ -901,29 +976,30 @@ void Config::SaveDebuggingValues() {
void Config::SaveLayoutValues() {
qt_config->beginGroup(QStringLiteral("Layout"));
WriteSetting(QStringLiteral("render_3d"), static_cast<int>(Settings::values.render_3d), 0);
WriteSetting(QStringLiteral("factor_3d"), Settings::values.factor_3d.load(), 0);
WriteSetting(QStringLiteral("mono_render_left_eye"), Settings::values.mono_render_left_eye,
false);
WriteGlobalSetting(Settings::values.render_3d);
WriteGlobalSetting(Settings::values.factor_3d);
WriteSetting(QStringLiteral("pp_shader_name"),
QString::fromStdString(Settings::values.pp_shader_name),
(Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph)
QString::fromStdString(Settings::values.pp_shader_name.GetValue()),
(Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph)
? QStringLiteral("dubois (builtin)")
: QStringLiteral("none (builtin)"));
WriteSetting(QStringLiteral("filter_mode"), Settings::values.filter_mode, true);
WriteSetting(QStringLiteral("layout_option"), static_cast<int>(Settings::values.layout_option));
WriteSetting(QStringLiteral("swap_screen"), Settings::values.swap_screen, false);
WriteSetting(QStringLiteral("upright_screen"), Settings::values.upright_screen, false);
WriteSetting(QStringLiteral("custom_layout"), Settings::values.custom_layout, false);
WriteSetting(QStringLiteral("custom_top_left"), Settings::values.custom_top_left, 0);
WriteSetting(QStringLiteral("custom_top_top"), Settings::values.custom_top_top, 0);
WriteSetting(QStringLiteral("custom_top_right"), Settings::values.custom_top_right, 400);
WriteSetting(QStringLiteral("custom_top_bottom"), Settings::values.custom_top_bottom, 240);
WriteSetting(QStringLiteral("custom_bottom_left"), Settings::values.custom_bottom_left, 40);
WriteSetting(QStringLiteral("custom_bottom_top"), Settings::values.custom_bottom_top, 240);
WriteSetting(QStringLiteral("custom_bottom_right"), Settings::values.custom_bottom_right, 360);
WriteSetting(QStringLiteral("custom_bottom_bottom"), Settings::values.custom_bottom_bottom,
480);
WriteGlobalSetting(Settings::values.filter_mode);
WriteGlobalSetting(Settings::values.layout_option);
WriteGlobalSetting(Settings::values.swap_screen);
WriteGlobalSetting(Settings::values.upright_screen);
if (global) {
WriteBasicSetting(Settings::values.mono_render_left_eye);
WriteBasicSetting(Settings::values.custom_layout);
WriteBasicSetting(Settings::values.custom_top_left);
WriteBasicSetting(Settings::values.custom_top_top);
WriteBasicSetting(Settings::values.custom_top_right);
WriteBasicSetting(Settings::values.custom_top_bottom);
WriteBasicSetting(Settings::values.custom_bottom_left);
WriteBasicSetting(Settings::values.custom_bottom_top);
WriteBasicSetting(Settings::values.custom_bottom_right);
WriteBasicSetting(Settings::values.custom_bottom_bottom);
}
qt_config->endGroup();
}
@ -931,8 +1007,7 @@ void Config::SaveLayoutValues() {
void Config::SaveMiscellaneousValues() {
qt_config->beginGroup(QStringLiteral("Miscellaneous"));
WriteSetting(QStringLiteral("log_filter"), QString::fromStdString(Settings::values.log_filter),
QStringLiteral("*:Info"));
WriteBasicSetting(Settings::values.log_filter);
qt_config->endGroup();
}
@ -974,11 +1049,12 @@ void Config::SaveMultiplayerValues() {
void Config::SavePathValues() {
qt_config->beginGroup(QStringLiteral("Paths"));
WriteGlobalSetting(UISettings::values.screenshot_path);
if (global) {
WriteSetting(QStringLiteral("romsPath"), UISettings::values.roms_path);
WriteSetting(QStringLiteral("symbolsPath"), UISettings::values.symbols_path);
WriteSetting(QStringLiteral("movieRecordPath"), UISettings::values.movie_record_path);
WriteSetting(QStringLiteral("moviePlaybackPath"), UISettings::values.movie_playback_path);
WriteSetting(QStringLiteral("screenshotPath"), UISettings::values.screenshot_path);
WriteSetting(QStringLiteral("videoDumpingPath"), UISettings::values.video_dumping_path);
qt_config->beginWriteArray(QStringLiteral("gamedirs"));
for (int i = 0; i < UISettings::values.game_dirs.size(); ++i) {
@ -991,6 +1067,7 @@ void Config::SavePathValues() {
qt_config->endArray();
WriteSetting(QStringLiteral("recentFiles"), UISettings::values.recent_files);
WriteSetting(QStringLiteral("language"), UISettings::values.language, QString{});
}
qt_config->endGroup();
}
@ -998,34 +1075,29 @@ void Config::SavePathValues() {
void Config::SaveRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
WriteSetting(QStringLiteral("use_hw_renderer"), Settings::values.use_hw_renderer, true);
WriteSetting(QStringLiteral("use_hw_shader"), Settings::values.use_hw_shader, true);
WriteGlobalSetting(Settings::values.use_hw_renderer);
WriteGlobalSetting(Settings::values.use_hw_shader);
#ifdef __APPLE__
// Hardware shader is broken on macos thanks to poor drivers.
// TODO: enable this for none Intel GPUs
WriteSetting(QStringLiteral("use_separable_shader"), Settings::values.separable_shader, false);
WriteGlobalSetting(Settings::values.separable_shader);
#endif
WriteSetting(QStringLiteral("shaders_accurate_mul"), Settings::values.shaders_accurate_mul,
true);
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
true);
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_frame_limit_alternate"),
Settings::values.use_frame_limit_alternate, false);
WriteSetting(QStringLiteral("frame_limit_alternate"), Settings::values.frame_limit_alternate,
200);
WriteGlobalSetting(Settings::values.shaders_accurate_mul);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteGlobalSetting(Settings::values.use_vsync_new);
WriteGlobalSetting(Settings::values.resolution_factor);
WriteGlobalSetting(Settings::values.frame_limit);
// Cast to double because Qt's written float values are not human-readable
WriteSetting(QStringLiteral("bg_red"), static_cast<double>(Settings::values.bg_red), 0.0);
WriteSetting(QStringLiteral("bg_green"), static_cast<double>(Settings::values.bg_green), 0.0);
WriteSetting(QStringLiteral("bg_blue"), static_cast<double>(Settings::values.bg_blue), 0.0);
WriteGlobalSetting(Settings::values.bg_red);
WriteGlobalSetting(Settings::values.bg_green);
WriteGlobalSetting(Settings::values.bg_blue);
WriteSetting(QStringLiteral("texture_filter_name"),
QString::fromStdString(Settings::values.texture_filter_name),
QStringLiteral("none"));
WriteGlobalSetting(Settings::values.texture_filter_name);
if (global) {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit.GetValue(),
true);
}
qt_config->endGroup();
}
@ -1052,15 +1124,14 @@ void Config::SaveShortcutValues() {
void Config::SaveSystemValues() {
qt_config->beginGroup(QStringLiteral("System"));
WriteSetting(QStringLiteral("is_new_3ds"), Settings::values.is_new_3ds, true);
WriteSetting(QStringLiteral("region_value"), Settings::values.region_value,
Settings::REGION_VALUE_AUTO_SELECT);
WriteSetting(QStringLiteral("init_clock"), static_cast<u32>(Settings::values.init_clock),
static_cast<u32>(Settings::InitClock::SystemTime));
WriteSetting(QStringLiteral("init_time"),
static_cast<unsigned long long>(Settings::values.init_time), 946681277ULL);
WriteSetting(QStringLiteral("init_time_offset"),
static_cast<long long>(Settings::values.init_time_offset), 0LL);
WriteGlobalSetting(Settings::values.is_new_3ds);
WriteGlobalSetting(Settings::values.region_value);
if (global) {
WriteBasicSetting(Settings::values.init_clock);
WriteBasicSetting(Settings::values.init_time);
WriteBasicSetting(Settings::values.init_time_offset);
}
qt_config->endGroup();
}
@ -1095,32 +1166,32 @@ void Config::SaveVideoDumpingValues() {
void Config::SaveUIValues() {
qt_config->beginGroup(QStringLiteral("UI"));
SavePathValues();
if (global) {
WriteSetting(QStringLiteral("theme"), UISettings::values.theme,
QString::fromUtf8(UISettings::themes[0].second));
WriteSetting(QStringLiteral("enable_discord_presence"),
UISettings::values.enable_discord_presence, true);
WriteSetting(QStringLiteral("screenshot_resolution_factor"),
UISettings::values.screenshot_resolution_factor, 0);
WriteBasicSetting(UISettings::values.enable_discord_presence);
WriteBasicSetting(UISettings::values.screenshot_resolution_factor);
SaveUpdaterValues();
SaveUILayoutValues();
SaveUIGameListValues();
SavePathValues();
SaveShortcutValues();
SaveMultiplayerValues();
WriteSetting(QStringLiteral("singleWindowMode"), UISettings::values.single_window_mode, true);
WriteSetting(QStringLiteral("fullscreen"), UISettings::values.fullscreen, false);
WriteSetting(QStringLiteral("displayTitleBars"), UISettings::values.display_titlebar, true);
WriteSetting(QStringLiteral("showFilterBar"), UISettings::values.show_filter_bar, true);
WriteSetting(QStringLiteral("showStatusBar"), UISettings::values.show_status_bar, true);
WriteSetting(QStringLiteral("confirmClose"), UISettings::values.confirm_before_closing, true);
WriteSetting(QStringLiteral("firstStart"), UISettings::values.first_start, true);
WriteSetting(QStringLiteral("calloutFlags"), UISettings::values.callout_flags, 0);
WriteSetting(QStringLiteral("showConsole"), UISettings::values.show_console, false);
WriteSetting(QStringLiteral("pauseWhenInBackground"),
UISettings::values.pause_when_in_background, false);
WriteSetting(QStringLiteral("hideInactiveMouse"), UISettings::values.hide_mouse, false);
WriteBasicSetting(UISettings::values.single_window_mode);
WriteBasicSetting(UISettings::values.fullscreen);
WriteBasicSetting(UISettings::values.display_titlebar);
WriteBasicSetting(UISettings::values.show_filter_bar);
WriteBasicSetting(UISettings::values.show_status_bar);
WriteBasicSetting(UISettings::values.confirm_before_closing);
WriteBasicSetting(UISettings::values.first_start);
WriteBasicSetting(UISettings::values.callout_flags);
WriteBasicSetting(UISettings::values.show_console);
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
}
qt_config->endGroup();
}
@ -1128,13 +1199,11 @@ void Config::SaveUIValues() {
void Config::SaveUIGameListValues() {
qt_config->beginGroup(QStringLiteral("GameList"));
WriteSetting(QStringLiteral("iconSize"),
static_cast<int>(UISettings::values.game_list_icon_size), 2);
WriteSetting(QStringLiteral("row1"), static_cast<int>(UISettings::values.game_list_row_1), 2);
WriteSetting(QStringLiteral("row2"), static_cast<int>(UISettings::values.game_list_row_2), 0);
WriteSetting(QStringLiteral("hideNoIcon"), UISettings::values.game_list_hide_no_icon, false);
WriteSetting(QStringLiteral("singleLineMode"), UISettings::values.game_list_single_line_mode,
false);
WriteBasicSetting(UISettings::values.game_list_icon_size);
WriteBasicSetting(UISettings::values.game_list_row_1);
WriteBasicSetting(UISettings::values.game_list_row_2);
WriteBasicSetting(UISettings::values.game_list_hide_no_icon);
WriteBasicSetting(UISettings::values.game_list_single_line_mode);
qt_config->endGroup();
}
@ -1148,8 +1217,7 @@ void Config::SaveUILayoutValues() {
WriteSetting(QStringLiteral("gameListHeaderState"), UISettings::values.gamelist_header_state);
WriteSetting(QStringLiteral("microProfileDialogGeometry"),
UISettings::values.microprofile_geometry);
WriteSetting(QStringLiteral("microProfileDialogVisible"),
UISettings::values.microprofile_visible, false);
WriteBasicSetting(UISettings::values.microprofile_visible);
qt_config->endGroup();
}
@ -1157,9 +1225,8 @@ void Config::SaveUILayoutValues() {
void Config::SaveUpdaterValues() {
qt_config->beginGroup(QStringLiteral("Updater"));
WriteSetting(QStringLiteral("check_for_update_on_start"),
UISettings::values.check_for_update_on_start, true);
WriteSetting(QStringLiteral("update_on_close"), UISettings::values.update_on_close, false);
WriteBasicSetting(UISettings::values.check_for_update_on_start);
WriteBasicSetting(UISettings::values.update_on_close);
qt_config->endGroup();
}
@ -1193,6 +1260,15 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
return result;
}
template <typename Type>
void Config::ReadSettingGlobal(Type& setting, const QString& name,
const QVariant& default_value) const {
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
if (global || !use_global) {
setting = ReadSetting(name, default_value).value<Type>();
}
}
void Config::WriteSetting(const QString& name, const QVariant& value) {
qt_config->setValue(name, value);
}
@ -1203,11 +1279,21 @@ void Config::WriteSetting(const QString& name, const QVariant& value,
qt_config->setValue(name, value);
}
void Config::WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global) {
if (!global) {
qt_config->setValue(name + QStringLiteral("/use_global"), use_global);
}
if (global || !use_global) {
qt_config->setValue(name + QStringLiteral("/default"), value == default_value);
qt_config->setValue(name, value);
}
}
void Config::Reload() {
ReadValues();
// To apply default value changes
SaveValues();
Settings::Apply();
}
void Config::Save() {

View File

@ -8,13 +8,16 @@
#include <memory>
#include <string>
#include <QVariant>
#include "core/settings.h"
#include "common/settings.h"
class QSettings;
class Config {
public:
Config();
enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Reload();
@ -24,6 +27,8 @@ public:
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
private:
void Initialize(const std::string& config_name);
void ReadValues();
void ReadAudioValues();
void ReadCameraValues();
@ -68,11 +73,78 @@ private:
void SaveWebServiceValues();
void SaveVideoDumpingValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Only reads a setting from the qt_config if the current config is a global config, or if the
* current config is a custom config and the setting is overriding the global setting. Otherwise
* it does nothing.
*
* @param setting The variable to be modified
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
};

View File

@ -0,0 +1,95 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QCheckBox>
#include <QObject>
#include <QString>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "common/settings.h"
void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(checkbox->checkState());
} else if (!Settings::IsConfiguringGlobal()) {
if (tracker == CheckState::Global) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(checkbox->checkState());
}
}
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
checkbox->setCheckState(setting->GetValue() ? Qt::Checked : Qt::Unchecked);
}
}
void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
if (highlighted) {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,203,255,0.5) }")
.arg(widget->objectName()));
} else {
widget->setStyleSheet(QStringLiteral("QWidget#%1 { background-color:rgba(0,0,0,0) }")
.arg(widget->objectName()));
}
widget->show();
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;
} else {
tracker = (setting.GetValue() == setting.GetValue(true)) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, setting, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(setting.GetValue(true));
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox, bool global, bool state,
bool global_state, CheckState& tracker) {
if (global) {
tracker = CheckState::Global;
} else {
tracker = (state == global_state) ? CheckState::On : CheckState::Off;
}
SetHighlight(checkbox, tracker != CheckState::Global);
QObject::connect(checkbox, &QCheckBox::clicked, checkbox, [checkbox, global_state, &tracker] {
tracker = static_cast<CheckState>((static_cast<int>(tracker) + 1) %
static_cast<int>(CheckState::Count));
if (tracker == CheckState::Global) {
checkbox->setChecked(global_state);
}
SetHighlight(checkbox, tracker != CheckState::Global);
});
}
void ConfigurationShared::SetColoredComboBox(QComboBox* combobox, QWidget* target, int global) {
InsertGlobalItem(combobox, global);
QObject::connect(combobox, qOverload<int>(&QComboBox::activated), target,
[target](int index) { SetHighlight(target, index != 0); });
}
void ConfigurationShared::InsertGlobalItem(QComboBox* combobox, int global_index) {
const QString use_global_text =
ConfigurePerGame::tr("Use global configuration (%1)").arg(combobox->itemText(global_index));
combobox->insertItem(ConfigurationShared::USE_GLOBAL_INDEX, use_global_text);
combobox->insertSeparator(ConfigurationShared::USE_GLOBAL_SEPARATOR_INDEX);
}

View File

@ -0,0 +1,98 @@
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <QCheckBox>
#include <QComboBox>
#include "common/settings.h"
namespace ConfigurationShared {
constexpr int USE_GLOBAL_INDEX =
0; ///< The index of the "Use global configuration" option in checkboxes
constexpr int USE_GLOBAL_SEPARATOR_INDEX = 1;
constexpr int USE_GLOBAL_OFFSET = 2;
/// CheckBoxes require a tracker for their state since we emulate a tristate CheckBox
enum class CheckState {
Off, ///< Checkbox overrides to off/false
On, ///< Checkbox overrides to on/true
Global, ///< Checkbox defers to the global state
Count, ///< Simply the number of states, not a valid checkbox state
};
/**
* @brief ApplyPerGameSetting given a setting and a Qt UI element, properly applies a Setting
* taking into account the global/per-game check state. This is used for configuring checkboxes
* @param setting
* @param checkbox
* @param tracker
*/
void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
/**
* @brief ApplyPerGameSetting given a setting and a Qt UI element, properly applies a Setting
* taking into account the global/per-game check state. This is used for both combo boxes
* as well as any other widget that is accompanied by a combo box in per-game settings.
* @param setting The setting class that stores the desired option
* @param combobox The Qt combo box that stores the value/per-game status
* @param transform A function that accepts the combo box index and transforms it to the
* desired settings value. When used with sliders/edit the user can ignore the input value
* and set a custom value this making this function useful for these widgets as well
*/
template <typename Type, bool ranged>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
const QComboBox* combobox, auto transform) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(transform(combobox->currentIndex())));
} else if (!Settings::IsConfiguringGlobal()) {
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
setting->SetGlobal(true);
} else {
setting->SetGlobal(false);
setting->SetValue(static_cast<Type>(
transform(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET)));
}
}
}
/// Simpler version of ApplyPerGameSetting without a transform parameter
template <typename Type, bool ranged>
void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
const QComboBox* combobox) {
const auto transform = [](s32 index) { return index; };
return ApplyPerGameSetting(setting, combobox, transform);
}
/// Sets a Qt UI element given a Settings::Setting
void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
template <typename Type, bool ranged>
void SetPerGameSetting(QComboBox* combobox,
const Settings::SwitchableSetting<Type, ranged>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
}
/// Given a Qt widget sets the background color to indicate whether the setting
/// is per-game overriden (highlighted) or global (non-highlighted)
void SetHighlight(QWidget* widget, bool highlighted);
/// Sets up a QCheckBox like a tristate one, given a Setting
void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);
/// Sets up coloring of a QWidget `target` based on the state of a QComboBox, and calls
/// InsertGlobalItem
void SetColoredComboBox(QComboBox* combobox, QWidget* target, int global);
/// Adds the "Use Global Configuration" selection and separator to the beginning of a QComboBox
void InsertGlobalItem(QComboBox* combobox, int global_index);
} // namespace ConfigurationShared

