Thread: Cleaned up VerifyWait, fixed issue where nullptr msg could unnecessarily be logged.
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@ -143,16 +143,14 @@ void ChangeReadyState(Thread* t, bool ready) {
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}
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/// Verify that a thread has not been released from waiting
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inline bool VerifyWait(const Handle& thread, WaitType type, Handle handle) {
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Handle wait_id = 0;
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Thread* t = g_object_pool.GetFast<Thread>(thread);
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if (t != nullptr && type == t->wait_type && handle == t->wait_handle) {
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inline bool VerifyWait(const Handle& handle, WaitType type, Handle wait_handle) {
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Thread* thread = g_object_pool.GetFast<Thread>(handle);
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_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
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if (type != thread->wait_type || wait_handle != thread->wait_handle)
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return false;
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return true;
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} else {
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ERROR_LOG(KERNEL, "thread 0x%08X does not exist", thread);
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return false;
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}
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return false;
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}
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/// Stops the current thread
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