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WaitSynchronizationN: Refactor to fix several bugs

- Separate wait checking from waiting the current thread
- Resume thread when wait_all=true only if all objects are available at once
- Set output to correct wait object index when there are duplicate handles
This commit is contained in:
bunnei 2015-01-18 01:27:46 -05:00
parent aa01c57ae9
commit 6643673f28
8 changed files with 75 additions and 78 deletions

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@ -28,11 +28,11 @@ public:
bool signaled; ///< Whether the event has already been signaled bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional) std::string name; ///< Name of event (optional)
ResultVal<bool> Wait(unsigned index) override { ResultVal<bool> Wait(bool wait_thread) override {
bool wait = !signaled; bool wait = !signaled;
if (wait) { if (wait && wait_thread) {
AddWaitingThread(GetCurrentThread()); AddWaitingThread(GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this, index); Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_EVENT, this);
} }
return MakeResult<bool>(wait); return MakeResult<bool>(wait);
} }

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@ -65,18 +65,18 @@ public:
virtual Kernel::HandleType GetHandleType() const = 0; virtual Kernel::HandleType GetHandleType() const = 0;
/** /**
* Wait the current thread for kernel object to synchronize. * Check if this object is available, (optionally) wait the current thread if not
* @param index Index of wait object (only applies to WaitSynchronizationN) * @param wait_thread If true, wait the current thread if this object is unavailable
* @return True if the current thread should wait as a result of the wait * @return True if the current thread should wait due to this object being unavailable
*/ */
virtual ResultVal<bool> Wait(unsigned index = 0) { virtual ResultVal<bool> Wait(bool wait_thread) {
LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); LOG_ERROR(Kernel, "(UNIMPLEMENTED)");
return UnimplementedFunction(ErrorModule::Kernel); return UnimplementedFunction(ErrorModule::Kernel);
} }
/** /**
* Acquire/lock the kernel object if it is available * Acquire/lock the this object if it is available
* @return True if we were able to acquire the kernel object, otherwise false * @return True if we were able to acquire this object, otherwise false
*/ */
virtual ResultVal<bool> Acquire() { virtual ResultVal<bool> Acquire() {
LOG_ERROR(Kernel, "(UNIMPLEMENTED)"); LOG_ERROR(Kernel, "(UNIMPLEMENTED)");

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@ -26,7 +26,7 @@ public:
Handle lock_thread; ///< Handle to thread that currently has mutex Handle lock_thread; ///< Handle to thread that currently has mutex
std::string name; ///< Name of mutex (optional) std::string name; ///< Name of mutex (optional)
ResultVal<bool> Wait(unsigned index) override; ResultVal<bool> Wait(bool wait_thread) override;
ResultVal<bool> Acquire() override; ResultVal<bool> Acquire() override;
}; };
@ -156,10 +156,10 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
return handle; return handle;
} }
ResultVal<bool> Mutex::Wait(unsigned index) { ResultVal<bool> Mutex::Wait(bool wait_thread) {
if (locked) { if (locked && wait_thread) {
AddWaitingThread(GetCurrentThread()); AddWaitingThread(GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this, index); Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_MUTEX, this);
} }
return MakeResult<bool>(locked); return MakeResult<bool>(locked);

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@ -32,11 +32,11 @@ public:
return available_count > 0; return available_count > 0;
} }
ResultVal<bool> Wait(unsigned index) override { ResultVal<bool> Wait(bool wait_thread) override {
bool wait = !IsAvailable(); bool wait = !IsAvailable();
if (wait) { if (wait && wait_thread) {
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this, index); Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_SEMA, this);
AddWaitingThread(GetCurrentThread()); AddWaitingThread(GetCurrentThread());
} }