View File

@ -9,10 +9,11 @@
#endif
#include "audio_core/sink.h"
#include "audio_core/sink_details.h"
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_audio.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/mic.h"
#include "core/settings.h"
#include "ui_configure_audio.h"
#if defined(__APPLE__)
@ -31,25 +32,30 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
}
ui->emulation_combo_box->addItem(tr("HLE (fast)"));
ui->emulation_combo_box->addItem(tr("LLE (accurate)"));
ui->emulation_combo_box->addItem(tr("LLE multi-core"));
ui->emulation_combo_box->setEnabled(!Core::System::GetInstance().IsPoweredOn());
const bool is_running = Core::System::GetInstance().IsPoweredOn();
ui->emulation_combo_box->setEnabled(!is_running);
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
ui->input_device_combo_box->clear();
ui->input_device_combo_box->addItem(tr("Default"));
#ifdef HAVE_CUBEB
for (const auto& device : AudioCore::ListCubebInputDevices()) {
ui->input_device_combo_box->addItem(QString::fromStdString(device));
}
#endif
connect(ui->input_type_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioInputDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
ui->volume_combo_box->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioOutputDevices);
}
@ -61,27 +67,35 @@ void ConfigureAudio::SetConfiguration() {
// The device list cannot be pre-populated (nor listed) until the output sink is known.
UpdateAudioOutputDevices(ui->output_sink_combo_box->currentIndex());
SetAudioDeviceFromDeviceID();
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
ui->volume_slider->setValue(
static_cast<int>(Settings::values.volume * ui->volume_slider->maximum()));
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
const s32 volume =
static_cast<s32>(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
ui->volume_slider->setValue(volume);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
int selection;
if (Settings::values.enable_dsp_lle) {
if (Settings::values.enable_dsp_lle_multithread) {
selection = 2;
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.volume.UsingGlobal()) {
ui->volume_combo_box->setCurrentIndex(0);
ui->volume_slider->setEnabled(false);
} else {
selection = 1;
ui->volume_combo_box->setCurrentIndex(1);
ui->volume_slider->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->volume_layout,
!Settings::values.volume.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_emulation,
!Settings::values.audio_emulation.UsingGlobal());
ConfigurationShared::SetPerGameSetting(ui->emulation_combo_box,
&Settings::values.audio_emulation);
} else {
selection = 0;
}
s32 selection = static_cast<s32>(Settings::values.audio_emulation.GetValue());
ui->emulation_combo_box->setCurrentIndex(selection);
}
int index = static_cast<int>(Settings::values.mic_input_type);
s32 index = static_cast<s32>(Settings::values.mic_input_type.GetValue());
ui->input_type_combo_box->setCurrentIndex(index);
UpdateAudioInputDevices(index);
@ -90,7 +104,7 @@ void ConfigureAudio::SetConfiguration() {
void ConfigureAudio::SetOutputSinkFromSinkID() {
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id);
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
if (ui->output_sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
@ -104,7 +118,7 @@ void ConfigureAudio::SetOutputSinkFromSinkID() {
void ConfigureAudio::SetAudioDeviceFromDeviceID() {
int new_device_index = -1;
const QString device_id = QString::fromStdString(Settings::values.audio_device_id);
const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
if (ui->audio_device_combo_box->itemText(index) == device_id) {
new_device_index = index;
@ -120,24 +134,31 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
ui->toggle_audio_stretching, audio_stretching);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.audio_emulation,
ui->emulation_combo_box);
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.volume, ui->volume_combo_box, [this](s32) {
return static_cast<float>(ui->volume_slider->value()) / ui->volume_slider->maximum();
});
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
.toStdString();
Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
Settings::values.audio_device_id =
ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
.toStdString();
Settings::values.volume =
static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum();
Settings::values.enable_dsp_lle = ui->emulation_combo_box->currentIndex() != 0;
Settings::values.enable_dsp_lle_multithread = ui->emulation_combo_box->currentIndex() == 2;
Settings::values.mic_input_type =
static_cast<Settings::MicInputType>(ui->input_type_combo_box->currentIndex());
if (ui->input_device_combo_box->currentIndex() == DEFAULT_INPUT_DEVICE_INDEX) {
Settings::values.mic_input_device = Frontend::Mic::default_device_name;
} else {
Settings::values.mic_input_device = ui->input_device_combo_box->currentText().toStdString();
Settings::values.mic_input_device =
ui->input_device_combo_box->currentText().toStdString();
}
}
}
@ -157,12 +178,41 @@ void ConfigureAudio::UpdateAudioInputDevices(int index) {
AppleAuthorization::CheckAuthorizationForMicrophone();
}
#endif
if (Settings::values.mic_input_device != Frontend::Mic::default_device_name) {
if (Settings::values.mic_input_device.GetValue() != Frontend::Mic::default_device_name) {
ui->input_device_combo_box->setCurrentText(
QString::fromStdString(Settings::values.mic_input_device));
QString::fromStdString(Settings::values.mic_input_device.GetValue()));
}
}
void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureAudio::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
return;
}
ui->output_sink_combo_box->setVisible(false);
ui->output_sink_label->setVisible(false);
ui->audio_device_combo_box->setVisible(false);
ui->audio_device_label->setVisible(false);
ui->input_type_label->setVisible(false);
ui->input_type_combo_box->setVisible(false);
ui->input_device_label->setVisible(false);
ui->input_device_combo_box->setVisible(false);
ui->microphone_layout->setVisible(false);
connect(ui->volume_combo_box, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->volume_slider->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
ConfigurationShared::SetColoredComboBox(
ui->emulation_combo_box, ui->widget_emulation,
static_cast<u32>(Settings::values.audio_emulation.GetValue(true)));
ConfigurationShared::SetColoredTristate(
ui->toggle_audio_stretching, Settings::values.enable_audio_stretching, audio_stretching);
}

View File

@ -11,6 +11,10 @@ namespace Ui {
class ConfigureAudio;
}
namespace ConfigurationShared {
enum class CheckState;
}
class ConfigureAudio : public QWidget {
Q_OBJECT
@ -30,5 +34,8 @@ private:
void SetAudioDeviceFromDeviceID();
void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
ConfigurationShared::CheckState audio_stretching;
std::unique_ptr<Ui::ConfigureAudio> ui;
};

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>329</width>
<height>344</height>
<width>696</width>
<height>527</height>
</rect>
</property>
<layout class="QVBoxLayout">
@ -18,7 +18,17 @@
</property>
<layout class="QVBoxLayout">
<item>
<widget class="QWidget" name="widget_emulation" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_emulation">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
@ -30,14 +40,31 @@
</widget>
</item>
<item>
<widget class="QComboBox" name="emulation_combo_box"/>
<widget class="QComboBox" name="emulation_combo_box">
<item>
<property name="text">
<string>HLE (fast)</string>
</property>
</item>
<item>
<property name="text">
<string>LLE (accurate)</string>
</property>
</item>
<item>
<property name="text">
<string>LLE multi-core</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout">
<layout class="QHBoxLayout" name="output_engine_layout">
<item>
<widget class="QLabel" name="label1">
<widget class="QLabel" name="output_sink_label">
<property name="text">
<string>Output Engine</string>
</property>
@ -59,9 +86,9 @@
</widget>
</item>
<item>
<layout class="QHBoxLayout">
<layout class="QHBoxLayout" name="audio_device_layout">
<item>
<widget class="QLabel" name="label2">
<widget class="QLabel" name="audio_device_label">
<property name="text">
<string>Audio Device</string>
</property>
@ -73,12 +100,36 @@
</layout>
</item>
<item>
<widget class="QWidget" name="volume_layout" native="true">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label">
<widget class="QComboBox" name="volume_combo_box">
<item>
<property name="text">
<string>Use global volume</string>
</property>
</item>
<item>
<property name="text">
<string>Set volume:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="volume_label">
<property name="text">
<string>Volume:</string>
</property>
@ -91,7 +142,7 @@
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<width>30</width>
<height>20</height>
</size>
</property>
@ -109,7 +160,7 @@
<number>100</number>
</property>
<property name="pageStep">
<number>10</number>
<number>5</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
@ -133,12 +184,13 @@
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<widget class="QGroupBox" name="microphone_layout">
<property name="title">
<string>Microphone</string>
</property>
@ -146,7 +198,7 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="label_2">
<widget class="QLabel" name="input_type_label">
<property name="text">
<string>Input Type</string>
</property>
@ -176,7 +228,7 @@
<item>
<layout class="QHBoxLayout" name="horizontalLayout_3">
<item>
<widget class="QLabel" name="label_3">
<widget class="QLabel" name="input_device_label">
<property name="text">
<string>Input Device</string>
</property>

View File

@ -9,10 +9,10 @@
#include <QMessageBox>
#include <QWidget>
#include "citra_qt/configuration/configure_camera.h"
#include "common/settings.h"
#include "core/frontend/camera/factory.h"
#include "core/frontend/camera/interface.h"
#include "core/hle/service/cam/cam.h"
#include "core/settings.h"
#include "ui_configure_camera.h"
#if defined(__APPLE__)

View File

@ -8,11 +8,9 @@
#include "citra_qt/debugger/console.h"
#include "citra_qt/uisettings.h"
#include "common/file_util.h"
#include "common/logging/backend.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_debug.h"
ConfigureDebug::ConfigureDebug(QWidget* parent)
@ -32,13 +30,13 @@ ConfigureDebug::ConfigureDebug(QWidget* parent)
ConfigureDebug::~ConfigureDebug() = default;
void ConfigureDebug::SetConfiguration() {
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub);
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port);
ui->toggle_gdbstub->setChecked(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setEnabled(Settings::values.use_gdbstub.GetValue());
ui->gdbport_spinbox->setValue(Settings::values.gdbstub_port.GetValue());
ui->toggle_console->setEnabled(!Core::System::GetInstance().IsPoweredOn());
ui->toggle_console->setChecked(UISettings::values.show_console);
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit);
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
}
void ConfigureDebug::ApplyConfiguration() {
@ -48,7 +46,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
Debugger::ToggleConsole();
Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter);
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
}

View File

@ -7,11 +7,13 @@
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/hotkeys.h"
#include "core/settings.h"
#include "common/settings.h"
#include "ui_configure.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry, bool enable_web_config)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureDialog>()), registry(registry) {
Settings::SetConfiguringGlobal(true);
ui->setupUi(this);
ui->hotkeysTab->Populate(registry);
ui->webTab->SetWebServiceConfigEnabled(enable_web_config);

View File

@ -4,8 +4,8 @@
#include <QColorDialog>
#include "citra_qt/configuration/configure_enhancements.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_enhancements.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
#include "video_core/renderer_opengl/texture_filters/texture_filterer.h"
@ -21,7 +21,7 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
ui->layoutBox->setEnabled(!Settings::values.custom_layout);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer);
ui->resolution_factor_combobox->setEnabled(Settings::values.use_hw_renderer.GetValue());
connect(ui->render_3d_combobox,
static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
@ -50,27 +50,30 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
}
void ConfigureEnhancements::SetConfiguration() {
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor);
ui->render_3d_combobox->setCurrentIndex(static_cast<int>(Settings::values.render_3d));
ui->factor_3d->setValue(Settings::values.factor_3d);
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye);
updateShaders(Settings::values.render_3d);
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode);
ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor.GetValue());
ui->render_3d_combobox->setCurrentIndex(
static_cast<int>(Settings::values.render_3d.GetValue()));
ui->factor_3d->setValue(Settings::values.factor_3d.GetValue());
ui->mono_render_left_eye->setChecked(Settings::values.mono_render_left_eye.GetValue());
updateShaders(Settings::values.render_3d.GetValue());
ui->toggle_linear_filter->setChecked(Settings::values.filter_mode.GetValue());
int tex_filter_idx = ui->texture_filter_combobox->findText(
QString::fromStdString(Settings::values.texture_filter_name));
QString::fromStdString(Settings::values.texture_filter_name.GetValue()));
if (tex_filter_idx == -1) {
ui->texture_filter_combobox->setCurrentIndex(0);
} else {
ui->texture_filter_combobox->setCurrentIndex(tex_filter_idx);
}
ui->layout_combobox->setCurrentIndex(static_cast<int>(Settings::values.layout_option));
ui->swap_screen->setChecked(Settings::values.swap_screen);
ui->upright_screen->setChecked(Settings::values.upright_screen);
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures);
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures);
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures);
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
Settings::values.bg_blue);
ui->layout_combobox->setCurrentIndex(
static_cast<int>(Settings::values.layout_option.GetValue()));
ui->swap_screen->setChecked(Settings::values.swap_screen.GetValue());
ui->upright_screen->setChecked(Settings::values.upright_screen.GetValue());
ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
bg_color =
QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue());
QPixmap pixmap(ui->bg_button->size());
pixmap.fill(bg_color);
const QIcon color_icon(pixmap);
@ -93,7 +96,7 @@ void ConfigureEnhancements::updateShaders(Settings::StereoRenderOption stereo_op
for (const auto& shader : OpenGL::GetPostProcessingShaderList(
stereo_option == Settings::StereoRenderOption::Anaglyph)) {
ui->shader_combobox->addItem(QString::fromStdString(shader));
if (Settings::values.pp_shader_name == shader)
if (Settings::values.pp_shader_name.GetValue() == shader)
ui->shader_combobox->setCurrentIndex(ui->shader_combobox->count() - 1);
}
}

View File

@ -6,9 +6,10 @@
#include <memory>
#include <QWidget>
#include "common/common_types.h"
namespace Settings {
enum class StereoRenderOption;
enum class StereoRenderOption : u32;
}
namespace Ui {

View File

@ -6,10 +6,11 @@
#include <QFileDialog>
#include <QMessageBox>
#include <QUrl>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/uisettings.h"
#include "core/core.h"
#include "core/settings.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "ui_configure_general.h"
// The QSlider doesn't have an easy way to set a custom step amount,
@ -31,14 +32,17 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
// Set a minimum width for the label to prevent the slider from changing size.
// This scales across DPIs, and is acceptable for uncapitalized strings.
ui->emulation_speed_display_label->setMinimumWidth(tr("unthrottled").size() * 6);
ui->emulation_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
ui->screenshot_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
SetConfiguration();
ui->updateBox->setVisible(UISettings::values.updater_found);
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
connect(ui->frame_limit, &QSlider::valueChanged, [&](int value) {
connect(ui->frame_limit, &QSlider::valueChanged, this, [&](int value) {
if (value == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
} else {
@ -49,17 +53,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
}
});
connect(ui->frame_limit_alternate, &QSlider::valueChanged, [&](int value) {
if (value == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(value))
.rightJustified(tr("unthrottled").size()));
}
});
connect(ui->change_screenshot_dir, &QToolButton::clicked, this, [this] {
const QString dir_path = QFileDialog::getExistingDirectory(
this, tr("Select Screenshot Directory"), ui->screenshot_dir_path->text(),
@ -73,20 +66,21 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ConfigureGeneral::~ConfigureGeneral() = default;
void ConfigureGeneral::SetConfiguration() {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background);
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse);
if (Settings::IsConfiguringGlobal()) {
ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
ui->toggle_background_pause->setChecked(
UISettings::values.pause_when_in_background.GetValue());
ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
ui->toggle_update_check->setChecked(UISettings::values.check_for_update_on_start);
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close);
ui->toggle_update_check->setChecked(
UISettings::values.check_for_update_on_start.GetValue());
ui->toggle_auto_update->setChecked(UISettings::values.update_on_close.GetValue());
}
// The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
if (Settings::values.frame_limit == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
ui->frame_limit->setValue(ui->frame_limit->maximum());
} else {
ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit));
ui->frame_limit->setValue(SettingsToSlider(Settings::values.frame_limit.GetValue()));
}
if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
ui->emulation_speed_display_label->setText(tr("unthrottled"));
@ -97,32 +91,48 @@ void ConfigureGeneral::SetConfiguration() {
.rightJustified(tr("unthrottled").size()));
}
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
if (Settings::values.frame_limit_alternate == 0) {
ui->frame_limit_alternate->setValue(ui->frame_limit_alternate->maximum());
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.frame_limit.UsingGlobal()) {
ui->emulation_speed_combo->setCurrentIndex(0);
ui->frame_limit->setEnabled(false);
} else {
ui->frame_limit_alternate->setValue(
SettingsToSlider(Settings::values.frame_limit_alternate));
ui->emulation_speed_combo->setCurrentIndex(1);
ui->frame_limit->setEnabled(true);
}
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
ui->emulation_speed_alternate_display_label->setText(tr("unthrottled"));
if (UISettings::values.screenshot_path.UsingGlobal()) {
ui->screenshot_combo->setCurrentIndex(0);
ui->screenshot_dir_path->setEnabled(false);
ui->change_screenshot_dir->setEnabled(false);
} else {
ui->emulation_speed_alternate_display_label->setText(
QStringLiteral("%1%")
.arg(SliderToSettings(ui->frame_limit_alternate->value()))
.rightJustified(tr("unthrottled").size()));
ui->screenshot_combo->setCurrentIndex(1);
ui->screenshot_dir_path->setEnabled(true);
ui->change_screenshot_dir->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->widget_screenshot,
!UISettings::values.screenshot_path.UsingGlobal());
ConfigurationShared::SetHighlight(ui->emulation_speed_layout,
!Settings::values.frame_limit.UsingGlobal());
ConfigurationShared::SetHighlight(ui->widget_region,
!Settings::values.region_value.UsingGlobal());
const bool is_region_global = Settings::values.region_value.UsingGlobal();
ui->region_combobox->setCurrentIndex(
is_region_global ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(Settings::values.region_value.GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET + 1);
} else {
// The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value.GetValue() + 1);
}
QString screenshot_path = UISettings::values.screenshot_path;
if (screenshot_path.isEmpty()) {
screenshot_path =
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir));
screenshot_path.append(QStringLiteral("screenshots/"));
FileUtil::CreateFullPath(screenshot_path.toStdString());
UISettings::values.screenshot_path.SetGlobal(ui->screenshot_combo->currentIndex() ==
ConfigurationShared::USE_GLOBAL_INDEX);
std::string screenshot_path = UISettings::values.screenshot_path.GetValue();
if (screenshot_path.empty()) {
screenshot_path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir) + "screenshots/";
FileUtil::CreateFullPath(screenshot_path);
UISettings::values.screenshot_path = screenshot_path;
}
ui->screenshot_dir_path->setText(screenshot_path);
ui->screenshot_dir_path->setText(QString::fromStdString(screenshot_path));
}
void ConfigureGeneral::ResetDefaults() {
@ -139,31 +149,57 @@ void ConfigureGeneral::ResetDefaults() {
}
void ConfigureGeneral::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.region_value, ui->region_combobox,
[](s32 index) { return index - 1; });
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.frame_limit, ui->emulation_speed_combo, [this](s32) {
const bool is_maximum = ui->frame_limit->value() == ui->frame_limit->maximum();
return is_maximum ? 0 : SliderToSettings(ui->frame_limit->value());
});
ConfigurationShared::ApplyPerGameSetting(
&UISettings::values.screenshot_path, ui->screenshot_combo,
[this](s32) { return ui->screenshot_dir_path->text().toStdString(); });
if (Settings::IsConfiguringGlobal()) {
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
UISettings::values.check_for_update_on_start = ui->toggle_update_check->isChecked();
UISettings::values.update_on_close = ui->toggle_auto_update->isChecked();
UISettings::values.screenshot_path = ui->screenshot_dir_path->text();
Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
if (ui->frame_limit->value() == ui->frame_limit->maximum()) {
Settings::values.frame_limit = 0;
} else {
Settings::values.frame_limit = SliderToSettings(ui->frame_limit->value());
}
Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
if (ui->frame_limit_alternate->value() == ui->frame_limit_alternate->maximum()) {
Settings::values.frame_limit_alternate = 0;
} else {
Settings::values.frame_limit_alternate =
SliderToSettings(ui->frame_limit_alternate->value());
}
}
void ConfigureGeneral::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGeneral::SetupPerGameUI() {
if (Settings::IsConfiguringGlobal()) {
ui->region_combobox->setEnabled(Settings::values.region_value.UsingGlobal());
ui->frame_limit->setEnabled(Settings::values.frame_limit.UsingGlobal());
return;
}
connect(ui->emulation_speed_combo, qOverload<int>(&QComboBox::activated), this,
[this](int index) {
ui->frame_limit->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->emulation_speed_layout, index == 1);
});
connect(ui->screenshot_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->screenshot_dir_path->setEnabled(index == 1);
ui->change_screenshot_dir->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->widget_screenshot, index == 1);
});
ui->general_group->setVisible(false);
ui->updateBox->setVisible(false);
ui->button_reset_defaults->setVisible(false);
ConfigurationShared::SetColoredComboBox(
ui->region_combobox, ui->widget_region,
static_cast<u32>(Settings::values.region_value.GetValue(true) + 1));
}

