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core: Persist plg:ldr state across resets without static state. (#7327)

This commit is contained in:
Steveice10 2024-01-08 09:20:14 -08:00 committed by GitHub
parent c8c2beaeff
commit 57696b2c11
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4 changed files with 43 additions and 22 deletions

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@ -296,6 +296,20 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
return init_result; return init_result;
} }
// Restore any parameters that should be carried through a reset.
if (restore_deliver_arg.has_value()) {
if (auto apt = Service::APT::GetModule(*this)) {
apt->GetAppletManager()->SetDeliverArg(restore_deliver_arg);
}
restore_deliver_arg.reset();
}
if (restore_plugin_context.has_value()) {
if (auto plg_ldr = Service::PLGLDR::GetService(*this)) {
plg_ldr->SetPluginLoaderContext(restore_plugin_context.value());
}
restore_plugin_context.reset();
}
telemetry_session->AddInitialInfo(*app_loader); telemetry_session->AddInitialInfo(*app_loader);
std::shared_ptr<Kernel::Process> process; std::shared_ptr<Kernel::Process> process;
const Loader::ResultStatus load_result{app_loader->Load(process)}; const Loader::ResultStatus load_result{app_loader->Load(process)};
@ -608,10 +622,13 @@ void System::Reset() {
// reloading. // reloading.
// TODO: Properly implement the reset // TODO: Properly implement the reset
// Since the system is completely reinitialized, we'll have to store the deliver arg manually. // Save the APT deliver arg and plugin loader context across resets.
boost::optional<Service::APT::DeliverArg> deliver_arg; // This is needed as we don't currently support proper app jumping.
if (auto apt = Service::APT::GetModule(*this)) { if (auto apt = Service::APT::GetModule(*this)) {
deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg(); restore_deliver_arg = apt->GetAppletManager()->ReceiveDeliverArg();
}
if (auto plg_ldr = Service::PLGLDR::GetService(*this)) {
restore_plugin_context = plg_ldr->GetPluginLoaderContext();
} }
Shutdown(); Shutdown();
@ -624,11 +641,6 @@ void System::Reset() {
// Reload the system with the same setting // Reload the system with the same setting
[[maybe_unused]] const System::ResultStatus result = [[maybe_unused]] const System::ResultStatus result =
Load(*m_emu_window, m_filepath, m_secondary_window); Load(*m_emu_window, m_filepath, m_secondary_window);
// Restore the deliver arg.
if (auto apt = Service::APT::GetModule(*this)) {
apt->GetAppletManager()->SetDeliverArg(std::move(deliver_arg));
}
} }
void System::ApplySettings() { void System::ApplySettings() {

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@ -8,10 +8,13 @@
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <string> #include <string>
#include <boost/optional.hpp>
#include <boost/serialization/version.hpp> #include <boost/serialization/version.hpp>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/arm/arm_interface.h" #include "core/arm/arm_interface.h"
#include "core/cheats/cheats.h" #include "core/cheats/cheats.h"
#include "core/hle/service/apt/applet_manager.h"
#include "core/hle/service/plgldr/plgldr.h"
#include "core/movie.h" #include "core/movie.h"
#include "core/perf_stats.h" #include "core/perf_stats.h"
@ -444,6 +447,9 @@ private:
std::function<bool()> mic_permission_func; std::function<bool()> mic_permission_func;
bool mic_permission_granted = false; bool mic_permission_granted = false;
boost::optional<Service::APT::DeliverArg> restore_deliver_arg;
boost::optional<Service::PLGLDR::PLG_LDR::PluginLoaderContext> restore_plugin_context;
friend class boost::serialization::access; friend class boost::serialization::access;
template <typename Archive> template <typename Archive>
void serialize(Archive& ar, const unsigned int file_version); void serialize(Archive& ar, const unsigned int file_version);