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@ -22,11 +22,11 @@
namespace Kernel { namespace Kernel {
ResultVal<bool> Thread::Wait(unsigned index) { ResultVal<bool> Thread::Wait(bool wait_thread) {
const bool wait = status != THREADSTATUS_DORMANT; const bool wait = status != THREADSTATUS_DORMANT;
if (wait) { if (wait && wait_thread) {
AddWaitingThread(GetCurrentThread()); AddWaitingThread(GetCurrentThread());
WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this, index); WaitCurrentThread_WaitSynchronization(WAITTYPE_THREADEND, this);
} }
return MakeResult<bool>(wait); return MakeResult<bool>(wait);
@ -97,7 +97,7 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
/// Check if a thread is blocking on a specified wait type with a specified handle /// Check if a thread is blocking on a specified wait type with a specified handle
static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) { static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) { for (auto itr = thread->wait_objects.begin(); itr != thread->wait_objects.end(); ++itr) {
if (itr->first == wait_object) if (*itr == wait_object)
return CheckWaitType(thread, type); return CheckWaitType(thread, type);
} }
return false; return false;
@ -234,16 +234,7 @@ void WaitCurrentThread_WaitSynchronization(WaitType wait_type, WaitObject* wait_
Thread* thread = GetCurrentThread(); Thread* thread = GetCurrentThread();
thread->wait_type = wait_type; thread->wait_type = wait_type;
bool insert_wait_object = true; thread->wait_objects.push_back(wait_object);
for (auto itr = thread->wait_objects.begin(); itr < thread->wait_objects.end(); ++itr) {
if (itr->first == wait_object) {
insert_wait_object = false;
break;
}
}
if (insert_wait_object)
thread->wait_objects.push_back(std::pair<SharedPtr<WaitObject>, unsigned>(wait_object, index));
ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND))); ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
} }
@ -288,31 +279,35 @@ void Thread::ReleaseFromWait(WaitObject* wait_object) {
return; return;
} }
// Remove this thread from the wait_object // Remove this thread from the waiting object's thread list
wait_object->RemoveWaitingThread(this); wait_object->RemoveWaitingThread(this);
// Find the waiting object unsigned index = 0;
auto itr = wait_objects.begin(); bool wait_all_failed = false; // Will be set to true if any object is unavailable
for (; itr != wait_objects.end(); ++itr) {
if (wait_object == itr->first) // Iterate through all waiting objects to check availability...
break; for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
auto res = (*itr)->Wait(false);
if (*res && res.Succeeded())
wait_all_failed = true;
// The output should be the last index of wait_object
if (*itr == wait_object)
index = itr - wait_objects.begin();
} }
unsigned index = itr->second;
// Remove the wait_object from this thread // If we are waiting on all objects...
if (itr != wait_objects.end()) if (wait_all) {
wait_objects.erase(itr); // Resume the thread only if all are available...
if (!wait_all_failed) {
// If wait_all=false, resume the thread on a release wait_object from wait
if (!wait_all) {
SetReturnValue(RESULT_SUCCESS, index);
ResumeFromWait();
} else {
// Otherwise, wait_all=true, only resume the thread if all wait_object's have been released
if (wait_objects.empty()) {
SetReturnValue(RESULT_SUCCESS, -1); SetReturnValue(RESULT_SUCCESS, -1);
ResumeFromWait(); ResumeFromWait();
} }
} else {
// Otherwise, resume
SetReturnValue(RESULT_SUCCESS, index);
ResumeFromWait();
} }
} }
@ -324,7 +319,7 @@ void Thread::ResumeFromWait() {
// Remove this thread from all other WaitObjects // Remove this thread from all other WaitObjects
for (auto wait_object : wait_objects) for (auto wait_object : wait_objects)
wait_object.first->RemoveWaitingThread(this); wait_object->RemoveWaitingThread(this);
wait_objects.clear(); wait_objects.clear();

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@ -70,7 +70,7 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; } inline bool IsIdle() const { return idle; }
ResultVal<bool> Wait(unsigned index) override; ResultVal<bool> Wait(bool wait_thread) override;
ResultVal<bool> Acquire() override; ResultVal<bool> Acquire() override;
s32 GetPriority() const { return current_priority; } s32 GetPriority() const { return current_priority; }
@ -117,7 +117,7 @@ public:
s32 processor_id; s32 processor_id;
WaitType wait_type; WaitType wait_type;
std::vector<std::pair<SharedPtr<WaitObject>, unsigned>> wait_objects; std::vector<SharedPtr<WaitObject>> wait_objects;
VAddr wait_address; VAddr wait_address;
std::string name; std::string name;