View File

@ -25,6 +25,8 @@ public:
void RetranslateUI();
void SetConfiguration();
void SetupPerGameUI();
private:
std::unique_ptr<Ui::ConfigureGeneral> ui;
};

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>408</width>
<height>436</height>
<width>524</width>
<height>578</height>
</rect>
</property>
<property name="windowTitle">
@ -17,7 +17,7 @@
<item>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QGroupBox" name="general_group">
<property name="title">
<string>General</string>
</property>
@ -70,12 +70,34 @@
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<widget class="QGroupBox" name="emulation_group">
<property name="title">
<string>Emulation</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="2">
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QWidget" name="widget_region" native="true">
<layout class="QHBoxLayout" name="region_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="region_label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="region_combobox">
<item>
<property name="text">
@ -119,21 +141,46 @@
</item>
</widget>
</item>
<item row="1" column="0">
</layout>
</widget>
</item>
<item>
<widget class="QWidget" name="emulation_speed_layout" native="true">
<layout class="QHBoxLayout" name="emulation_speed_layout_inner">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="emulation_speed_combo">
<item>
<property name="text">
<string>Use global emulation speed</string>
</property>
</item>
<item>
<property name="text">
<string>Set emulation speed:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="label_emulation_speed">
<property name="text">
<string>Emulation Speed:</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_alternate_speed">
<property name="text">
<string>Use Alternate Speed:</string>
</property>
</widget>
</item>
<item row="1" column="2">
<item>
<widget class="QSlider" name="frame_limit">
<property name="minimum">
<number>0</number>
@ -158,7 +205,7 @@
</property>
</widget>
</item>
<item row="1" column="1">
<item>
<widget class="QLabel" name="emulation_speed_display_label">
<property name="text">
<string/>
@ -168,48 +215,9 @@
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Region:</string>
</property>
</widget>
</item>
<item row="2" column="2">
<widget class="QSlider" name="frame_limit_alternate">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>199</number>
</property>
<property name="singleStep">
<number>5</number>
</property>
<property name="pageStep">
<number>15</number>
</property>
<property name="value">
<number>39</number>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="tickPosition">
<enum>QSlider::TicksBelow</enum>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLabel" name="emulation_speed_alternate_display_label">
<property name="text">
<string/>
</property>
<property name="alignment">
<set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
@ -218,17 +226,48 @@
<property name="title">
<string>Screenshots</string>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<layout class="QGridLayout" name="gridLayout">
<property name="verticalSpacing">
<number>0</number>
</property>
<item row="0" column="1">
<widget class="QWidget" name="widget_screenshot" native="true">
<layout class="QHBoxLayout" name="screenshot_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_2">
<widget class="QComboBox" name="screenshot_combo">
<item>
<property name="text">
<string>Use global screenshot path</string>
</property>
</item>
<item>
<property name="text">
<string>Set screenshot path:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="screenshot_dir_label">
<property name="text">
<string>Save Screenshots To</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="screenshot_dir_path">
</widget>
<widget class="QLineEdit" name="screenshot_dir_path"/>
</item>
<item>
<widget class="QToolButton" name="change_screenshot_dir">
@ -240,6 +279,9 @@
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item alignment="Qt::AlignRight">
<widget class="QPushButton" name="button_reset_defaults">
<property name="text">
@ -270,12 +312,6 @@
<tabstop>toggle_hide_mouse</tabstop>
<tabstop>toggle_update_check</tabstop>
<tabstop>toggle_auto_update</tabstop>
<tabstop>region_combobox</tabstop>
<tabstop>frame_limit</tabstop>
<tabstop>toggle_alternate_speed</tabstop>
<tabstop>frame_limit_alternate</tabstop>
<tabstop>screenshot_dir_path</tabstop>
<tabstop>change_screenshot_dir</tabstop>
<tabstop>button_reset_defaults</tabstop>
</tabstops>
<resources/>

View File

@ -6,22 +6,25 @@
#ifdef __APPLE__
#include <QMessageBox>
#endif
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_graphics.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_graphics.h"
#include "video_core/renderer_opengl/post_processing_opengl.h"
ConfigureGraphics::ConfigureGraphics(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureGraphics>()) {
ui->setupUi(this);
SetupPerGameUI();
SetConfiguration();
ui->hw_renderer_group->setEnabled(ui->toggle_hw_renderer->isChecked());
ui->hw_renderer_group->setEnabled(ui->hw_renderer_group->isEnabled() &&
ui->toggle_hw_renderer->isChecked());
ui->toggle_vsync_new->setEnabled(!Core::System::GetInstance().IsPoweredOn());
connect(ui->toggle_hw_renderer, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_renderer->isChecked();
const bool checked = ui->toggle_hw_renderer->isChecked();
ui->hw_renderer_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked && ui->toggle_hw_shader->isChecked());
});
@ -31,7 +34,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ui->toggle_hw_shader->isChecked());
connect(ui->toggle_hw_shader, &QCheckBox::toggled, this, [this] {
auto checked = ui->toggle_hw_shader->isChecked();
const bool checked = ui->toggle_hw_shader->isChecked();
ui->hw_shader_group->setEnabled(checked);
ui->toggle_disk_shader_cache->setEnabled(checked);
});
@ -62,25 +65,67 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
ConfigureGraphics::~ConfigureGraphics() = default;
void ConfigureGraphics::SetConfiguration() {
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader);
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader);
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul);
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit);
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new);
ui->toggle_hw_renderer->setChecked(Settings::values.use_hw_renderer.GetValue());
ui->toggle_hw_shader->setChecked(Settings::values.use_hw_shader.GetValue());
ui->toggle_separable_shader->setChecked(Settings::values.separable_shader.GetValue());
ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul.GetValue());
ui->toggle_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
ui->toggle_vsync_new->setChecked(Settings::values.use_vsync_new.GetValue());
if (Settings::IsConfiguringGlobal()) {
ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit.GetValue());
}
}
void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_hw_renderer = ui->toggle_hw_renderer->isChecked();
Settings::values.use_hw_shader = ui->toggle_hw_shader->isChecked();
Settings::values.separable_shader = ui->toggle_separable_shader->isChecked();
Settings::values.shaders_accurate_mul = ui->toggle_accurate_mul->isChecked();
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_renderer,
ui->toggle_hw_renderer, use_hw_renderer);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_hw_shader, ui->toggle_hw_shader,
use_hw_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.separable_shader,
ui->toggle_separable_shader, separable_shader);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.shaders_accurate_mul,
ui->toggle_accurate_mul, shaders_accurate_mul);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_disk_shader_cache,
ui->toggle_disk_shader_cache, use_disk_shader_cache);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync_new, ui->toggle_vsync_new,
use_vsync_new);
if (Settings::IsConfiguringGlobal()) {
Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked();
Settings::values.use_disk_shader_cache = ui->toggle_disk_shader_cache->isChecked();
Settings::values.use_vsync_new = ui->toggle_vsync_new->isChecked();
}
}
void ConfigureGraphics::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureGraphics::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_hw_renderer->setEnabled(Settings::values.use_hw_renderer.UsingGlobal());
ui->toggle_hw_shader->setEnabled(Settings::values.use_hw_shader.UsingGlobal());
ui->toggle_separable_shader->setEnabled(Settings::values.separable_shader.UsingGlobal());
ui->toggle_accurate_mul->setEnabled(Settings::values.shaders_accurate_mul.UsingGlobal());
ui->toggle_disk_shader_cache->setEnabled(
Settings::values.use_disk_shader_cache.UsingGlobal());
ui->toggle_vsync_new->setEnabled(Settings::values.use_vsync_new.UsingGlobal());
return;
}
ui->toggle_shader_jit->setVisible(false);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_renderer,
Settings::values.use_hw_renderer, use_hw_renderer);
ConfigurationShared::SetColoredTristate(ui->toggle_hw_shader, Settings::values.use_hw_shader,
use_hw_shader);
ConfigurationShared::SetColoredTristate(ui->toggle_separable_shader,
Settings::values.separable_shader, separable_shader);
ConfigurationShared::SetColoredTristate(
ui->toggle_accurate_mul, Settings::values.shaders_accurate_mul, shaders_accurate_mul);
ConfigurationShared::SetColoredTristate(ui->toggle_disk_shader_cache,
Settings::values.use_disk_shader_cache,
use_disk_shader_cache);
ConfigurationShared::SetColoredTristate(ui->toggle_vsync_new, Settings::values.use_vsync_new,
use_vsync_new);
}

View File

@ -11,6 +11,10 @@ namespace Ui {
class ConfigureGraphics;
}
namespace ConfigurationShared {
enum class CheckState;
}
class ConfigureGraphics : public QWidget {
Q_OBJECT
@ -24,6 +28,14 @@ public:
void UpdateBackgroundColorButton(const QColor& color);
void SetupPerGameUI();
ConfigurationShared::CheckState use_hw_renderer;
ConfigurationShared::CheckState use_hw_shader;
ConfigurationShared::CheckState separable_shader;
ConfigurationShared::CheckState shaders_accurate_mul;
ConfigurationShared::CheckState use_disk_shader_cache;
ConfigurationShared::CheckState use_vsync_new;
std::unique_ptr<Ui::ConfigureGraphics> ui;
QColor bg_color;
};

View File

@ -7,7 +7,7 @@
#include "citra_qt/configuration/configure_hotkeys.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/util/sequence_dialog/sequence_dialog.h"
#include "core/settings.h"
#include "common/settings.h"
#include "ui_configure_hotkeys.h"
ConfigureHotkeys::ConfigureHotkeys(QWidget* parent)

View File

@ -13,7 +13,7 @@
#include <QKeySequence>
#include <QWidget>
#include "common/param_package.h"
#include "core/settings.h"
#include "common/settings.h"
#include "input_common/main.h"
class QKeyEvent;

View File

@ -7,7 +7,7 @@
#include <memory>
#include <QDialog>
#include "common/param_package.h"
#include "core/settings.h"
#include "common/settings.h"
#include "input_common/main.h"
#include "input_common/udp/udp.h"

View File

@ -0,0 +1,128 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <utility>
#include <vector>
#include <QPushButton>
#include <QString>
#include <fmt/format.h>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_audio.h"
#include "citra_qt/configuration/configure_general.h"
#include "citra_qt/configuration/configure_graphics.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "citra_qt/configuration/configure_system.h"
#include "citra_qt/util/util.h"
#include "core/core.h"
#include "core/loader/loader.h"
#include "core/loader/smdh.h"
#include "ui_configure_per_game.h"
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
Core::System& system_)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()),
filename{file_name.toStdString()}, title_id{title_id_}, system{system_} {
const auto config_file_name = title_id == 0 ? filename : fmt::format("{:016X}", title_id);
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
audio_tab = std::make_unique<ConfigureAudio>(this);
general_tab = std::make_unique<ConfigureGeneral>(this);
graphics_tab = std::make_unique<ConfigureGraphics>(this);
system_tab = std::make_unique<ConfigureSystem>(this);
ui->setupUi(this);
ui->tabWidget->addTab(general_tab.get(), tr("General"));
ui->tabWidget->addTab(system_tab.get(), tr("System"));
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
// remove Help question mark button from the title bar
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
if (system.IsPoweredOn()) {
QPushButton* apply_button = ui->buttonBox->addButton(QDialogButtonBox::Apply);
connect(apply_button, &QAbstractButton::clicked, this,
&ConfigurePerGame::HandleApplyButtonClicked);
}
LoadConfiguration();
}
ConfigurePerGame::~ConfigurePerGame() = default;
void ConfigurePerGame::ApplyConfiguration() {
general_tab->ApplyConfiguration();
system_tab->ApplyConfiguration();
graphics_tab->ApplyConfiguration();
audio_tab->ApplyConfiguration();
Settings::LogSettings();
game_config->Save();
}
void ConfigurePerGame::changeEvent(QEvent* event) {
if (event->type() == QEvent::LanguageChange) {
RetranslateUI();
}
QDialog::changeEvent(event);
}
void ConfigurePerGame::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigurePerGame::HandleApplyButtonClicked() {
ApplyConfiguration();
}
static QPixmap GetQPixmapFromSMDH(std::vector<u8>& smdh_data) {
Loader::SMDH smdh;
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
bool large = true;
std::vector<u16> icon_data = smdh.GetIcon(large);
const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
int size = large ? 48 : 24;
QImage icon(data, size, size, QImage::Format::Format_RGB16);
return QPixmap::fromImage(icon);
}
void ConfigurePerGame::LoadConfiguration() {
if (filename.empty()) {
return;
}
ui->display_title_id->setText(
QStringLiteral("%1").arg(title_id, 16, 16, QLatin1Char{'0'}).toUpper());
const auto loader = Loader::GetLoader(filename);
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map = GetQPixmapFromSMDH(bytes);
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
ui->display_filepath->setText(QString::fromStdString(filename));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
const auto valueText = ReadableByteSize(FileUtil::GetSize(filename));
ui->display_size->setText(valueText);
}

View File

@ -0,0 +1,66 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <QDialog>
#include <QList>
#include "citra_qt/configuration/config.h"
namespace Core {
class System;
}
class ConfigureAudio;
class ConfigureGeneral;
class ConfigureGraphics;
class ConfigureSystem;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
// Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263
explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const QString& file_name,
Core::System& system_);
~ConfigurePerGame() override;
/// Loads all button configurations to settings file
void LoadConfiguration();
/// Save all button configurations to settings file
void ApplyConfiguration();
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void HandleApplyButtonClicked();
std::unique_ptr<Ui::ConfigurePerGame> ui;
std::string filename;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
Core::System& system;
std::unique_ptr<ConfigureAudio> audio_tab;
std::unique_ptr<ConfigureGeneral> general_tab;
std::unique_ptr<ConfigureGraphics> graphics_tab;
std::unique_ptr<ConfigureSystem> system_tab;
};

View File

@ -0,0 +1,264 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGame</class>
<widget class="QDialog" name="ConfigurePerGame">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>661</height>
</rect>
</property>
<property name="minimumSize">
<size>
<width>900</width>
<height>0</height>
</size>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="title">
<string>Info</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QGraphicsView" name="icon_view">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="interactive">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="4" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Size</string>
</property>
</widget>
</item>
<item row="5" column="1">
<widget class="QLineEdit" name="display_filepath">
<property name="enabled">
<bool>true</bool>
</property>
<property name="minimumSize">
<size>
<width>160</width>
<height>0</height>
</size>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Format</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="display_size">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Filepath</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Title ID</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="display_title_id">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="display_name">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="display_format">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="VerticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_2"/>
</item>
<item>
<widget class="QTabWidget" name="tabWidget">
<property name="enabled">
<bool>true</bool>
</property>
<property name="currentIndex">
<number>-1</number>
</property>
<property name="usesScrollButtons">
<bool>true</bool>
</property>
<property name="documentMode">
<bool>false</bool>
</property>
<property name="tabsClosable">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigurePerGame</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>20</x>
<y>20</y>
</hint>
<hint type="destinationlabel">
<x>20</x>
<y>20</y>
</hint>
</hints>
</connection>
</connections>
</ui>

View File

@ -6,8 +6,8 @@
#include <QFileDialog>
#include <QUrl>
#include "citra_qt/configuration/configure_storage.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_storage.h"
ConfigureStorage::ConfigureStorage(QWidget* parent)
@ -60,7 +60,7 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
ConfigureStorage::~ConfigureStorage() = default;
void ConfigureStorage::SetConfiguration() {
ui->nand_group->setVisible(Settings::values.use_custom_storage);
ui->nand_group->setVisible(Settings::values.use_custom_storage.GetValue());
QString nand_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
ui->nand_dir_path->setText(nand_path);
ui->open_nand_dir->setEnabled(!nand_path.isEmpty());
@ -71,8 +71,8 @@ void ConfigureStorage::SetConfiguration() {
ui->sdmc_dir_path->setText(sdmc_path);
ui->open_sdmc_dir->setEnabled(!sdmc_path.isEmpty());
ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd);
ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage);
ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd.GetValue());
ui->toggle_custom_storage->setChecked(Settings::values.use_custom_storage.GetValue());
ui->storage_group->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}