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@ -40,10 +40,6 @@ namespace Service::PLGLDR {
static const Kernel::CoreVersion plgldr_version = Kernel::CoreVersion(1, 0, 0); static const Kernel::CoreVersion plgldr_version = Kernel::CoreVersion(1, 0, 0);
PLG_LDR::PluginLoaderContext PLG_LDR::plgldr_context;
bool PLG_LDR::allow_game_change = true;
PAddr PLG_LDR::plugin_fb_addr = 0;
PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system(system_) { PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system(system_) {
static const FunctionInfo functions[] = { static const FunctionInfo functions[] = {
// clang-format off // clang-format off
@ -70,6 +66,7 @@ PLG_LDR::PLG_LDR(Core::System& system_) : ServiceFramework{"plg:ldr", 1}, system
template <class Archive> template <class Archive>
void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) { void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) {
ar& is_enabled; ar& is_enabled;
ar& allow_game_change;
ar& plugin_loaded; ar& plugin_loaded;
ar& is_default_path; ar& is_default_path;
ar& plugin_path; ar& plugin_path;
@ -82,6 +79,7 @@ void PLG_LDR::PluginLoaderContext::serialize(Archive& ar, const unsigned int) {
ar& exe_load_checksum; ar& exe_load_checksum;
ar& load_exe_func; ar& load_exe_func;
ar& load_exe_args; ar& load_exe_args;
ar& plugin_fb_addr;
} }
SERIALIZE_IMPL(PLG_LDR::PluginLoaderContext) SERIALIZE_IMPL(PLG_LDR::PluginLoaderContext)
@ -89,8 +87,6 @@ template <class Archive>
void PLG_LDR::serialize(Archive& ar, const unsigned int) { void PLG_LDR::serialize(Archive& ar, const unsigned int) {
ar& boost::serialization::base_object<Kernel::SessionRequestHandler>(*this); ar& boost::serialization::base_object<Kernel::SessionRequestHandler>(*this);
ar& plgldr_context; ar& plgldr_context;
ar& plugin_fb_addr;
ar& allow_game_change;
} }
SERIALIZE_IMPL(PLG_LDR) SERIALIZE_IMPL(PLG_LDR)
@ -195,7 +191,7 @@ void PLG_LDR::SetEnabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp(ctx); IPC::RequestParser rp(ctx);
bool enabled = rp.Pop<u32>() == 1; bool enabled = rp.Pop<u32>() == 1;
bool can_change = enabled == plgldr_context.is_enabled || allow_game_change; bool can_change = enabled == plgldr_context.is_enabled || plgldr_context.allow_game_change;
if (can_change) { if (can_change) {
plgldr_context.is_enabled = enabled; plgldr_context.is_enabled = enabled;
Settings::values.plugin_loader_enabled.SetValue(enabled); Settings::values.plugin_loader_enabled.SetValue(enabled);

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@ -52,6 +52,7 @@ public:
friend class boost::serialization::access; friend class boost::serialization::access;
}; };
bool is_enabled = true; bool is_enabled = true;
bool allow_game_change = true;
bool plugin_loaded = false; bool plugin_loaded = false;
bool is_default_path = false; bool is_default_path = false;
std::string plugin_path = ""; std::string plugin_path = "";
@ -69,6 +70,8 @@ public:
std::vector<u32> load_exe_func; std::vector<u32> load_exe_func;
u32_le load_exe_args[4] = {0}; u32_le load_exe_args[4] = {0};
PAddr plugin_fb_addr = 0;
template <class Archive> template <class Archive>
void serialize(Archive& ar, const unsigned int); void serialize(Archive& ar, const unsigned int);
friend class boost::serialization::access; friend class boost::serialization::access;
@ -82,6 +85,12 @@ public:
ResultVal<Kernel::Handle> GetMemoryChangedHandle(Kernel::KernelSystem& kernel); ResultVal<Kernel::Handle> GetMemoryChangedHandle(Kernel::KernelSystem& kernel);
void OnMemoryChanged(Kernel::Process& process, Kernel::KernelSystem& kernel); void OnMemoryChanged(Kernel::Process& process, Kernel::KernelSystem& kernel);
PluginLoaderContext& GetPluginLoaderContext() {
return plgldr_context;
}
void SetPluginLoaderContext(PluginLoaderContext& context) {
plgldr_context = context;
}
void SetEnabled(bool enabled) { void SetEnabled(bool enabled) {
plgldr_context.is_enabled = enabled; plgldr_context.is_enabled = enabled;
} }
@ -89,24 +98,22 @@ public:
return plgldr_context.is_enabled; return plgldr_context.is_enabled;
} }
void SetAllowGameChangeState(bool allow) { void SetAllowGameChangeState(bool allow) {
allow_game_change = allow; plgldr_context.allow_game_change = allow;
} }
bool GetAllowGameChangeState() { bool GetAllowGameChangeState() {
return allow_game_change; return plgldr_context.allow_game_change;
} }
void SetPluginFBAddr(PAddr addr) { void SetPluginFBAddr(PAddr addr) {
plugin_fb_addr = addr; plgldr_context.plugin_fb_addr = addr;
} }
PAddr GetPluginFBAddr() { PAddr GetPluginFBAddr() {
return plugin_fb_addr; return plgldr_context.plugin_fb_addr;
} }
private: private:
Core::System& system; Core::System& system;
static PluginLoaderContext plgldr_context; PluginLoaderContext plgldr_context;
static PAddr plugin_fb_addr;
static bool allow_game_change;
void IsEnabled(Kernel::HLERequestContext& ctx); void IsEnabled(Kernel::HLERequestContext& ctx);
void SetEnabled(Kernel::HLERequestContext& ctx); void SetEnabled(Kernel::HLERequestContext& ctx);