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@ -29,11 +29,11 @@ public:
u64 initial_delay; ///< The delay until the timer fires for the first time u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time u64 interval_delay; ///< The delay until the timer fires after the first time
ResultVal<bool> Wait(unsigned index) override { ResultVal<bool> Wait(bool wait_thread) override {
bool wait = !signaled; bool wait = !signaled;
if (wait) { if (wait && wait_thread) {
AddWaitingThread(GetCurrentThread()); AddWaitingThread(GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this, index); Kernel::WaitCurrentThread_WaitSynchronization(WAITTYPE_TIMER, this);
} }
return MakeResult<bool>(wait); return MakeResult<bool>(wait);
} }

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@ -127,7 +127,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
ResultVal<bool> wait = object->Wait(); ResultVal<bool> wait = object->Wait(true);
// Check for next thread to schedule // Check for next thread to schedule
if (wait.Succeeded() && *wait) { if (wait.Succeeded() && *wait) {
@ -146,8 +146,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds /// Wait for the given handles to synchronize, timeout after the specified nanoseconds
static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) { static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
bool wait_thread = false; bool wait_thread = !wait_all;
bool wait_all_succeeded = false;
int handle_index = 0; int handle_index = 0;
// Handles pointer is invalid // Handles pointer is invalid
@ -158,40 +157,43 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (handle_count < 0) if (handle_count < 0)
return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw; return ResultCode(ErrorDescription::OutOfRange, ErrorModule::OS, ErrorSummary::InvalidArgument, ErrorLevel::Usage).raw;
// If handle_count is non-zero, iterate through them and wait/acquire the objects as needed // If handle_count is non-zero, iterate through them and wait the current thread on the objects
if (handle_count != 0) { if (handle_count != 0) {
while (handle_index < handle_count) { bool selected = false; // True once an object has been selected
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[handle_index]); for (int i = 0; i < handle_count; ++i) {
SharedPtr<Kernel::Object> object = Kernel::g_handle_table.GetGeneric(handles[i]);
if (object == nullptr) if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw; return InvalidHandle(ErrorModule::Kernel).raw;
ResultVal<bool> wait = object->Wait(handle_index); ResultVal<bool> wait = object->Wait(true);
wait_thread = (wait.Succeeded() && *wait); // Check if the current thread should wait on the object...
if (wait.Succeeded() && *wait) {
// If this object waited and we are waiting on all objects to synchronize // Check we are waiting on all objects...
if (wait_thread && wait_all) if (wait_all)
// Enforce later on that this thread does not continue // Wait the thread
wait_all_succeeded = true; wait_thread = true;
} else {
// If this object synchronized and we are not waiting on all objects to synchronize // Do not wait on this object, check if this object should be selected...
if (!wait_thread && !wait_all) if (!wait_all && !selected) {
// We're done, the thread will continue // Do not wait the thread
break; wait_thread = false;
handle_index = i;
handle_index++; selected = true;
}
}
} }
} else { } else {
// If no handles were passed in, put the thread to sleep only when wait_all=false // If no handles were passed in, put the thread to sleep only when wait_all=false
// NOTE: This is supposed to deadlock if no timeout was specified // NOTE: This is supposed to deadlock the current thread if no timeout was specified
if (!wait_all) { if (!wait_all) {
wait_thread = true; wait_thread = true;
Kernel::WaitCurrentThread(WAITTYPE_SLEEP); Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
} }
} }
// Change the thread state to waiting if blocking on all handles... // If thread should block, then set its state to waiting and then reschedule...
if (wait_thread || wait_all_succeeded) { if (wait_thread) {
// Create an event to wake the thread up after the specified nanosecond delay has passed // Create an event to wake the thread up after the specified nanosecond delay has passed
Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds); Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nano_seconds);
Kernel::GetCurrentThread()->SetWaitAll(wait_all); Kernel::GetCurrentThread()->SetWaitAll(wait_all);
@ -199,7 +201,7 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
HLE::Reschedule(__func__); HLE::Reschedule(__func__);
// NOTE: output of this SVC will be set later depending on how the thread resumes // NOTE: output of this SVC will be set later depending on how the thread resumes
return RESULT_DUMMY.raw; return 0xDEADBEEF;
} }
// Acquire objects if we did not wait... // Acquire objects if we did not wait...