View File

@ -4,12 +4,12 @@
#include <cstring>
#include <QMessageBox>
#include "citra_qt/configuration/configuration_shared.h"
#include "citra_qt/configuration/configure_system.h"
#include "citra_qt/uisettings.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/settings.h"
#include "ui_configure_system.h"
static const std::array<int, 12> days_in_month = {{
@ -249,10 +249,14 @@ ConfigureSystem::ConfigureSystem(QWidget* parent)
// This scales across DPIs. (This value should be enough for "xxx%")
ui->clock_display_label->setMinimumWidth(40);
connect(ui->slider_clock_speed, &QSlider::valueChanged, [&](int value) {
connect(ui->slider_clock_speed, &QSlider::valueChanged, this, [&](int value) {
ui->clock_display_label->setText(QStringLiteral("%1%").arg(SliderToSettings(value)));
});
ui->clock_speed_label->setVisible(Settings::IsConfiguringGlobal());
ui->clock_speed_combo->setVisible(!Settings::IsConfiguringGlobal());
SetupPerGameUI();
ConfigureTime();
}
@ -261,12 +265,12 @@ ConfigureSystem::~ConfigureSystem() = default;
void ConfigureSystem::SetConfiguration() {
enabled = !Core::System::GetInstance().IsPoweredOn();
ui->combo_init_clock->setCurrentIndex(static_cast<u8>(Settings::values.init_clock));
ui->combo_init_clock->setCurrentIndex(static_cast<u8>(Settings::values.init_clock.GetValue()));
QDateTime date_time;
date_time.setTime_t(Settings::values.init_time);
date_time.setTime_t(Settings::values.init_time.GetValue());
ui->edit_init_time->setDateTime(date_time);
long long init_time_offset = Settings::values.init_time_offset;
long long init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400;
ui->edit_init_time_offset_days->setValue(days_offset);
@ -287,20 +291,29 @@ void ConfigureSystem::SetConfiguration() {
ui->label_disable_info->hide();
}
ui->slider_clock_speed->setValue(SettingsToSlider(Settings::values.cpu_clock_percentage));
ui->clock_display_label->setText(
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage));
if (!Settings::IsConfiguringGlobal()) {
if (Settings::values.cpu_clock_percentage.UsingGlobal()) {
ui->clock_speed_combo->setCurrentIndex(0);
ui->slider_clock_speed->setEnabled(false);
} else {
ui->clock_speed_combo->setCurrentIndex(1);
ui->slider_clock_speed->setEnabled(true);
}
ConfigurationShared::SetHighlight(ui->clock_speed_widget,
!Settings::values.cpu_clock_percentage.UsingGlobal());
}
ui->toggle_new_3ds->setChecked(Settings::values.is_new_3ds);
ui->slider_clock_speed->setValue(
SettingsToSlider(Settings::values.cpu_clock_percentage.GetValue()));
ui->clock_display_label->setText(
QStringLiteral("%1%").arg(Settings::values.cpu_clock_percentage.GetValue()));
ui->toggle_new_3ds->setChecked(Settings::values.is_new_3ds.GetValue());
}
void ConfigureSystem::ReadSystemSettings() {
// set username
username = cfg->GetUsername();
// TODO(wwylele): Use this when we move to Qt 5.5
// ui->edit_username->setText(QString::fromStdU16String(username));
ui->edit_username->setText(
QString::fromUtf16(reinterpret_cast<const ushort*>(username.data())));
ui->edit_username->setText(QString::fromStdU16String(username));
// set birthday
std::tie(birthmonth, birthday) = cfg->GetBirthday();
@ -337,32 +350,29 @@ void ConfigureSystem::ApplyConfiguration() {
bool modified = false;
// apply username
// TODO(wwylele): Use this when we move to Qt 5.5
// std::u16string new_username = ui->edit_username->text().toStdU16String();
std::u16string new_username(
reinterpret_cast<const char16_t*>(ui->edit_username->text().utf16()));
std::u16string new_username = ui->edit_username->text().toStdU16String();
if (new_username != username) {
cfg->SetUsername(new_username);
modified = true;
}
// apply birthday
int new_birthmonth = ui->combo_birthmonth->currentIndex() + 1;
int new_birthday = ui->combo_birthday->currentIndex() + 1;
s32 new_birthmonth = ui->combo_birthmonth->currentIndex() + 1;
s32 new_birthday = ui->combo_birthday->currentIndex() + 1;
if (birthmonth != new_birthmonth || birthday != new_birthday) {
cfg->SetBirthday(new_birthmonth, new_birthday);
modified = true;
}
// apply language
int new_language = ui->combo_language->currentIndex();
s32 new_language = ui->combo_language->currentIndex();
if (language_index != new_language) {
cfg->SetSystemLanguage(static_cast<Service::CFG::SystemLanguage>(new_language));
modified = true;
}
// apply sound
int new_sound = ui->combo_sound->currentIndex();
s32 new_sound = ui->combo_sound->currentIndex();
if (sound_index != new_sound) {
cfg->SetSoundOutputMode(static_cast<Service::CFG::SoundOutputMode>(new_sound));
modified = true;
@ -386,6 +396,9 @@ void ConfigureSystem::ApplyConfiguration() {
cfg->UpdateConfigNANDSavegame();
}
ConfigurationShared::ApplyPerGameSetting(&Settings::values.is_new_3ds, ui->toggle_new_3ds,
is_new_3ds);
Settings::values.init_clock =
static_cast<Settings::InitClock>(ui->combo_init_clock->currentIndex());
Settings::values.init_time = ui->edit_init_time->dateTime().toTime_t();
@ -398,11 +411,11 @@ void ConfigureSystem::ApplyConfiguration() {
}
Settings::values.init_time_offset = time_offset_days + time_offset_time;
Settings::values.is_new_3ds = ui->toggle_new_3ds->isChecked();
}
Settings::values.cpu_clock_percentage = SliderToSettings(ui->slider_clock_speed->value());
Settings::Apply();
ConfigurationShared::ApplyPerGameSetting(
&Settings::values.cpu_clock_percentage, ui->clock_speed_combo,
[this](s32) { return SliderToSettings(ui->slider_clock_speed->value()); });
}
void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
@ -410,10 +423,10 @@ void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
return;
// store current day selection
int birthday_index = ui->combo_birthday->currentIndex();
s32 birthday_index = ui->combo_birthday->currentIndex();
// get number of days in the new selected month
int days = days_in_month[birthmonth_index];
s32 days = days_in_month[birthmonth_index];
// if the selected day is out of range,
// reset it to 1st
@ -422,7 +435,7 @@ void ConfigureSystem::UpdateBirthdayComboBox(int birthmonth_index) {
// update the day combo box
ui->combo_birthday->clear();
for (int i = 1; i <= days; ++i) {
for (s32 i = 1; i <= days; ++i) {
ui->combo_birthday->addItem(QString::number(i));
}
@ -442,15 +455,16 @@ void ConfigureSystem::ConfigureTime() {
}
void ConfigureSystem::UpdateInitTime(int init_clock) {
const bool is_global = Settings::IsConfiguringGlobal();
const bool is_fixed_time =
static_cast<Settings::InitClock>(init_clock) == Settings::InitClock::FixedTime;
ui->label_init_time->setVisible(is_fixed_time);
ui->edit_init_time->setVisible(is_fixed_time);
ui->label_init_time->setVisible(is_fixed_time && is_global);
ui->edit_init_time->setVisible(is_fixed_time && is_global);
ui->label_init_time_offset->setVisible(!is_fixed_time);
ui->edit_init_time_offset_days->setVisible(!is_fixed_time);
ui->edit_init_time_offset_time->setVisible(!is_fixed_time);
ui->label_init_time_offset->setVisible(!is_fixed_time && is_global);
ui->edit_init_time_offset_days->setVisible(!is_fixed_time && is_global);
ui->edit_init_time_offset_time->setVisible(!is_fixed_time && is_global);
}
void ConfigureSystem::RefreshConsoleID() {
@ -475,3 +489,43 @@ void ConfigureSystem::RefreshConsoleID() {
void ConfigureSystem::RetranslateUI() {
ui->retranslateUi(this);
}
void ConfigureSystem::SetupPerGameUI() {
// Block the global settings if a game is currently running that overrides them
if (Settings::IsConfiguringGlobal()) {
ui->toggle_new_3ds->setEnabled(Settings::values.is_new_3ds.UsingGlobal());
ui->slider_clock_speed->setEnabled(Settings::values.cpu_clock_percentage.UsingGlobal());
return;
}
// Hide most settings for now, we can implement them later
ui->label_username->setVisible(false);
ui->label_birthday->setVisible(false);
ui->label_init_clock->setVisible(false);
ui->label_init_time->setVisible(false);
ui->label_console_id->setVisible(false);
ui->label_sound->setVisible(false);
ui->label_language->setVisible(false);
ui->label_country->setVisible(false);
ui->label_play_coins->setVisible(false);
ui->edit_username->setVisible(false);
ui->spinBox_play_coins->setVisible(false);
ui->combo_birthday->setVisible(false);
ui->combo_birthmonth->setVisible(false);
ui->combo_init_clock->setVisible(false);
ui->combo_sound->setVisible(false);
ui->combo_language->setVisible(false);
ui->combo_country->setVisible(false);
ui->label_init_time_offset->setVisible(false);
ui->edit_init_time_offset_days->setVisible(false);
ui->edit_init_time_offset_time->setVisible(false);
ui->button_regenerate_console_id->setVisible(false);
connect(ui->clock_speed_combo, qOverload<int>(&QComboBox::activated), this, [this](int index) {
ui->slider_clock_speed->setEnabled(index == 1);
ConfigurationShared::SetHighlight(ui->clock_speed_widget, index == 1);
});
ConfigurationShared::SetColoredTristate(ui->toggle_new_3ds, Settings::values.is_new_3ds,
is_new_3ds);
}

View File

@ -12,6 +12,10 @@ namespace Ui {
class ConfigureSystem;
}
namespace ConfigurationShared {
enum class CheckState;
}
namespace Service {
namespace CFG {
class Module;
@ -37,6 +41,9 @@ private:
void UpdateInitTime(int init_clock);
void RefreshConsoleID();
void SetupPerGameUI();
ConfigurationShared::CheckState is_new_3ds;
std::unique_ptr<Ui::ConfigureSystem> ui;
bool enabled = false;

View File

@ -6,8 +6,8 @@
<rect>
<x>0</x>
<y>0</y>
<width>520</width>
<height>564</height>
<width>525</width>
<height>619</height>
</rect>
</property>
<property name="windowTitle">
@ -344,19 +344,39 @@
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QGroupBox" name="group_advanced">
<property name="title">
<string>Advanced</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="0" column="0">
<widget class="QLabel" name="label_3">
<widget class="QWidget" name="clock_speed_widget" native="true">
<layout class="QHBoxLayout" name="clock_speed_layout">
<property name="spacing">
<number>7</number>
</property>
<item>
<widget class="QComboBox" name="clock_speed_combo">
<item>
<property name="text">
<string>Use global clock speed</string>
</property>
</item>
<item>
<property name="text">
<string>Set clock speed:</string>
</property>
</item>
</widget>
</item>
<item>
<widget class="QLabel" name="clock_speed_label">
<property name="text">
<string>CPU Clock Speed</string>
</property>
</widget>
</item>
<item row="0" column="2">
<item>
<widget class="QSlider" name="slider_clock_speed">
<property name="toolTip">
<string>&lt;html&gt;&lt;body&gt;Changes the emulated CPU clock frequency.&lt;br&gt;Underclocking can increase performance but may cause the game to freeze.&lt;br&gt;Overclocking may reduce in game lag but also might cause freezes&lt;/body&gt;&lt;/html&gt;</string>
@ -384,7 +404,7 @@
</property>
</widget>
</item>
<item row="0" column="1">
<item>
<widget class="QLabel" name="clock_display_label">
<property name="text">
<string/>
@ -397,6 +417,9 @@
</layout>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_2"/>
</item>
@ -449,7 +472,6 @@
<tabstop>edit_init_time</tabstop>
<tabstop>spinBox_play_coins</tabstop>
<tabstop>button_regenerate_console_id</tabstop>
<tabstop>slider_clock_speed</tabstop>
</tabstops>
<resources/>
<connections/>

View File

@ -9,7 +9,7 @@
#include <optional>
#include <vector>
#include <QDialog>
#include "core/settings.h"
#include "common/settings.h"
class QItemSelection;
class QModelIndex;

View File

@ -46,12 +46,14 @@ void ConfigureUi::SetConfiguration() {
ui->language_combobox->setCurrentIndex(
ui->language_combobox->findData(UISettings::values.language));
ui->icon_size_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_icon_size));
ui->row_1_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_1));
ui->row_2_text_combobox->setCurrentIndex(static_cast<int>(UISettings::values.game_list_row_2) +
1);
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon);
ui->toggle_single_line_mode->setChecked(UISettings::values.game_list_single_line_mode);
static_cast<int>(UISettings::values.game_list_icon_size.GetValue()));
ui->row_1_text_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_row_1.GetValue()));
ui->row_2_text_combobox->setCurrentIndex(
static_cast<int>(UISettings::values.game_list_row_2.GetValue()) + 1);
ui->toggle_hide_no_icon->setChecked(UISettings::values.game_list_hide_no_icon.GetValue());
ui->toggle_single_line_mode->setChecked(
UISettings::values.game_list_single_line_mode.GetValue());
}
void ConfigureUi::ApplyConfiguration() {

View File

@ -87,7 +87,7 @@ void ConfigureWeb::SetConfiguration() {
tr("Telemetry ID: 0x%1").arg(QString::number(Core::GetTelemetryId(), 16).toUpper()));
user_verified = true;
ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence);
ui->toggle_discordrpc->setChecked(UISettings::values.enable_discord_presence.GetValue());
}
void ConfigureWeb::ApplyConfiguration() {

View File

@ -15,10 +15,10 @@
namespace Debugger {
void ToggleConsole() {
static bool console_shown = false;
if (console_shown == UISettings::values.show_console) {
if (console_shown == UISettings::values.show_console.GetValue()) {
return;
} else {
console_shown = UISettings::values.show_console;
console_shown = UISettings::values.show_console.GetValue();
}
#ifdef _WIN32

View File

@ -7,7 +7,7 @@
#include <QLayout>
#include <QScrollArea>
#include "citra_qt/debugger/lle_service_modules.h"
#include "core/settings.h"
#include "common/settings.h"
LLEServiceModulesWidget::LLEServiceModulesWidget(QWidget* parent)
: QDockWidget(tr("Toggle LLE Service Modules"), parent) {

View File

@ -7,13 +7,13 @@
#include "citra_qt/uisettings.h"
#include "citra_qt/util/util.h"
#include "common/assert.h"
#include "common/settings.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/mutex.h"
#include "core/hle/kernel/semaphore.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/kernel/wait_object.h"
#include "core/settings.h"
namespace {

View File

@ -7,7 +7,7 @@
#include "citra_qt/dumping/dumping_dialog.h"
#include "citra_qt/dumping/options_dialog.h"
#include "citra_qt/uisettings.h"
#include "core/settings.h"
#include "common/settings.h"
#include "ui_dumping_dialog.h"
DumpingDialog::DumpingDialog(QWidget* parent)

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <QApplication>
#include <QDir>
#include <QFileInfo>
#include <QFileSystemWatcher>
#include <QHBoxLayout>
@ -28,9 +29,11 @@
#include "citra_qt/main.h"
#include "citra_qt/uisettings.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/archive_source_sd_savedata.h"
#include "core/hle/service/fs/archive.h"
#include "qcursor.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist, QObject* parent)
: QObject(parent), gamelist{gamelist} {}
@ -462,9 +465,20 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
default:
break;
}
context_menu.exec(tree_view->viewport()->mapToGlobal(menu_location));
}
void ForEachOpenGLCacheFile(u64 program_id, auto func) {
for (const std::string_view cache_type : {"separable", "conventional"}) {
const std::string path = fmt::format("{}opengl/precompiled/{}/{:016X}.bin",
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir),
cache_type, program_id);
QFile file{QString::fromStdString(path)};
func(file);
}
}
void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 program_id,
u64 extdata_id) {
QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
@ -475,19 +489,32 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
QAction* open_texture_load_location =
context_menu.addAction(tr("Open Custom Texture Location"));
QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location"));
QAction* open_dlc_location = context_menu.addAction(tr("Open DLC Data Location"));
QMenu* shader_menu = context_menu.addMenu(tr("Disk Shader Cache"));
QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
context_menu.addSeparator();
QAction* properties = context_menu.addAction(tr("Properties"));
QAction* open_shader_cache_location = shader_menu->addAction(tr("Open Shader Cache Location"));
shader_menu->addSeparator();
QAction* delete_opengl_disk_shader_cache =
shader_menu->addAction(tr("Delete OpenGL Shader Cache"));
const bool is_application =
0x0004000000000000 <= program_id && program_id <= 0x00040000FFFFFFFF;
bool opengl_cache_exists = false;
ForEachOpenGLCacheFile(
program_id, [&opengl_cache_exists](QFile& file) { opengl_cache_exists |= file.exists(); });
std::string sdmc_dir = FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir);
open_save_location->setVisible(
open_save_location->setEnabled(
is_application && FileUtil::Exists(FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(
sdmc_dir, program_id)));
if (extdata_id) {
open_extdata_location->setVisible(
open_extdata_location->setEnabled(
is_application &&
FileUtil::Exists(FileSys::GetExtDataPathFromId(sdmc_dir, extdata_id)));
} else {
@ -495,18 +522,20 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
}
auto media_type = Service::AM::GetTitleMediaType(program_id);
open_application_location->setVisible(path.toStdString() ==
open_application_location->setEnabled(path.toStdString() ==
Service::AM::GetTitleContentPath(media_type, program_id));
open_update_location->setVisible(
open_update_location->setEnabled(
is_application && FileUtil::Exists(Service::AM::GetTitlePath(Service::FS::MediaType::SDMC,
program_id + 0xe00000000) +
"content/"));
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
open_texture_dump_location->setVisible(is_application);
open_texture_load_location->setVisible(is_application);
open_mods_location->setVisible(is_application);
dump_romfs->setVisible(is_application);
open_texture_dump_location->setEnabled(is_application);
open_texture_load_location->setEnabled(is_application);
open_mods_location->setEnabled(is_application);
open_dlc_location->setEnabled(is_application);
dump_romfs->setEnabled(is_application);
delete_opengl_disk_shader_cache->setEnabled(opengl_cache_exists);
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end());
@ -543,11 +572,32 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
emit OpenFolderRequested(program_id, GameListOpenTarget::MODS);
}
});
connect(open_dlc_location, &QAction::triggered, this, [this, program_id] {
const u64 trimmed_id = program_id & 0xFFFFFFF;
const std::string dlc_path =
fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/0004008c/{:08x}/content/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), trimmed_id);
fmt::print("DLC path {}\n", dlc_path);
if (FileUtil::CreateFullPath(dlc_path)) {
emit OpenFolderRequested(trimmed_id, GameListOpenTarget::DLC_DATA);
}
});
connect(dump_romfs, &QAction::triggered, this,
[this, path, program_id] { emit DumpRomFSRequested(path, program_id); });
connect(navigate_to_gamedb_entry, &QAction::triggered, this, [this, program_id]() {
emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
});
connect(properties, &QAction::triggered, this,
[this, path]() { emit OpenPerGameGeneralRequested(path); });
connect(open_shader_cache_location, &QAction::triggered, this, [this, program_id] {
if (FileUtil::CreateFullPath(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir))) {
emit OpenFolderRequested(program_id, GameListOpenTarget::SHADER_CACHE);
}
});
connect(delete_opengl_disk_shader_cache, &QAction::triggered, this, [program_id] {
ForEachOpenGLCacheFile(program_id, [](QFile& file) { file.remove(); });
});
};
void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) {

View File

@ -37,6 +37,8 @@ enum class GameListOpenTarget {
TEXTURE_DUMP = 4,
TEXTURE_LOAD = 5,
MODS = 6,
DLC_DATA = 7,
SHADER_CACHE = 8
};
class GameList : public QWidget {
@ -82,6 +84,7 @@ signals:
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested(u64 program_id,
const CompatibilityList& compatibility_list);
void OpenPerGameGeneralRequested(const QString file);
void DumpRomFSRequested(QString game_path, u64 program_id);
void OpenDirectory(const QString& directory);
void AddDirectory();

View File

@ -160,17 +160,19 @@ public:
setData(qulonglong(program_id), ProgramIdRole);
setData(qulonglong(extdata_id), ExtdataIdRole);
if (UISettings::values.game_list_icon_size == UISettings::GameListIconSize::NoIcon) {
if (UISettings::values.game_list_icon_size.GetValue() ==
UISettings::GameListIconSize::NoIcon) {
// Do not display icons
setData(QPixmap(), Qt::DecorationRole);
}
bool large =
UISettings::values.game_list_icon_size == UISettings::GameListIconSize::LargeIcon;
bool large = UISettings::values.game_list_icon_size.GetValue() ==
UISettings::GameListIconSize::LargeIcon;
if (!Loader::IsValidSMDH(smdh_data)) {
// SMDH is not valid, set a default icon
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon)
if (UISettings::values.game_list_icon_size.GetValue() !=
UISettings::GameListIconSize::NoIcon)
setData(GetDefaultIcon(large), Qt::DecorationRole);
return;
}
@ -179,7 +181,8 @@ public:
memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
// Get icon from SMDH
if (UISettings::values.game_list_icon_size != UISettings::GameListIconSize::NoIcon) {
if (UISettings::values.game_list_icon_size.GetValue() !=
UISettings::GameListIconSize::NoIcon) {
setData(GetQPixmapFromSMDH(smdh, large), Qt::DecorationRole);
}
@ -211,16 +214,17 @@ public:
QString::fromStdString(fmt::format("{:016X}", data(ProgramIdRole).toULongLong()))},
};
const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified();
const QString& row1 =
display_texts.at(UISettings::values.game_list_row_1.GetValue()).simplified();
if (role == SortRole)
return row1.toLower();
QString row2;
auto row_2_id = UISettings::values.game_list_row_2;
const auto row_2_id = UISettings::values.game_list_row_2.GetValue();
if (row_2_id != UISettings::GameListText::NoText) {
if (!row1.isEmpty()) {
row2 = UISettings::values.game_list_single_line_mode
row2 = UISettings::values.game_list_single_line_mode.GetValue()
? QStringLiteral(" ")
: QStringLiteral("\n ");
}
@ -355,7 +359,7 @@ public:
UISettings::GameDir* game_dir = &directory;
setData(QVariant(UISettings::values.game_dirs.indexOf(directory)), GameDirRole);
const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
const int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue());
switch (dir_type) {
case GameListItemType::InstalledDir:
setData(QIcon::fromTheme(QStringLiteral("sd_card")).pixmap(icon_size),
@ -398,7 +402,7 @@ public:
explicit GameListAddDir() {
setData(type(), TypeRole);
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size);
int icon_size = IconSizes.at(UISettings::values.game_list_icon_size.GetValue());
setData(QIcon::fromTheme(QStringLiteral("plus")).pixmap(icon_size), Qt::DecorationRole);
setData(QObject::tr("Add New Game Directory"), Qt::DisplayRole);
}

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <clocale>
#include <filesystem>
#include <fstream>
#include <memory>
#include <thread>
@ -34,6 +35,7 @@
#include "citra_qt/compatibility_list.h"
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/configuration/configure_per_game.h"
#include "citra_qt/debugger/console.h"
#include "citra_qt/debugger/graphics/graphics.h"
#include "citra_qt/debugger/graphics/graphics_breakpoints.h"
@ -70,9 +72,11 @@
#include "common/microprofile.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/string_util.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_detect.h"
#endif
#include "common/settings.h"
#include "core/core.h"
#include "core/dumping/backend.h"
#include "core/file_sys/archive_extsavedata.h"
@ -85,7 +89,6 @@
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/savestate.h"
#include "core/settings.h"
#include "game_list_p.h"
#include "input_common/main.h"
#include "network/network_settings.h"
@ -124,11 +127,13 @@ enum class CalloutFlag : uint32_t {
};
void GMainWindow::ShowTelemetryCallout() {
if (UISettings::values.callout_flags & static_cast<uint32_t>(CalloutFlag::Telemetry)) {
if (UISettings::values.callout_flags.GetValue() &
static_cast<uint32_t>(CalloutFlag::Telemetry)) {
return;
}
UISettings::values.callout_flags |= static_cast<uint32_t>(CalloutFlag::Telemetry);
UISettings::values.callout_flags =
UISettings::values.callout_flags.GetValue() | static_cast<uint32_t>(CalloutFlag::Telemetry);
const QString telemetry_message =
tr("<a href='https://citra-emu.org/entry/telemetry-and-why-thats-a-good-thing/'>Anonymous "
"data is collected</a> to help improve Citra. "
@ -143,7 +148,7 @@ const int GMainWindow::max_recent_files_item;
static void InitializeLogging() {
Log::Filter log_filter;
log_filter.ParseFilterString(Settings::values.log_filter);
log_filter.ParseFilterString(Settings::values.log_filter.GetValue());
Log::SetGlobalFilter(log_filter);
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
@ -175,7 +180,7 @@ GMainWindow::GMainWindow()
default_theme_paths = QIcon::themeSearchPaths();
UpdateUITheme();
SetDiscordEnabled(UISettings::values.enable_discord_presence);
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
Network::Init();
@ -556,8 +561,7 @@ void GMainWindow::InitializeHotkeys() {
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
&QShortcut::activated, this, [&] {
Settings::values.use_frame_limit_alternate =
!Settings::values.use_frame_limit_alternate;
Settings::values.frame_limit.SetGlobal(!Settings::values.frame_limit.UsingGlobal());
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Texture Dumping"), this),
@ -568,43 +572,26 @@ void GMainWindow::InitializeHotkeys() {
static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
return;
}
if (Settings::values.frame_limit_alternate < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
} else {
Settings::values.frame_limit_alternate = 0;
}
} else {
if (Settings::values.frame_limit == 0) {
return;
}
if (Settings::values.frame_limit < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
if (Settings::values.frame_limit.GetValue() < 995 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() +
SPEED_LIMIT_STEP);
} else {
Settings::values.frame_limit = 0;
}
}
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
Settings::values.frame_limit_alternate = 995;
} else if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
}
} else {
if (Settings::values.frame_limit == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
Settings::values.frame_limit = 995;
} else if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
} else if (Settings::values.frame_limit.GetValue() > SPEED_LIMIT_STEP) {
Settings::values.frame_limit.SetValue(Settings::values.frame_limit.GetValue() -
SPEED_LIMIT_STEP);
UpdateStatusBar();
}
}
UpdateStatusBar();
});
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
@ -663,25 +650,26 @@ void GMainWindow::RestoreUIState() {
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
#if MICROPROFILE_ENABLED
microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
microProfileDialog->setVisible(UISettings::values.microprofile_visible);
microProfileDialog->setVisible(UISettings::values.microprofile_visible.GetValue());
#endif
ui->action_Cheats->setEnabled(false);
game_list->LoadInterfaceLayout();
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
ui->action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode.GetValue());
ToggleWindowMode();
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen);
ui->action_Fullscreen->setChecked(UISettings::values.fullscreen.GetValue());
SyncMenuUISettings();
ui->action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
ui->action_Display_Dock_Widget_Headers->setChecked(
UISettings::values.display_titlebar.GetValue());
OnDisplayTitleBars(ui->action_Display_Dock_Widget_Headers->isChecked());
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
ui->action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar.GetValue());
game_list->SetFilterVisible(ui->action_Show_Filter_Bar->isChecked());
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
@ -717,6 +705,9 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list, &GameList::PopulatingCompleted, this,
[this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
connect(this, &GMainWindow::EmulationStarting, render_window,
&GRenderWindow::OnEmulationStarting);
connect(this, &GMainWindow::EmulationStopping, render_window,
@ -752,6 +743,8 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui->action_Report_Compatibility, &QAction::triggered, this,
&GMainWindow::OnMenuReportCompatibility);
connect(ui->action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
connect(ui->action_Configure_Current_Game, &QAction::triggered, this,
&GMainWindow::OnConfigurePerGame);
connect(ui->action_Cheats, &QAction::triggered, this, &GMainWindow::OnCheats);
// View
@ -1086,6 +1079,22 @@ void GMainWindow::BootGame(const QString& filename) {
Core::Movie::GetInstance().PrepareForPlayback(movie_playback_path.toStdString());
}
u64 title_id{0};
const std::string path = filename.toStdString();
const auto loader = Loader::GetLoader(path);
if (loader != nullptr && loader->ReadProgramId(title_id) == Loader::ResultStatus::Success) {
// Load per game settings
const std::string name{FileUtil::GetFilename(filename.toStdString())};
const std::string config_file_name =
title_id == 0 ? name : fmt::format("{:016X}", title_id);
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
Settings::Apply();
LOG_INFO(Frontend, "Using per game config file for title id {}", config_file_name);
Settings::LogSettings();
}
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@ -1239,6 +1248,7 @@ void GMainWindow::ShutdownGame() {
ui->action_Stop->setEnabled(false);
ui->action_Restart->setEnabled(false);
ui->action_Cheats->setEnabled(false);
ui->action_Configure_Current_Game->setEnabled(false);
ui->action_Load_Amiibo->setEnabled(false);
ui->action_Remove_Amiibo->setEnabled(false);
ui->action_Report_Compatibility->setEnabled(false);
@ -1398,26 +1408,42 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
path = Service::AM::GetTitlePath(media_type, data_id) + "content/";
break;
}
case GameListOpenTarget::UPDATE_DATA:
case GameListOpenTarget::UPDATE_DATA: {
open_target = "Update Data";
path = Service::AM::GetTitlePath(Service::FS::MediaType::SDMC, data_id + 0xe00000000) +
"content/";
break;
case GameListOpenTarget::TEXTURE_DUMP:
}
case GameListOpenTarget::TEXTURE_DUMP: {
open_target = "Dumped Textures";
path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), data_id);
break;
case GameListOpenTarget::TEXTURE_LOAD:
}
case GameListOpenTarget::TEXTURE_LOAD: {
open_target = "Custom Textures";
path = fmt::format("{}textures/{:016X}/",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir), data_id);
break;
case GameListOpenTarget::MODS:
}
case GameListOpenTarget::MODS: {
open_target = "Mods";
path = fmt::format("{}mods/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
data_id);
break;
}
case GameListOpenTarget::DLC_DATA: {
open_target = "DLC Data";
path = fmt::format("{}Nintendo 3DS/00000000000000000000000000000000/"
"00000000000000000000000000000000/title/0004008c/{:08x}/content/",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir), data_id);
break;
}
case GameListOpenTarget::SHADER_CACHE: {
open_target = "Shader Cache";
path = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
break;
}
default:
LOG_ERROR(Frontend, "Unexpected target {}", static_cast<int>(target));
return;
@ -1529,6 +1555,19 @@ void GMainWindow::OnGameListShowList(bool show) {
game_list_placeholder->setVisible(!show);
};
void GMainWindow::OnGameListOpenPerGameProperties(const QString& file) {
const auto loader = Loader::GetLoader(file.toStdString());
u64 title_id{};
if (!loader || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
QMessageBox::information(this, tr("Properties"),
tr("The game properties could not be loaded."));
return;
}
OpenPerGameConfiguration(title_id, file);
}
void GMainWindow::OnMenuLoadFile() {
const QString extensions = QStringLiteral("*.").append(
GameList::supported_file_extensions.join(QStringLiteral(" *.")));
@ -1654,6 +1693,7 @@ void GMainWindow::OnStartGame() {
ui->action_Stop->setEnabled(true);
ui->action_Restart->setEnabled(true);
ui->action_Cheats->setEnabled(true);
ui->action_Configure_Current_Game->setEnabled(true);
ui->action_Load_Amiibo->setEnabled(true);
ui->action_Report_Compatibility->setEnabled(true);
ui->action_Capture_Screenshot->setEnabled(true);
@ -1676,6 +1716,7 @@ void GMainWindow::OnPauseGame() {
void GMainWindow::OnStopGame() {
ShutdownGame();
Settings::RestoreGlobalState(false);
}
void GMainWindow::OnLoadComplete() {
@ -1769,7 +1810,7 @@ void GMainWindow::UpdateSecondaryWindowVisibility() {
if (!emulation_running) {
return;
}
if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) {
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
secondary_window->RestoreGeometry();
secondary_window->show();
} else {
@ -1800,7 +1841,7 @@ void GMainWindow::ChangeScreenLayout() {
void GMainWindow::ToggleScreenLayout() {
const Settings::LayoutOption new_layout = []() {
switch (Settings::values.layout_option) {
switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::Default:
return Settings::LayoutOption::SingleScreen;
case Settings::LayoutOption::SingleScreen:
@ -1812,7 +1853,8 @@ void GMainWindow::ToggleScreenLayout() {
case Settings::LayoutOption::SeparateWindows:
return Settings::LayoutOption::Default;
default:
LOG_ERROR(Frontend, "Unknown layout option {}", Settings::values.layout_option);
LOG_ERROR(Frontend, "Unknown layout option {}",
Settings::values.layout_option.GetValue());
return Settings::LayoutOption::Default;
}
}();
@ -1864,6 +1906,7 @@ void GMainWindow::OnLoadState() {
}
void GMainWindow::OnConfigure() {
Settings::SetConfiguringGlobal(true);
ConfigureDialog configureDialog(this, hotkey_registry,
!multiplayer_state->IsHostingPublicRoom());
connect(&configureDialog, &ConfigureDialog::LanguageChanged, this,
@ -1872,15 +1915,15 @@ void GMainWindow::OnConfigure() {
const int old_input_profile_index = Settings::values.current_input_profile_index;
const auto old_input_profiles = Settings::values.input_profiles;
const auto old_touch_from_button_maps = Settings::values.touch_from_button_maps;
const bool old_discord_presence = UISettings::values.enable_discord_presence;
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
auto result = configureDialog.exec();
if (result == QDialog::Accepted) {
configureDialog.ApplyConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme)
UpdateUITheme();
if (UISettings::values.enable_discord_presence != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence);
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence)
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
if (!multiplayer_state->IsHostingPublicRoom())
multiplayer_state->UpdateCredentials();
emit UpdateThemedIcons();
@ -2057,24 +2100,26 @@ void GMainWindow::OnSaveMovie() {
void GMainWindow::OnCaptureScreenshot() {
OnPauseGame();
QString path = UISettings::values.screenshot_path;
if (!FileUtil::IsDirectory(path.toStdString())) {
if (!FileUtil::CreateFullPath(path.toStdString())) {
std::string path = UISettings::values.screenshot_path.GetValue();
if (!FileUtil::IsDirectory(path)) {
if (!FileUtil::CreateFullPath(path)) {
QMessageBox::information(this, tr("Invalid Screenshot Directory"),
tr("Cannot create specified screenshot directory. Screenshot "
"path is set back to its default value."));
path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir));
path.append(QStringLiteral("screenshots/"));
path = FileUtil::GetUserPath(FileUtil::UserPath::UserDir);
path.append("screenshots/");
UISettings::values.screenshot_path = path;
};
}
const QString filename = game_title.remove(QRegularExpression(QStringLiteral("[\\/:?\"<>|]")));
const QString timestamp =
QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z"));
path.append(QStringLiteral("/%1_%2.png").arg(filename, timestamp));
const std::string filename =
game_title.remove(QRegularExpression(QStringLiteral("[\\/:?\"<>|]"))).toStdString();
const std::string timestamp =
QDateTime::currentDateTime().toString(QStringLiteral("dd.MM.yy_hh.mm.ss.z")).toStdString();
path.append(fmt::format("/{}_{}.png", filename, timestamp));
auto* const screenshot_window = secondary_window->HasFocus() ? secondary_window : render_window;
screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor, path);
screenshot_window->CaptureScreenshot(UISettings::values.screenshot_resolution_factor.GetValue(),
QString::fromStdString(path));
OnStartGame();
}
@ -2166,22 +2211,12 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
emu_speed_label->setText(
tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit_alternate));
}
} else if (Settings::values.frame_limit == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
} else {
emu_speed_label->setText(tr("Speed: %1% / %2%")
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
.arg(Settings::values.frame_limit));
.arg(Settings::values.frame_limit.GetValue()));
}
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
@ -2192,7 +2227,7 @@ void GMainWindow::UpdateStatusBar() {
}
void GMainWindow::HideMouseCursor() {
if (emu_thread == nullptr || UISettings::values.hide_mouse == false) {
if (emu_thread == nullptr || !UISettings::values.hide_mouse.GetValue()) {
mouse_hide_timer.stop();
ShowMouseCursor();
return;
@ -2455,6 +2490,35 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
ui->action_Start->setText(tr("Continue"));
}
void GMainWindow::OnConfigurePerGame() {
u64 title_id{};
Core::System::GetInstance().GetAppLoader().ReadProgramId(title_id);
OpenPerGameConfiguration(title_id, game_path);
}
void GMainWindow::OpenPerGameConfiguration(u64 title_id, const QString& file_name) {
Core::System& system = Core::System::GetInstance();
Settings::SetConfiguringGlobal(false);
ConfigurePerGame dialog(this, title_id, file_name, system);
const auto result = dialog.exec();
if (result != QDialog::Accepted) {
Settings::RestoreGlobalState(system.IsPoweredOn());
return;
} else if (result == QDialog::Accepted) {
dialog.ApplyConfiguration();
}
// Do not cause the global config to write local settings into the config file
const bool is_powered_on = system.IsPoweredOn();
Settings::RestoreGlobalState(system.IsPoweredOn());
if (!is_powered_on) {
config->Save();
}
}
void GMainWindow::OnMoviePlaybackCompleted() {
OnPauseGame();
QMessageBox::information(this, tr("Playback Completed"), tr("Movie playback completed."));
@ -2489,18 +2553,19 @@ void GMainWindow::UpdateUISettings() {
}
void GMainWindow::SyncMenuUISettings() {
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option ==
ui->action_Screen_Layout_Default->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::Default);
ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option ==
ui->action_Screen_Layout_Single_Screen->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SingleScreen);
ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option ==
ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::LargeScreen);
ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option ==
ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() ==
Settings::LayoutOption::SideScreen);
ui->action_Screen_Layout_Separate_Windows->setChecked(Settings::values.layout_option ==
Settings::LayoutOption::SeparateWindows);
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen);
ui->action_Screen_Layout_Upright_Screens->setChecked(Settings::values.upright_screen);
ui->action_Screen_Layout_Separate_Windows->setChecked(
Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows);
ui->action_Screen_Layout_Swap_Screens->setChecked(Settings::values.swap_screen.GetValue());
ui->action_Screen_Layout_Upright_Screens->setChecked(
Settings::values.upright_screen.GetValue());
}
void GMainWindow::RetranslateStatusBar() {
@ -2573,11 +2638,13 @@ int main(int argc, char* argv[]) {
// Register frontend applets
Frontend::RegisterDefaultApplets();
Core::System::GetInstance().RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
Core::System::GetInstance().RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
Core::System& system = Core::System::GetInstance();
system.RegisterMiiSelector(std::make_shared<QtMiiSelector>(main_window));
system.RegisterSoftwareKeyboard(std::make_shared<QtKeyboard>(main_window));
// Register Qt image interface
Core::System::GetInstance().RegisterImageInterface(std::make_shared<QtImageInterface>());
system.RegisterImageInterface(std::make_shared<QtImageInterface>());
main_window.show();

View File

@ -183,6 +183,8 @@ private slots:
void OnGameListOpenDirectory(const QString& directory);
void OnGameListAddDirectory();
void OnGameListShowList(bool show);
void OnGameListOpenPerGameProperties(const QString& file);
void OnConfigurePerGame();
void OnMenuLoadFile();
void OnMenuInstallCIA();
void OnUpdateProgress(std::size_t written, std::size_t total);
@ -238,6 +240,7 @@ private:
void InstallCIA(QStringList filepaths);
void HideMouseCursor();
void ShowMouseCursor();
void OpenPerGameConfiguration(u64 title_id, const QString& file_name);
std::unique_ptr<Ui::MainWindow> ui;

View File

@ -45,7 +45,7 @@
<x>0</x>
<y>0</y>
<width>1081</width>
<height>21</height>
<height>25</height>
</rect>
</property>
<widget class="QMenu" name="menu_File">
@ -104,6 +104,7 @@
<addaction name="action_Report_Compatibility"/>
<addaction name="separator"/>
<addaction name="action_Configure"/>
<addaction name="action_Configure_Current_Game"/>
<addaction name="action_Cheats"/>
</widget>
<widget class="QMenu" name="menu_View">
@ -541,6 +542,14 @@
<string>Open Citra Folder</string>
</property>
</action>
<action name="action_Configure_Current_Game">
<property name="enabled">
<bool>false</bool>
</property>
<property name="text">
<string>Configure Current Game...</string>
</property>
</action>
</widget>
<resources/>
<connections/>

View File

@ -13,7 +13,7 @@
#include <QString>
#include <QStringList>
#include <QVector>
#include "common/common_types.h"
#include "common/settings.h"
namespace UISettings {
@ -40,13 +40,13 @@ struct GameDir {
}
};
enum class GameListIconSize {
enum class GameListIconSize : u32 {
NoIcon, ///< Do not display icons
SmallIcon, ///< Display a small (24x24) icon
LargeIcon, ///< Display a large (48x48) icon
};
enum class GameListText {
enum class GameListText : s32 {
NoText = -1, ///< No text
FileName, ///< Display the file name of the entry
FullPath, ///< Display the full path of the entry
@ -65,40 +65,41 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
bool microprofile_visible;
Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
bool single_window_mode;
bool fullscreen;
bool display_titlebar;
bool show_filter_bar;
bool show_status_bar;
Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
Settings::Setting<bool> fullscreen{false, "fullscreen"};
Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
bool confirm_before_closing;
bool first_start;
bool pause_when_in_background;
bool hide_mouse;
Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
Settings::Setting<bool> first_start{true, "firstStart"};
Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
Settings::Setting<bool> hide_mouse{false, "hideInactiveMouse"};
bool updater_found;
bool update_on_close;
bool check_for_update_on_start;
Settings::Setting<bool> update_on_close{false, "update_on_close"};
Settings::Setting<bool> check_for_update_on_start{true, "check_for_update_on_start"};
// Discord RPC
bool enable_discord_presence;
Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
// Game List
GameListIconSize game_list_icon_size;
GameListText game_list_row_1;
GameListText game_list_row_2;
bool game_list_hide_no_icon;
bool game_list_single_line_mode;
Settings::Setting<GameListIconSize> game_list_icon_size{GameListIconSize::LargeIcon,
"iconSize"};
Settings::Setting<GameListText> game_list_row_1{GameListText::TitleName, "row1"};
Settings::Setting<GameListText> game_list_row_2{GameListText::FileName, "row2"};
Settings::Setting<bool> game_list_hide_no_icon{false, "hideNoIcon"};
Settings::Setting<bool> game_list_single_line_mode{false, "singleLineMode"};
u16 screenshot_resolution_factor;
Settings::Setting<u16> screenshot_resolution_factor{0, "screenshot_resolution_factor"};
Settings::SwitchableSetting<std::string> screenshot_path{"", "screenshotPath"};
QString roms_path;
QString symbols_path;
QString movie_record_path;
QString movie_playback_path;
QString screenshot_path;
QString video_dumping_path;
QString game_dir_deprecated;
bool game_dir_deprecated_deepscan;
@ -111,7 +112,7 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
uint32_t callout_flags;
Settings::Setting<u32> callout_flags{0, "calloutFlags"};
// multiplayer settings
QString nickname;
@ -127,7 +128,7 @@ struct Values {
std::pair<std::vector<std::string>, std::vector<std::string>> ban_list;
// logging
bool show_console;
Settings::Setting<bool> show_console{false, "showConsole"};
};
extern Values values;

View File

@ -99,6 +99,8 @@ add_library(common STATIC
scm_rev.cpp
scm_rev.h
scope_exit.h
settings.cpp
settings.h
serialization/atomic.h
serialization/boost_discrete_interval.hpp
serialization/boost_flat_set.h

View File

@ -5,6 +5,7 @@
#include <string_view>
#include <utility>
#include "audio_core/dsp_interface.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/kernel/shared_page.h"
@ -13,24 +14,24 @@
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_user.h"
#include "core/hle/service/mic_u.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
namespace Settings {
Values values = {};
static bool configuring_global = true;
void Apply() {
GDBStub::SetServerPort(values.gdbstub_port);
GDBStub::ToggleServer(values.use_gdbstub);
GDBStub::SetServerPort(values.gdbstub_port.GetValue());
GDBStub::ToggleServer(values.use_gdbstub.GetValue());
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = values.use_shader_jit;
VideoCore::g_hw_shader_enabled = values.use_hw_shader;
VideoCore::g_separable_shader_enabled = values.separable_shader;
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul;
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache;
VideoCore::g_hw_renderer_enabled = values.use_hw_renderer.GetValue();
VideoCore::g_shader_jit_enabled = values.use_shader_jit.GetValue();
VideoCore::g_hw_shader_enabled = values.use_hw_shader.GetValue();
VideoCore::g_separable_shader_enabled = values.separable_shader.GetValue();
VideoCore::g_hw_shader_accurate_mul = values.shaders_accurate_mul.GetValue();
VideoCore::g_use_disk_shader_cache = values.use_disk_shader_cache.GetValue();
#ifndef ANDROID
if (VideoCore::g_renderer) {
@ -45,9 +46,9 @@ void Apply() {
auto& system = Core::System::GetInstance();
if (system.IsPoweredOn()) {
system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage);
Core::DSP().SetSink(values.sink_id, values.audio_device_id);
Core::DSP().EnableStretching(values.enable_audio_stretching);
system.CoreTiming().UpdateClockSpeed(values.cpu_clock_percentage.GetValue());
Core::DSP().SetSink(values.sink_id.GetValue(), values.audio_device_id.GetValue());
Core::DSP().EnableStretching(values.enable_audio_stretching.GetValue());
auto hid = Service::HID::GetModule(system);
if (hid) {
@ -76,39 +77,47 @@ void LogSettings() {
LOG_INFO(Config, "{}: {}", name, value);
};
const auto to_string = [](AudioEmulation emulation) -> std::string_view {
switch (emulation) {
case AudioEmulation::HLE:
return "HLE";
case AudioEmulation::LLE:
return "LLE";
case AudioEmulation::LLEMultithreaded:
return "LLE Multithreaded";
}
};
LOG_INFO(Config, "Citra Configuration:");
log_setting("Core_UseCpuJit", values.use_cpu_jit);
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage);
log_setting("Renderer_UseGLES", values.use_gles);
log_setting("Renderer_UseHwRenderer", values.use_hw_renderer);
log_setting("Renderer_UseHwShader", values.use_hw_shader);
log_setting("Renderer_SeparableShader", values.separable_shader);
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul);
log_setting("Renderer_UseShaderJit", values.use_shader_jit);
log_setting("Renderer_UseResolutionFactor", values.resolution_factor);
log_setting("Renderer_FrameLimit", values.frame_limit);
log_setting("Renderer_UseFrameLimitAlternate", values.use_frame_limit_alternate);
log_setting("Renderer_FrameLimitAlternate", values.frame_limit_alternate);
log_setting("Renderer_VSyncNew", values.use_vsync_new);
log_setting("Renderer_PostProcessingShader", values.pp_shader_name);
log_setting("Renderer_FilterMode", values.filter_mode);
log_setting("Renderer_TextureFilterName", values.texture_filter_name);
log_setting("Stereoscopy_Render3d", values.render_3d);
log_setting("Stereoscopy_Factor3d", values.factor_3d);
log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye);
log_setting("Layout_LayoutOption", values.layout_option);
log_setting("Layout_SwapScreen", values.swap_screen);
log_setting("Layout_UprightScreen", values.upright_screen);
log_setting("Utility_DumpTextures", values.dump_textures);
log_setting("Utility_CustomTextures", values.custom_textures);
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache);
log_setting("Audio_EnableDspLle", values.enable_dsp_lle);
log_setting("Audio_EnableDspLleMultithread", values.enable_dsp_lle_multithread);
log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching);
log_setting("Audio_OutputDevice", values.audio_device_id);
log_setting("Audio_InputDeviceType", values.mic_input_type);
log_setting("Audio_InputDevice", values.mic_input_device);
log_setting("Core_UseCpuJit", values.use_cpu_jit.GetValue());
log_setting("Core_CPUClockPercentage", values.cpu_clock_percentage.GetValue());
log_setting("Renderer_UseGLES", values.use_gles.GetValue());
log_setting("Renderer_UseHwRenderer", values.use_hw_renderer.GetValue());
log_setting("Renderer_UseHwShader", values.use_hw_shader.GetValue());
log_setting("Renderer_SeparableShader", values.separable_shader.GetValue());
log_setting("Renderer_ShadersAccurateMul", values.shaders_accurate_mul.GetValue());
log_setting("Renderer_UseShaderJit", values.use_shader_jit.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_VSyncNew", values.use_vsync_new.GetValue());
log_setting("Renderer_PostProcessingShader", values.pp_shader_name.GetValue());
log_setting("Renderer_FilterMode", values.filter_mode.GetValue());
log_setting("Renderer_TextureFilterName", values.texture_filter_name.GetValue());
log_setting("Stereoscopy_Render3d", values.render_3d.GetValue());
log_setting("Stereoscopy_Factor3d", values.factor_3d.GetValue());
log_setting("Stereoscopy_MonoRenderLeftEye", values.mono_render_left_eye.GetValue());
log_setting("Layout_LayoutOption", values.layout_option.GetValue());
log_setting("Layout_SwapScreen", values.swap_screen.GetValue());
log_setting("Layout_UprightScreen", values.upright_screen.GetValue());
log_setting("Utility_DumpTextures", values.dump_textures.GetValue());
log_setting("Utility_CustomTextures", values.custom_textures.GetValue());
log_setting("Utility_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Audio_Emulation", to_string(values.audio_emulation.GetValue()));
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("Audio_InputDeviceType", values.mic_input_type.GetValue());
log_setting("Audio_InputDevice", values.mic_input_device.GetValue());
using namespace Service::CAM;
log_setting("Camera_OuterRightName", values.camera_name[OuterRightCamera]);
log_setting("Camera_OuterRightConfig", values.camera_config[OuterRightCamera]);
@ -119,23 +128,68 @@ void LogSettings() {
log_setting("Camera_OuterLeftName", values.camera_name[OuterLeftCamera]);
log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
log_setting("DataStorage_UseCustomStorage", values.use_custom_storage);
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_setting("DataStorage_UseCustomStorage", values.use_custom_storage.GetValue());
if (values.use_custom_storage) {
log_setting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
log_setting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
}
log_setting("System_IsNew3ds", values.is_new_3ds);
log_setting("System_RegionValue", values.region_value);
log_setting("Debugging_UseGdbstub", values.use_gdbstub);
log_setting("Debugging_GdbstubPort", values.gdbstub_port);
log_setting("System_IsNew3ds", values.is_new_3ds.GetValue());
log_setting("System_RegionValue", values.region_value.GetValue());
log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue());
log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue());
}
bool IsConfiguringGlobal() {
return configuring_global;
}
void SetConfiguringGlobal(bool is_global) {
configuring_global = is_global;
}
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume;
return values.volume.GetValue();
}
void RestoreGlobalState(bool is_powered_on) {
// If a game is running, DO NOT restore the global settings state
if (is_powered_on) {
return;
}
// Audio
values.audio_emulation.SetGlobal(true);
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Core
values.cpu_clock_percentage.SetGlobal(true);
values.is_new_3ds.SetGlobal(true);
// Renderer
values.use_hw_renderer.SetGlobal(true);
values.use_hw_shader.SetGlobal(true);
values.separable_shader.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.shaders_accurate_mul.SetGlobal(true);
values.use_vsync_new.SetGlobal(true);
values.resolution_factor.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.texture_filter_name.SetGlobal(true);
values.layout_option.SetGlobal(true);
values.swap_screen.SetGlobal(true);
values.upright_screen.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
values.render_3d.SetGlobal(true);
values.factor_3d.SetGlobal(true);
values.filter_mode.SetGlobal(true);
values.pp_shader_name.SetGlobal(true);
}
void LoadProfile(int index) {

538
src/common/settings.h Normal file
View File

@ -0,0 +1,538 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/cam/cam_params.h"
namespace Settings {
enum class InitClock : u32 {
SystemTime = 0,
FixedTime = 1,
};
enum class LayoutOption : u32 {
Default,
SingleScreen,
LargeScreen,
SideScreen,
#ifndef ANDROID
SeparateWindows,
#endif
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
// the top of the frame, and the bottom screen is enlarged to match the top screen.
MobilePortrait,
// Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
// clamped to the top of the frame, and the bottom screen is a bit bigger.
MobileLandscape,
};
enum class MicInputType : u32 {
None = 0,
Real = 1,
Static = 2,
};
enum class StereoRenderOption : u32 {
Off = 0,
SideBySide = 1,
Anaglyph = 2,
Interlaced = 3,
ReverseInterlaced = 4,
CardboardVR = 5
};
enum class AudioEmulation : u32 { HLE = 0, LLE = 1, LLEMultithreaded = 2 };
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
Debug,
Gpio14,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_up",
"button_down",
"button_left",
"button_right",
"button_l",
"button_r",
"button_start",
"button_select",
"button_debug",
"button_gpio14",
"button_zl",
"button_zr",
"button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
constexpr std::array<const char*, NumAnalogs> mapping = {{
"circle_pad",
"c_stick",
}};
} // namespace NativeAnalog
/** The Setting class is a simple resource manager. It defines a label and default value alongside
* the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Specifying a default value and label is required. A minimum and maximum range can
* be specified for sanitization.
*/
template <typename Type, bool ranged = false>
class Setting {
protected:
Setting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
* initializers.
*
* @param global_val Initial value of the setting
*/
explicit Setting(const Type& val) : value{val} {}
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
: value{default_val}, default_value{default_val}, label{name} {}
virtual ~Setting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name) requires(ranged)
: value{default_val},
default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
return value;
}
/**
* Sets the setting to the given value.
*
* @param val The desired value
*/
virtual void SetValue(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
}
/**
* Returns the value that this setting was created with.
*
* @returns A reference to the default value
*/
[[nodiscard]] const Type& GetDefault() const {
return default_value;
}
/**
* Returns the label this setting was created with.
*
* @returns A reference to the label
*/
[[nodiscard]] const std::string& GetLabel() const {
return label;
}
/**
* Assigns a value to the setting.
*
* @param val The desired setting value
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& val) {
Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
std::swap(value, temp);
return value;
}
/**
* Returns a reference to the setting.
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
return value;
}
protected:
Type value{}; ///< The setting
const Type default_value{}; ///< The default value
const Type maximum{}; ///< Maximum allowed value of the setting
const Type minimum{}; ///< Minimum allowed value of the setting
const std::string label{}; ///< The setting's label
};
/**
* The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
*/
template <typename Type, bool ranged = false>
class SwitchableSetting : virtual public Setting<Type, ranged> {
public:
/**
* Sets a default value, label, and setting value.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
: Setting<Type>{default_val, name} {}
virtual ~SwitchableSetting() = default;
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name) requires(ranged)
: Setting<Type, true>{default_val, min_val, max_val, name} {}
/**
* Tells this setting to represent either the global or custom setting when other member
* functions are used.
*
* @param to_global Whether to use the global or custom setting.
*/
void SetGlobal(bool to_global) {
use_global = to_global;
}
/**
* Returns whether this setting is using the global setting or not.
*
* @returns The global state
*/
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
/**
* Returns either the global or custom setting depending on the values of this setting's global
* state or if the global value was specifically requested.
*
* @param need_global Request global value regardless of setting's state; defaults to false
*
* @returns The required value of the setting
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->value;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
return this->value;
}
return custom;
}
/**
* Sets the current setting value depending on the global state.
*
* @param val The new value
*/
void SetValue(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
}
/**
* Assigns the current setting value depending on the global state.
*
* @param val The new value
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& val) override {
Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
std::swap(this->value, temp);
return this->value;
}
std::swap(custom, temp);
return custom;
}
/**
* Returns the current setting value depending on the global state.
*
* @returns A reference to the current setting value
*/
virtual explicit operator const Type&() const override {
if (use_global) {
return this->value;
}
return custom;
}
protected:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
* class is to store an array of 10 PlayerInput structs for both the global and custom setting and
* allows for easily accessing and modifying both settings.
*/
template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
explicit InputSetting(Type val) : Setting<Type>(val) {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
}
[[nodiscard]] bool UsingGlobal() const {
return use_global;
}
[[nodiscard]] Type& GetValue(bool need_global = false) {
if (use_global || need_global) {
return global;
}
return custom;
}
private:
bool use_global{true}; ///< The setting's global state
Type global{}; ///< The setting
Type custom{}; ///< The custom setting value
};
struct InputProfile {
std::string name;
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
bool use_touch_from_button;
int touch_from_button_map_index;
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
};
struct TouchFromButtonMap {
std::string name;
std::vector<std::string> buttons;
};
/// A special region value indicating that citra will automatically select a region
/// value to fit the region lockout info of the game
static constexpr s32 REGION_VALUE_AUTO_SELECT = -1;
struct Values {
// Controls
InputProfile current_input_profile; ///< The current input profile
int current_input_profile_index; ///< The current input profile index
std::vector<InputProfile> input_profiles; ///< The list of input profiles
std::vector<TouchFromButtonMap> touch_from_button_maps;
// Core
Setting<bool> use_cpu_jit{true, "use_cpu_jit"};
SwitchableSetting<s32, true> cpu_clock_percentage{100, 5, 400, "cpu_clock_percentage"};
SwitchableSetting<bool> is_new_3ds{true, "is_new_3ds"};
// Data Storage
Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
Setting<bool> use_custom_storage{false, "use_custom_storage"};
// System
SwitchableSetting<s32> region_value{REGION_VALUE_AUTO_SELECT, "region_value"};
Setting<InitClock> init_clock{InitClock::SystemTime, "init_clock"};
Setting<u64> init_time{946681277ULL, "init_time"};
Setting<s64> init_time_offset{0, "init_time_offset"};
// Renderer
Setting<bool> use_gles{false, "use_gles"};
SwitchableSetting<bool> use_hw_renderer{true, "use_hw_renderer"};
SwitchableSetting<bool> use_hw_shader{true, "use_hw_shader"};
SwitchableSetting<bool> separable_shader{false, "use_separable_shader"};
SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
SwitchableSetting<bool> shaders_accurate_mul{true, "shaders_accurate_mul"};
SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
Setting<bool> use_shader_jit{true, "use_shader_jit"};
SwitchableSetting<u16, true> resolution_factor{1, 1, 10, "resolution_factor"};
SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
SwitchableSetting<std::string> texture_filter_name{"none", "texture_filter_name"};
SwitchableSetting<LayoutOption> layout_option{LayoutOption::Default, "layout_option"};
SwitchableSetting<bool> swap_screen{false, "swap_screen"};
SwitchableSetting<bool> upright_screen{false, "upright_screen"};
Setting<bool> custom_layout{false, "custom_layout"};
Setting<u16> custom_top_left{0, "custom_top_left"};
Setting<u16> custom_top_top{0, "custom_top_top"};
Setting<u16> custom_top_right{400, "custom_top_right"};
Setting<u16> custom_top_bottom{240, "custom_top_bottom"};
Setting<u16> custom_bottom_left{40, "custom_bottom_left"};
Setting<u16> custom_bottom_top{240, "custom_bottom_top"};
Setting<u16> custom_bottom_right{360, "custom_bottom_right"};
Setting<u16> custom_bottom_bottom{480, "custom_bottom_bottom"};
SwitchableSetting<double> bg_red{0.f, "bg_red"};
SwitchableSetting<double> bg_green{0.f, "bg_green"};
SwitchableSetting<double> bg_blue{0.f, "bg_blue"};
SwitchableSetting<StereoRenderOption> render_3d{StereoRenderOption::Off, "render_3d"};
SwitchableSetting<u32> factor_3d{0, "factor_3d"};
Setting<bool> mono_render_left_eye{false, "mono_render_left_eye"};
Setting<s32> cardboard_screen_size{85, "cardboard_screen_size"};
Setting<s32> cardboard_x_shift{0, "cardboard_x_shift"};
Setting<s32> cardboard_y_shift{0, "cardboard_y_shift"};
SwitchableSetting<bool> filter_mode{true, "filter_mode"};
SwitchableSetting<std::string> pp_shader_name{"none (builtin)", "pp_shader_name"};
Setting<bool> dump_textures{false, "dump_textures"};
Setting<bool> custom_textures{false, "custom_textures"};
Setting<bool> preload_textures{false, "preload_textures"};
// Audio
bool audio_muted;
SwitchableSetting<AudioEmulation> audio_emulation{AudioEmulation::HLE, "audio_emulation"};
Setting<std::string> sink_id{"auto", "output_engine"};
SwitchableSetting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<std::string> audio_device_id{"auto", "output_device"};
SwitchableSetting<float, true> volume{1.f, 0.f, 1.f, "volume"};
Setting<MicInputType> mic_input_type{MicInputType::None, "mic_input_type"};
Setting<std::string> mic_input_device{"Default", "mic_input_device"};
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
std::array<int, Service::CAM::NumCameras> camera_flip;
// Debugging
bool record_frame_times;
std::unordered_map<std::string, bool> lle_modules;
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{24689, "gdbstub_port"};
// Miscellaneous
Setting<std::string> log_filter{"*:Info", "log_filter"};
// Video Dumping
std::string output_format;
std::string format_options;
std::string video_encoder;
std::string video_encoder_options;
u64 video_bitrate;
std::string audio_encoder;
std::string audio_encoder_options;
u64 audio_bitrate;
};
extern Values values;
bool IsConfiguringGlobal();
void SetConfiguringGlobal(bool is_global);
float Volume();
void Apply();
void LogSettings();
// Restore the global state of all applicable settings in the Values struct
void RestoreGlobalState(bool is_powered_on);
// Input profiles
void LoadProfile(int index);
void SaveProfile(int index);
void CreateProfile(std::string name);
void DeleteProfile(int index);
void RenameCurrentProfile(std::string new_name);
} // namespace Settings

View File

@ -454,8 +454,6 @@ add_library(core STATIC
rpc/udp_server.h
savestate.cpp
savestate.h
settings.cpp
settings.h
telemetry_session.cpp
telemetry_session.h
tracer/citrace.h

View File

@ -4,9 +4,9 @@
#if defined(ARCHITECTURE_x86_64) || defined(ARCHITECTURE_arm64)
#include "core/arm/dynarmic/arm_exclusive_monitor.h"
#endif
#include "common/settings.h"
#include "core/arm/exclusive_monitor.h"
#include "core/memory.h"
#include "core/settings.h"
namespace Core {

View File

@ -6,6 +6,8 @@
#include <atomic>
#include <memory>
#include <vector>
#include "common/common_types.h"
#include "core/cheats/cheat_base.h"
namespace Cheats {

View File

@ -25,6 +25,7 @@
#ifdef ENABLE_FFMPEG_VIDEO_DUMPER
#include "core/dumping/ffmpeg_backend.h"
#endif
#include "common/settings.h"
#include "core/custom_tex_cache.h"
#include "core/gdbstub/gdbstub.h"
#include "core/global.h"
@ -45,7 +46,6 @@
#include "core/loader/loader.h"
#include "core/movie.h"
#include "core/rpc/rpc_server.h"
#include "core/settings.h"
#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -365,7 +365,7 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
memory = std::make_unique<Memory::MemorySystem>();
timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage);
timing = std::make_unique<Timing>(num_cores, Settings::values.cpu_clock_percentage.GetValue());
kernel = std::make_unique<Kernel::KernelSystem>(
*memory, *timing, [this] { PrepareReschedule(); }, system_mode, num_cores, n3ds_mode);
@ -395,17 +395,19 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
kernel->SetCPUs(cpu_cores);
kernel->SetRunningCPU(cpu_cores[0].get());
if (Settings::values.enable_dsp_lle) {
dsp_core = std::make_unique<AudioCore::DspLle>(*memory,
Settings::values.enable_dsp_lle_multithread);
} else {
const auto audio_emulation = Settings::values.audio_emulation.GetValue();
if (audio_emulation == Settings::AudioEmulation::HLE) {
dsp_core = std::make_unique<AudioCore::DspHle>(*memory);
} else {
const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, multithread);
}
memory->SetDSP(*dsp_core);
dsp_core->SetSink(Settings::values.sink_id, Settings::values.audio_device_id);
dsp_core->EnableStretching(Settings::values.enable_audio_stretching);
dsp_core->SetSink(Settings::values.sink_id.GetValue(),
Settings::values.audio_device_id.GetValue());
dsp_core->EnableStretching(Settings::values.enable_audio_stretching.GetValue());
telemetry_session = std::make_unique<Core::TelemetrySession>();

View File

@ -7,10 +7,10 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/param_package.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/dumping/ffmpeg_backend.h"
#include "core/hw/gpu.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"

View File

@ -7,11 +7,11 @@
#include "common/archives.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/file_sys/archive_sdmc.h"
#include "core/file_sys/disk_archive.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/path_parser.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace

View File

@ -5,11 +5,11 @@
#include <memory>
#include "common/archives.h"
#include "common/file_util.h"
#include "common/settings.h"
#include "core/file_sys/archive_sdmcwriteonly.h"
#include "core/file_sys/directory_backend.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/file_backend.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace

View File

@ -4,9 +4,10 @@
#include <cmath>
#include <mutex>
#include "common/settings.h"
#include "core/3ds.h"
#include "core/frontend/emu_window.h"
#include "core/frontend/input.h"
#include "core/settings.h"
namespace Frontend {
/// We need a global touch state that is shared across the different window instances
@ -63,14 +64,14 @@ EmuWindow::~EmuWindow() = default;
*/
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left / 2 &&
framebuffer_x < layout.bottom_screen.right / 2) ||
(framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) &&
framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2))));
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
((framebuffer_x >= layout.bottom_screen.left &&
@ -88,13 +89,13 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne
std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) const {
if (new_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
new_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
new_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2);
new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1);
} else {
@ -122,14 +123,14 @@ bool EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
return false;
if (framebuffer_x >= framebuffer_layout.width / 2) {
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide)
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide)
framebuffer_x -= framebuffer_layout.width / 2;
else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR)
else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR)
framebuffer_x -=
(framebuffer_layout.width / 2) - (framebuffer_layout.cardboard.user_x_shift * 2);
}
std::lock_guard guard(touch_state->mutex);
if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::SideBySide) {
touch_state->touch_x =
static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left / 2) /
(framebuffer_layout.bottom_screen.right / 2 -
@ -173,55 +174,59 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height,
bool is_portrait_mode) {
Layout::FramebufferLayout layout;
const auto layout_option = Settings::values.layout_option;
const auto min_size =
Layout::GetMinimumSizeFromLayout(layout_option, Settings::values.upright_screen);
const auto min_size = Layout::GetMinimumSizeFromLayout(
layout_option.GetValue(), Settings::values.upright_screen.GetValue());
if (Settings::values.custom_layout == true) {
if (Settings::values.custom_layout.GetValue() == true) {
layout = Layout::CustomFrameLayout(width, height);
} else {
width = std::max(width, min_size.first);
height = std::max(height, min_size.second);
// If in portrait mode, only the MobilePortrait option really makes sense
const Settings::LayoutOption layout_option = is_portrait_mode
? Settings::LayoutOption::MobilePortrait
: Settings::values.layout_option;
const Settings::LayoutOption layout_option =
is_portrait_mode ? Settings::LayoutOption::MobilePortrait
: Settings::values.layout_option.GetValue();
switch (layout_option) {
case Settings::LayoutOption::SingleScreen:
layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout =
Layout::SingleFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::LargeScreen:
layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout =
Layout::LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::SideScreen:
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
#ifndef ANDROID
case Settings::LayoutOption::SeparateWindows:
layout = Layout::SeparateWindowsLayout(width, height, is_secondary,
Settings::values.upright_screen);
Settings::values.upright_screen.GetValue());
break;
#endif
case Settings::LayoutOption::MobilePortrait:
layout = Layout::MobilePortraitFrameLayout(width, height, Settings::values.swap_screen);
layout = Layout::MobilePortraitFrameLayout(width, height,
Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::MobileLandscape:
layout = Layout::MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen,
2.25f, false);
layout = Layout::MobileLandscapeFrameLayout(
width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break;
case Settings::LayoutOption::Default:
default:
layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout =
Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
}
UpdateMinimumWindowSize(min_size);
}
if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
layout = Layout::GetCardboardSettings(layout);
}
NotifyFramebufferLayoutChanged(layout);

View File

@ -5,9 +5,9 @@
#include <cmath>
#include "common/assert.h"
#include "common/settings.h"
#include "core/3ds.h"
#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
namespace Layout {
@ -355,12 +355,14 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
FramebufferLayout res{width, height, true, true, {}, {}, !Settings::values.upright_screen};
Common::Rectangle<u32> top_screen{
Settings::values.custom_top_left, Settings::values.custom_top_top,
Settings::values.custom_top_right, Settings::values.custom_top_bottom};
Common::Rectangle<u32> bot_screen{
Settings::values.custom_bottom_left, Settings::values.custom_bottom_top,
Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom};
Common::Rectangle<u32> top_screen{Settings::values.custom_top_left.GetValue(),
Settings::values.custom_top_top.GetValue(),
Settings::values.custom_top_right.GetValue(),
Settings::values.custom_top_bottom.GetValue()};
Common::Rectangle<u32> bot_screen{Settings::values.custom_bottom_left.GetValue(),
Settings::values.custom_bottom_top.GetValue(),
Settings::values.custom_bottom_right.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()};
res.top_screen = top_screen;
res.bottom_screen = bot_screen;
@ -369,20 +371,21 @@ FramebufferLayout CustomFrameLayout(u32 width, u32 height) {
FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondary) {
FramebufferLayout layout;
if (Settings::values.custom_layout == true) {
layout = CustomFrameLayout(
std::max(Settings::values.custom_top_right, Settings::values.custom_bottom_right),
std::max(Settings::values.custom_top_bottom, Settings::values.custom_bottom_bottom));
if (Settings::values.custom_layout.GetValue() == true) {
layout = CustomFrameLayout(std::max(Settings::values.custom_top_right.GetValue(),
Settings::values.custom_bottom_right.GetValue()),
std::max(Settings::values.custom_top_bottom.GetValue(),
Settings::values.custom_bottom_bottom.GetValue()));
} else {
int width, height;
switch (Settings::values.layout_option) {
switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::SingleScreen:
#ifndef ANDROID
case Settings::LayoutOption::SeparateWindows:
#endif
{
const bool swap_screens = is_secondary || Settings::values.swap_screen;
if (Settings::values.upright_screen) {
const bool swap_screens = is_secondary || Settings::values.swap_screen.GetValue();
if (Settings::values.upright_screen.GetValue()) {
if (swap_screens) {
width = Core::kScreenBottomHeight * res_scale;
height = Core::kScreenBottomWidth * res_scale;
@ -399,13 +402,13 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = Core::kScreenTopHeight * res_scale;
}
}
layout =
SingleFrameLayout(width, height, swap_screens, Settings::values.upright_screen);
layout = SingleFrameLayout(width, height, swap_screens,
Settings::values.upright_screen.GetValue());
break;
}
case Settings::LayoutOption::LargeScreen:
if (Settings::values.upright_screen) {
if (Settings::values.swap_screen) {
if (Settings::values.upright_screen.GetValue()) {
if (Settings::values.swap_screen.GetValue()) {
width = Core::kScreenBottomHeight * res_scale;
height = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
} else {
@ -413,7 +416,7 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 4) * res_scale;
}
} else {
if (Settings::values.swap_screen) {
if (Settings::values.swap_screen.GetValue()) {
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 4) * res_scale;
height = Core::kScreenBottomHeight * res_scale;
} else {
@ -421,51 +424,52 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale, bool is_secondar
height = Core::kScreenTopHeight * res_scale;
}
}
layout = LargeFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout = LargeFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::SideScreen:
if (Settings::values.upright_screen) {
if (Settings::values.upright_screen.GetValue()) {
width = Core::kScreenTopHeight * res_scale;
height = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
} else {
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth) * res_scale;
height = Core::kScreenTopHeight * res_scale;
}
layout = SideFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout = SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
case Settings::LayoutOption::MobilePortrait:
width = Core::kScreenTopWidth * res_scale;
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
layout = MobilePortraitFrameLayout(width, height, Settings::values.swap_screen);
layout =
MobilePortraitFrameLayout(width, height, Settings::values.swap_screen.GetValue());
break;
case Settings::LayoutOption::MobileLandscape:
if (Settings::values.swap_screen) {
if (Settings::values.swap_screen.GetValue()) {
width = (Core::kScreenBottomWidth + Core::kScreenTopWidth / 2.25f) * res_scale;
height = Core::kScreenBottomHeight * res_scale;
} else {
width = (Core::kScreenTopWidth + Core::kScreenBottomWidth / 2.25f) * res_scale;
height = Core::kScreenTopHeight * res_scale;
}
layout = MobileLandscapeFrameLayout(width, height, Settings::values.swap_screen, 2.25f,
false);
layout = MobileLandscapeFrameLayout(
width, height, Settings::values.swap_screen.GetValue(), 2.25f, false);
break;
case Settings::LayoutOption::Default:
default:
if (Settings::values.upright_screen) {
if (Settings::values.upright_screen.GetValue()) {
width = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
height = Core::kScreenTopWidth * res_scale;
} else {
width = Core::kScreenTopWidth * res_scale;
height = (Core::kScreenTopHeight + Core::kScreenBottomHeight) * res_scale;
}
layout = DefaultFrameLayout(width, height, Settings::values.swap_screen,
Settings::values.upright_screen);
layout = DefaultFrameLayout(width, height, Settings::values.swap_screen.GetValue(),
Settings::values.upright_screen.GetValue());
break;
}
}
if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::CardboardVR) {
layout = Layout::GetCardboardSettings(layout);
}
return layout;
@ -478,17 +482,17 @@ FramebufferLayout GetCardboardSettings(FramebufferLayout layout) {
float bottom_screen_left = 0;
float bottom_screen_top = 0;
float cardboardScreenScale = Settings::values.cardboard_screen_size / 100.0f;
float cardboardScreenScale = Settings::values.cardboard_screen_size.GetValue() / 100.0f;
float top_screen_width = layout.top_screen.GetWidth() / 2.0f * cardboardScreenScale;
float top_screen_height = layout.top_screen.GetHeight() / 2.0f * cardboardScreenScale;
float bottom_screen_width = layout.bottom_screen.GetWidth() / 2.0f * cardboardScreenScale;
float bottom_screen_height = layout.bottom_screen.GetHeight() / 2.0f * cardboardScreenScale;
bool is_swapped = Settings::values.swap_screen;
bool is_portrait = layout.height > layout.width;
const bool is_swapped = Settings::values.swap_screen.GetValue();
const bool is_portrait = layout.height > layout.width;
float cardboardScreenWidth;
float cardboardScreenHeight;
switch (Settings::values.layout_option) {
switch (Settings::values.layout_option.GetValue()) {
case Settings::LayoutOption::MobileLandscape:
case Settings::LayoutOption::SideScreen:
// If orientation is portrait, only use MobilePortrait
@ -524,9 +528,11 @@ FramebufferLayout GetCardboardSettings(FramebufferLayout layout) {
break;
}
float cardboardMaxXShift = (layout.width / 2.0f - cardboardScreenWidth) / 2.0f;
float cardboardUserXShift = (Settings::values.cardboard_x_shift / 100.0f) * cardboardMaxXShift;
float cardboardUserXShift =
(Settings::values.cardboard_x_shift.GetValue() / 100.0f) * cardboardMaxXShift;
float cardboardMaxYShift = ((float)layout.height - cardboardScreenHeight) / 2.0f;
float cardboardUserYShift = (Settings::values.cardboard_y_shift / 100.0f) * cardboardMaxYShift;
float cardboardUserYShift =
(Settings::values.cardboard_y_shift.GetValue() / 100.0f) * cardboardMaxYShift;
// Center the screens and apply user Y shift
newLayout.top_screen.left = top_screen_left + cardboardMaxXShift;

View File

@ -5,7 +5,7 @@
#pragma once
#include "common/math_util.h"
#include "core/settings.h"
#include "common/settings.h"
namespace Layout {

View File

@ -11,6 +11,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/hle/kernel/config_mem.h"
#include "core/hle/kernel/memory.h"
@ -19,7 +20,6 @@
#include "core/hle/kernel/vm_manager.h"
#include "core/hle/result.h"
#include "core/memory.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -52,7 +52,7 @@ enum N3DSMode : u8 {
void KernelSystem::MemoryInit(u32 mem_type, u8 n3ds_mode) {
ASSERT(mem_type != 1);
const bool is_new_3ds = Settings::values.is_new_3ds;
const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
u32 reported_mem_type = mem_type;
if (is_new_3ds) {
if (n3ds_mode == MemoryMode::Mode6 || n3ds_mode == MemoryMode::Mode6_2) {

View File

@ -6,12 +6,12 @@
#include <cstring>
#include "common/archives.h"
#include "common/assert.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/kernel/shared_page.h"
#include "core/hle/service/ptm/ptm.h"
#include "core/movie.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -37,7 +37,7 @@ static std::chrono::seconds GetInitTime() {
return std::chrono::seconds(override_init_time);
}
switch (Settings::values.init_clock) {
switch (Settings::values.init_clock.GetValue()) {
case Settings::InitClock::SystemTime: {
auto now = std::chrono::system_clock::now();
// If the system time is in daylight saving, we give an additional hour to console time
@ -47,7 +47,7 @@ static std::chrono::seconds GetInitTime() {
now = now + std::chrono::hours(1);
// add the offset
s64 init_time_offset = Settings::values.init_time_offset;
s64 init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400;
long long days_offset_in_seconds = days_offset * 86400; // h/m/s truncated
unsigned long long seconds_offset =
@ -58,9 +58,9 @@ static std::chrono::seconds GetInitTime() {
return std::chrono::duration_cast<std::chrono::seconds>(now.time_since_epoch());
}
case Settings::InitClock::FixedTime:
return std::chrono::seconds(Settings::values.init_time);
return std::chrono::seconds(Settings::values.init_time.GetValue());
default:
UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock);
UNREACHABLE_MSG("Invalid InitClock value ({})", Settings::values.init_clock.GetValue());
}
}
@ -85,7 +85,7 @@ Handler::Handler(Core::Timing& timing) : timing(timing) {
std::bind(&Handler::UpdateTimeCallback, this, _1, _2));
timing.ScheduleEvent(0, update_time_event, 0, 0);
float slidestate = Settings::values.factor_3d / 100.0f;
float slidestate = Settings::values.factor_3d.GetValue() / 100.0f;
shared_page.sliderstate_3d = static_cast<float_le>(slidestate);
}

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@ -8,6 +8,7 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/archive_ncch.h"
#include "core/file_sys/file_backend.h"
@ -28,7 +29,6 @@
#include "core/hle/service/service.h"
#include "core/hw/aes/ccm.h"
#include "core/hw/aes/key.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::APT::Module)

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@ -6,6 +6,7 @@
#include "common/archives.h"
#include "common/bit_set.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/frontend/camera/factory.h"
@ -19,7 +20,6 @@
#include "core/hle/service/cam/cam_s.h"
#include "core/hle/service/cam/cam_u.h"
#include "core/memory.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::CAM::Module)

View File

@ -12,6 +12,7 @@
#include "common/archives.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
@ -25,7 +26,6 @@
#include "core/hle/service/cfg/cfg_nor.h"
#include "core/hle/service/cfg/cfg_s.h"
#include "core/hle/service/cfg/cfg_u.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::CFG::Module)
@ -189,10 +189,10 @@ void Module::Interface::GetCountryCodeID(Kernel::HLERequestContext& ctx) {
}
u32 Module::GetRegionValue() {
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT)
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT)
return preferred_region_code;
return Settings::values.region_value;
return Settings::values.region_value.GetValue();
}
void Module::Interface::SecureInfoGetRegion(Kernel::HLERequestContext& ctx, u16 id) {
@ -654,7 +654,7 @@ void Module::SetPreferredRegionCodes(const std::vector<u32>& region_codes) {
preferred_region_code = region;
LOG_INFO(Service_CFG, "Preferred region code set to {}", preferred_region_code);
if (Settings::values.region_value == Settings::REGION_VALUE_AUTO_SELECT) {
if (Settings::values.region_value.GetValue() == Settings::REGION_VALUE_AUTO_SELECT) {
if (current_language != adjusted_language) {
LOG_WARNING(Service_CFG, "System language {} does not fit the region. Adjusted to {}",
current_language, adjusted_language);

View File

@ -9,6 +9,7 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/file_sys/errors.h"
@ -25,7 +26,6 @@
#include "core/hle/service/am/am.h"
#include "core/hle/service/fs/archive.h"
#include "core/hle/service/fs/fs_user.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::FS::FS_USER)
SERIALIZE_EXPORT_IMPL(Service::FS::FS_USER)
@ -350,7 +350,7 @@ void FS_USER::IsSdmcDetected(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx, 0x817, 0, 0);
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);
rb.Push(Settings::values.use_virtual_sd);
rb.Push(Settings::values.use_virtual_sd.GetValue());
}
void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
@ -358,7 +358,7 @@ void FS_USER::IsSdmcWriteable(Kernel::HLERequestContext& ctx) {
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);
// If the SD isn't enabled, it can't be writeable...else, stubbed true
rb.Push(Settings::values.use_virtual_sd);
rb.Push(Settings::values.use_virtual_sd.GetValue());
LOG_DEBUG(Service_FS, " (STUBBED)");
}

View File

@ -218,8 +218,9 @@ void Module::UpdatePadCallback(std::uintptr_t user_data, s64 cycles_late) {
// TODO(xperia64): How the 3D Slider is updated by the HID module needs to be RE'd
// and possibly moved to its own Core::Timing event.
mem->pad.sliderstate_3d = (Settings::values.factor_3d / 100.0f);
system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d / 100.0f);
mem->pad.sliderstate_3d = (Settings::values.factor_3d.GetValue() / 100.0f);
system.Kernel().GetSharedPageHandler().Set3DSlider(Settings::values.factor_3d.GetValue() /
100.0f);
// Reschedule recurrent event
system.CoreTiming().ScheduleEvent(pad_update_ticks - cycles_late, pad_update_event);
@ -406,7 +407,7 @@ void Module::Interface::GetGyroscopeLowCalibrateParam(Kernel::HLERequestContext&
void Module::Interface::GetSoundVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx, 0x17, 0, 0};
const u8 volume = static_cast<u8>(0x3F * Settings::values.volume);
const u8 volume = static_cast<u8>(0x3F * Settings::values.volume.GetValue());
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
rb.Push(RESULT_SUCCESS);

View File

@ -13,10 +13,10 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/settings.h"
#include "core/core_timing.h"
#include "core/frontend/input.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Core {
class System;

View File

@ -3,12 +3,12 @@
// Refer to the license.txt file included.
#include "common/alignment.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/service/ir/extra_hid.h"
#include "core/movie.h"
#include "core/settings.h"
namespace Service::IR {

View File

@ -5,6 +5,7 @@
#include <boost/serialization/base_object.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include "common/archives.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hle/ipc_helpers.h"
@ -13,7 +14,6 @@
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/movie.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::IR::IR_RST)
SERVICE_CONSTRUCT_IMPL(Service::IR::IR_RST)

View File

@ -5,6 +5,7 @@
#include <boost/serialization/weak_ptr.hpp>
#include "common/archives.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/mic.h"
#include "core/hle/ipc.h"
@ -14,7 +15,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/service/mic_u.h"
#include "core/settings.h"
SERVICE_CONSTRUCT_IMPL(Service::MIC::MIC_U)
SERIALIZE_EXPORT_IMPL(Service::MIC::MIC_U)
@ -350,12 +350,12 @@ struct MIC_U::Impl {
void CreateMic() {
std::unique_ptr<Frontend::Mic::Interface> new_mic;
switch (Settings::values.mic_input_type) {
switch (Settings::values.mic_input_type.GetValue()) {
case Settings::MicInputType::None:
new_mic = std::make_unique<Frontend::Mic::NullMic>();
break;
case Settings::MicInputType::Real:
new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device);
new_mic = Frontend::Mic::CreateRealMic(Settings::values.mic_input_device.GetValue());
break;
case Settings::MicInputType::Static:
new_mic = std::make_unique<Frontend::Mic::StaticMic>();

View File

@ -7,6 +7,7 @@
#include "common/common_paths.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/archive_extsavedata.h"
#include "core/file_sys/errors.h"
@ -17,7 +18,6 @@
#include "core/hle/service/ptm/ptm_sets.h"
#include "core/hle/service/ptm/ptm_sysm.h"
#include "core/hle/service/ptm/ptm_u.h"
#include "core/settings.h"
SERIALIZE_EXPORT_IMPL(Service::PTM::Module)
@ -118,7 +118,7 @@ void Module::Interface::GetSoftwareClosedFlag(Kernel::HLERequestContext& ctx) {
}
void CheckNew3DS(IPC::RequestBuilder& rb) {
const bool is_new_3ds = Settings::values.is_new_3ds;
const bool is_new_3ds = Settings::values.is_new_3ds.GetValue();
rb.Push(RESULT_SUCCESS);
rb.Push(is_new_3ds);

View File

@ -12,6 +12,7 @@
#include "common/atomic_ops.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/swap.h"
#include "core/arm/arm_interface.h"
#include "core/core.h"
@ -20,7 +21,6 @@
#include "core/hle/kernel/process.h"
#include "core/hle/lock.h"
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@ -289,7 +289,7 @@ private:
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const unsigned int file_version) {
bool save_n3ds_ram = Settings::values.is_new_3ds;
bool save_n3ds_ram = Settings::values.is_new_3ds.GetValue();
ar& save_n3ds_ram;
ar& boost::serialization::make_binary_object(vram.get(), Memory::VRAM_SIZE);
ar& boost::serialization::make_binary_object(

View File

@ -601,8 +601,8 @@ void Movie::PrepareForPlayback(const std::string& movie_file) {
}
void Movie::PrepareForRecording() {
if (Settings::values.init_clock == Settings::InitClock::SystemTime) {
long long init_time_offset = Settings::values.init_time_offset;
if (Settings::values.init_clock.GetValue() == Settings::InitClock::SystemTime) {
long long init_time_offset = Settings::values.init_time_offset.GetValue();
long long days_offset = init_time_offset / 86400;
unsigned long long seconds_offset =
std::abs(init_time_offset) - std::abs(days_offset * 86400);
@ -610,7 +610,7 @@ void Movie::PrepareForRecording() {
init_time =
Common::Timer::GetTimeSinceJan1970().count() + seconds_offset + (days_offset * 86400);
} else {
init_time = Settings::values.init_time;
init_time = Settings::values.init_time.GetValue();
}
}

View File

@ -12,9 +12,9 @@
#include <fmt/chrono.h>
#include <fmt/format.h>
#include "common/file_util.h"
#include "common/settings.h"
#include "core/hw/gpu.h"
#include "core/perf_stats.h"
#include "core/settings.h"
using namespace std::chrono_literals;
using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
@ -136,14 +136,9 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
}
auto now = Clock::now();
double sleep_scale = Settings::values.frame_limit / 100.0;
double sleep_scale = Settings::values.frame_limit.GetValue() / 100.0;
if (Settings::values.use_frame_limit_alternate) {
if (Settings::values.frame_limit_alternate == 0) {
return;
}
sleep_scale = Settings::values.frame_limit_alternate / 100.0;
} else if (Settings::values.frame_limit == 0) {
if (Settings::values.frame_limit.GetValue() == 0) {
return;
}

View File

@ -1,268 +0,0 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <atomic>
#include <string>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/cam/cam_params.h"
namespace Settings {
enum class InitClock {
SystemTime = 0,
FixedTime = 1,
};
enum class LayoutOption {
Default,
SingleScreen,
LargeScreen,
SideScreen,
#ifndef ANDROID
SeparateWindows,
#endif
// Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
// the top of the frame, and the bottom screen is enlarged to match the top screen.
MobilePortrait,
// Similiar to LargeScreen, but better for mobile devices in landscape mode. The screens are
// clamped to the top of the frame, and the bottom screen is a bit bigger.
MobileLandscape,
};
enum class MicInputType {
None,
Real,
Static,
};
enum class StereoRenderOption {
Off,
SideBySide,
Anaglyph,
Interlaced,
ReverseInterlaced,
CardboardVR
};
namespace NativeButton {
enum Values {
A,
B,
X,
Y,
Up,
Down,
Left,
Right,
L,
R,
Start,
Select,
Debug,
Gpio14,
ZL,
ZR,
Home,
NumButtons,
};
constexpr int BUTTON_HID_BEGIN = A;
constexpr int BUTTON_IR_BEGIN = ZL;
constexpr int BUTTON_NS_BEGIN = Home;
constexpr int BUTTON_HID_END = BUTTON_IR_BEGIN;
constexpr int BUTTON_IR_END = BUTTON_NS_BEGIN;
constexpr int BUTTON_NS_END = NumButtons;
constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
constexpr int NUM_BUTTONS_IR = BUTTON_IR_END - BUTTON_IR_BEGIN;
constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
static const std::array<const char*, NumButtons> mapping = {{
"button_a",
"button_b",
"button_x",
"button_y",
"button_up",
"button_down",
"button_left",
"button_right",
"button_l",
"button_r",
"button_start",
"button_select",
"button_debug",
"button_gpio14",
"button_zl",
"button_zr",
"button_home",
}};
} // namespace NativeButton
namespace NativeAnalog {
enum Values {
CirclePad,
CStick,
NumAnalogs,
};
static const std::array<const char*, NumAnalogs> mapping = {{
"circle_pad",
"c_stick",
}};
} // namespace NativeAnalog
struct InputProfile {
std::string name;
std::array<std::string, NativeButton::NumButtons> buttons;
std::array<std::string, NativeAnalog::NumAnalogs> analogs;
std::string motion_device;
std::string touch_device;
bool use_touch_from_button;
int touch_from_button_map_index;
std::string udp_input_address;
u16 udp_input_port;
u8 udp_pad_index;
};
struct TouchFromButtonMap {
std::string name;
std::vector<std::string> buttons;
};
struct Values {
// CheckNew3DS
bool is_new_3ds;
// Controls
InputProfile current_input_profile; ///< The current input profile
int current_input_profile_index; ///< The current input profile index
std::vector<InputProfile> input_profiles; ///< The list of input profiles
std::vector<TouchFromButtonMap> touch_from_button_maps;
// Core
bool use_cpu_jit;
int cpu_clock_percentage;
// Data Storage
bool use_virtual_sd;
bool use_custom_storage;
// System
int region_value;
InitClock init_clock;
u64 init_time;
s64 init_time_offset;
// Renderer
bool use_gles;
bool use_hw_renderer;
bool use_hw_shader;
bool separable_shader;
bool use_disk_shader_cache;
bool shaders_accurate_mul;
bool use_shader_jit;
u16 resolution_factor;
bool use_frame_limit_alternate;
u16 frame_limit;
u16 frame_limit_alternate;
std::string texture_filter_name;
LayoutOption layout_option;
bool swap_screen;
bool upright_screen;
bool custom_layout;
u16 custom_top_left;
u16 custom_top_top;
u16 custom_top_right;
u16 custom_top_bottom;
u16 custom_bottom_left;
u16 custom_bottom_top;
u16 custom_bottom_right;
u16 custom_bottom_bottom;
float bg_red;
float bg_green;
float bg_blue;
StereoRenderOption render_3d;
std::atomic<u8> factor_3d;
bool mono_render_left_eye;
int cardboard_screen_size;
int cardboard_x_shift;
int cardboard_y_shift;
bool filter_mode;
std::string pp_shader_name;
bool dump_textures;
bool custom_textures;
bool preload_textures;
bool use_vsync_new;
// Audio
bool audio_muted;
bool enable_dsp_lle;
bool enable_dsp_lle_multithread;
std::string sink_id;
bool enable_audio_stretching;
std::string audio_device_id;
float volume;
MicInputType mic_input_type;
std::string mic_input_device;
// Camera
std::array<std::string, Service::CAM::NumCameras> camera_name;
std::array<std::string, Service::CAM::NumCameras> camera_config;
std::array<int, Service::CAM::NumCameras> camera_flip;
// Debugging
bool record_frame_times;
bool use_gdbstub;
u16 gdbstub_port;
std::string log_filter;
std::unordered_map<std::string, bool> lle_modules;
// Video Dumping
std::string output_format;
std::string format_options;
std::string video_encoder;
std::string video_encoder_options;
u64 video_bitrate;
std::string audio_encoder;
std::string audio_encoder_options;
u64 audio_bitrate;
} extern values;
float Volume();
// a special value for Values::region_value indicating that citra will automatically select a region
// value to fit the region lockout info of the game
static constexpr int REGION_VALUE_AUTO_SELECT = -1;
void Apply();
void LogSettings();
// Input profiles
void LoadProfile(int index);
void SaveProfile(int index);
void CreateProfile(std::string name);
void DeleteProfile(int index);
void RenameCurrentProfile(std::string new_name);
} // namespace Settings

View File

@ -9,8 +9,8 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "network/network_settings.h"
@ -124,35 +124,37 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Telemetry::AppendOSInfo(field_collection);
// Log user configuration information
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id);
AddField(Telemetry::FieldType::UserConfig, "Audio_SinkId", Settings::values.sink_id.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Audio_EnableAudioStretching",
Settings::values.enable_audio_stretching);
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
Settings::values.enable_audio_stretching.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit",
Settings::values.use_cpu_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
Settings::values.use_frame_limit_alternate);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimitAlternate",
Settings::values.frame_limit_alternate);
Settings::values.resolution_factor.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit",
Settings::values.frame_limit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwRenderer",
Settings::values.use_hw_renderer);
Settings::values.use_hw_renderer.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseHwShader",
Settings::values.use_hw_shader);
Settings::values.use_hw_shader.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_ShadersAccurateMul",
Settings::values.shaders_accurate_mul);
Settings::values.shaders_accurate_mul.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit",
Settings::values.use_shader_jit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.use_vsync_new);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode", Settings::values.filter_mode);
Settings::values.use_shader_jit.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync",
Settings::values.use_vsync_new.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_FilterMode",
Settings::values.filter_mode.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_Render3d",
static_cast<int>(Settings::values.render_3d));
static_cast<int>(Settings::values.render_3d.GetValue()));
AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d",
Settings::values.factor_3d.load());
Settings::values.factor_3d.GetValue());
AddField(Telemetry::FieldType::UserConfig, "Renderer_MonoRenderLeftEye",
Settings::values.mono_render_left_eye);
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds);
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue", Settings::values.region_value);
Settings::values.mono_render_left_eye.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds",
Settings::values.is_new_3ds.GetValue());
AddField(Telemetry::FieldType::UserConfig, "System_RegionValue",
Settings::values.region_value.GetValue());
}
bool TelemetrySession::SubmitTestcase() {

View File

@ -5,8 +5,8 @@
#pragma once
#include <memory>
#include "common/settings.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/gcadapter/gc_adapter.h"
#include "input_common/main.h"

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@ -7,8 +7,8 @@
#include <atomic>
#include <memory>
#include <thread>
#include "common/settings.h"
#include "common/threadsafe_queue.h"
#include "core/settings.h"
#include "input_common/sdl/sdl.h"
union SDL_Event;

View File

@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/settings.h"
#include "core/3ds.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
namespace InputCommon {

View File

@ -6,8 +6,8 @@
#include <optional>
#include <tuple>
#include "common/param_package.h"
#include "common/settings.h"
#include "core/frontend/input.h"
#include "core/settings.h"
#include "input_common/udp/client.h"
#include "input_common/udp/udp.h"

View File

@ -241,8 +241,8 @@ static Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams&
RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
resolution_scale_factor = VideoCore::GetResolutionScaleFactor();
texture_filterer = std::make_unique<TextureFilterer>(Settings::values.texture_filter_name,
resolution_scale_factor);
texture_filterer = std::make_unique<TextureFilterer>(
Settings::values.texture_filter_name.GetValue(), resolution_scale_factor);
format_reinterpreter = std::make_unique<FormatReinterpreterOpenGL>();
texture_downloader_es = std::make_unique<TextureDownloaderES>(false);
}
@ -592,7 +592,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
resolution_scale_factor != VideoCore::GetResolutionScaleFactor();
const bool texture_filter_changed =
VideoCore::g_texture_filter_update_requested.exchange(false) &&
texture_filterer->Reset(Settings::values.texture_filter_name,
texture_filterer->Reset(Settings::values.texture_filter_name.GetValue(),
VideoCore::GetResolutionScaleFactor());
if (resolution_scale_changed || texture_filter_changed) {

View File

@ -11,10 +11,10 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/zstd_compression.h"
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {

View File

@ -5,6 +5,7 @@
#include <queue>
#include "common/logging/log.h"
#include "common/microprofile.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/dumping/backend.h"
#include "core/frontend/emu_window.h"
@ -12,7 +13,6 @@
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/memory.h"
#include "core/settings.h"
#include "core/tracer/recorder.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/rasterizer_interface.h"
@ -381,7 +381,7 @@ void RendererOpenGL::SwapBuffers() {
RenderToMailbox(main_layout, render_window.mailbox, false);
#ifndef ANDROID
if (Settings::values.layout_option == Settings::LayoutOption::SeparateWindows) {
if (Settings::values.layout_option.GetValue() == Settings::LayoutOption::SeparateWindows) {
ASSERT(secondary_window);
const auto& secondary_layout = secondary_window->GetFramebufferLayout();
RenderToMailbox(secondary_layout, secondary_window->mailbox, false);
@ -618,8 +618,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
* Initializes the OpenGL state and creates persistent objects.
*/
void RendererOpenGL::InitOpenGLObjects() {
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
filter_sampler.Create();
ReloadSampler();
@ -685,12 +685,13 @@ void RendererOpenGL::ReloadShader() {
if (GLES) {
shader_data += fragment_shader_precision_OES;
}
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.pp_shader_name == "dubois (builtin)") {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph) {
if (Settings::values.pp_shader_name.GetValue() == "dubois (builtin)") {
shader_data += fragment_shader_anaglyph;
} else {
std::string shader_text =
OpenGL::GetPostProcessingShaderCode(true, Settings::values.pp_shader_name);
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
true, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load
shader_data += fragment_shader_anaglyph;
@ -698,13 +699,14 @@ void RendererOpenGL::ReloadShader() {
shader_data += shader_text;
}
}
} else if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) {
if (Settings::values.pp_shader_name == "horizontal (builtin)") {
} else if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced) {
if (Settings::values.pp_shader_name.GetValue() == "horizontal (builtin)") {
shader_data += fragment_shader_interlaced;
} else {
std::string shader_text =
OpenGL::GetPostProcessingShaderCode(false, Settings::values.pp_shader_name);
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
false, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load
shader_data += fragment_shader_interlaced;
@ -713,11 +715,11 @@ void RendererOpenGL::ReloadShader() {
}
}
} else {
if (Settings::values.pp_shader_name == "none (builtin)") {
if (Settings::values.pp_shader_name.GetValue() == "none (builtin)") {
shader_data += fragment_shader;
} else {
std::string shader_text =
OpenGL::GetPostProcessingShaderCode(false, Settings::values.pp_shader_name);
std::string shader_text = OpenGL::GetPostProcessingShaderCode(
false, Settings::values.pp_shader_name.GetValue());
if (shader_text.empty()) {
// Should probably provide some information that the shader couldn't load
shader_data += fragment_shader;
@ -731,16 +733,17 @@ void RendererOpenGL::ReloadShader() {
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
if (Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
uniform_color_texture_r = glGetUniformLocation(shader.handle, "color_texture_r");
}
if (Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced) {
GLuint uniform_reverse_interlaced =
glGetUniformLocation(shader.handle, "reverse_interlaced");
if (Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced)
if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::ReverseInterlaced)
glUniform1i(uniform_reverse_interlaced, 1);
else
glUniform1i(uniform_reverse_interlaced, 0);
@ -958,8 +961,8 @@ void RendererOpenGL::DrawSingleScreenStereo(const ScreenInfo& screen_info_l,
void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool flipped) {
if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
// Update background color before drawing
glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
0.0f);
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
Settings::values.bg_blue.GetValue(), 0.0f);
}
if (VideoCore::g_renderer_sampler_update_requested.exchange(false)) {
@ -989,9 +992,9 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_color_texture, 0);
const bool stereo_single_screen =
Settings::values.render_3d == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d == Settings::StereoRenderOption::ReverseInterlaced;
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Anaglyph ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Interlaced ||
Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::ReverseInterlaced;
// Bind a second texture for the right eye if in Anaglyph mode
if (stereo_single_screen) {
@ -1001,12 +1004,13 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_layer, 0);
if (layout.top_screen_enabled) {
if (layout.is_rotated) {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left,
(float)top_screen.top, (float)top_screen.GetWidth(),
(float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2,
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight());
@ -1015,7 +1019,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)top_screen.left / 2) + ((float)layout.width / 2),
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left,
layout.top_screen.top, layout.top_screen.GetWidth(),
layout.top_screen.GetHeight());
@ -1031,11 +1036,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
}
} else {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
int eye = Settings::values.mono_render_left_eye ? 0 : 1;
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
int eye = Settings::values.mono_render_left_eye.GetValue() ? 0 : 1;
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top,
(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight());
glUniform1i(uniform_layer, 1);
@ -1043,7 +1049,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)top_screen.left / 2) + ((float)layout.width / 2),
(float)top_screen.top, (float)top_screen.GetWidth() / 2,
(float)top_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight());
glUniform1i(uniform_layer, 1);
@ -1061,11 +1068,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_layer, 0);
if (layout.bottom_screen_enabled) {
if (layout.is_rotated) {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreenRotated(
screen_infos[2], (float)bottom_screen.left / 2, (float)bottom_screen.top,
(float)bottom_screen.GetWidth() / 2, (float)bottom_screen.GetHeight());
@ -1074,7 +1082,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
screen_infos[2], ((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight());
@ -1091,11 +1100,12 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
(float)bottom_screen.GetHeight());
}
} else {
if (Settings::values.render_3d == Settings::StereoRenderOption::Off) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left,
(float)bottom_screen.top, (float)bottom_screen.GetWidth(),
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::SideBySide) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::SideBySide) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2,
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
@ -1104,7 +1114,8 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
((float)bottom_screen.left / 2) + ((float)layout.width / 2),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2,
(float)bottom_screen.GetHeight());
} else if (Settings::values.render_3d == Settings::StereoRenderOption::CardboardVR) {
} else if (Settings::values.render_3d.GetValue() ==
Settings::StereoRenderOption::CardboardVR) {
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(),
layout.bottom_screen.GetHeight());

View File

@ -5,7 +5,7 @@
#include <memory>
#include "common/archives.h"
#include "common/logging/log.h"
#include "core/settings.h"
#include "common/settings.h"
#include "video_core/pica.h"
#include "video_core/pica_state.h"
#include "video_core/renderer_base.h"
@ -44,7 +44,7 @@ ResultStatus Init(Frontend::EmuWindow& emu_window, Frontend::EmuWindow* secondar
g_memory = &memory;
Pica::Init();
OpenGL::GLES = Settings::values.use_gles;
OpenGL::GLES = Settings::values.use_gles.GetValue();
g_renderer = std::make_unique<OpenGL::RendererOpenGL>(emu_window, secondary_window);
ResultStatus result = g_renderer->Init();
@ -82,8 +82,8 @@ void RequestScreenshot(void* data, std::function<void()> callback,
u16 GetResolutionScaleFactor() {
if (g_hw_renderer_enabled) {
return Settings::values.resolution_factor
? Settings::values.resolution_factor
return Settings::values.resolution_factor.GetValue()
? Settings::values.resolution_factor.GetValue()
: g_renderer->GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
} else {
// Software renderer always render at native resolution